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Merge branch 'spawnobject-linedef' into 'master'
Linedef type 461 (Spawn Object) See merge request STJr/SRB2Internal!304
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commit
0392cfc158
2 changed files with 34 additions and 0 deletions
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@ -1480,6 +1480,7 @@ static void P_LoadRawSideDefs2(void *data)
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case 425: // Calls P_SetMobjState on calling mobj
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case 434: // Custom Power
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case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
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case 461: // Spawns an object on the map based on texture offsets
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{
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char process[8*3+1];
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memset(process,0,8*3+1);
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33
src/p_spec.c
33
src/p_spec.c
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@ -3953,6 +3953,39 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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}
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break;
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case 461: // Spawns an object on the map based on texture offsets
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{
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const mobjtype_t type = (mobjtype_t)(sides[line->sidenum[0]].toptexture);
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mobj_t *mobj;
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fixed_t x, y, z;
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x = sides[line->sidenum[0]].textureoffset;
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y = sides[line->sidenum[0]].rowoffset;
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z = line->frontsector->floorheight;
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if (line->flags & ML_NOCLIMB) // If noclimb is set, spawn randomly within a range
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{
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if (line->sidenum[1] != 0xffff) // Make sure the linedef has a back side
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{
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x = P_RandomRange(sides[line->sidenum[0]].textureoffset>>FRACBITS, sides[line->sidenum[1]].textureoffset>>FRACBITS)<<FRACBITS;
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y = P_RandomRange(sides[line->sidenum[0]].rowoffset>>FRACBITS, sides[line->sidenum[1]].rowoffset>>FRACBITS)<<FRACBITS;
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z = P_RandomRange(line->frontsector->floorheight>>FRACBITS, line->frontsector->ceilingheight>>FRACBITS)<<FRACBITS;
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}
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else
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{
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CONS_Alert(CONS_WARNING,"Linedef Type %d - Spawn Object: Linedef is set for random range but has no back side.\n", line->special);
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break;
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}
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}
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mobj = P_SpawnMobj(x, y, z, type);
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if (mobj)
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CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
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else
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CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special);
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}
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break;
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#ifdef POLYOBJECTS
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case 480: // Polyobj_DoorSlide
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case 481: // Polyobj_DoorSwing
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