mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-03 17:52:04 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into newicon
This commit is contained in:
commit
e5b8bb52ef
5 changed files with 178 additions and 41 deletions
|
@ -5699,7 +5699,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_CEZFLOWER",
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"S_CEZPOLE",
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"S_CEZBANNER",
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"S_CEZBANNER1",
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"S_CEZBANNER2",
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"S_PINETREE",
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"S_CEZBUSH1",
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"S_CEZBUSH2",
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@ -5708,7 +5709,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FLAMEHOLDER",
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"S_FIRETORCH",
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"S_WAVINGFLAG",
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"S_WAVINGFLAGSEG",
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"S_WAVINGFLAGSEG1",
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"S_WAVINGFLAGSEG2",
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"S_CRAWLASTATUE",
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"S_FACESTABBERSTATUE",
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"S_SUSPICIOUSFACESTABBERSTATUE_WAIT",
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@ -7514,8 +7516,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SMALLFIREBAR", // Small Firebar
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"MT_BIGFIREBAR", // Big Firebar
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"MT_CEZFLOWER", // Flower
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"MT_CEZPOLE", // Pole
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"MT_CEZBANNER", // Banner
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"MT_CEZPOLE1", // Pole (with red banner)
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"MT_CEZPOLE2", // Pole (with blue banner)
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"MT_CEZBANNER1", // Banner (red)
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"MT_CEZBANNER2", // Banner (blue)
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"MT_PINETREE", // Pine Tree
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"MT_CEZBUSH1", // Bush 1
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"MT_CEZBUSH2", // Bush 2
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@ -7523,8 +7527,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_CANDLEPRICKET", // Candle pricket
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"MT_FLAMEHOLDER", // Flame holder
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"MT_FIRETORCH", // Fire torch
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"MT_WAVINGFLAG", // Waving flag
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"MT_WAVINGFLAGSEG", // Waving flag segment
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"MT_WAVINGFLAG1", // Waving flag (red)
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"MT_WAVINGFLAG2", // Waving flag (blue)
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"MT_WAVINGFLAGSEG1", // Waving flag segment (red)
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"MT_WAVINGFLAGSEG2", // Waving flag segment (blue)
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"MT_CRAWLASTATUE", // Crawla statue
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"MT_FACESTABBERSTATUE", // Facestabber statue
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"MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking:
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138
src/info.c
138
src/info.c
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@ -2322,9 +2322,10 @@ state_t states[NUMSTATES] =
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{SPR_BFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1}, // S_BIGFIREBAR16
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{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER
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{SPR_BANR, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
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{SPR_BANR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
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{SPR_BANR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER
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{SPR_BANR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER1
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{SPR_BANR, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER2
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{SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE
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{SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH1
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@ -2338,7 +2339,8 @@ state_t states[NUMSTATES] =
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{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH
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{SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG
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{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG
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{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG1
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{SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG2
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{SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CRAWLASTATUE
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@ -11018,7 +11020,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_CEZPOLE
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{ // MT_CEZPOLE1
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1117, // doomednum
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S_CEZPOLE, // spawnstate
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1000, // spawnhealth
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@ -11045,9 +11047,63 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_CEZBANNER
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{ // MT_CEZPOLE2
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1118, // doomednum
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S_CEZPOLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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40*FRACUNIT, // radius
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224*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_CEZBANNER1
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-1, // doomednum
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S_CEZBANNER, // spawnstate
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S_CEZBANNER1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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40*FRACUNIT, // radius
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224*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_CEZBANNER2
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-1, // doomednum
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S_CEZBANNER2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -11261,8 +11317,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAG
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1118, // doomednum
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{ // MT_WAVINGFLAG1
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1128, // doomednum
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S_WAVINGFLAG, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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@ -11278,8 +11334,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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4*FRACUNIT, // radius
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104*FRACUNIT, // height
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8*FRACUNIT, // radius
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208*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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@ -11288,9 +11344,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAGSEG
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-1, // doomednum
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S_WAVINGFLAGSEG, // spawnstate
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{ // MT_WAVINGFLAG2
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1129, // doomednum
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S_WAVINGFLAG, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -11305,7 +11361,61 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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4*FRACUNIT, // radius
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8*FRACUNIT, // radius
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208*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAGSEG1
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-1, // doomednum
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S_WAVINGFLAGSEG1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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1, // height -- this is not a typo
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAGSEG2
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-1, // doomednum
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S_WAVINGFLAGSEG2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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1, // height -- this is not a typo
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0, // display offset
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100, // mass
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18
src/info.h
18
src/info.h
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@ -2458,7 +2458,8 @@ typedef enum state
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S_CEZFLOWER,
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S_CEZPOLE,
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S_CEZBANNER,
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S_CEZBANNER1,
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S_CEZBANNER2,
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S_PINETREE,
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S_CEZBUSH1,
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S_CEZBUSH2,
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@ -2467,7 +2468,8 @@ typedef enum state
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S_FLAMEHOLDER,
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S_FIRETORCH,
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S_WAVINGFLAG,
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S_WAVINGFLAGSEG,
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S_WAVINGFLAGSEG1,
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S_WAVINGFLAGSEG2,
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S_CRAWLASTATUE,
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S_FACESTABBERSTATUE,
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S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
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@ -4295,8 +4297,10 @@ typedef enum mobj_type
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MT_SMALLFIREBAR, // Small Firebar
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MT_BIGFIREBAR, // Big Firebar
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MT_CEZFLOWER, // Flower
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MT_CEZPOLE, // Pole
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MT_CEZBANNER, // Banner
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MT_CEZPOLE1, // Pole (with red banner)
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MT_CEZPOLE2, // Pole (with blue banner)
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MT_CEZBANNER1, // Banner (red)
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MT_CEZBANNER2, // Banner (blue)
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MT_PINETREE, // Pine Tree
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MT_CEZBUSH1, // Bush 1
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MT_CEZBUSH2, // Bush 2
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@ -4304,8 +4308,10 @@ typedef enum mobj_type
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MT_CANDLEPRICKET, // Candle pricket
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MT_FLAMEHOLDER, // Flame holder
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MT_FIRETORCH, // Fire torch
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MT_WAVINGFLAG, // Waving flag
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MT_WAVINGFLAGSEG, // Waving flag segment
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MT_WAVINGFLAG1, // Waving flag (red)
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MT_WAVINGFLAG2, // Waving flag (blue)
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MT_WAVINGFLAGSEG1, // Waving flag segment (red)
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MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
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MT_CRAWLASTATUE, // Crawla statue
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MT_FACESTABBERSTATUE, // Facestabber statue
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MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
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|
|
28
src/m_menu.c
28
src/m_menu.c
|
@ -2288,23 +2288,26 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
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(void)retval;
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(void)fromoldest;
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|
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if (!menutype) // if there's nothing in this level, do nothing
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return false;
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|
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if (menupres[menutype].bgcolor >= 0)
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{
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curbgcolor = menupres[menutype].bgcolor;
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return true;
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}
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else if (menupres[menutype].bgname[0] && (!menupres[menutype].bghide || !titlemapinaction))
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else if (menupres[menutype].bghide && titlemapinaction) // hide the background
|
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{
|
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curbghide = true;
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return true;
|
||||
}
|
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else if (menupres[menutype].bgname[0])
|
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{
|
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strncpy(curbgname, menupres[menutype].bgname, 8);
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curbgxspeed = menupres[menutype].titlescrollxspeed != INT32_MAX ? menupres[menutype].titlescrollxspeed : titlescrollxspeed;
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curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed;
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return true;
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}
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else if (menupres[menutype].bghide && titlemapinaction) // hide the background
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{
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||||
curbghide = true;
|
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return true;
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}
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else if (!level)
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{
|
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if (M_GetYoungestChildMenu() == MN_SP_PLAYER || !defaultname || !defaultname[0])
|
||||
|
@ -2328,6 +2331,9 @@ static boolean MIT_ChangeMusic(UINT32 menutype, INT32 level, INT32 *retval, void
|
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(void)retval;
|
||||
(void)fromoldest;
|
||||
|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
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if (menupres[menutype].musname[0])
|
||||
{
|
||||
S_ChangeMusic(menupres[menutype].musname, menupres[menutype].mustrack, menupres[menutype].muslooping);
|
||||
|
@ -2352,6 +2358,9 @@ static boolean MIT_SetCurFadeValue(UINT32 menutype, INT32 level, INT32 *retval,
|
|||
(void)retval;
|
||||
(void)fromoldest;
|
||||
|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
||||
if (menupres[menutype].fadestrength >= 0)
|
||||
{
|
||||
curfadevalue = (menupres[menutype].fadestrength % 32);
|
||||
|
@ -2368,6 +2377,9 @@ static boolean MIT_SetCurHideTitlePics(UINT32 menutype, INT32 level, INT32 *retv
|
|||
(void)retval;
|
||||
(void)fromoldest;
|
||||
|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
||||
if (menupres[menutype].hidetitlepics >= 0)
|
||||
{
|
||||
curhidepics = menupres[menutype].hidetitlepics;
|
||||
|
@ -2469,7 +2481,7 @@ static void M_HandleMenuPresState(menu_t *newMenu)
|
|||
curbgcolor = -1;
|
||||
curbgxspeed = titlescrollxspeed;
|
||||
curbgyspeed = titlescrollyspeed;
|
||||
curbghide = true;
|
||||
curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
|
||||
|
||||
// don't do the below during the in-game menus
|
||||
if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
|
||||
|
@ -8234,6 +8246,7 @@ static void M_TimeAttack(INT32 choice)
|
|||
M_PatchSkinNameTable();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
M_SetupNextMenu(&SP_TimeAttackDef);
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
|
@ -8415,6 +8428,7 @@ static void M_NightsAttack(INT32 choice)
|
|||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
else
|
||||
|
|
17
src/p_mobj.c
17
src/p_mobj.c
|
@ -4674,7 +4674,7 @@ static void P_Boss4PinchSpikeballs(mobj_t *mobj, angle_t angle, fixed_t dz)
|
|||
}
|
||||
|
||||
dz /= 9;
|
||||
|
||||
|
||||
while ((base = base->tracer)) // there are 10 per spoke, remember that
|
||||
{
|
||||
dx = (originx + P_ReturnThrustX(mobj, angle, (9*132)<<FRACBITS) - mobj->x)/9;
|
||||
|
@ -8072,7 +8072,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->tracer->z += mobj->height;
|
||||
}
|
||||
break;
|
||||
case MT_WAVINGFLAG:
|
||||
case MT_WAVINGFLAG1:
|
||||
case MT_WAVINGFLAG2:
|
||||
{
|
||||
fixed_t base = (leveltime<<(FRACBITS+1));
|
||||
mobj_t *seg = mobj->tracer, *prev = mobj;
|
||||
|
@ -9675,15 +9676,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
case MT_BIGMINE:
|
||||
mobj->extravalue1 = FixedHypot(mobj->x, mobj->y)>>FRACBITS;
|
||||
break;
|
||||
case MT_WAVINGFLAG:
|
||||
case MT_WAVINGFLAG1:
|
||||
case MT_WAVINGFLAG2:
|
||||
{
|
||||
mobj_t *prev = mobj, *cur;
|
||||
UINT8 i;
|
||||
mobj->destscale <<= 2;
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
for (i = 0; i <= 16; i++) // probably should be < but staying authentic to the Lua version
|
||||
{
|
||||
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_WAVINGFLAGSEG);
|
||||
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, ((mobj->type == MT_WAVINGFLAG1) ? MT_WAVINGFLAGSEG1 : MT_WAVINGFLAGSEG2));;
|
||||
P_SetTarget(&prev->tracer, cur);
|
||||
cur->extravalue1 = i;
|
||||
prev = cur;
|
||||
|
@ -11754,13 +11754,14 @@ ML_EFFECT5 : Don't stop thinking when too far away
|
|||
P_SpawnMobjFromMobj(mobj, -1*FRACUNIT, 0, 0, MT_THZTREEBRANCH)->angle = mobjangle + ANGLE_270;
|
||||
}
|
||||
break;
|
||||
case MT_CEZPOLE:
|
||||
case MT_CEZPOLE1:
|
||||
case MT_CEZPOLE2:
|
||||
{ // Spawn the banner
|
||||
angle_t mobjangle = FixedAngle(mthing->angle<<FRACBITS);
|
||||
P_SpawnMobjFromMobj(mobj,
|
||||
P_ReturnThrustX(mobj, mobjangle, 4<<FRACBITS),
|
||||
P_ReturnThrustY(mobj, mobjangle, 4<<FRACBITS),
|
||||
0, MT_CEZBANNER)->angle = mobjangle + ANGLE_90;
|
||||
0, ((mobj->type == MT_CEZPOLE1) ? MT_CEZBANNER1 : MT_CEZBANNER2))->angle = mobjangle + ANGLE_90;
|
||||
}
|
||||
break;
|
||||
case MT_HHZTREE_TOP:
|
||||
|
|
Loading…
Reference in a new issue