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Whoops, forgot to revert this.
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@ -12582,9 +12582,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
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if (mthing->options & MTF_AMBUSH) // Special flag for rings
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{
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if (mthing->options & MTF_OBJECTFLIP)
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z -= 64*FRACUNIT;
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z -= 24*FRACUNIT;
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else
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z += 64*FRACUNIT;
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z += 24*FRACUNIT;
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}
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mthing->z = (INT16)(z>>FRACBITS);
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