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Fix !150, too
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@ -719,6 +719,8 @@ void T_ContinuousFalling(levelspecthink_t *faller)
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}
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}
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P_CheckSector(faller->sector, false); // you might think this is irrelevant. you would be wrong
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faller->sector->floorspeed = faller->speed*faller->direction;
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faller->sector->ceilspeed = 42;
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faller->sector->moved = true;
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