mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 02:42:20 +00:00
Fix all our landing woes. (For now.)
* Player state upon collision with ground after rolling now sets state properly. * Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
This commit is contained in:
parent
24526d4758
commit
e3aec8e067
2 changed files with 11 additions and 12 deletions
|
@ -716,9 +716,11 @@ void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
|
|||
vector3_t mom; // Ditto.
|
||||
|
||||
if (slope->flags & SL_NOPHYSICS) { // No physics, no need to make anything complicated.
|
||||
if (P_MobjFlip(thing)*(thing->momz) < 0) { // falling, land on slope
|
||||
//thing->momz = -P_MobjFlip(thing);
|
||||
if (P_MobjFlip(thing)*(thing->momz) < 0) // falling, land on slope
|
||||
{
|
||||
thing->standingslope = slope;
|
||||
if (!thing->player || !(thing->player->pflags & PF_BOUNCING))
|
||||
thing->momz = -P_MobjFlip(thing);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -732,9 +734,9 @@ void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
|
|||
if (P_MobjFlip(thing)*mom.z < 0) { // falling, land on slope
|
||||
thing->momx = mom.x;
|
||||
thing->momy = mom.y;
|
||||
//thing->momz = -P_MobjFlip(thing);
|
||||
|
||||
thing->standingslope = slope;
|
||||
if (!thing->player || !(thing->player->pflags & PF_BOUNCING))
|
||||
thing->momz = -P_MobjFlip(thing);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
13
src/p_user.c
13
src/p_user.c
|
@ -2194,13 +2194,10 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
|
||||
if ((clipmomz = !(P_CheckDeathPitCollide(player->mo))) && player->mo->health && !player->spectator)
|
||||
{
|
||||
if (dorollstuff)
|
||||
{
|
||||
if ((player->charability2 == CA2_SPINDASH) && !(player->pflags & PF_THOKKED) && (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
|
||||
player->pflags |= PF_SPINNING;
|
||||
else
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
}
|
||||
if (dorollstuff && (player->charability2 == CA2_SPINDASH) && !(player->pflags & PF_THOKKED) && (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
|
||||
player->pflags |= PF_SPINNING;
|
||||
else if (!(player->pflags & PF_STARTDASH))
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
|
@ -2268,7 +2265,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
}
|
||||
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
|
||||
;
|
||||
else if (player->pflags & PF_JUMPED || player->powers[pw_tailsfly] || player->mo->state-states == S_PLAY_FLY_TIRED)
|
||||
else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
|
||||
{
|
||||
if (player->cmomx || player->cmomy)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue