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Fixes for menus:
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds * increase bgname to 9 to include the extra NULL byte? (is this a good idea actually) * make M_IterateMenuTree ignore menu levels without a menutype value
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5c54022a89
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4 changed files with 8 additions and 6 deletions
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@ -67,7 +67,7 @@ static INT32 menuanimtimer; // Title screen: background animation timing
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mobj_t *titlemapcameraref = NULL;
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// menu presentation state
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char curbgname[8];
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char curbgname[9];
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SINT8 curfadevalue;
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boolean curhidepics;
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INT32 curbgcolor;
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@ -84,7 +84,7 @@ typedef enum
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extern UINT8 titlemapinaction;
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extern mobj_t *titlemapcameraref;
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extern char curbgname[8];
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extern char curbgname[9];
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extern SINT8 curfadevalue;
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extern boolean curhidepics;
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extern INT32 curbgcolor;
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@ -2247,6 +2247,8 @@ static INT32 M_IterateMenuTree(menutree_iterator itfunc, void *input)
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{
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bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
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menutype = (activeMenuId & bitmask) >> (MENUBITS*i);
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if (!menutype)
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continue;
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if (itfunc(menutype, i, &retval, &input, false))
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break;
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}
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@ -2300,7 +2302,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
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curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed;
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return true;
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}
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else if (menupres[menutype].bghide && titlemapinaction) // hide the background
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else if (gamestate != GS_TIMEATTACK && menupres[menutype].bghide && titlemapinaction) // hide the background
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{
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curbghide = true;
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return true;
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@ -2309,7 +2311,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
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{
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if (M_GetYoungestChildMenu() == MN_SP_PLAYER || !defaultname || !defaultname[0])
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curbgcolor = 31;
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else if (titlemapinaction) // hide the background by default in titlemap
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else if (gamestate != GS_TIMEATTACK && titlemapinaction) // hide the background by default in titlemap
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curbghide = true;
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else
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{
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@ -2469,7 +2471,7 @@ static void M_HandleMenuPresState(menu_t *newMenu)
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curbgcolor = -1;
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curbgxspeed = titlescrollxspeed;
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curbgyspeed = titlescrollyspeed;
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curbghide = true;
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curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
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// don't do the below during the in-game menus
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if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
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@ -123,7 +123,7 @@ typedef enum
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typedef struct
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{
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char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
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char bgname[9]; // name for background gfx lump; lays over titlemap if this is set
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SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
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INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
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INT32 titlescrollyspeed; // y scroll
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