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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 18:32:08 +00:00
Merge branch 'bossenable' into 'master'
Boss enable linedef (type 449) See merge request STJr/SRB2Internal!272
This commit is contained in:
commit
9f34a7aa82
7 changed files with 135 additions and 42 deletions
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@ -804,7 +804,12 @@ static int mapthing_set(lua_State *L)
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else if(fastcmp(field,"z"))
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mt->z = (INT16)luaL_checkinteger(L, 3);
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else if(fastcmp(field,"extrainfo"))
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mt->extrainfo = (UINT8)luaL_checkinteger(L, 3);
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{
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INT32 extrainfo = luaL_checkinteger(L, 3);
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if (extrainfo & ~15)
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return luaL_error(L, "mapthing_t extrainfo set %d out of range (%d - %d)", extrainfo, 0, 15);
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mt->extrainfo = (UINT8)extrainfo;
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}
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else if(fastcmp(field,"mobj"))
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mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
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else
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@ -3878,6 +3878,8 @@ bossjustdie:
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}
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default: //eggmobiles
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{
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UINT8 extrainfo = (mo->spawnpoint ? mo->spawnpoint->extrainfo : 0);
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// Stop exploding and prepare to run.
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P_SetMobjState(mo, mo->info->xdeathstate);
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if (P_MobjWasRemoved(mo))
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@ -3897,6 +3899,9 @@ bossjustdie:
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if (mo2->type != MT_BOSSFLYPOINT)
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continue;
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if (mo2->spawnpoint && mo2->spawnpoint->extrainfo != extrainfo)
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continue;
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// If this one's further then the last one, don't go for it.
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if (mo->target &&
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P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z) >
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@ -12303,6 +12308,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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//INT32 locvar2 = var2;
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boolean avoidcenter;
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UINT32 i;
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UINT8 extrainfo = (actor->spawnpoint ? actor->spawnpoint->extrainfo : 0);
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_Boss5FindWaypoint", actor))
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return;
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@ -12312,16 +12318,34 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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if (locvar1 == 2) // look for the boss waypoint
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{
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for (i = 0; i < nummapthings; i++)
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thinker_t *th;
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mobj_t *mo2;
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P_SetTarget(&actor->tracer, NULL);
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// Flee! Flee! Find a point to escape to! If none, just shoot upward!
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// scan the thinkers to find the runaway point
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (!mapthings[i].mobj)
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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if (mapthings[i].mobj->type != MT_BOSSFLYPOINT)
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mo2 = (mobj_t *)th;
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if (mo2->type != MT_BOSSFLYPOINT)
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continue;
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P_SetTarget(&actor->tracer, mapthings[i].mobj);
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break;
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if (mo2->spawnpoint && mo2->spawnpoint->extrainfo != extrainfo)
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continue;
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// If this one's further then the last one, don't go for it.
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if (actor->tracer &&
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P_AproxDistance(P_AproxDistance(actor->x - mo2->x, actor->y - mo2->y), actor->z - mo2->z) >
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P_AproxDistance(P_AproxDistance(actor->x - actor->tracer->x, actor->y - actor->tracer->y), actor->z - actor->tracer->z))
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continue;
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// Otherwise... Do!
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P_SetTarget(&actor->tracer, mo2);
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}
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if (i == nummapthings)
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if (!actor->tracer)
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return; // no boss flypoints found
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}
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else if (locvar1 == 1) // always go to ambush-marked waypoint
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@ -12335,11 +12359,13 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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continue;
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if (mapthings[i].mobj->type != MT_FANGWAYPOINT)
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continue;
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if (mapthings[i].options & MTF_AMBUSH)
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{
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P_SetTarget(&actor->tracer, mapthings[i].mobj);
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break;
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}
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if (mapthings[i].extrainfo != extrainfo)
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continue;
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if (!(mapthings[i].options & MTF_AMBUSH))
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continue;
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P_SetTarget(&actor->tracer, mapthings[i].mobj);
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break;
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}
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if (i == nummapthings)
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@ -12363,6 +12389,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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continue;
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if (actor->tracer == mapthings[i].mobj) // this was your tracer last time
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continue;
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if (mapthings[i].extrainfo != extrainfo)
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continue;
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if (mapthings[i].options & MTF_AMBUSH)
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{
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if (avoidcenter)
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@ -12418,6 +12446,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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continue;
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if (actor->tracer == mapthings[i].mobj) // this was your tracer last time
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continue;
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if (mapthings[i].extrainfo != extrainfo)
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continue;
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if (mapthings[i].options & MTF_AMBUSH)
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{
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if (avoidcenter)
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70
src/p_mobj.c
70
src/p_mobj.c
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@ -5236,6 +5236,7 @@ static void P_Boss7Thinker(mobj_t *mobj)
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INT32 i;
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boolean foundgoop = false;
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INT32 closestNum;
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UINT8 extrainfo = (mobj->spawnpoint ? mobj->spawnpoint->extrainfo : 0);
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// Looks for players in goop. If you find one, try to jump on him.
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for (i = 0; i < MAXPLAYERS; i++)
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@ -5261,17 +5262,23 @@ static void P_Boss7Thinker(mobj_t *mobj)
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continue;
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mo2 = (mobj_t *)th;
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if (mo2->type == MT_BOSS3WAYPOINT && mo2->spawnpoint)
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{
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dist = P_AproxDistance(players[i].mo->x - mo2->x, players[i].mo->y - mo2->y);
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if (mo2->type != MT_BOSS3WAYPOINT)
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continue;
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if (!mo2->spawnpoint)
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continue;
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if (mo2->spawnpoint->extrainfo != extrainfo)
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continue;
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if (mobj->health <= mobj->info->damage && !(mo2->spawnpoint->options & 7))
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continue; // don't jump to center
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if (closestNum == -1 || dist < closestdist)
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{
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closestNum = (mo2->spawnpoint->options & 7);
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closestdist = dist;
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foundgoop = true;
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}
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}
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dist = P_AproxDistance(players[i].mo->x - mo2->x, players[i].mo->y - mo2->y);
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if (!(closestNum == -1 || dist < closestdist))
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continue;
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closestNum = (mo2->spawnpoint->options & 7);
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closestdist = dist;
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foundgoop = true;
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}
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waypointNum = closestNum;
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break;
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@ -5280,17 +5287,14 @@ static void P_Boss7Thinker(mobj_t *mobj)
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if (!foundgoop)
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{
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if (mobj->z > 1056*FRACUNIT)
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waypointNum = 0;
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else
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// Don't jump to the center when health is low.
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// Force the player to beat you with missiles.
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if (mobj->z <= 1056*FRACUNIT || mobj->health <= mobj->info->damage)
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waypointNum = 1 + P_RandomKey(4);
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else
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waypointNum = 0;
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}
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// Don't jump to the center when health is low.
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// Force the player to beat you with missiles.
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if (mobj->health <= mobj->info->damage && waypointNum == 0)
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waypointNum = 1 + P_RandomKey(4);
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if (mobj->tracer && mobj->tracer->type == MT_BOSS3WAYPOINT
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&& mobj->tracer->spawnpoint && (mobj->tracer->spawnpoint->options & 7) == waypointNum)
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{
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@ -5299,15 +5303,12 @@ static void P_Boss7Thinker(mobj_t *mobj)
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else
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waypointNum--;
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waypointNum %= 5;
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if (waypointNum < 0)
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waypointNum = 0;
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if (mobj->health <= mobj->info->damage)
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waypointNum = ((waypointNum + 3) % 4) + 1; // plus four to avoid modulo being negative, minus one to avoid waypoint #0
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else
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waypointNum = ((waypointNum + 5) % 5);
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}
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if (waypointNum == 0 && mobj->health <= mobj->info->damage)
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waypointNum = 1 + (P_RandomFixed() & 1);
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// scan the thinkers to find
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// the waypoint to use
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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@ -5316,11 +5317,17 @@ static void P_Boss7Thinker(mobj_t *mobj)
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continue;
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mo2 = (mobj_t *)th;
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if (mo2->type == MT_BOSS3WAYPOINT && mo2->spawnpoint && (mo2->spawnpoint->options & 7) == waypointNum)
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{
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hitspot = mo2;
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break;
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}
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if (mo2->type != MT_BOSS3WAYPOINT)
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continue;
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if (!mo2->spawnpoint)
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continue;
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if ((mo2->spawnpoint->options & 7) != waypointNum)
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continue;
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if (mo2->spawnpoint->extrainfo != extrainfo)
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continue;
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hitspot = mo2;
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break;
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}
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if (hitspot == NULL)
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@ -7004,6 +7011,9 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->flags & MF_NOTHINK)
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return;
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if ((mobj->flags & MF_BOSS) && mobj->spawnpoint && (bossdisabled & (1<<mobj->spawnpoint->extrainfo)))
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return;
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// Remove dead target/tracer.
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if (mobj->target && P_MobjWasRemoved(mobj->target))
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P_SetTarget(&mobj->target, NULL);
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@ -470,4 +470,5 @@ extern INT32 numhuntemeralds;
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extern boolean runemeraldmanager;
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extern UINT16 emeraldspawndelay;
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extern INT32 numstarposts;
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extern UINT16 bossdisabled;
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#endif
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@ -3990,6 +3990,7 @@ static void P_NetArchiveMisc(void)
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WRITEUINT32(save_p, leveltime);
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WRITEUINT32(save_p, ssspheres);
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WRITEINT16(save_p, lastmap);
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WRITEUINT16(save_p, bossdisabled);
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WRITEUINT16(save_p, emeralds);
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WRITEUINT8(save_p, stagefailed);
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@ -4067,6 +4068,7 @@ static inline boolean P_NetUnArchiveMisc(void)
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leveltime = READUINT32(save_p);
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ssspheres = READUINT32(save_p);
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lastmap = READINT16(save_p);
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bossdisabled = READUINT16(save_p);
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emeralds = READUINT16(save_p);
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stagefailed = READUINT8(save_p);
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@ -102,6 +102,7 @@ line_t *lines;
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side_t *sides;
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mapthing_t *mapthings;
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INT32 numstarposts;
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UINT16 bossdisabled;
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boolean levelloading;
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UINT8 levelfadecol;
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44
src/p_spec.c
44
src/p_spec.c
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@ -3554,6 +3554,29 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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}
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break;
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case 449: // Enable bosses with parameter
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{
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INT32 bossid = sides[line->sidenum[0]].textureoffset>>FRACBITS;
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if (bossid & ~15) // if any bits other than first 16 are set
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{
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CONS_Alert(CONS_WARNING,
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M_GetText("Boss enable linedef (tag %d) has an invalid texture x offset.\nConsider changing it or removing it entirely.\n"),
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line->tag);
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break;
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}
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if (line->flags & ML_NOCLIMB)
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{
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bossdisabled |= (1<<bossid);
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CONS_Debug(DBG_GAMELOGIC, "Line type 449 Executor: bossid disabled = %d", bossid);
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}
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else
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{
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bossdisabled &= ~(1<<bossid);
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CONS_Debug(DBG_GAMELOGIC, "Line type 449 Executor: bossid enabled = %d", bossid);
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}
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break;
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}
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case 450: // Execute Linedef Executor - for recursion
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P_LinedefExecute(line->tag, mo, NULL);
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break;
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@ -6416,6 +6439,9 @@ void P_SpawnSpecials(INT32 fromnetsave)
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// but currently isn't.
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(void)fromnetsave;
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// yep, we do this here - "bossdisabled" is considered an apparatus of specials.
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bossdisabled = 0;
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// Init special SECTORs.
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sector = sectors;
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for (i = 0; i < numsectors; i++, sector++)
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@ -7304,6 +7330,24 @@ void P_SpawnSpecials(INT32 fromnetsave)
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case 431:
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break;
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case 449: // Enable bosses with parameter
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{
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INT32 bossid = sides[*lines[i].sidenum].textureoffset>>FRACBITS;
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if (bossid & ~15) // if any bits other than first 16 are set
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{
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CONS_Alert(CONS_WARNING,
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M_GetText("Boss enable linedef (tag %d) has an invalid texture x offset.\nConsider changing it or removing it entirely.\n"),
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lines[i].tag);
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break;
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}
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if (!(lines[i].flags & ML_NOCLIMB))
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{
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bossdisabled |= (1<<bossid); // gotta disable in the first place to enable
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CONS_Debug(DBG_GAMELOGIC, "Line type 449 spawn effect: bossid disabled = %d", bossid);
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}
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break;
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}
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// 500 is used for a scroller
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// 501 is used for a scroller
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// 502 is used for a scroller
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