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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'polyobj-collide-fix' into 'master'
Polyobject collide fix See merge request STJr/SRB2Internal!288
This commit is contained in:
commit
24526d4758
1 changed files with 94 additions and 137 deletions
231
src/p_maputl.c
231
src/p_maputl.c
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@ -419,10 +419,6 @@ void P_CameraLineOpening(line_t *linedef)
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if (front->ffloors || back->ffloors)
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{
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ffloor_t *rover;
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fixed_t highestceiling = highceiling;
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fixed_t lowestceiling = opentop;
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fixed_t highestfloor = openbottom;
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fixed_t lowestfloor = lowfloor;
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fixed_t delta1, delta2;
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// Check for frontsector's fake floors
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@ -438,15 +434,15 @@ void P_CameraLineOpening(line_t *linedef)
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delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
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delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
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if (bottomheight < lowestceiling && delta1 >= delta2)
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lowestceiling = bottomheight;
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else if (bottomheight < highestceiling && delta1 >= delta2)
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highestceiling = bottomheight;
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if (bottomheight < opentop && delta1 >= delta2)
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opentop = bottomheight;
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else if (bottomheight < highceiling && delta1 >= delta2)
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highceiling = bottomheight;
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if (topheight > highestfloor && delta1 < delta2)
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highestfloor = topheight;
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else if (topheight > lowestfloor && delta1 < delta2)
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lowestfloor = topheight;
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if (topheight > openbottom && delta1 < delta2)
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openbottom = topheight;
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else if (topheight > lowfloor && delta1 < delta2)
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lowfloor = topheight;
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}
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// Check for backsectors fake floors
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@ -462,28 +458,16 @@ void P_CameraLineOpening(line_t *linedef)
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delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
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delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
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if (bottomheight < lowestceiling && delta1 >= delta2)
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lowestceiling = bottomheight;
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else if (bottomheight < highestceiling && delta1 >= delta2)
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highestceiling = bottomheight;
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if (bottomheight < opentop && delta1 >= delta2)
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opentop = bottomheight;
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else if (bottomheight < highceiling && delta1 >= delta2)
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highceiling = bottomheight;
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if (topheight > highestfloor && delta1 < delta2)
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highestfloor = topheight;
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else if (topheight > lowestfloor && delta1 < delta2)
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lowestfloor = topheight;
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if (topheight > openbottom && delta1 < delta2)
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openbottom = topheight;
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else if (topheight > lowfloor && delta1 < delta2)
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lowfloor = topheight;
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}
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if (highestceiling < highceiling)
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highceiling = highestceiling;
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if (highestfloor > openbottom)
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openbottom = highestfloor;
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if (lowestceiling < opentop)
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opentop = lowestceiling;
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if (lowestfloor > lowfloor)
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lowfloor = lowestfloor;
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}
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openrange = opentop - openbottom;
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return;
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@ -501,25 +485,27 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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return;
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}
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// Treat polyobjects kind of like 3D Floors
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#ifdef POLYOBJECTS
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if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
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{
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front = linedef->frontsector;
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back = linedef->frontsector;
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}
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else
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#endif
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{
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front = linedef->frontsector;
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back = linedef->backsector;
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}
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front = linedef->frontsector;
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back = linedef->backsector;
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I_Assert(front != NULL);
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I_Assert(back != NULL);
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openfloorrover = openceilingrover = NULL;
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#ifdef POLYOBJECTS
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if (linedef->polyobj)
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{
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// set these defaults so that polyobjects don't interfere with collision above or below them
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opentop = INT32_MAX;
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openbottom = INT32_MIN;
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highceiling = INT32_MIN;
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lowfloor = INT32_MAX;
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#ifdef ESLOPE
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opentopslope = openbottomslope = NULL;
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#endif
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}
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else
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#endif
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{ // Set open and high/low values here
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fixed_t frontheight, backheight;
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@ -625,27 +611,49 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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}
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}
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}
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// Check for fake floors in the sector.
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if (front->ffloors || back->ffloors
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#ifdef POLYOBJECTS
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|| linedef->polyobj
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if (linedef->polyobj)
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{
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// Treat polyobj's backsector like a 3D Floor
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if (linedef->polyobj->flags & POF_TESTHEIGHT)
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{
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const sector_t *polysec = linedef->backsector;
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fixed_t polytop, polybottom;
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fixed_t delta1, delta2;
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if (linedef->polyobj->flags & POF_CLIPPLANES)
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{
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polytop = polysec->ceilingheight;
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polybottom = polysec->floorheight;
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}
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else
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{
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polytop = INT32_MAX;
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polybottom = INT32_MIN;
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}
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delta1 = abs(mobj->z - (polybottom + ((polytop - polybottom)/2)));
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delta2 = abs(thingtop - (polybottom + ((polytop - polybottom)/2)));
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if (polybottom < opentop && delta1 >= delta2)
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opentop = polybottom;
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else if (polybottom < highceiling && delta1 >= delta2)
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highceiling = polybottom;
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if (polytop > openbottom && delta1 < delta2)
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openbottom = polytop;
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else if (polytop > lowfloor && delta1 < delta2)
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lowfloor = polytop;
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}
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// otherwise don't do anything special, pretend there's nothing else there
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}
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else
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#endif
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)
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// Check for fake floors in the sector.
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if (front->ffloors || back->ffloors)
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{
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ffloor_t *rover;
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fixed_t highestceiling = highceiling;
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fixed_t lowestceiling = opentop;
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fixed_t highestfloor = openbottom;
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fixed_t lowestfloor = lowfloor;
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fixed_t delta1, delta2;
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#ifdef ESLOPE
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pslope_t *ceilingslope = opentopslope;
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pslope_t *floorslope = openbottomslope;
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#endif
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ffloor_t *floorrover = NULL;
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ffloor_t *ceilingrover = NULL;
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// Check for frontsector's fake floors
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for (rover = front->ffloors; rover; rover = rover->next)
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@ -668,28 +676,28 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
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{
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if (bottomheight < lowestceiling) {
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lowestceiling = bottomheight;
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if (bottomheight < opentop) {
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opentop = bottomheight;
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#ifdef ESLOPE
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ceilingslope = *rover->b_slope;
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opentopslope = *rover->b_slope;
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#endif
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ceilingrover = rover;
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openceilingrover = rover;
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}
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else if (bottomheight < highestceiling)
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highestceiling = bottomheight;
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else if (bottomheight < highceiling)
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highceiling = bottomheight;
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}
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if (delta1 < delta2 && !(rover->flags & FF_REVERSEPLATFORM)) // thing is above FOF
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{
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if (topheight > highestfloor) {
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highestfloor = topheight;
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if (topheight > openbottom) {
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openbottom = topheight;
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#ifdef ESLOPE
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floorslope = *rover->t_slope;
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openbottomslope = *rover->t_slope;
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#endif
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floorrover = rover;
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openfloorrover = rover;
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}
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else if (topheight > lowestfloor)
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lowestfloor = topheight;
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else if (topheight > lowfloor)
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lowfloor = topheight;
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}
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}
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@ -714,81 +722,30 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
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{
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if (bottomheight < lowestceiling) {
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lowestceiling = bottomheight;
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if (bottomheight < opentop) {
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opentop = bottomheight;
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#ifdef ESLOPE
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ceilingslope = *rover->b_slope;
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opentopslope = *rover->b_slope;
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#endif
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ceilingrover = rover;
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openceilingrover = rover;
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}
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else if (bottomheight < highestceiling)
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highestceiling = bottomheight;
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else if (bottomheight < highceiling)
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highceiling = bottomheight;
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}
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if (delta1 < delta2 && !(rover->flags & FF_REVERSEPLATFORM)) // thing is above FOF
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{
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if (topheight > highestfloor) {
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highestfloor = topheight;
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if (topheight > openbottom) {
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openbottom = topheight;
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#ifdef ESLOPE
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floorslope = *rover->t_slope;
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openbottomslope = *rover->t_slope;
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#endif
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floorrover = rover;
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openfloorrover = rover;
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}
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else if (topheight > lowestfloor)
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lowestfloor = topheight;
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else if (topheight > lowfloor)
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lowfloor = topheight;
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}
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}
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#ifdef POLYOBJECTS
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// Treat polyobj's backsector like a 3D Floor
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if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
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{
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const sector_t *polysec = linedef->backsector;
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delta1 = abs(mobj->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
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delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
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if (polysec->floorheight < lowestceiling && delta1 >= delta2) {
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lowestceiling = polysec->floorheight;
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#ifdef ESLOPE
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ceilingslope = NULL;
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#endif
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ceilingrover = NULL;
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}
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else if (polysec->floorheight < highestceiling && delta1 >= delta2)
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highestceiling = polysec->floorheight;
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if (polysec->ceilingheight > highestfloor && delta1 < delta2) {
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highestfloor = polysec->ceilingheight;
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#ifdef ESLOPE
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floorslope = NULL;
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#endif
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floorrover = NULL;
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}
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else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
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lowestfloor = polysec->ceilingheight;
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}
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#endif
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if (highestceiling < highceiling)
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highceiling = highestceiling;
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if (highestfloor > openbottom) {
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openbottom = highestfloor;
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#ifdef ESLOPE
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openbottomslope = floorslope;
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#endif
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openfloorrover = floorrover;
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}
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if (lowestceiling < opentop) {
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opentop = lowestceiling;
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#ifdef ESLOPE
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opentopslope = ceilingslope;
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#endif
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openceilingrover = ceilingrover;
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}
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if (lowestfloor > lowfloor)
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lowfloor = lowestfloor;
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}
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}
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