mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Allow PNG graphics to be used as patches
Also allows them to be used as sprites.
This commit is contained in:
parent
2ced626518
commit
aa91627ba2
6 changed files with 160 additions and 33 deletions
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@ -694,7 +694,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength);
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
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#endif
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HWR_DrawTexturePatchInCache(&grtex->mipmap,
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blockwidth, blockheight,
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@ -724,6 +724,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
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{
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INT32 newwidth, newheight;
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#ifndef NO_PNG_LUMPS
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// lump is a png so convert it
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size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
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if ((patch != NULL) && R_IsLumpPNG((UINT8 *)patch, len))
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patch = R_PNGToPatch((UINT8 *)patch, len, NULL, true);
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#endif
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// don't do it twice (like a cache)
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if (grMipmap->width == 0)
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{
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@ -926,7 +933,7 @@ static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)patch, lumplength))
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patch = R_PNGToPatch((UINT8 *)patch, lumplength);
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patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL, false);
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#endif
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grMipmap->width = (UINT16)SHORT(patch->width);
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71
src/r_data.c
71
src/r_data.c
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@ -476,7 +476,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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{
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength);
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
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goto multipatch;
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}
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#endif
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@ -569,7 +569,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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realpatch = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength);
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
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#endif
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x1 = patch->originx;
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@ -2625,7 +2625,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
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CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
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}
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static png_bytep *PNG_Read(UINT8 *png, UINT16 *w, UINT16 *h, size_t size)
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static png_bytep *PNG_Read(UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoffset, INT16 *leftoffset, size_t size)
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{
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png_structp png_ptr;
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png_infop png_info_ptr;
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@ -2683,8 +2683,7 @@ static png_bytep *PNG_Read(UINT8 *png, UINT16 *w, UINT16 *h, size_t size)
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png_read_info(png_ptr, png_info_ptr);
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png_get_IHDR(png_ptr, png_info_ptr, &width, &height, &bit_depth, &color_type,
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NULL, NULL, NULL);
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png_get_IHDR(png_ptr, png_info_ptr, &width, &height, &bit_depth, &color_type, NULL, NULL, NULL);
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if (bit_depth == 16)
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png_set_strip_16(png_ptr);
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@ -2712,6 +2711,38 @@ static png_bytep *PNG_Read(UINT8 *png, UINT16 *w, UINT16 *h, size_t size)
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for (y = 0; y < height; y++)
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row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png_ptr, png_info_ptr));
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png_read_image(png_ptr, row_pointers);
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// Read grAB chunk
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if (topoffset || leftoffset)
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{
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UINT8 *header = png;
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while (size--)
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{
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if (!memcmp(header, "grAb", 4))
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{
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// grAb stores numbers as big-endian.
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#ifdef SRB2_BIG_ENDIAN
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#define ENDIANESS(x) (x)
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#else
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#define ENDIANESS(x) ((x>>24)&0xff)|((x<<8)&0xff0000)|((x>>8)&0xff00)|((x<<24)&0xff000000)
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#endif
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// skip name
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header += 4;
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// read left offset
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if (leftoffset != NULL)
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*leftoffset = (INT16)ENDIANESS(*(INT32 *)header);
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// read top offset
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header += 4;
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if (topoffset != NULL)
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*topoffset = (INT16)ENDIANESS(*(INT32 *)header);
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#undef ENDIANESS
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break;
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}
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header++;
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}
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}
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// bye
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png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
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*w = (INT32)width;
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@ -2720,11 +2751,11 @@ static png_bytep *PNG_Read(UINT8 *png, UINT16 *w, UINT16 *h, size_t size)
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}
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// Convert a PNG to a raw image.
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static UINT8 *PNG_RawConvert(UINT8 *png, UINT16 *w, UINT16 *h, size_t size)
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static UINT8 *PNG_RawConvert(UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoffset, INT16 *leftoffset, size_t size)
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{
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UINT8 *flat;
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png_uint_32 x, y;
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png_bytep *row_pointers = PNG_Read(png, w, h, size);
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png_bytep *row_pointers = PNG_Read(png, w, h, topoffset, leftoffset, size);
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png_uint_32 width = *w, height = *h;
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if (!row_pointers)
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@ -2751,15 +2782,16 @@ static UINT8 *PNG_RawConvert(UINT8 *png, UINT16 *w, UINT16 *h, size_t size)
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// Convert a PNG to a flat.
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UINT8 *R_PNGToFlat(levelflat_t *levelflat, UINT8 *png, size_t size)
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{
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return PNG_RawConvert(png, &levelflat->width, &levelflat->height, size);
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return PNG_RawConvert(png, &levelflat->width, &levelflat->height, NULL, NULL, size);
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}
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// Convert a PNG to a patch.
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static unsigned char imgbuf[1<<26];
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patch_t *R_PNGToPatch(UINT8 *png, size_t size)
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patch_t *R_PNGToPatch(UINT8 *png, size_t size, size_t *destsize, boolean translucency)
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{
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UINT16 width, height;
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UINT8 *raw = PNG_RawConvert(png, &width, &height, size);
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INT16 topoffset = 0, leftoffset = 0;
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UINT8 *raw = PNG_RawConvert(png, &width, &height, &topoffset, &leftoffset, size);
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UINT32 x, y;
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UINT8 *img;
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@ -2776,9 +2808,8 @@ patch_t *R_PNGToPatch(UINT8 *png, size_t size)
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// Write image size and offset
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WRITE16(imgptr, width);
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WRITE16(imgptr, height);
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// no offsets
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WRITE16(imgptr, 0);
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WRITE16(imgptr, 0);
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WRITE16(imgptr, leftoffset);
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WRITE16(imgptr, topoffset);
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// Leave placeholder to column pointers
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colpointers = imgptr;
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@ -2799,6 +2830,16 @@ patch_t *R_PNGToPatch(UINT8 *png, size_t size)
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for (y = 0; y < height; y++)
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{
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UINT8 paletteIndex = raw[((y * width) + x)];
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boolean opaque = translucency ? (paletteIndex != TRANSPARENTPIXEL) : true;
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// End span if we have a transparent pixel
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if (!opaque)
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{
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if (startofspan)
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WRITE8(imgptr, 0);
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startofspan = NULL;
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continue;
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}
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// Start new column if we need to
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if (!startofspan || spanSize == 255)
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@ -2857,11 +2898,13 @@ patch_t *R_PNGToPatch(UINT8 *png, size_t size)
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#undef WRITE32
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size = imgptr-imgbuf;
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img = malloc(size);
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img = Z_Malloc(size, PU_STATIC, NULL);
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memcpy(img, imgbuf, size);
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Z_Free(raw);
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if (destsize != NULL)
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*destsize = size;
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return (patch_t *)img;
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}
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@ -168,7 +168,7 @@ void R_TextureToFlat(size_t tex, UINT8 *flat);
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boolean R_IsLumpPNG(UINT8 *d, size_t s);
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UINT8 *R_PNGToFlat(levelflat_t *levelflat, UINT8 *png, size_t size);
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patch_t *R_PNGToPatch(UINT8 *png, size_t size);
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patch_t *R_PNGToPatch(UINT8 *png, size_t size, size_t *destsize, boolean transparency);
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boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
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#endif
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@ -254,6 +254,19 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
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// store sprite info in lookup tables
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//FIXME : numspritelumps do not duplicate sprite replacements
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W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof (patch_t), 0);
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#ifndef NO_PNG_LUMPS
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{
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patch_t *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
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size_t len = W_LumpLengthPwad(wadnum, l);
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// lump is a png so convert it
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if (R_IsLumpPNG((UINT8 *)png, len))
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{
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png = R_PNGToPatch((UINT8 *)png, len, NULL, true);
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M_Memcpy(&patch, png, sizeof(INT16)*4);
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}
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Z_Free(png);
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}
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#endif
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spritecachedinfo[numspritelumps].width = SHORT(patch.width)<<FRACBITS;
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spritecachedinfo[numspritelumps].offset = SHORT(patch.leftoffset)<<FRACBITS;
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spritecachedinfo[numspritelumps].topoffset = SHORT(patch.topoffset)<<FRACBITS;
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@ -701,7 +714,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
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INT32 texturecolumn;
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#endif
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fixed_t frac;
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patch_t *patch = W_CacheLumpNum(vis->patch, PU_CACHE);
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patch_t *patch = W_CachePatchNum(vis->patch, PU_CACHE);
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fixed_t this_scale = vis->mobj->scale;
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INT32 x1, x2;
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INT64 overflow_test;
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INT64 overflow_test;
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//Fab : R_InitSprites now sets a wad lump number
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patch = W_CacheLumpNum(vis->patch, PU_CACHE);
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patch = W_CachePatchNum(vis->patch, PU_CACHE);
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if (!patch)
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return;
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83
src/w_wad.c
83
src/w_wad.c
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@ -789,6 +789,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
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// set up caching
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//
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Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
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Z_Calloc(numlumps * sizeof (*wadfile->patchcache), PU_STATIC, &wadfile->patchcache);
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#ifdef HWRENDER
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// allocates GLPatch info structures and store them in a tree
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@ -1457,6 +1458,38 @@ boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr)
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return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
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}
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//
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// W_IsPatchCached
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//
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// If a patch is already cached return true, otherwise
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// return false.
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//
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// no outside code uses the PWAD form, for now
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static inline boolean W_IsPatchCachedPWAD(UINT16 wad, UINT16 lump, void *ptr)
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{
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void *lcache;
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if (!TestValidLump(wad, lump))
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return false;
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lcache = wadfiles[wad]->patchcache[lump];
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if (ptr)
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{
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if (ptr == lcache)
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return true;
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}
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else if (lcache)
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return true;
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return false;
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}
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boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
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{
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return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
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}
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// ==========================================================================
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// W_CacheLumpName
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// ==========================================================================
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@ -1480,18 +1513,53 @@ void *W_CacheLumpName(const char *name, INT32 tag)
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// Cache a patch into heap memory, convert the patch format as necessary
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//
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// Software-only compile cache the data without conversion
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#ifdef HWRENDER
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static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
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void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
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{
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#ifdef HWRENDER
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GLPatch_t *grPatch;
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if (rendermode == render_soft || rendermode == render_none)
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return W_CacheLumpNumPwad(wad, lump, tag);
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#endif
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if (!TestValidLump(wad, lump))
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return NULL;
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#ifdef HWRENDER
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// Software-only compile cache the data without conversion
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if (rendermode == render_soft || rendermode == render_none)
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{
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#endif
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lumpcache_t *lumpcache = wadfiles[wad]->patchcache;
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if (!lumpcache[lump])
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{
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size_t len = W_LumpLengthPwad(wad, lump);
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void *ptr, *lumpdata, *srcdata = NULL;
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ptr = Z_Malloc(len, tag, &lumpcache[lump]);
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lumpdata = Z_Malloc(len, tag, NULL);
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// read the lump in full
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W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
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#ifndef NO_PNG_LUMPS
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// lump is a png so convert it
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if (R_IsLumpPNG((UINT8 *)lumpdata, len))
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{
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size_t newlen;
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srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen, true);
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ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
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M_Memcpy(ptr, srcdata, newlen);
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Z_Free(srcdata);
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}
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else // just copy it into the patch cache
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#endif
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M_Memcpy(ptr, lumpdata, len);
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}
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else
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Z_ChangeTag(lumpcache[lump], tag);
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return lumpcache[lump];
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#ifdef HWRENDER
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}
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grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
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if (grPatch->mipmap.grInfo.data)
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@ -1515,6 +1583,7 @@ static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
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// return GLPatch_t, which can be casted to (patch_t) with valid patch header info
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return (void *)grPatch;
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#endif
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}
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void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
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@ -1522,8 +1591,6 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
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return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
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}
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#endif // HWRENDER
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void W_UnlockCachedPatch(void *patch)
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{
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// The hardware code does its own memory management, as its patches
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@ -102,6 +102,7 @@ typedef struct wadfile_s
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restype_t type;
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lumpinfo_t *lumpinfo;
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lumpcache_t *lumpcache;
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lumpcache_t *patchcache;
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#ifdef HWRENDER
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aatree_t *hwrcache; // patches are cached in renderer's native format
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#endif
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@ -167,17 +168,13 @@ void *W_CacheLumpNum(lumpnum_t lump, INT32 tag);
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void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag);
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boolean W_IsLumpCached(lumpnum_t lump, void *ptr);
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boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
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void *W_CacheLumpName(const char *name, INT32 tag);
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void *W_CachePatchName(const char *name, INT32 tag);
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#ifdef HWRENDER
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//void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
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void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
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void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t
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#else
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//#define W_CachePatchNumPwad(wad, lump, tag) W_CacheLumpNumPwad(wad, lump, tag)
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#define W_CachePatchNum(lumpnum, tag) W_CacheLumpNum(lumpnum, tag)
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#endif
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void W_UnlockCachedPatch(void *patch);
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