Cool defines

This commit is contained in:
Jaime Passos 2019-08-19 16:19:25 -03:00
parent 15957bf13f
commit 5290f4c80b

View file

@ -5100,7 +5100,7 @@ static void M_DrawRecordAttackBackground(void)
angle_t fa;
INT32 i;
INT32 height = (fg->height/2);
INT32 height = (SHORT(fg->height)/2);
for (i = -12; i < (BASEVIDHEIGHT/height) + 12; i++)
{
INT32 y = ((i*height) - (height - ((recfgtimer*2)%height)));
@ -7815,6 +7815,11 @@ static void M_HandleChoosePlayerMenu(INT32 choice)
}
// Draw the choose player setup menu, had some fun with player anim
#define CHOOSEPLAYER_USECHARCOLOUR
#define CHOOSEPLAYER_OPPOSITECOLOUR
//#define CHOOSEPLAYER_DRAWHEADER
#ifdef CHOOSEPLAYER_USECHARCOLOUR
static INT32 getskinfromdescription(INT32 desc)
{
char *and = strchr(description[desc].skinname, '&');
@ -7826,6 +7831,7 @@ static INT32 getskinfromdescription(INT32 desc)
}
return R_SkinAvailable(description[desc].skinname);
}
#endif // CHOOSEPLAYER_USECHARCOLOUR
static void M_DrawSetupChoosePlayerMenu(void)
{
@ -7834,17 +7840,19 @@ static void M_DrawSetupChoosePlayerMenu(void)
INT32 xsh = 0;
const INT32 my = 16;
#ifdef CHOOSEPLAYER_USECHARCOLOUR
skin_t *charskin = &skins[0];
INT32 skinnum = 0;
UINT16 col;
#endif // CHOOSEPLAYER_USECHARCOLOUR
UINT8 col;
UINT8 *colormap = NULL;
INT32 prev = -1, next = -1;
INT32 fade = 0;
patch_t *charbg = W_CachePatchName("CHARBG", PU_CACHE);
patch_t *charfg = W_CachePatchName("CHARFG", PU_CACHE);
INT32 bgheight = charbg->height;
INT32 fgheight = charfg->height;
INT16 bgheight = SHORT(charbg->height);
INT16 fgheight = SHORT(charfg->height);
INT32 i;
// Fading out from menu
@ -7876,10 +7884,6 @@ static void M_DrawSetupChoosePlayerMenu(void)
else // close enough.
charselscrollx = 0; // just be exact now.
skinnum = getskinfromdescription(char_on);
if (skinnum != -1)
charskin = &skins[skinnum];
// Get prev character...
prev = description[char_on].prev;
// If there's more than one character available...
@ -7890,8 +7894,25 @@ static void M_DrawSetupChoosePlayerMenu(void)
// No there isn't.
prev = -1;
col = Color_Opposite[(charskin->prefcolor - 1)*2];
#ifdef CHOOSEPLAYER_USECHARCOLOUR
// Find skin number from description[]
skinnum = getskinfromdescription(char_on);
if (skinnum != -1)
charskin = &skins[skinnum];
// Use the character's skincolour
col = charskin->prefcolor;
#ifdef CHOOSEPLAYER_OPPOSITECOLOUR
// Use the OPPOSITE of the character's skincolour
col = Color_Opposite[(col - 1)*2];
#endif // CHOOSEPLAYER_OPPOSITECOLOUR
// Make the translation colourmap
colormap = R_GetTranslationColormap(skinnum, col, 0);
#else
// Dark blue translation colourmap
colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_COBALT, 0);
#endif // CHOOSEPLAYER_USECHARCOLOUR
// Yes.
if (thismenu)
@ -7972,9 +7993,9 @@ static void M_DrawSetupChoosePlayerMenu(void)
if (next != -1) nextpatch = description[next].namepic;
txsh = oxsh;
ox = (8-xsh) + (description[char_on].charpic)->width/2;
ox = (8-xsh) + SHORT((description[char_on].charpic)->width)/2;
if (curpatch)
ox -= (curpatch->width/2);
ox -= (SHORT(curpatch->width)/2);
y = my + 144;
if (char_scroll && (!xsh))
@ -8000,6 +8021,16 @@ static void M_DrawSetupChoosePlayerMenu(void)
if (curpatch)
V_DrawScaledPatch(x-xsh, y, 0, curpatch);
}
// Menu header
#ifdef CHOOSEPLAYER_DRAWHEADER
{
patch_t *header = W_CachePatchName("M_PICKP", PU_CACHE);
INT32 xtitle = 146;
INT32 ytitle = (35 - SHORT(header->height))/2;
V_DrawFixedPatch((xtitle+xsh)<<FRACBITS, ytitle<<FRACBITS, FRACUNIT/2, 0, header, NULL);
}
#endif // CHOOSEPLAYER_DRAWHEADER
}
// Chose the player you want to use Tails 03-02-2002