Merge branch 'acz-hardcode' into new-acz-minecarts

This commit is contained in:
MascaraSnake 2019-06-12 21:28:39 +02:00
commit 1ff64baf8b

View file

@ -2354,7 +2354,7 @@ void A_VultureHover(mobj_t *actor)
return;
#endif
if (!actor->target)
if (!actor->target || P_MobjWasRemoved(actor->target))
{
P_SetMobjState(actor, actor->info->spawnstate);
return;
@ -12898,7 +12898,7 @@ void A_DustDevilThink(mobj_t *actor)
#endif
//Chained thinker for the spiralling dust column.
while (layer) {
while (layer && !P_MobjWasRemoved(layer)) {
angle_t fa = layer->angle >> ANGLETOFINESHIFT;
P_TeleportMove(layer, layer->x + 5 * FixedMul(scale, FINECOSINE(fa)), layer->y + 5 * FixedMul(scale, FINESINE(fa)), layer->z);
layer->scale = scale;