Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.

* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.

# Conflicts:
#	src/p_maputl.c
This commit is contained in:
Monster Iestyn 2019-08-08 16:37:09 +01:00
parent c8d1dd3be8
commit cda81cc166

View file

@ -500,19 +500,8 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
return;
}
// Treat polyobjects kind of like 3D Floors
#ifdef POLYOBJECTS
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
{
front = linedef->frontsector;
back = linedef->frontsector;
}
else
#endif
{
front = linedef->frontsector;
back = linedef->backsector;
}
front = linedef->frontsector;
back = linedef->backsector;
I_Assert(front != NULL);
I_Assert(back != NULL);
@ -636,13 +625,46 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
}
}
}
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors
#ifdef POLYOBJECTS
|| linedef->polyobj
if (linedef->polyobj)
{
// Treat polyobj's backsector like a 3D Floor
if (linedef->polyobj->flags & POF_TESTHEIGHT)
{
const sector_t *polysec = linedef->backsector;
fixed_t polytop, polybottom;
fixed_t delta1, delta2;
if (linedef->polyobj->flags & POF_CLIPPLANES)
{
polytop = polysec->ceilingheight;
polybottom = polysec->floorheight;
}
else
{
polytop = INT32_MAX;
polybottom = INT32_MIN;
}
delta1 = abs(mobj->z - (polybottom + ((polytop - polybottom)/2)));
delta2 = abs(thingtop - (polybottom + ((polytop - polybottom)/2)));
if (polybottom < opentop && delta1 >= delta2)
opentop = polybottom;
else if (polybottom < highceiling && delta1 >= delta2)
highceiling = polybottom;
if (polytop > openbottom && delta1 < delta2)
openbottom = polytop;
else if (polytop > lowfloor && delta1 < delta2)
lowfloor = polytop;
}
// otherwise don't do anything special, pretend there's nothing else there
}
else
#endif
)
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors)
{
ffloor_t *rover;
@ -744,33 +766,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
}
}
#ifdef POLYOBJECTS
// Treat polyobj's backsector like a 3D Floor
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
{
const sector_t *polysec = linedef->backsector;
delta1 = abs(mobj->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
if (polysec->floorheight < lowestceiling && delta1 >= delta2) {
lowestceiling = polysec->floorheight;
#ifdef ESLOPE
ceilingslope = NULL;
#endif
}
else if (polysec->floorheight < highestceiling && delta1 >= delta2)
highestceiling = polysec->floorheight;
if (polysec->ceilingheight > highestfloor && delta1 < delta2) {
highestfloor = polysec->ceilingheight;
#ifdef ESLOPE
floorslope = NULL;
#endif
}
else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
lowestfloor = polysec->ceilingheight;
}
#endif
if (highestceiling < highceiling)
highceiling = highestceiling;