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Fallback graphic for firework display, if the character lacks one.
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1 changed files with 4 additions and 4 deletions
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@ -1595,11 +1595,11 @@ void F_StartEnding(void)
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sprframe = &sprdef->spriteframes[4];
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endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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}
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else // eh, yknow what? too lazy to put MISSINGs here. eggman wins if you don't give your character an ending firework display.
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else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
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{
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endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL);
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endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL);
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endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL);
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endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_LEVEL);
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endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_LEVEL);
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endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_LEVEL);
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}
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endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL);
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