Further cleanup

This commit is contained in:
lachwright 2019-09-24 03:21:01 +08:00
parent 41d718dabf
commit 3fdf48f9b0

View file

@ -2256,7 +2256,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
P_ResetPlayer(player);
P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE_LANDING);
S_StartSound(player->mo, sfx_s3k4c);
player->powers[pw_nocontrol] = (player->mo->tics) + (1<<15);
player->pflags |= PF_STASIS;
player->mo->momx = player->cmomx;
player->mo->momy = player->cmomy;
}
@ -4499,7 +4499,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
&& canstand)
{
if (player->mo->state - states == S_PLAY_GLIDE_LANDING) // dear lord this is a fuckin hack and a half
player->powers[pw_nocontrol] = 0;
player->pflags &= ~PF_STASIS;
player->mo->momx = player->cmomx;
player->mo->momy = player->cmomy;
player->pflags |= (PF_USEDOWN|PF_STARTDASH|PF_SPINNING);
@ -5147,9 +5147,9 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
// can't jump while in air, can't jump while jumping
if (onground || player->climbing || player->powers[pw_carry])
{
if (player->mo->state-states == S_PLAY_GLIDE_LANDING && player->powers[pw_nocontrol] & (1<<15))
if (player->mo->state-states == S_PLAY_GLIDE_LANDING && ((~player->pflags) & PF_JUMPSTASIS))
{
player->powers[pw_nocontrol] = 0;
player->pflags &= ~PF_STASIS;
}
P_DoJump(player, true);
player->secondjump = 0;
@ -5962,7 +5962,7 @@ static void P_3dMovement(player_t *player)
}
// Sideways movement
if (player->climbing)
P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1), player->mo->scale);
P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
// Analog movement control
else if (analogmove)
{
@ -7665,7 +7665,7 @@ static void P_SkidStuff(player_t *player)
{
P_ResetPlayer(player);
P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE_LANDING);
player->powers[pw_nocontrol] = (player->mo->tics) + (1<<15);
player->pflags |= PF_STASIS;
player->mo->momx = player->cmomx;
player->mo->momy = player->cmomy;
}
@ -7773,6 +7773,9 @@ static void P_MovePlayer(player_t *player)
if (!(player->powers[pw_nocontrol] & (1<<15)))
player->pflags |= PF_JUMPSTASIS;
}
else if (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
player->pflags |= PF_STASIS;
// note: don't unset stasis here
if (!player->spectator && G_TagGametype())