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Fix HWR_DrawConsoleFill call extra input
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@ -1374,7 +1374,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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if (rendermode != render_soft && rendermode != render_none)
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{
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UINT32 hwcolor = V_GetHWConsBackColor();
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HWR_DrawConsoleFill(x, y, w, h, hwcolor, c); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
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HWR_DrawConsoleFill(x, y, w, h, hwcolor); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this.
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return;
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}
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#endif
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