mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 10:52:23 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
# Conflicts: # src/p_user.c
This commit is contained in:
commit
2ae07bdf3b
14 changed files with 209 additions and 47 deletions
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@ -5699,7 +5699,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_CEZFLOWER",
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"S_CEZPOLE",
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"S_CEZBANNER",
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"S_CEZBANNER1",
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"S_CEZBANNER2",
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"S_PINETREE",
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"S_CEZBUSH1",
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"S_CEZBUSH2",
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@ -5708,7 +5709,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FLAMEHOLDER",
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"S_FIRETORCH",
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"S_WAVINGFLAG",
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"S_WAVINGFLAGSEG",
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"S_WAVINGFLAGSEG1",
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"S_WAVINGFLAGSEG2",
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"S_CRAWLASTATUE",
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"S_FACESTABBERSTATUE",
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"S_SUSPICIOUSFACESTABBERSTATUE_WAIT",
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@ -7514,8 +7516,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SMALLFIREBAR", // Small Firebar
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"MT_BIGFIREBAR", // Big Firebar
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"MT_CEZFLOWER", // Flower
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"MT_CEZPOLE", // Pole
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"MT_CEZBANNER", // Banner
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"MT_CEZPOLE1", // Pole (with red banner)
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"MT_CEZPOLE2", // Pole (with blue banner)
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"MT_CEZBANNER1", // Banner (red)
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"MT_CEZBANNER2", // Banner (blue)
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"MT_PINETREE", // Pine Tree
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"MT_CEZBUSH1", // Bush 1
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"MT_CEZBUSH2", // Bush 2
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@ -7523,8 +7527,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_CANDLEPRICKET", // Candle pricket
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"MT_FLAMEHOLDER", // Flame holder
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"MT_FIRETORCH", // Fire torch
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"MT_WAVINGFLAG", // Waving flag
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"MT_WAVINGFLAGSEG", // Waving flag segment
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"MT_WAVINGFLAG1", // Waving flag (red)
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"MT_WAVINGFLAG2", // Waving flag (blue)
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"MT_WAVINGFLAGSEG1", // Waving flag segment (red)
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"MT_WAVINGFLAGSEG2", // Waving flag segment (blue)
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"MT_CRAWLASTATUE", // Crawla statue
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"MT_FACESTABBERSTATUE", // Facestabber statue
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"MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking:
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138
src/info.c
138
src/info.c
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@ -2322,9 +2322,10 @@ state_t states[NUMSTATES] =
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{SPR_BFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1}, // S_BIGFIREBAR16
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{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER
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{SPR_BANR, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
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{SPR_BANR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
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{SPR_BANR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER
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{SPR_BANR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER1
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{SPR_BANR, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER2
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{SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE
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{SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH1
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@ -2338,7 +2339,8 @@ state_t states[NUMSTATES] =
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{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH
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{SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG
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{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG
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{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG1
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{SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG2
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{SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CRAWLASTATUE
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@ -11018,7 +11020,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_CEZPOLE
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{ // MT_CEZPOLE1
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1117, // doomednum
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S_CEZPOLE, // spawnstate
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1000, // spawnhealth
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@ -11045,9 +11047,63 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_CEZBANNER
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{ // MT_CEZPOLE2
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1118, // doomednum
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S_CEZPOLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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40*FRACUNIT, // radius
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224*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_CEZBANNER1
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-1, // doomednum
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S_CEZBANNER, // spawnstate
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S_CEZBANNER1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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40*FRACUNIT, // radius
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224*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_CEZBANNER2
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-1, // doomednum
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S_CEZBANNER2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -11261,8 +11317,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAG
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1118, // doomednum
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{ // MT_WAVINGFLAG1
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1128, // doomednum
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S_WAVINGFLAG, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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@ -11278,8 +11334,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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4*FRACUNIT, // radius
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104*FRACUNIT, // height
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8*FRACUNIT, // radius
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208*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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@ -11288,9 +11344,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAGSEG
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-1, // doomednum
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S_WAVINGFLAGSEG, // spawnstate
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{ // MT_WAVINGFLAG2
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1129, // doomednum
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S_WAVINGFLAG, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -11305,7 +11361,61 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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4*FRACUNIT, // radius
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8*FRACUNIT, // radius
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208*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAGSEG1
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-1, // doomednum
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S_WAVINGFLAGSEG1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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1, // height -- this is not a typo
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_WAVINGFLAGSEG2
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-1, // doomednum
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S_WAVINGFLAGSEG2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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1, // height -- this is not a typo
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0, // display offset
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100, // mass
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18
src/info.h
18
src/info.h
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@ -2458,7 +2458,8 @@ typedef enum state
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S_CEZFLOWER,
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S_CEZPOLE,
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S_CEZBANNER,
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S_CEZBANNER1,
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S_CEZBANNER2,
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S_PINETREE,
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S_CEZBUSH1,
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S_CEZBUSH2,
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@ -2467,7 +2468,8 @@ typedef enum state
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S_FLAMEHOLDER,
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S_FIRETORCH,
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S_WAVINGFLAG,
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S_WAVINGFLAGSEG,
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S_WAVINGFLAGSEG1,
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S_WAVINGFLAGSEG2,
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S_CRAWLASTATUE,
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S_FACESTABBERSTATUE,
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S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
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@ -4295,8 +4297,10 @@ typedef enum mobj_type
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MT_SMALLFIREBAR, // Small Firebar
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MT_BIGFIREBAR, // Big Firebar
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MT_CEZFLOWER, // Flower
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MT_CEZPOLE, // Pole
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MT_CEZBANNER, // Banner
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MT_CEZPOLE1, // Pole (with red banner)
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MT_CEZPOLE2, // Pole (with blue banner)
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MT_CEZBANNER1, // Banner (red)
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MT_CEZBANNER2, // Banner (blue)
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MT_PINETREE, // Pine Tree
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MT_CEZBUSH1, // Bush 1
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MT_CEZBUSH2, // Bush 2
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@ -4304,8 +4308,10 @@ typedef enum mobj_type
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MT_CANDLEPRICKET, // Candle pricket
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MT_FLAMEHOLDER, // Flame holder
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MT_FIRETORCH, // Fire torch
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MT_WAVINGFLAG, // Waving flag
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MT_WAVINGFLAGSEG, // Waving flag segment
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MT_WAVINGFLAG1, // Waving flag (red)
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MT_WAVINGFLAG2, // Waving flag (blue)
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MT_WAVINGFLAGSEG1, // Waving flag segment (red)
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MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
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MT_CRAWLASTATUE, // Crawla statue
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MT_FACESTABBERSTATUE, // Facestabber statue
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MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
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|
|
28
src/m_menu.c
28
src/m_menu.c
|
@ -2288,23 +2288,26 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
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(void)retval;
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(void)fromoldest;
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if (!menutype) // if there's nothing in this level, do nothing
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return false;
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if (menupres[menutype].bgcolor >= 0)
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{
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curbgcolor = menupres[menutype].bgcolor;
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return true;
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}
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else if (menupres[menutype].bgname[0] && (!menupres[menutype].bghide || !titlemapinaction))
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else if (menupres[menutype].bghide && titlemapinaction) // hide the background
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{
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curbghide = true;
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return true;
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}
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else if (menupres[menutype].bgname[0])
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{
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strncpy(curbgname, menupres[menutype].bgname, 8);
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curbgxspeed = menupres[menutype].titlescrollxspeed != INT32_MAX ? menupres[menutype].titlescrollxspeed : titlescrollxspeed;
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curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed;
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return true;
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}
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else if (menupres[menutype].bghide && titlemapinaction) // hide the background
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{
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curbghide = true;
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return true;
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}
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else if (!level)
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{
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if (M_GetYoungestChildMenu() == MN_SP_PLAYER || !defaultname || !defaultname[0])
|
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|
@ -2328,6 +2331,9 @@ static boolean MIT_ChangeMusic(UINT32 menutype, INT32 level, INT32 *retval, void
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(void)retval;
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(void)fromoldest;
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if (!menutype) // if there's nothing in this level, do nothing
|
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return false;
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if (menupres[menutype].musname[0])
|
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{
|
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S_ChangeMusic(menupres[menutype].musname, menupres[menutype].mustrack, menupres[menutype].muslooping);
|
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|
@ -2352,6 +2358,9 @@ static boolean MIT_SetCurFadeValue(UINT32 menutype, INT32 level, INT32 *retval,
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(void)retval;
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(void)fromoldest;
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if (!menutype) // if there's nothing in this level, do nothing
|
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return false;
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if (menupres[menutype].fadestrength >= 0)
|
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{
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curfadevalue = (menupres[menutype].fadestrength % 32);
|
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|
@ -2368,6 +2377,9 @@ static boolean MIT_SetCurHideTitlePics(UINT32 menutype, INT32 level, INT32 *retv
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(void)retval;
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(void)fromoldest;
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|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
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if (menupres[menutype].hidetitlepics >= 0)
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{
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curhidepics = menupres[menutype].hidetitlepics;
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|
@ -2469,7 +2481,7 @@ static void M_HandleMenuPresState(menu_t *newMenu)
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curbgcolor = -1;
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curbgxspeed = titlescrollxspeed;
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curbgyspeed = titlescrollyspeed;
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curbghide = true;
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curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
|
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|
||||
// don't do the below during the in-game menus
|
||||
if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
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||||
|
@ -8234,6 +8246,7 @@ static void M_TimeAttack(INT32 choice)
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M_PatchSkinNameTable();
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||||
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||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
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titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
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M_SetupNextMenu(&SP_TimeAttackDef);
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if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
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CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
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|
@ -8415,6 +8428,7 @@ static void M_NightsAttack(INT32 choice)
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|
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G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
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M_SetupNextMenu(&SP_NightsAttackDef);
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titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
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else
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||||
|
|
17
src/p_mobj.c
17
src/p_mobj.c
|
@ -4674,7 +4674,7 @@ static void P_Boss4PinchSpikeballs(mobj_t *mobj, angle_t angle, fixed_t dz)
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}
|
||||
|
||||
dz /= 9;
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||||
|
||||
|
||||
while ((base = base->tracer)) // there are 10 per spoke, remember that
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||||
{
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||||
dx = (originx + P_ReturnThrustX(mobj, angle, (9*132)<<FRACBITS) - mobj->x)/9;
|
||||
|
@ -8072,7 +8072,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->tracer->z += mobj->height;
|
||||
}
|
||||
break;
|
||||
case MT_WAVINGFLAG:
|
||||
case MT_WAVINGFLAG1:
|
||||
case MT_WAVINGFLAG2:
|
||||
{
|
||||
fixed_t base = (leveltime<<(FRACBITS+1));
|
||||
mobj_t *seg = mobj->tracer, *prev = mobj;
|
||||
|
@ -9675,15 +9676,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
case MT_BIGMINE:
|
||||
mobj->extravalue1 = FixedHypot(mobj->x, mobj->y)>>FRACBITS;
|
||||
break;
|
||||
case MT_WAVINGFLAG:
|
||||
case MT_WAVINGFLAG1:
|
||||
case MT_WAVINGFLAG2:
|
||||
{
|
||||
mobj_t *prev = mobj, *cur;
|
||||
UINT8 i;
|
||||
mobj->destscale <<= 2;
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
for (i = 0; i <= 16; i++) // probably should be < but staying authentic to the Lua version
|
||||
{
|
||||
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_WAVINGFLAGSEG);
|
||||
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, ((mobj->type == MT_WAVINGFLAG1) ? MT_WAVINGFLAGSEG1 : MT_WAVINGFLAGSEG2));;
|
||||
P_SetTarget(&prev->tracer, cur);
|
||||
cur->extravalue1 = i;
|
||||
prev = cur;
|
||||
|
@ -11754,13 +11754,14 @@ ML_EFFECT5 : Don't stop thinking when too far away
|
|||
P_SpawnMobjFromMobj(mobj, -1*FRACUNIT, 0, 0, MT_THZTREEBRANCH)->angle = mobjangle + ANGLE_270;
|
||||
}
|
||||
break;
|
||||
case MT_CEZPOLE:
|
||||
case MT_CEZPOLE1:
|
||||
case MT_CEZPOLE2:
|
||||
{ // Spawn the banner
|
||||
angle_t mobjangle = FixedAngle(mthing->angle<<FRACBITS);
|
||||
P_SpawnMobjFromMobj(mobj,
|
||||
P_ReturnThrustX(mobj, mobjangle, 4<<FRACBITS),
|
||||
P_ReturnThrustY(mobj, mobjangle, 4<<FRACBITS),
|
||||
0, MT_CEZBANNER)->angle = mobjangle + ANGLE_90;
|
||||
0, ((mobj->type == MT_CEZPOLE1) ? MT_CEZBANNER1 : MT_CEZBANNER2))->angle = mobjangle + ANGLE_90;
|
||||
}
|
||||
break;
|
||||
case MT_HHZTREE_TOP:
|
||||
|
|
|
@ -3408,7 +3408,7 @@ static void P_NetUnArchiveThinkers(void)
|
|||
{
|
||||
for (;;)
|
||||
{
|
||||
thinker_t* th;
|
||||
thinker_t* th = NULL;
|
||||
tclass = READUINT8(save_p);
|
||||
|
||||
if (tclass == tc_end)
|
||||
|
|
|
@ -2056,7 +2056,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
fixed_t mu = FixedMul(player->maxdash, player->mo->scale);
|
||||
fixed_t mu2 = FixedHypot(player->mo->momx, player->mo->momy);
|
||||
fixed_t ev;
|
||||
mobj_t *missile;
|
||||
mobj_t *missile = NULL;
|
||||
if (mu2 < mu)
|
||||
mu2 = mu;
|
||||
ev = (50*FRACUNIT - (mu/25))/50;
|
||||
|
@ -2076,7 +2076,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
i++;
|
||||
throwang += ANG30;
|
||||
}
|
||||
if (mobjinfo[type].seesound)
|
||||
if (mobjinfo[type].seesound && missile)
|
||||
S_StartSound(missile, missile->info->seesound);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2446,9 +2446,11 @@ static void R_DrawMaskedList (drawnode_t* head)
|
|||
|
||||
void R_DrawMasked(maskcount_t* masks, UINT8 nummasks)
|
||||
{
|
||||
drawnode_t heads[nummasks]; /**< Drawnode lists; as many as number of views/portals. */
|
||||
drawnode_t *heads; /**< Drawnode lists; as many as number of views/portals. */
|
||||
SINT8 i;
|
||||
|
||||
heads = calloc(nummasks, sizeof(drawnode_t));
|
||||
|
||||
for (i = 0; i < nummasks; i++)
|
||||
{
|
||||
heads[i].next = heads[i].prev = &heads[i];
|
||||
|
@ -2474,6 +2476,8 @@ void R_DrawMasked(maskcount_t* masks, UINT8 nummasks)
|
|||
R_DrawMaskedList(&heads[nummasks - 1]);
|
||||
R_ClearDrawNodes(&heads[nummasks - 1]);
|
||||
}
|
||||
|
||||
free(heads);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
|
|
@ -1988,8 +1988,10 @@ void GameMIDIMusic_OnChange(void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
void ModFilter_OnChange(void)
|
||||
{
|
||||
if (openmpt_mhandle)
|
||||
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH, cv_modfilter.value);
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -277,6 +277,7 @@
|
|||
<ClInclude Include="..\r_local.h" />
|
||||
<ClInclude Include="..\r_main.h" />
|
||||
<ClInclude Include="..\r_plane.h" />
|
||||
<ClInclude Include="..\r_portal.h" />
|
||||
<ClInclude Include="..\r_segs.h" />
|
||||
<ClInclude Include="..\r_sky.h" />
|
||||
<ClInclude Include="..\r_splats.h" />
|
||||
|
@ -430,6 +431,7 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_portal.c" />
|
||||
<ClCompile Include="..\r_segs.c" />
|
||||
<ClCompile Include="..\r_sky.c" />
|
||||
<ClCompile Include="..\r_splats.c" />
|
||||
|
|
|
@ -453,6 +453,9 @@
|
|||
<ClInclude Include="..\hardware\hw_clip.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_portal.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\tmap.nas">
|
||||
|
@ -894,6 +897,10 @@
|
|||
<ClCompile Include="..\hardware\hw_clip.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\apng.c" />
|
||||
<ClCompile Include="..\r_portal.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Srb2SDL.ico">
|
||||
|
|
|
@ -117,7 +117,7 @@ static int result;
|
|||
|
||||
static void var_cleanup(void)
|
||||
{
|
||||
loop_point = song_length = 0.0f;
|
||||
song_length = loop_point = 0.0f;
|
||||
music_bytes = fading_source = fading_target =\
|
||||
fading_timer = fading_duration = 0;
|
||||
|
||||
|
|
|
@ -293,6 +293,7 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_portal.c" />
|
||||
<ClCompile Include="..\r_segs.c" />
|
||||
<ClCompile Include="..\r_sky.c" />
|
||||
<ClCompile Include="..\r_splats.c" />
|
||||
|
@ -443,6 +444,7 @@
|
|||
<ClInclude Include="..\r_local.h" />
|
||||
<ClInclude Include="..\r_main.h" />
|
||||
<ClInclude Include="..\r_plane.h" />
|
||||
<ClInclude Include="..\r_portal.h" />
|
||||
<ClInclude Include="..\r_segs.h" />
|
||||
<ClInclude Include="..\r_sky.h" />
|
||||
<ClInclude Include="..\r_splats.h" />
|
||||
|
|
|
@ -456,6 +456,10 @@
|
|||
<ClCompile Include="..\hardware\hw_clip.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\apng.c" />
|
||||
<ClCompile Include="..\r_portal.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="afxres.h">
|
||||
|
@ -857,6 +861,10 @@
|
|||
<ClInclude Include="..\hardware\hw_clip.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\apng.h" />
|
||||
<ClInclude Include="..\r_portal.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Srb2win.ico">
|
||||
|
|
Loading…
Reference in a new issue