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Merge branch 'levelheader-startrings' into 'master'
Startrings level header option Closes #155 See merge request STJr/SRB2Internal!237
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commit
ac669d77c4
5 changed files with 9 additions and 1 deletions
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@ -1323,6 +1323,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
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else
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mapheaderinfo[num-1]->menuflags &= ~LF2_WIDEICON;
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}
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else if (fastcmp(word, "STARTRINGS"))
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mapheaderinfo[num-1]->startrings = (UINT16)i;
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else
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deh_warning("Level header %d: unknown word '%s'", num, word);
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}
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@ -313,6 +313,7 @@ typedef struct
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
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UINT16 startrings; ///< Number of rings players start with.
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// Freed animals stuff.
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UINT8 numFlickies; ///< Internal. For freed flicky support.
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@ -2397,6 +2397,8 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
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P_SpawnPlayer(playernum);
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players[playernum].rings = mapheaderinfo[gamemap-1]->startrings;
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if (starpost) //Don't even bother with looking for a place to spawn.
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{
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P_MovePlayerToStarpost(playernum);
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@ -2080,6 +2080,8 @@ static int mapheaderinfo_get(lua_State *L)
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lua_pushinteger(L, header->levelflags);
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else if (fastcmp(field,"menuflags"))
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lua_pushinteger(L, header->menuflags);
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else if (fastcmp(field,"startrings"))
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lua_pushinteger(L, header->startrings);
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// TODO add support for reading numGradedMares and grades
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else {
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// Read custom vars now
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@ -209,6 +209,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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mapheaderinfo[num]->actnum = 0;
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mapheaderinfo[num]->typeoflevel = 0;
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mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
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mapheaderinfo[num]->startrings = 0;
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snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
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mapheaderinfo[num]->musname[6] = 0;
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mapheaderinfo[num]->mustrack = 0;
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@ -2175,7 +2176,7 @@ static void P_LevelInitStuff(void)
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tokenbits = 0;
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runemeraldmanager = false;
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emeraldspawndelay = 60*TICRATE;
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nummaprings = 0;
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nummaprings = mapheaderinfo[gamemap-1]->startrings;
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// emerald hunt
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hunt1 = hunt2 = hunt3 = NULL;
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