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Fix Titlemap with mazmazz's fancy menu stuff
Handled by changing some defaults. Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
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2 changed files with 3 additions and 2 deletions
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@ -1421,7 +1421,7 @@ void F_InitMenuPresValues(void)
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curbgcolor = -1;
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curbgxspeed = titlescrollxspeed;
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curbgyspeed = titlescrollyspeed;
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curbghide = false;
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curbghide = true;
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// Find current presentation values
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M_SetMenuCurBackground((gamestate == GS_TIMEATTACK) ? "SRB2BACK" : "TITLESKY");
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@ -2196,6 +2196,7 @@ void M_InitMenuPresTables(void)
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menupres[i].bgcolor = -1;
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menupres[i].titlescrollxspeed = INT32_MAX;
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menupres[i].titlescrollyspeed = INT32_MAX;
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menupres[i].bghide = true;
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// default true
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menupres[i].enterbubble = true;
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menupres[i].exitbubble = true;
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@ -2464,7 +2465,7 @@ static void M_HandleMenuPresState(menu_t *newMenu)
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curbgcolor = -1;
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curbgxspeed = titlescrollxspeed;
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curbgyspeed = titlescrollyspeed;
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curbghide = false;
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curbghide = true;
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// don't do the below during the in-game menus
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if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
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