Commit graph

2243 commits

Author SHA1 Message Date
helixhorned
5b387f7a08 Introduce two convenient sprite iteration macros in build.h, add a few uses.
Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter)
[The first is so that STAT_* can be substituted for Iter and it reads nicely.]

Usage should be self-explanatory, but one thing to keep in mind is that
the sprites that are iterated over MUST NOT be deleted.

git-svn-id: https://svn.eduke32.com/eduke32@2707 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:48 +00:00
helixhorned
cea07d0125 In CON showview, if drawing off-screen, clear the view with pal 0 and bail out.
This fixes the glitches/corruption whereever showview is used from
EVENT_DISPLAYROOMS while the scene is actually rendered to a tile instead of the
frame buffer, for example because we have a tilted view or "pixel doubling"
enabled.  Fixing it for real (i.e. so that the showview actually completes)
will require more effort.

git-svn-id: https://svn.eduke32.com/eduke32@2706 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:44 +00:00
helixhorned
efa0079474 On Windows, check file name case with 'sound' and 'music' CON commands.
This is done by kopen4loadfrommod'ing and immediately closing the file
(since the checker is still run from there when not ingame).
On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each
openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo
respectively, so it shouldn't have a too noticable impact on initial
loading times.

git-svn-id: https://svn.eduke32.com/eduke32@2704 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:26 +00:00
helixhorned
c081f3ab2e In kopen4loadfrommod, don't try g_modDir if it's the default "/".
I experienced the following on Windows XP: a few openfrompath() -->
findfrompath() calls were taking enormously long (4.5 secs) to complete, having
been passed a file name like "//bla/qwe.asd".  My guess is that Windows then
tried to interpret these as a network FS path in access(), and the 4.5 secs
represents a timeout value.

git-svn-id: https://svn.eduke32.com/eduke32@2703 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:22 +00:00
helixhorned
0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned
2e635a8a30 In tilted-view setup code, allocate TILE_TILT storage more tightly.
git-svn-id: https://svn.eduke32.com/eduke32@2700 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:29 +00:00
helixhorned
eeb42f20bf Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.
This fixes the crash on Wii when looking sidewards (e.g. when dying), but
makes the tilted view look more pixelated.
The problem was that an attempt was made to render onto a 640x640 tile for
the rotated view, but the base engine arrays were too small for that.

git-svn-id: https://svn.eduke32.com/eduke32@2698 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:24 +00:00
helixhorned
2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned
a485ee8ca0 Fix harmless "cast to pointer from integer of different size" warning with x64.
git-svn-id: https://svn.eduke32.com/eduke32@2696 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:25 +00:00
helixhorned
eebddcd559 Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@2695 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:22 +00:00
helixhorned
5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned
f69d9f241d Fix some *printf format-char/vararg mismatches on x86_64 in net.c.
git-svn-id: https://svn.eduke32.com/eduke32@2691 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:53 +00:00
helixhorned
a72a2dbf20 Bump BYTEVERSION because of the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2690 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:50 +00:00
helixhorned
05af53ac4b Fix gamearrays on 64-bit platforms.
They were broken by r2666, which made their elements intptr_t instead of
int32_t, but this change was not reflected in related allocation code.
WARNING: players on 64-bit platforms should not attempt to load games saved
with r2665 or earlier.

git-svn-id: https://svn.eduke32.com/eduke32@2689 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:48 +00:00
hendricks266
7f920c5541 Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek.
git-svn-id: https://svn.eduke32.com/eduke32@2688 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:14:19 +00:00
hendricks266
af511ed275 Setting RETURN in EVENT_DISPLAYCROSSHAIR will now change the crosshair's picnum while allowing the game to position it, etc. As usual, setting RETURN to -1 disables hardcoded drawing of the crosshair completely.
git-svn-id: https://svn.eduke32.com/eduke32@2687 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:13:41 +00:00
terminx
0330821c37 Bump build date from 20110312 to 20120522.
git-svn-id: https://svn.eduke32.com/eduke32@2686 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-22 15:28:51 +00:00
hendricks266
f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
hendricks266
9df8c00bdc Fix warnings in net.c and xdelta3.
git-svn-id: https://svn.eduke32.com/eduke32@2683 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:56 +00:00
terminx
977a6bea65 Minor formatting fix
git-svn-id: https://svn.eduke32.com/eduke32@2680 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 22:47:47 +00:00
helixhorned
341f8e7432 net: less-trivial, but not non-trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2679 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:52 +00:00
helixhorned
a59e5f40fe net: trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2678 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:38 +00:00
helixhorned
4f72e0b7f5 net: factor out common packet handling code
git-svn-id: https://svn.eduke32.com/eduke32@2677 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:22 +00:00
plagman
c8b4894975 netcode: unblock stuff
git-svn-id: https://svn.eduke32.com/eduke32@2676 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 15:12:08 +00:00
terminx
5207f91978 Fix the previous/next weapon events
git-svn-id: https://svn.eduke32.com/eduke32@2675 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 14:39:29 +00:00
helixhorned
5e60b989ab net.c tweaks, just for the sake of pushing them to SVN.
- alloc_multimapstate() helper
- make g_netMapRevision a uint32 and store save->revision in sequence order
  (without &(NET_REVISIONS-1))
- one assert, one XXX comment, stylistic changes

git-svn-id: https://svn.eduke32.com/eduke32@2674 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:41:08 +00:00
helixhorned
8a4519324e Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.
git-svn-id: https://svn.eduke32.com/eduke32@2671 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:20 +00:00
helixhorned
b40ec07d36 Fix cheats giving inventory items and their events.
git-svn-id: https://svn.eduke32.com/eduke32@2670 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:25 +00:00
helixhorned
f5fb70250a Lunatic: actions prototype, not enabled even in the dev build.
For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.

git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:10 +00:00
helixhorned
165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
helixhorned
2963e2874d Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).
Those sprites are usually decorative, and certainly not enemies!

git-svn-id: https://svn.eduke32.com/eduke32@2667 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:29 +00:00
terminx
1c1da97378 WIP multiplayer changes, still completely broken.
git-svn-id: https://svn.eduke32.com/eduke32@2664 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 23:54:43 +00:00
terminx
5941bf013c Update ENet with changes from the newest version from CVS (yes, they still use CVS)
git-svn-id: https://svn.eduke32.com/eduke32@2663 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:42:53 +00:00
terminx
265ff9dbfd Add xdelta3, required for some broken multiplayer updates I plan on committing later
git-svn-id: https://svn.eduke32.com/eduke32@2661 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:27:19 +00:00
terminx
282036a048 Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)
git-svn-id: https://svn.eduke32.com/eduke32@2660 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 20:47:56 +00:00
terminx
763aceda83 Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
git-svn-id: https://svn.eduke32.com/eduke32@2659 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:33:29 +00:00
terminx
c0851da27b Fix breakage of EVENT_WEAPKEYx after r2656
git-svn-id: https://svn.eduke32.com/eduke32@2658 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:23:02 +00:00
terminx
2ca8dc1c38 This should hopefully fix the disaster with events caused by my last couple of commits ;)
git-svn-id: https://svn.eduke32.com/eduke32@2656 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-16 00:45:10 +00:00
terminx
3548c50724 Fix a potential issue with nested event execution
git-svn-id: https://svn.eduke32.com/eduke32@2655 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 23:39:48 +00:00
terminx
245c8c1fef Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.
git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 14:12:24 +00:00
terminx
298e4f9716 1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch
git-svn-id: https://svn.eduke32.com/eduke32@2653 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 22:45:40 +00:00
terminx
4ba6da5007 Addition of 3 events:
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect.  RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.

EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything.  Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way.  Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.

EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in.  Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects

Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
 now.


git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00
helixhorned
0b055de591 Add tilenum bound check to CON *actor blocks when parsing, fix the other ones.
The remaining checks now "continue;" when an oob tilenum is found where
an oob access would ensue else.  Also, it's now checked for negative
numbers (the message remains the same though).

git-svn-id: https://svn.eduke32.com/eduke32@2651 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:34 +00:00
helixhorned
88ca3a913a Lunatic: embed lpeg and the translator into the binary
git-svn-id: https://svn.eduke32.com/eduke32@2650 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:16 +00:00
helixhorned
ebe227ec1b Lunatic translator: better line numbering
git-svn-id: https://svn.eduke32.com/eduke32@2649 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:45 +00:00
helixhorned
9786e7e625 Lunatic: better initial environment setup, preventing textual repetitions
git-svn-id: https://svn.eduke32.com/eduke32@2648 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:28 +00:00
helixhorned
f576bcb01e Take care of fullscreen tinting not being stuck on the least-intense value.
git-svn-id: https://svn.eduke32.com/eduke32@2647 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-07 21:02:14 +00:00
helixhorned
144897d524 Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL!
The primary reason for doing this is that handing of moving sectors is
significantly simplified. Because moving sectors usually don't move containing
SEs/effector-statnum sprites, no special handing code is needed to move light
SEs with them. Thus, this commit sets light SEs to a new statnum when they're
spawned *from premap*, and a new G_Move*-like function (called G_DoPolymerLights)
is added to process every sprite in that status list.

This should "fix" light SEs moving together with a variety of moving sectors,
but CON programs expecting the old behavior may break, therefore this commit is
marked as experimental.

Additionally, a problem with the old implementation is identified: it seems like
the correct functioning is dependent upon the order of processing between the
sector movement effector and the light SE, so this makes it another good reason
for the change.  (A third one is that all lights can be processed with a per-
statnum loop, but CON coders should not do this until the change is considered
final).

git-svn-id: https://svn.eduke32.com/eduke32@2646 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 21:01:52 +00:00
helixhorned
2cef17641a A couple of misc. Wii changes.
- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively.  tueidj says
  max. screen size is 848x480, but there are oob access bugs in the classic
  renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment

git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned
4d14fe184c Lunatic translator: a bit more syntax
git-svn-id: https://svn.eduke32.com/eduke32@2644 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:22:56 +00:00
helixhorned
3f798b048c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom.
This is so that it may be intercepted in the future.
The only code that's not replaced by the function call is with the CON
interface to g_player[].ps->pals via player[].pals X and .pals_time.
Also, comment out one instance because it's overwritten by a succeeding one.

git-svn-id: https://svn.eduke32.com/eduke32@2643 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:50 +00:00
helixhorned
2ac2cce38b In game code, replace remaining literal status numbers by their defines.
git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:33 +00:00
helixhorned
7cd2c19801 Remove the 'inline' qualifier of some (not-so) short functions.
Besides being the compiler's job nowadays, they significantly inflate
the size of the debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@2640 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:02 +00:00
helixhorned
84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned
7cdd9a04da Make the GAMMA_CALC macro use double instead of float and use it in menus.c.
git-svn-id: https://svn.eduke32.com/eduke32@2638 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:17 +00:00
helixhorned
fd6e36af5a Add bit 16 to the two main setbrightness() users, add bit 2 to one of them.
(I.e. also restore r2232 again.)
The first one is the palette restore logic in G_DisplayRest, the second
is CON setgamepalette, to which the "don't gltexinvalidateall()" bit is
added to mimic the first. Hightile invalidations aren't really useful for
anything other than reloading them after a video mode change, IMO.

These changes mean that
 1) active full screen tints should (almost) always be kept with a basepal
    change. The only exceptions to this are when tints really have to be
    cleared, e.g. when changing the player view in co-op play.
 2) there should be no performance issues with simultaneously changing
    basepals while a tint is applied

git-svn-id: https://svn.eduke32.com/eduke32@2637 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:59 +00:00
helixhorned
1a2c5ee040 Gray out CONTRAST and BRIGHTNESS sliders if no hardware gamma is available.
The sliders themselves still permit changing values, but are drawn with a
'disabled' shade because they're non-functional with software gamma.

git-svn-id: https://svn.eduke32.com/eduke32@2635 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:19 +00:00
helixhorned
008121cffd Some leftover stuff from the Wii patch.
- in actors.c, make a static array const (the original patch removed the
  staticness)
- remove one comment and change some compiled-out code
- remove commented out pre-Makefile.common stuff

Some changes were not adopted from tueidj's patch:
- whitespace cleanup
- ud.config.UseJoystick = 1 in config.c
- Makefile.common, as mentioned before
- proper read-in of g_numRealPalettes, because it was done with r2503

git-svn-id: https://svn.eduke32.com/eduke32@2632 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:35 +00:00
helixhorned
1bb6fb5cd4 Patch adding Wii support by tueidj, part 11: miscellaneous changes
- BIGX -> BIGX_, likely again because of a name clash
- make a loop in animlib.c iterate in forward direction

git-svn-id: https://svn.eduke32.com/eduke32@2631 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:13 +00:00
helixhorned
68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned
dfa212aaf9 Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
  initialization code and application directory ("apps/eduke32")

git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned
4ec6ffcef8 Patch adding Wii support by tueidj, part 7: networking
This simply macro-defines various low-level networking functions.

git-svn-id: https://svn.eduke32.com/eduke32@2627 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:41 +00:00
helixhorned
f775faf435 Patch adding Wii support by tueidj, part 5: game-side input device changes
- the crosshair is displayed at the position read from the absolute pointing
  device
- in the menus, use the hat input (that was mapped to mouse buttons in part 4)
  for navigation

git-svn-id: https://svn.eduke32.com/eduke32@2625 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:02 +00:00
helixhorned
a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned
bd8559f6c3 Patch adding Wii support by tueidj, part 2: Makefile changes
I didn't add Makefile.common, because it needs to be made conditional.

git-svn-id: https://svn.eduke32.com/eduke32@2622 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:53 +00:00
helixhorned
226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
f5ee6ca7eb Lunatic translator: nearing syntax completion while treading in murky waters.
- bump lpeg stack limit to 1024 (hack) for long if/if/if...else chains
- lexical: newline, EOF and whitespace; "bad" identifiers; hex literals,
           newline terminated strings (allow empty string)
- syntax: allow nesting of array expressions, it's easier than special-casing;
          handle issues with structs expecting parm2 (hackish); userdef;
          switch/case/default
- fix parsing some commands; mind prefixes!
- frontend: if failing match, print last keyword and its position; warn on
  "bad" identifiers (one per such); batch processing from command line
- Files that locate finds from my linux box now pass (except where there are
  really syntax errors).

git-svn-id: https://svn.eduke32.com/eduke32@2616 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:06 +00:00
helixhorned
b2b8ab7890 CON palfrom: sanity-check current player and maybe print error message.
git-svn-id: https://svn.eduke32.com/eduke32@2615 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:38 +00:00
helixhorned
5dd8d20e7a Make two-way trains capable of carrying SE49 or SE50 sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2614 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:23 +00:00
helixhorned
475b920e8e Fix 'mulscale' accepting defines or constants where writable var expected.
git-svn-id: https://svn.eduke32.com/eduke32@2613 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:11:01 +00:00
helixhorned
cb8e0d1b57 Lunatic translator improvements.
git-svn-id: https://svn.eduke32.com/eduke32@2612 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:46 +00:00
helixhorned
6d9411f669 Lunatic: preliminaries for persistence
git-svn-id: https://svn.eduke32.com/eduke32@2611 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:29 +00:00
helixhorned
4322dff22c Cleanup in game.c/actors.c part2, only whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2609 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:46:04 +00:00
helixhorned
ab88ea66ef Some cleanup in game.c/actors.c, part 1.
git-svn-id: https://svn.eduke32.com/eduke32@2608 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:49 +00:00
helixhorned
7c8f2c2887 actors.c: factor out various duplicated code in G_MoveEffectors.
- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading

In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.

git-svn-id: https://svn.eduke32.com/eduke32@2607 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:33 +00:00
helixhorned
d1fed44da6 Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
Of course, it's just for the heck of it, since this setting is not saved into
MAP files.  I kinda like the cylindrical projection...

git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:31 +00:00
helixhorned
d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
plagman
1824b820e1 I don't know if that was the intent, but it's better than not building.
git-svn-id: https://svn.eduke32.com/eduke32@2595 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 00:01:31 +00:00
helixhorned
a18a89b513 Lunatic: prototype of The Translator.
Currently syntax only.  Parses the original scandcode 0x1d files, which is
harder than you'd imagine given the relatively simple structure.  Chokes on
new-gen custom stuff.

git-svn-id: https://svn.eduke32.com/eduke32@2594 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:10:03 +00:00
helixhorned
dbd8745620 Fix CON parser accepting defines and numbers where writable var expected (4 cmds)
git-svn-id: https://svn.eduke32.com/eduke32@2593 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:09:44 +00:00
helixhorned
9a7d1ed1a5 A couple of less interesting changes.
- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup

git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned
c01109c483 m32script: fix some commands breaking too early in case of a failed validation.
If one next instruction happened to be interpreted, madness would ensue,
because the pointer wouldn't be aligned on the "opcode" part anymore.
Also, with "seti", set current sprite index only after a successful validation.

git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:30 +00:00
helixhorned
607774a982 New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
This get into the writable variable the "linking type" of the sprite with index
<spritenum>.  The result is a bit field of ORed values:
 1: lotag has linking semantics
 2: hitag
 4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner  (custom only)

Custom setting about which sprites have what kind of linking can be programmed
via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is
supposed to return the bit field in RETURN.

An example which lists sprites and their linking hi- and lotags is provided in
the state 'listusedtags' in a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@2590 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:12 +00:00
helixhorned
b85d40ea63 Fix "ignored application parameter" message for short options.
git-svn-id: https://svn.eduke32.com/eduke32@2589 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:33 +00:00
helixhorned
b7df5ffa5f Big clean up in defs.c and related content. The usual stuff...
- factor out many identical checks in a convenient function; some messages
  may read slightly differently now and tile ranges may be handled more strictly
  (error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
  tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
  can't store it in picanm[]

git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
helixhorned
78aa420de0 Fix "Thanks (...) for giving us big heads" message at the end of Ep4.
This was more or less done by trial and error rather than understanding what
exactly is going on there.  In any case, the code for all the different ending
scenes ought to be factored out instead of being duplicated with subtle
differences every time.

git-svn-id: https://svn.eduke32.com/eduke32@2585 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:20 +00:00
helixhorned
f8796d1a1b When in GL modes, clear the screen first in some non-in-game places.
This is so that when hud_bgstretch is disabled (i.e. background pictures are
not stretched to the whole screen), the frame buffer has no leftover contents
from previous frames on the sides of the screen. This was particularly noticable
when using the console.
The "places" are the following:
 - before drawing an anim frame
 - before drawing a "full-screen" background
 - while displaying logo, titlescreen, loadscreen
(this leaves a couple others which I didn't test, and didn't tweak)

git-svn-id: https://svn.eduke32.com/eduke32@2584 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:06 +00:00
helixhorned
cd2ae337a2 game.c: fadepal{,tile}'s limits are now always inclusive; rewrite to avoid code dup.
Also, do a setpalettefade(..., end) when breaking fadepaltile now, too.

git-svn-id: https://svn.eduke32.com/eduke32@2583 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:50 +00:00
helixhorned
2113959dd5 game.c: make fadepal/fadepaltile first calculate inclusive end limit.
When requesting an increasing ramp, the upper limit is taken to be exclusive.
When it is passed to G_FadePalette, only the lowest 6 bits are passed further
to setpalettefade, which means that a limit of 64 is incorrectly set as 0.
Also, when breaking from the fade loop, set the fade value to the end one for
fadepal!

git-svn-id: https://svn.eduke32.com/eduke32@2582 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:31 +00:00
helixhorned
fa1521703c game.c: factor out a couple of often-used few-liners, make Ep3 ending cancelable.
git-svn-id: https://svn.eduke32.com/eduke32@2581 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:16 +00:00
helixhorned
015affaa27 CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.
git-svn-id: https://svn.eduke32.com/eduke32@2575 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:32 +00:00
helixhorned
34c0e85295 Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed.  In the classic renderer,
this would mean a one-pixel (real screen coords) height or width.  In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.

git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned
1ae1bfa479 New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
The showview command transforms the 320-based screen bound coordinates to the real
screen bounds like xreal = (x*xdim)/320, which shows a bias towards zero: for
example, for a 1680 screen width, the maximum permissible value 319 is mapped to
round_to_zero((319*1680)/320) == 1674.  (The rounding is implicit in the integer
division).  This makes it impossible for a view to cover the whole screen with any
other resolution than 320x200.  The new command transforms the bounds like
xreal = (x*(xdim-1))/319, which would map 319 to 1679 in the preceding example.

git-svn-id: https://svn.eduke32.com/eduke32@2573 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:00 +00:00
helixhorned
0be9b7e568 Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
Also,
 - use this in game.c and astub.c palookup loading code
 - when makepalookup() is passed a 0 palnum, return early.  This means that
   'fogpal' will silently fail when attempting to change pal 0.
 - in 'makepalookup' DEF command, error out if passed a pal of 0.

git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned
4e904839dc In OpenGL modes, save savegame screenshots as they appear on the screen.
Instead of drawing the rooms and masks with the classic renderer once.
The captured scene is transformed to use the base palette, so that the
screenshot will also show up in classic.  No aspect correction is done.

git-svn-id: https://svn.eduke32.com/eduke32@2567 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:20 +00:00
helixhorned
c5d8aa29ee The obligatory portion of trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2566 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:25 +00:00
helixhorned
a7ec51e375 Clean up astub.c in a similar fashion to the preceding changes.
git-svn-id: https://svn.eduke32.com/eduke32@2564 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:47 +00:00
helixhorned
b06ce8456a Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
git-svn-id: https://svn.eduke32.com/eduke32@2563 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:33 +00:00
helixhorned
3deb8d1d99 Clear up handling of g_*NamePtr in the game.
The primary change is that things have been made memory-clean.  Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[].  Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.

Specifically:
 - added statics or consts according to usage
 - 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
 - in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
 - remove multiple declarations

Also, warn if an application parameter has been ignored (not matched).

git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
helixhorned
77918caf9c New helper function "char *dup_filename(const char *fn)" in common.h.
It allocates a buffer of size BMAX_PATH and copies the passed string into it.

git-svn-id: https://svn.eduke32.com/eduke32@2560 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:39 +00:00
helixhorned
0e3adea64e Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
git-svn-id: https://svn.eduke32.com/eduke32@2559 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:21 +00:00
helixhorned
26d2cf7e01 Replace {get,clear}filenames and duplicate autoload code in astub.c/game.c.
This additionally fixes leaks that were caused by traversing the file name
list with the 'findfiles' pointer and not clearing them afterwards (even if
there was a handle to the list head via 'findfileshigh').

git-svn-id: https://svn.eduke32.com/eduke32@2557 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:32 +00:00
helixhorned
0c5c58cbbb Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned
a7f6f3bacc Factor out different {clear,get}filenames definitions into fnlist_t + functions.
Don't actually replace the instances in the code now.
Additions in common.h:
 - fnlist_t, which combines CACHE1D_FIND_REC *finddirs, *findfiles and
   int32_t numdirs, numfiles
 - the FNLIST_INITIALIZER macro, which MUST be used for automatic variables
 - fnlist_clearnames, fnlist_getnames functions
 - G_LoadGroupsInDir, G_DoAutoload, two often-occurring uses of these

git-svn-id: https://svn.eduke32.com/eduke32@2555 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:57 +00:00
helixhorned
d77e388522 Factor out eleven (!) instances of identical code into check_file_exist().
git-svn-id: https://svn.eduke32.com/eduke32@2554 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:39 +00:00
helixhorned
68f0842b85 Fix a potential sprintf to a buffer passed to it as a string argument.
git-svn-id: https://svn.eduke32.com/eduke32@2552 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:06:05 +00:00
helixhorned
af9db8cfa2 Mapster32: fix specifying a custom configuration file with -cfg.
We were writing into a string literal. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@2551 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:51 +00:00
helixhorned
e7f091cd90 Factor out various instances of getatoken() into common.c.
Alongside, these make into into the header:
 - the 'tokenlist' type (a typedef'd struct)
 - the T_EOF and T_ERROR enumeration values

git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned
e74f8cada1 Replace all occurences of assert in our code with Bassert.
git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
helixhorned
f0885f665b Capitalize numgrpfiles macro to NUMGRPFILES.
git-svn-id: https://svn.eduke32.com/eduke32@2543 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:40 +00:00
helixhorned
ee5dd2cf32 Add common.[ch] which should be used for common non-engine types/functions/data.
As inauguration, move G_AddGroup, G_AddPath and struct strllist there.
The header is located in build/include, because in the future, code that resides
closer to (but is not strictly part of) the engine might need to be factored
into here.  The source file, however, is in the source/ directory.

git-svn-id: https://svn.eduke32.com/eduke32@2542 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:20 +00:00
hendricks266
efb440ada0 All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
git-svn-id: https://svn.eduke32.com/eduke32@2540 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:07:12 +00:00
hendricks266
9f61e6e2d5 Superficial text changes:
- Help window text cleaned and made more consistent between game and editor
 - Added help entry for "-clipmap"
 - Log text for using CON, DEF, and RTS files has been made consistent
 - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
helixhorned
ef7ad7b554 Lunatic: more complex gamevar-decl code.
git-svn-id: https://svn.eduke32.com/eduke32@2534 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:36 +00:00
helixhorned
b897a59d82 Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.

git-svn-id: https://svn.eduke32.com/eduke32@2533 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:21 +00:00
helixhorned
6cd11d0468 Accumulated trivia.
- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset

git-svn-id: https://svn.eduke32.com/eduke32@2532 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:03 +00:00
helixhorned
c4efd9b1fa Take over more correct G_AddGroup from game.c to astub.c.
The code in the editor was potentially doing a strcat on a strdup'd string.
Also, rename AddGamePath to G_AddPath in astub.c and add CODEDUP markers
because shared stuff like this ought to be factored out into a separate
source file some time.

git-svn-id: https://svn.eduke32.com/eduke32@2531 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:42 +00:00
helixhorned
694acef9fe Allow up to 7 skills, coded by M210 and taken over with modifications.
Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.

git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:27 +00:00
helixhorned
386d34e3b4 Fix static-main-arrays debug build, which is without the clipshape feature.
git-svn-id: https://svn.eduke32.com/eduke32@2528 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:46 +00:00
helixhorned
cd3947f3f4 Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.
The nofloorpalrange beginning and end indices are silently clamped to 1 .. 255.

git-svn-id: https://svn.eduke32.com/eduke32@2524 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 15:59:39 +00:00
hendricks266
62dd05a2e5 Update credits in menus.c with people from the Credits wiki page. Also, fix the text and order of other entries.
git-svn-id: https://svn.eduke32.com/eduke32@2522 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:24:30 +00:00
hendricks266
64595adfb2 Makefiles:
- Properly handle the architecture definition when BUILD32_ON_64=1
 - Add proper $(*LDFLAGS) to which LTO and ARCH are correctly passed.
 - Cleanup of compiler flag variables.

This should fix to some degree building of the Build tools on OS X, and it may possibly fix the crashing of the OS X x86 32-bit build.

git-svn-id: https://svn.eduke32.com/eduke32@2520 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:22:10 +00:00
helixhorned
b5894eb7e0 Make 'nofloorpalrange' def token affect HUD weapons.
git-svn-id: https://svn.eduke32.com/eduke32@2518 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:47 +00:00
helixhorned
5944a9ab0f New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.
It has always annoyed me how floors with "shirt-color" type palookups like 21
affected the color of its containing sprites and HUD-drawn stuff.  This commit
allows one to specify an inclusive range of pals for which this should be
disabled for sprites (but not for HUD stuff, yet).

git-svn-id: https://svn.eduke32.com/eduke32@2517 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:29 +00:00
helixhorned
85ab7d2e39 Remove global 'uint8_t *anim_pal' which was only used once as a temporary.
git-svn-id: https://svn.eduke32.com/eduke32@2516 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:13 +00:00
helixhorned
3e1a8c523d In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
git-svn-id: https://svn.eduke32.com/eduke32@2515 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:56 +00:00
helixhorned
46246b8ab7 Comment out computergetinput() and children, which are unused since ng netcode.
git-svn-id: https://svn.eduke32.com/eduke32@2512 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:07 +00:00
hendricks266
270342463f More "malloc + strlen + strcpy --> strdup" in module parameter code.
git-svn-id: https://svn.eduke32.com/eduke32@2506 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:28:22 +00:00
helixhorned
8a50b75de2 Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).
- replace bit tweaking for big endian archs with clear code
- allow palette lookups >= 128, previously we read into a signed byte

git-svn-id: https://svn.eduke32.com/eduke32@2503 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:31:37 +00:00
helixhorned
97020caf73 Clear up after r2495. (Because I'm a pedantic asshole.)
- in Mapster, pre-form the default 10 clip map names before returning from
  G_CheckCommandLine() so it gets loaded even if we passed no cmdline args.
- malloc + strlen + strcpy --> strdup
- don't need to spank dead variables ;)
- we may call calloc with zero size, which isn't bad by itself, but asserting
  for non-null afterwards is.  Allocs of 0 are implementation-defined, and may
  well return a null pointer (C99 7.20.3).

git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:32 +00:00
helixhorned
9628041766 Assorted trivia.
Make some computer Duke opponent variables in player.c static.

git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned
68603b0a28 Mapster32 tag-label system: don't consider 'switch' walls with an upwall as linking.
git-svn-id: https://svn.eduke32.com/eduke32@2496 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:37 +00:00
hendricks266
cf2b9ec940 New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
Also, a very minor change in the con/def module code. (int --> int32_t)

git-svn-id: https://svn.eduke32.com/eduke32@2495 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:50:41 +00:00
helixhorned
0f7615daf7 Remix undo/redo system, fixing potential access of freed memory.
A run of consecutive mapstates may share sector/wall/sprite blocks, but
the code was deciding whether to free them solely on local properties.
Now, save a reference count at the beginning of each such allocated block
and free it only if it reaches zero.

git-svn-id: https://svn.eduke32.com/eduke32@2492 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:35 +00:00
helixhorned
4412d5729e In undo/redo, always print the revision that got _restored_.
git-svn-id: https://svn.eduke32.com/eduke32@2491 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:16 +00:00
helixhorned
5246f17169 "Promote" oob sectnum/statnum sprites to corruption level 4.
Also, always print at least level 5 corruptions (that is, have no instances
of completely silent corruptcheck).

git-svn-id: https://svn.eduke32.com/eduke32@2490 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:54 +00:00
helixhorned
4042fa90c4 Mapster32: sprite list consistency checker in corruptcheck.
This checks for about every possible type of sprite list corruption and
reports back with a corruption level 5 if one of the 14 validations fail.

git-svn-id: https://svn.eduke32.com/eduke32@2489 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:32 +00:00
helixhorned
d1538d5dfd Tweak Mapster32's sound index (F2).
- start scrolling from about half of the visible page
- PGUP/DGDN moves the cursor by 1/4 of the page
- code cleanup (we only need one displine[80], use clearkeys())

git-svn-id: https://svn.eduke32.com/eduke32@2488 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:09 +00:00
helixhorned
5e1b3bd44b Re-enable Mapster32's undo/redo functionality.
git-svn-id: https://svn.eduke32.com/eduke32@2486 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-15 18:12:17 +00:00
helixhorned
65fe7ce3bd This should fix the assertion failure with undo/redo, my failure in r2478.
git-svn-id: https://svn.eduke32.com/eduke32@2485 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 23:17:54 +00:00
helixhorned
cf56956dff Make 'Numsprites' also accessible from CON (read-only) under the same name.
Note the capitalization. I hope that this makes clashes with user variable
names less likely.

git-svn-id: https://svn.eduke32.com/eduke32@2484 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:32:04 +00:00
helixhorned
acc2a2f70e Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
git-svn-id: https://svn.eduke32.com/eduke32@2483 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:49 +00:00
helixhorned
76de780d8b Fix (still not enabled) undo/redo code compilation.
Also include one comment about a currently failing assertion there.

git-svn-id: https://svn.eduke32.com/eduke32@2482 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:32 +00:00
helixhorned
fbf0b9ea4f Include <assert.h> in compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@2481 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:19 +00:00
helixhorned
4d4221d71f Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().

git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
helixhorned
26dfddfaf0 Trivial stuff that got accumulated and not committed.
git-svn-id: https://svn.eduke32.com/eduke32@2471 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:40 +00:00
helixhorned
b044502709 When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.

Besides, there are these changes:
 - remove deletesprite{sect,stat}
 - we have a new engine variable 'tailspritefree' that keeps track of the
   sprite freelist tail
 - we need to store it in savegames and mapstates, so bump the savegame
   minor version

git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
helixhorned
a673b762d0 Remove old functions from savegame.c.
git-svn-id: https://svn.eduke32.com/eduke32@2464 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:33 +00:00
helixhorned
b359d0dce9 engine cleanup: make pow2char and pow2long const, make voxlock static.
git-svn-id: https://svn.eduke32.com/eduke32@2463 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:20 +00:00
hendricks266
c5519e3fe8 More Build tools improvements:
- JFBuild ports: arttool, givedepth, and mkpalette
 - All viable tools are now built when 'make utils' is invoked, not just some
 - Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
 - Move Bstrtolower from baselayer.c to compat.c
 - Makefiles: Add start and finish messages for the tools
 - Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)

git-svn-id: https://svn.eduke32.com/eduke32@2458 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:48:42 +00:00
hendricks266
858746d081 Fix JonoF's email address.
git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
helixhorned
8f8bb68ace Rename ud.clipping to ud.noclip internally for sanity.
This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P

git-svn-id: https://svn.eduke32.com/eduke32@2454 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:50 +00:00
helixhorned
c0228fa14c After executing actor or loadactor CON code, null the instruction pointer.
This is so that in the event of a crash, no CON dump will be printed if no
(actor or loadactor) CON code was actually executing at the time of the
crash, confusing the users.  Note: doesn't apply for event code.

git-svn-id: https://svn.eduke32.com/eduke32@2453 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:27 +00:00
helixhorned
bdc02d36d9 Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
git-svn-id: https://svn.eduke32.com/eduke32@2452 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:13 +00:00
helixhorned
3917e05c1e Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
We've been running with same-sized actor_t for a while without problems now.
In the unlikely event (famous last words) that an issue should pop up later,
this revision should be consulted for the differences between the two versions.

git-svn-id: https://svn.eduke32.com/eduke32@2451 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:50 +00:00
helixhorned
af2f862c85 Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.
git-svn-id: https://svn.eduke32.com/eduke32@2450 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:25 +00:00
helixhorned
ba9a3f9d1b Save TROR-related information into map states and bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@2449 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:08 +00:00
helixhorned
ea9ecf0735 Remove a couple of redundant declarations in actors.c and gameexec.c.
git-svn-id: https://svn.eduke32.com/eduke32@2447 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:32 +00:00
helixhorned
dccb559df6 M32Script: fix twisted pstat/nstat and psect/nsect references.
git-svn-id: https://svn.eduke32.com/eduke32@2446 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:16 +00:00
helixhorned
95cbdbd1be Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
git-svn-id: https://svn.eduke32.com/eduke32@2442 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:44 +00:00
helixhorned
a2328cd597 With dndebug, show the currently playing sounds.
The format is
 snd #<sound number>
 inst <instance of that sound>:
 voice <internal voice handle>,
 ow <owner's sprite ID/-1>  (this is the interesting part)

git-svn-id: https://svn.eduke32.com/eduke32@2441 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:22 +00:00
helixhorned
139b2086c1 Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.
git-svn-id: https://svn.eduke32.com/eduke32@2440 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:03 +00:00
helixhorned
4659b691e6 Some sound source cleanup, no functional changes.
- make a couple variables static in sounds_mapster32.c
- KHz --> Hz in initialization text

git-svn-id: https://svn.eduke32.com/eduke32@2439 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:21:42 +00:00
hendricks266
7bcb4a1faf OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
git-svn-id: https://svn.eduke32.com/eduke32@2434 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:57:00 +00:00
hendricks266
92b49b6938 OS X: fix build under Leopard/Xcode 3.1.4
git-svn-id: https://svn.eduke32.com/eduke32@2432 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:43:49 +00:00
hendricks266
9f78a773f1 Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
git-svn-id: https://svn.eduke32.com/eduke32@2426 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 06:07:10 +00:00
hendricks266
35937454ad Fix -Wformat-security and -Wformat-extra-args warnings under clang.
git-svn-id: https://svn.eduke32.com/eduke32@2421 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:25:24 +00:00
hendricks266
3fdb7ee8fc Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
git-svn-id: https://svn.eduke32.com/eduke32@2420 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:34 +00:00
hendricks266
1c2ea1e96e Add "echo" CON command which allows the user to print a quote only to the console and log file, for debugging or informational purposes. EVENT_INIT can finally be put to use!
git-svn-id: https://svn.eduke32.com/eduke32@2419 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:04 +00:00
helixhorned
f12b09b512 Tweak 'dncoords' display.
added: sector extra; viewingrange and yxaspect before the main drawrooms call
removed: randomseed

git-svn-id: https://svn.eduke32.com/eduke32@2413 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:32 +00:00
helixhorned
fbbefc0df9 sector.c: fix a possible oob access of a local array.
git-svn-id: https://svn.eduke32.com/eduke32@2411 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:01 +00:00
helixhorned
5791d5e068 Clamp ud.camerahoriz after EVENT_DISPLAYROOMS (instead of before).
git-svn-id: https://svn.eduke32.com/eduke32@2410 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:47 +00:00
hendricks266
56c002d3a1 Add APPLE_FRAMEWORKS Makefile variable which can be passed to the make invocation.
ex: make APPLE_FRAMEWORKS=~/Library/Frameworks

git-svn-id: https://svn.eduke32.com/eduke32@2398 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:31:37 +00:00
hendricks266
27b279a1ce JFDuke3D port: OS X Startup Window, copied almost verbatim
It needs to have the sound quality box removed and the Game directory box added, possibly among other things.

git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:30:27 +00:00
hendricks266
56b40e233e JFDuke3D port: Display DUKETEAM.ANM at the end of episode 3 under v1.3D.
Fix for end-of-game sequence with 1.3D data, by Turrican.

git-svn-id: https://svn.eduke32.com/eduke32@2395 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:29:05 +00:00
helixhorned
e5a133db8b When failing to open a savegame file for writing, print the reason to the log.
git-svn-id: https://svn.eduke32.com/eduke32@2393 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-01 23:35:53 +00:00
helixhorned
edb110b692 More rebust (and "correct"/expected) decimal number parsing in CON.
The replacement of atoi with strtol in r2374 had the side-effect that numbers
out of the range of a 32-bit integer were being returned as LONG_MAX/LONG_MIN
instead of being converted by taking the bits and re-interpreting them (note
that it was a coincidence that atoi behaved that way; to be strict, the
behavior was undefined and there is no regression).

Now, we implement parsing decimal integers using strtoll (with assuming
"long long" being the same as int64_t) and check in which range the number
falls.  If it's in the range (INT32_MAX <= x <= UINT32_MAX), issue a warning;
if it's not in (INT32_MIN <= x <= UINT32_MAX), warn too (though this better
ought to be an error?).  In each case, the bit representation is converted to
the CON number type (int32 to assume maximum portability) by re-interpreting
the bits [this is the same as an int/int cast, with GCC at least; more
generally, it's implementation-defined per C99].

git-svn-id: https://svn.eduke32.com/eduke32@2392 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-29 15:27:40 +00:00
helixhorned
925b27e3cd Try to find another mirror wall if the assigned one breaks.
This fixes mirrors consisting of more than one walls not drawing when the
first assigned mirror wall breaks. It still does not let you have more
than one mirror (i.e. mirror sectors) showing up at the same time in
the scene.  Affects classic and Polymost only.

git-svn-id: https://svn.eduke32.com/eduke32@2387 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 15:59:44 +00:00
helixhorned
0175562e1f Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar.
This was causing oob sector accesses with code like this:
    getwall[hitwall].nextsector temp
    ifvarvare sector[temp].floorz sector[temp].ceilingz setvar tempb 1
(from DT's HYPERCORE).

Also validate quote indices passed to CON's quote and userquote commands at
runtime.

git-svn-id: https://svn.eduke32.com/eduke32@2381 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:54 +00:00
helixhorned
668774c12e Fix user quotes colored with a 2-digit number being wrongly x-aligned.
Such game text was shown starting from about the center of the screen.
The reason for the bug was this code:
  t += 1 + isdigit(*(t+2));
The sequence points here are at the beginning and end of this assignment
expression, and the updating of t may happen anywhere between these (C99
6.5.16 #3).  Please don't write such code.  When in doubt, and assignment
and reference to the same object should be split!

git-svn-id: https://svn.eduke32.com/eduke32@2380 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:37 +00:00
helixhorned
0919c186ba Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
This plays more nicely with automatic formatters.  Also indent accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2379 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:33 +00:00
helixhorned
0309ba3141 QUOTE_NVG_OFF-p->heat_on --> QUOTE_NVG_OFF-!!p->heat_on in sector.c.
Because: 1) It used to be like this; 2) guard against bad CON input.

git-svn-id: https://svn.eduke32.com/eduke32@2378 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:09 +00:00
helixhorned
0f933a8522 Fix potential (certain?) oob access with ST28/SE21.
Encountered with Scent.map.  Since the SE21 are deleted after they have
been used, the search for them in the ST28 code in sector.c may come up
empty, in which case sector[-1] would be accessed.

git-svn-id: https://svn.eduke32.com/eduke32@2377 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:32:55 +00:00
helixhorned
cf9e0490a2 Uncomment "CrosshairColor" parsing code in config.c.
Untested, but LeoD says it works.

git-svn-id: https://svn.eduke32.com/eduke32@2375 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:18:57 +00:00
helixhorned
8b7a4dab9b Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
That is, everyplace a user input is to be converted.  The only remaining
instance of atoi() is now atoi(s_buildDate).

git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
80bd1bb4e4 engine: make neartag accept a sprite-blacklist function and use it in sector.c.
Internally, the last argument to neartag is now a pointer to a function
  int32_t (*blacklist_sprite_func)(int32_t i),
which is supposed to return 1 if sprite[i] should NOT be considered for hitting.

This is now used in the hard-coded neartag() calls in sector.c, but not in any
way in CON (there's neither a C blacklist function provided, nor is there a
possibility to define one in CON).  There, all sprites with picnums >=1 and <=10
(i.e. the effectors) will be blacklisted.  This remedies problems where such
sprites would get in the way of switches.

Note that a whitelist approach (only consider a predefined set, namely those
picnums which will be checked afterwards) has back-compatibility implications
since people may have used e.g. lotagged window sprites to cover a switch.

Also, the >=1 to <=10 range is [sic] (the static, not dynamic values are used),
since anyone redefining effector picnums is clearly out of their mind.

git-svn-id: https://svn.eduke32.com/eduke32@2373 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:54:24 +00:00
helixhorned
be0d5a7885 Use maps selector: draw files found in ZIPs with pal 8.
git-svn-id: https://svn.eduke32.com/eduke32@2370 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:07 +00:00
helixhorned
97ebb029d6 Make compiler happy: remove 'may be used uninitialized' warning in multivoc.c.
I'm not getting this warning (synthesis is) but I think it's justified because
the VOC block parsing code isn't terribly validating...

git-svn-id: https://svn.eduke32.com/eduke32@2364 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:35 +00:00
helixhorned
103a6e76f9 constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
The following functions have const qualifiers attached for the 'destination'
arguments: kdfwrite, dfwrite in cache1d.c and copybuf{byte,reverse,} in the
pragmas source or headers.  A couple uses of the latter ones were replaced
with calls to standard library functions.

git-svn-id: https://svn.eduke32.com/eduke32@2361 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:14:45 +00:00
helixhorned
1ad110ff6a menus.c: rename _bar to sliderbar.
git-svn-id: https://svn.eduke32.com/eduke32@2359 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:52 +00:00
helixhorned
079056df67 Menus: make aspect ratio also control r_usenewaspect.
- RENDERER SETUP is now also accessible from classic, with only 2 options:
  'aspect ratio' and 'ambient light level'
- remove the latter option from the VIDEO SETUP menu
- When compiled with OpenGL, the aspect ratio option cycles between 3 states:
  r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1.
  In non-GL builds, there are only 2 states.
- don't display black translucent overlay in COLOR CORRECTION menu

git-svn-id: https://svn.eduke32.com/eduke32@2358 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:39 +00:00
helixhorned
e14b2808ef Fix non-OpenGL build.
git-svn-id: https://svn.eduke32.com/eduke32@2357 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:26 +00:00
helixhorned
0ef1721955 Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.
The reason was that drawmasks(), which was where the resetting of the fake
RoR textures happened under Polymer, can be called from polymer_displayrooms()
when mirrors are present. I was assuming that drawmasks() was only ever called
after the 'main' drawrooms and that hence the sequence of fake RoR tile tweaking
was set, reset, set, reset, ... which it was not.
Now, do the resetting explicitly after every drawmasks() in the editor.

git-svn-id: https://svn.eduke32.com/eduke32@2350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:42 +00:00
helixhorned
ebbf4d79ce Clean up VOC in-memory block type parsing.
- Maintain a position relative to the start of the data. VOC doesn't
  mandate an EOF marker (blocktype 0). If we go over the end, fake
  that marker, so as to restart a looping sound or stop a one-shot one.
  This fixes an uninitialized mem access with the corrupt SNAKRM.VOC.
- When encountering the EOF marker, don't read the 3 bytes of block size,
  since they may not be there.
- Read blocksize by ORing and shifting the 3 bytes, not with *(int32_t *)...

git-svn-id: https://svn.eduke32.com/eduke32@2346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:28 +00:00
helixhorned
17ba2664f9 Mapster32: don't use lazy tile loading with r_hightile=0.
git-svn-id: https://svn.eduke32.com/eduke32@2345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:09 +00:00
helixhorned
b04e743236 Fix use of an uninitialized variable in P_FindWall->FindDistance2D with noclip.
git-svn-id: https://svn.eduke32.com/eduke32@2344 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:14:07 +00:00
helixhorned
53d9264f92 Fix a couple of out-of-bounds accesses when roaming around with noclip.
- guard cansee() against negative sectnums (return 0 immediately), since
  it's often called with the player sectnum as one argument
- in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which
  can happen if a map is started in void space accidentally (e.g. from
  the editor)
- two checks before accessing sector[] with a player sectnum

git-svn-id: https://svn.eduke32.com/eduke32@2342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:38 +00:00
helixhorned
f89d73504d Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.
This fixes updateanimation picking up foreign (and thus potentially oob)
frame numbers at "3: c > n".

git-svn-id: https://svn.eduke32.com/eduke32@2339 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:38:00 +00:00
helixhorned
5f23cb6bcd Debugging helper disabling a.nasm calls with OpenGL renderers.
Uncomment #define DEBUG_VALGRIND_NO_SMC in duke3d.h to be able to
 valgrind --smc-check=none (or the default stack-only)
with Polymost and Polymer renderers.

git-svn-id: https://svn.eduke32.com/eduke32@2337 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:47:33 +00:00
helixhorned
8ab0fbf7f4 Patch up out-of-bounds access (r/w) when mixing 16-bit stereo *source* data.
... by allocating two bytes more for the mixing buffers.

git-svn-id: https://svn.eduke32.com/eduke32@2336 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:47:15 +00:00
helixhorned
09addc955c jmact/control.c: rewrite strange looking loop.
git-svn-id: https://svn.eduke32.com/eduke32@2334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:52:33 +00:00
helixhorned
f872d556d8 Draw translucent black background only when playing (back a demo or oneself).
git-svn-id: https://svn.eduke32.com/eduke32@2333 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:52:19 +00:00
helixhorned
ca30952b21 Fix menu text not drawing when not playing (back), introduced in r2326.
git-svn-id: https://svn.eduke32.com/eduke32@2332 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:51:48 +00:00
helixhorned
15532fa96a Remove a couple of redundant declarations.
git-svn-id: https://svn.eduke32.com/eduke32@2330 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:45:38 +00:00
helixhorned
ebd7fc402b Lunatic: interface to events.
git-svn-id: https://svn.eduke32.com/eduke32@2329 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:45:18 +00:00
helixhorned
4a00423c89 Add some #includes to gameexec.h and sector.h so that they can be included directly
git-svn-id: https://svn.eduke32.com/eduke32@2328 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:45 +00:00
helixhorned
aee01a4958 Use a tokenlist for the event names and add tokenlist typedef to gamedef.h.
git-svn-id: https://svn.eduke32.com/eduke32@2327 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:26 +00:00
helixhorned
1ada6d0529 Make r_maxfps functional in demo playback.
git-svn-id: https://svn.eduke32.com/eduke32@2326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:09 +00:00
helixhorned
968a999356 Coalescle codes for dnkroz and dncgs cheats.
git-svn-id: https://svn.eduke32.com/eduke32@2325 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:55 +00:00
helixhorned
3f2c54d9e8 Factor out identical (except for params) pieces of code of G_CheatGetInv().
git-svn-id: https://svn.eduke32.com/eduke32@2324 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:40 +00:00
helixhorned
75436815c3 Revert r2303 functionality ("Don't wait for pain tinting to subside...")
It was causing update issues when many tints were applied simultaneously,
like being shot and spit at by enforcers while being on rails barefeet.
Also, the GL modes were calling gltexinvalidate8() when picking up goodies
or being hurt with that change, so it needs much more thought.

git-svn-id: https://svn.eduke32.com/eduke32@2322 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:06 +00:00
helixhorned
34000a9ed0 Factor out two pieces of identical code in actors.c into A_HandleBeingSpitOn().
This fixes a bug in passing: 'int32_t j' was assigned to as a temporary inside
one instance of the code, but used as if it were the previous sprite index
further on.  Would only happen with projectiles that "work like" both SPIT
and RPG_IMPACT.

git-svn-id: https://svn.eduke32.com/eduke32@2321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:42:51 +00:00
helixhorned
5846d73d30 Probably fix crash when reaching light count limit in G_MoveEffectors SE50 code.
git-svn-id: https://svn.eduke32.com/eduke32@2320 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-08 11:01:03 +00:00
helixhorned
997375bd20 Lunatic: use enum constants
git-svn-id: https://svn.eduke32.com/eduke32@2319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-08 11:00:48 +00:00
helixhorned
103ee7a40b rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
git-svn-id: https://svn.eduke32.com/eduke32@2318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:35:00 +00:00
helixhorned
43c5fc2f34 Lunatic: a bit rearrangement, getbunch.
git-svn-id: https://svn.eduke32.com/eduke32@2317 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:34:39 +00:00
helixhorned
00b4dadd98 game.c: trivial tweaks to reduce code duplication (which is hard on the eyes)
git-svn-id: https://svn.eduke32.com/eduke32@2316 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:34:22 +00:00
helixhorned
1d0cb07167 Factor out four instances of identical code into M32_DrawRoomsAndMasks().
git-svn-id: https://svn.eduke32.com/eduke32@2314 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:33:52 +00:00
helixhorned
a04e15082b EDuke32: Various menu tweaks and one fix.
- make PGUP/PGDN and HOME/END behave as expected across all menus
- in keyboard/mouse button mapping menu, draw function names that have been given
  custom names via CON with pal 8 for easier recognition
- fix tinting of function names in mouse button mapping menu

git-svn-id: https://svn.eduke32.com/eduke32@2313 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:54 +00:00
helixhorned
00b852fe37 EDuke32: When in menus, always draw a black (33%) translucent background.
Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.

The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.

git-svn-id: https://svn.eduke32.com/eduke32@2312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:39 +00:00
helixhorned
7b09accdce Check 'bpp' parameter to vidmode OSD command in EDuke32.
So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.

git-svn-id: https://svn.eduke32.com/eduke32@2311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:17 +00:00
helixhorned
e59e7f0f3c Lunatic: fix interface when compiled with 'pointered' main arrays. Argh!
git-svn-id: https://svn.eduke32.com/eduke32@2310 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:29:59 +00:00
helixhorned
6ca24a0543 Fix not-initialized variable warning in 'soundanims' CON token parser.
git-svn-id: https://svn.eduke32.com/eduke32@2309 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:29:41 +00:00
helixhorned
99e08bf441 legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
git-svn-id: https://svn.eduke32.com/eduke32@2308 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:35:05 +00:00
helixhorned
55699e1240 Fix an update issue with the recent screen tint retaining on palette change.
git-svn-id: https://svn.eduke32.com/eduke32@2307 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:34:30 +00:00
helixhorned
15c7460059 When loading a map and in a few other places, reset screen tinting.
git-svn-id: https://svn.eduke32.com/eduke32@2306 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:34:16 +00:00
helixhorned
39509680b6 Fix demo progress bar in OpenGL modes by adding bit 1024 to rotatesprite calls.
The problems still remains that rotatesprite behaves differently in classic and
OpenGL modes with clipping boundaries specified (and maybe in some other cases)

git-svn-id: https://svn.eduke32.com/eduke32@2304 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 21:19:13 +00:00
helixhorned
04e19dd942 Don't wait for pain tinting to subside when changing a base palette.
This means that when e.g. emerging from water hurt will change the
palette instantly, but because bit 16 is added to the P_SetGamePalette
call, the tinting is retained.

git-svn-id: https://svn.eduke32.com/eduke32@2303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 21:18:59 +00:00
helixhorned
e0163fcbcd Make savegames between dynamicremap-enabled and -disabled builds compatible.
Of course, only when the mod/TC in question doesn't use that feature.

git-svn-id: https://svn.eduke32.com/eduke32@2301 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-29 21:46:44 +00:00
terminx
5bc595ab89 Dynamic tile remapping shouldn't actually be disabled in synthesis builds, whether the source allows it to be compi
led out or not. Removing features that certain mods may depend on to operate correctly without throwing any kind of
 error or warning at startup other than a logged message is bad.


git-svn-id: https://svn.eduke32.com/eduke32@2300 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 15:16:14 +00:00
helixhorned
75538bc8e1 add one line forgotten with dynamictileremap disabling
git-svn-id: https://svn.eduke32.com/eduke32@2299 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:54 +00:00
helixhorned
d3c67a8192 Lunatic: sectorsofbunch iterator, error(..., 2), temp 'ud' access
git-svn-id: https://svn.eduke32.com/eduke32@2298 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:41 +00:00
helixhorned
283e8d053f Conditionally compile out the dynamic-to-static tile remapping feature.
git-svn-id: https://svn.eduke32.com/eduke32@2297 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:23 +00:00
helixhorned
99f1fcb6c2 Move inithashnames() and freehashnames() declarations into namesdyn.h.
git-svn-id: https://svn.eduke32.com/eduke32@2296 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:37:56 +00:00
helixhorned
d2ffed7b6b Fix and clean up dynamic-to-static tile remapping source.
git-svn-id: https://svn.eduke32.com/eduke32@2295 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:37:39 +00:00
helixhorned
289476e7bd Lunatic: prohibit initial assigns creating new globals, add some must-fail tests
git-svn-id: https://svn.eduke32.com/eduke32@2294 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:37:24 +00:00
helixhorned
3a0734a7b0 Lunatic: fix for running with static main engine arrays.
git-svn-id: https://svn.eduke32.com/eduke32@2291 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:36:34 +00:00
helixhorned
48ec616480 Remove a couple of nested externs and #include some headers directly
... instead of relying on indirect inclusion via duke3d.h.

git-svn-id: https://svn.eduke32.com/eduke32@2290 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:55 +00:00
helixhorned
d6530a862f Route the 5th mouse button to the game; bump savegame version.
The "double-click button4" had to make way for MOUSE5 in the button binds menu,
but I don't think anyone cares.  Savegame compatibility was actually silently
broken with the MAXTILES update earlier, but I forgot updating the version...

git-svn-id: https://svn.eduke32.com/eduke32@2284 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-26 21:58:55 +00:00
helixhorned
da218f7e65 small correction of a memory-clearing line in namesdyn.c
git-svn-id: https://svn.eduke32.com/eduke32@2283 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-26 21:58:39 +00:00
helixhorned
5f12ab7f53 Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
Also a couple of other cleanup lines... might need more though, I'm not sure
it's all good there.

git-svn-id: https://svn.eduke32.com/eduke32@2278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-23 19:13:00 +00:00
helixhorned
7a4c9253c5 astub.c: remove some tabs in the code
git-svn-id: https://svn.eduke32.com/eduke32@2275 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-20 22:11:55 +00:00
helixhorned
d0acd40ff8 Inreased debugging level for catching oob accesses to 'main' arrays.
If enabled, this makes the following arrays be allocated statically:
spriteext, spritesmooth, sector, wall, sprite, tsprite, while
necessarily disabling the clipshape feature (because it relies on
setting sector/wall to different malloc'd block temporarily).

To compile, pass DEBUGANYWAY=1 in addition to RELEASE=0 to 'make',
and it's really only useful with CC=clang, of course.

git-svn-id: https://svn.eduke32.com/eduke32@2270 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 23:17:34 +00:00
helixhorned
ba25d9a678 Fix a problem in G_DrawRooms where an sectnum updated to -1 may be used as index.
git-svn-id: https://svn.eduke32.com/eduke32@2269 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 23:17:03 +00:00
helixhorned
ca2d612976 Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but
we'd have to intercept CON's setvar's and it wouldn't be pretty.

git-svn-id: https://svn.eduke32.com/eduke32@2268 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:58:23 +00:00
helixhorned
cd89fce9aa less trivial stuff
- fix one bound-checking line
- rewrite two lines in astub.c to potentially not overflow an int16
- make tiletovox[] an array of int16's

git-svn-id: https://svn.eduke32.com/eduke32@2266 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:57:46 +00:00
helixhorned
2e1e2345af trivial tweaks: make stuff static, remove unused stuff, formatting...
git-svn-id: https://svn.eduke32.com/eduke32@2265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:57:22 +00:00
helixhorned
ebb3d0a378 gamedef.c: make some variables static and remove some #if 0'ed code.
git-svn-id: https://svn.eduke32.com/eduke32@2262 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:40:16 +00:00
helixhorned
260bbc1f92 cleanup:
- 'whitecol' was defined in the engine and in build.c, use only the engine one
 - make cachesize, artsize, artversion static in engine.c
 - undo some formatting havoc presumably done by astyle

git-svn-id: https://svn.eduke32.com/eduke32@2260 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:39:38 +00:00
helixhorned
6aec1d1f26 Add a hack to the animsounds DEF token parsing to not wrongly emit an error.
git-svn-id: https://svn.eduke32.com/eduke32@2258 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:38:54 +00:00
helixhorned
e30ed58aa0 Fix parallaxed sector display in Mapster32 on Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@2257 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-14 14:48:45 +00:00
helixhorned
7a5a19a874 Fix actor[].dispicnum becoming negative.
Since the original source code release of Duke3D, there was a potentially
dangerous hack where actor[].dispicnum was set to -4 to signal "this actor
should not have a floor shadow for this moment" (it doesn't really work,
if you ask me).
Now, use another bit of actor[].flags for that purpose because setting
any picnum members to negative values asks for trouble.

git-svn-id: https://svn.eduke32.com/eduke32@2249 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:00 +00:00
helixhorned
e3150b2801 a couple more trivial tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2247 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:45:34 +00:00
helixhorned
d83ff63607 sounds.c: check the sound number before accessing arrays with it; always do
this in "(unsigned)i < bound" fashion.

git-svn-id: https://svn.eduke32.com/eduke32@2245 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:49 +00:00
helixhorned
3095b09773 trivial formatting / removing of old cruft / adding comments
git-svn-id: https://svn.eduke32.com/eduke32@2244 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:35 +00:00
helixhorned
a0d27ee702 animvpx sound: fix the 'may have many sounds per frame' requirement
E.g. this should work correctly now:
// FLY_BY, PIPEBOMB_EXPLODE, OCTA_DYING
animsounds logo { 1 244  64 14  64 144 }

git-svn-id: https://svn.eduke32.com/eduke32@2243 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:09 +00:00
helixhorned
6a37636bb0 Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
  animsounds <anim> { frame1 sound1  frame2 sound2 ... }

<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.

The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).

Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:

// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244  64 14 }

git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
helixhorned
f826ffb4d0 In VPX 3 planed --> packed conversion code, pull constant expressions out of
the loop.  For the release build and the test animation, this lowers the time
to 3-4 ms per conversion of one frame on my desktop machine.

git-svn-id: https://svn.eduke32.com/eduke32@2241 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:33 +00:00
helixhorned
b926e2a496 - When saving game, clear all polymer lights before. Not doing this makes
the SE ones douple, triple, ... after each save.  Maphack lights are reloaded
with polymer_resetlights() (though I've had them disappearing after load, I
couldn't reproduce it afterwards).
- in debugging builds, print a message when polymer_resetlight is called on a
nonexistent one.  The problem is not so much the call itself (it's guarded),
but the fact that resources on the caller side may not have been freed if it
thinks that those lights do in fact exist. Right now, it's not the case though.
- add 'loaded map hack' messages after some other successful loadmaphack calls

git-svn-id: https://svn.eduke32.com/eduke32@2236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 21:58:23 +00:00
helixhorned
146e1f1c09 When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent
crashes.

Usually, after loading a game, some wall tiles are tweaked depending on whether
adult mode is enabled or not.  If it's not, those wall picnums are replaced
with blank or broken screens.  If it is, they are restored from the wall's
.extra member.  Apparently though, Mapster32 leaves some .extra members
floating around even after deleting a TROR nextwall link (it's used as the
'lower wall index').  Because MAXWALLS is greater than MAXTILES, this may
produce out-of-bounds accesses and corrupt memory (besides setting wall
tilenums to nonsensical values) later in the game.

Other than that, the change only affects loading savegames created with adult
mode OFF. Kinky TV screenies simply won't be restored then.

git-svn-id: https://svn.eduke32.com/eduke32@2235 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 20:48:37 +00:00
helixhorned
b5f2955895 savegame.c: some const void **ptr -> void **ptr, since they're certainly not const
git-svn-id: https://svn.eduke32.com/eduke32@2234 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 20:48:20 +00:00
helixhorned
74b823d6dc trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors'
check one 'if' down since mirrors are only created when the condition holds

git-svn-id: https://svn.eduke32.com/eduke32@2233 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 20:48:05 +00:00
helixhorned
bb17cff9b7 Pass bit 16 to P_SetGamePalette from CON's setgamepalette (forgotten from earlier commit)
git-svn-id: https://svn.eduke32.com/eduke32@2232 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-03 19:56:10 +00:00
helixhorned
f87c0db3ce In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars.
Resetting the gamevars might produce inconsistencies between an earlier loaded
game (for example, if it was saved with different/earlier CON code), and worst
of all, the gamevars that reference C variables might be overwritten (i.e. the
addresses to those variable, which is very bad!).

git-svn-id: https://svn.eduke32.com/eduke32@2230 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-03 19:55:38 +00:00
hendricks266
13c399f612 - Format CON crash output in VM_ScriptInfo() much more nicely.
- Execute VM_ScriptInfo() when DNDEBUG is used.

git-svn-id: https://svn.eduke32.com/eduke32@2229 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-01 04:14:06 +00:00
helixhorned
afbffe5c4a CON: make the 'palette' player member actually return the player's palette ID
instead of -1. Setting is still only through 'setgamepalette'.

git-svn-id: https://svn.eduke32.com/eduke32@2226 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-29 14:26:30 +00:00
helixhorned
65deeda53a The earlier changes introduced bugs when palettes were not set correctly in
certain situations (mostly cutscenes etc). This commit removes bit 1 from all
flags that make it to setbrightness, the meaning of which is "don't actually
update the palette". I have no idea what it was for and since the corresponding
P_SetGamePalette() calls were from places like the mentioned cutscenes, I don't
think it matters performance-wise.

git-svn-id: https://svn.eduke32.com/eduke32@2223 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:35:23 +00:00
helixhorned
d1d94e083f savegame.c: fix compilation warnings with release build, add timing for debug
git-svn-id: https://svn.eduke32.com/eduke32@2218 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:33:54 +00:00
helixhorned
8007da7190 Factor out two nearly identical pieces of code in game.c and gameexec.c
into G_HandleMirror().

git-svn-id: https://svn.eduke32.com/eduke32@2217 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:33:40 +00:00
helixhorned
51e3bc0148 net: fix bug in Net_ParseServerPacket introduced with SAMESIZE_ACTOR_T.
git-svn-id: https://svn.eduke32.com/eduke32@2215 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-27 14:22:28 +00:00
helixhorned
489605ee0d Fix sintable access with raw angle value (which might be outside [0..2047])
in overhead map drawing code.

git-svn-id: https://svn.eduke32.com/eduke32@2214 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-26 15:44:23 +00:00
helixhorned
7baaa44e28 savegame.c: fix initial setting of compression threshold on savegame load;
64-bit fixes

git-svn-id: https://svn.eduke32.com/eduke32@2212 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-26 14:37:34 +00:00
helixhorned
0bf329e70d start CON code at script[3] instead of script[1]. The 'move' command permits
the constants 0 and 1, and moveptrs may reference the script up to index 2
then (though I'm not sure whether the code is reachable with moveofs either
0 or 1), so make sure it's nulled instead of whatever happened to compile at
the first two positions.  Move 1 is only used once in the original cons,
when frozen and being shattered.

git-svn-id: https://svn.eduke32.com/eduke32@2211 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:35:06 +00:00
helixhorned
5ef480ad7a fix displaying the screenshot even for old-version savegames.
git-svn-id: https://svn.eduke32.com/eduke32@2210 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:52 +00:00
helixhorned
a3a80467a7 net: send BYTEVERSION as two bytes, high byte first.
Now we don't need to worry about the numbers running out soon.
Bump BYTEVERSION by three to celebrate this, too.

git-svn-id: https://svn.eduke32.com/eduke32@2209 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:37 +00:00
helixhorned
ff6284ea8c Enable SAMESIZE_ACTOR_T described earlier.
git-svn-id: https://svn.eduke32.com/eduke32@2208 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:22 +00:00
helixhorned
b3474c75b2 Rewrite the savegame format in terms of the generic saving/loading system.
This makes savegames practically the same as the initial snapshot of a demo.
Saves are now named 'dukesavX.esv' (demos: 'edemoX.edm').
Additionally, many changes that couldn't/needn't be cleanly separated are added
with this commit:
 - make spriteext_t have the same size across 32/64 bit platforms (actor_t partially)
 - prevent saving/loading in MP games (it certainly didn't work and still doesn't)
 - it's time we start using assertions! Define NDEBUG for releasse builds.
 - reset savegame major and minor versions (we have a new magic string, so no conflict)

git-svn-id: https://svn.eduke32.com/eduke32@2207 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:06 +00:00
helixhorned
61257b0f6b Rewrite a couple of lines in clearfrags() to look more idiomatic.
git-svn-id: https://svn.eduke32.com/eduke32@2206 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:37 +00:00
helixhorned
9f2153d0ea Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
snapshots in the current development state now.

git-svn-id: https://svn.eduke32.com/eduke32@2205 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:24 +00:00
helixhorned
e1a10b2d57 Eh, fix out-of-bounds issue in clearfrags() with MAXPLAYERS players.
It was identified with the clearfrags rewriting, but not corrected.

git-svn-id: https://svn.eduke32.com/eduke32@2203 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:44 +00:00
helixhorned
8ecb6e6bd5 Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
There were two instances of nearly identical code in premap.c and savegame.c.
Also identifies a (harmless) problem with realloc'ing, we had:

    if (len+1 > sizeof(MapInfo[...].musicfn))
        MapInfo[...].musicfn = Brealloc(MapInfo[...].musicfn, len+1)

which reallocs almost all the time (since .musicfn is a pointer). Now we do
realloc every time...

git-svn-id: https://svn.eduke32.com/eduke32@2202 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:30 +00:00
helixhorned
bf00465922 premap.c: write out inline function clearfrags() for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@2201 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:14 +00:00
helixhorned
9a3ae8df08 misc. cleanup in savegame.c
git-svn-id: https://svn.eduke32.com/eduke32@2200 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:00 +00:00
helixhorned
24e4d93226 Rewrite EDuke32's -d<demofile> option parsing code. Writing into argv[i]
isn't very wise. Also resize firstdemofile[] to BMAX_PATH bytes.

git-svn-id: https://svn.eduke32.com/eduke32@2199 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:46 +00:00
helixhorned
be84374899 Remove written-out savegame.c function declarations from demo.c and include
savegame.h instead.

git-svn-id: https://svn.eduke32.com/eduke32@2198 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:30 +00:00
helixhorned
41db6bc512 Remove 'projectile' field from actor_t because it was entirely unused.
WARNING: This silently breaks savegames on 64-bit platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2197 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:14 +00:00
helixhorned
60fa7d9f00 Remove a few unused variables from global.[ch], update build date string.
git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:30:50 +00:00
helixhorned
4fd25d1eab minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
git-svn-id: https://svn.eduke32.com/eduke32@2195 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:43:39 +00:00
helixhorned
b72972e43b Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
git-svn-id: https://svn.eduke32.com/eduke32@2193 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:43:08 +00:00
helixhorned
f12bd9f13d misc. beautifying some game code...
git-svn-id: https://svn.eduke32.com/eduke32@2192 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:49 +00:00
helixhorned
6b913a39aa some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
reset in the editor

git-svn-id: https://svn.eduke32.com/eduke32@2191 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:32 +00:00
helixhorned
a7d1177d23 savegame.c: minor cleanup and crash prevention in doloadplayer2
if loading directly from file to state.

git-svn-id: https://svn.eduke32.com/eduke32@2190 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:12 +00:00
helixhorned
eee507741d CON parser cleanup: In C_Compile, initially clear three arrays with
Bmemset(..., 0, sizeof(...)) instead of clearbuf(..., MAX..., 0),
because the latter would clear only half of the data on 64-bit platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2189 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:55 +00:00
helixhorned
89d321c01f In EDuke32 loading/saving menus, when finding old version savegame, display
some information about it instead of simply omitting it.
Internally, struct savegame --> struct savegame_ for easier grepping.

git-svn-id: https://svn.eduke32.com/eduke32@2188 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:38 +00:00
helixhorned
297738389a actor t_data commoning: forgot do add a #define in duke3d.h
git-svn-id: https://svn.eduke32.com/eduke32@2187 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:17 +00:00
helixhorned
7f34c33bbc animvpx loop: do at least on input device poll each frame (i.e. even if we're
lagging) to be able to cancel the movie in any case.

git-svn-id: https://svn.eduke32.com/eduke32@2186 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:03 +00:00
helixhorned
8e54a3febf Preliminary commoning of actor[].t_data[10] to an array of int32's on both
32- and 64-bit platforms. Also, make struct type actor_t also have a common
size of 128 bytes. New code currently disabled and #ifdef'd for comparison.

This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and
[5]: ai ptr with actors) to be converted to script offsets instead of pointers,
breaking savegame and net packet compatibility (we could in theory try hard not
to, but it would be too much trouble).

git-svn-id: https://svn.eduke32.com/eduke32@2185 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:40:47 +00:00
helixhorned
9b0ea0366e Add new actor[].flags flag 2048 (SPRITE_NOCLIP), for 'spriteflags' CON usage.
Actors are always moved such that _they_ clip against blocking sprites, even
if their blocking bit is clear. Setting the new bit make them not clip against
anything.  The promary use of this is for decorative moving sprites that are
spawned in masses, such as rain or snow.

git-svn-id: https://svn.eduke32.com/eduke32@2184 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-17 18:51:50 +00:00
helixhorned
46ed3313e7 Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
to negative numbers.  Previously, only checks for being zero were performed,
but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to
the sprite picnum...

git-svn-id: https://svn.eduke32.com/eduke32@2180 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-15 22:42:25 +00:00
helixhorned
b73b9cb732 a.m32: new state 'print_parallel_midpts'
git-svn-id: https://svn.eduke32.com/eduke32@2179 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:53 +00:00
helixhorned
84867ee620 Mapster32: Rudimentary support for auto-aligning along TROR nextwalls.
Usage: press the ['] (quote) modifier together with the PERIOD key.
Aligns only the immediate upper and lower neighbors of each wall that got
aligned by following point2s or nextwalls.  Doesn't play well with Alt
(carry over xrepeat) yet, might need two subsequent alignment passes.

git-svn-id: https://svn.eduke32.com/eduke32@2178 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:35 +00:00
helixhorned
4989c173bd Fix out-of-bounds access in tile selector code in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@2177 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:15 +00:00
helixhorned
44e29613f1 Fix two yax_drawrooms() calls with too large sectnums (copy&paste error).
git-svn-id: https://svn.eduke32.com/eduke32@2175 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:54 +00:00
helixhorned
ba858b3858 Fix a number of oob accesses with "switch switches".
Various code checked for switch tiles in the following manner,
  for (ii=0; ii<2; ii++)
      switch (DynamicTileMap[sprite[i].picnum-1+ii]) { case SOME_SWITCH: ... }
which blows for picnum 0.  Now, we simply disallow it.

git-svn-id: https://svn.eduke32.com/eduke32@2174 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:39 +00:00
helixhorned
65e0e75a8c Fix negative array access in premap.c
git-svn-id: https://svn.eduke32.com/eduke32@2172 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:12:15 +00:00
helixhorned
cd6e846fac Fix potential out-of-bounds array access in P_DisplayTip (happened with
WGR2 SVN, so not sure where there's a tipping animation there).

git-svn-id: https://svn.eduke32.com/eduke32@2171 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:12:01 +00:00
helixhorned
151287168c - Fix invalid polymer light array access originating from game's cleanup
callback 'G_Polymer_UnInit'.
- In astub.c, reset spritelightid to -1 when nulling the spritelightptr of
  a sprite  (no crashes observed, just precaution)
- In sdlayer.c, catch SIGILLs with our signal handler too, since illegal
  instructions are what the instrumented debug builds will execute when
  attempting to carry out an undefined (per C) operation.

git-svn-id: https://svn.eduke32.com/eduke32@2169 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:31 +00:00
helixhorned
eb764b3b75 gameexec.c: fix calculation of a pointer value outside the bounds of an array
and an invalid derived pointer value.

git-svn-id: https://svn.eduke32.com/eduke32@2166 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:35 +00:00
helixhorned
c112cdde89 Fix a potential out-of-bounds read and write when loading the help file
in Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@2161 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:14 +00:00
helixhorned
6fc7e5b683 Remove some warnings with clang, code-side changes.
git-svn-id: https://svn.eduke32.com/eduke32@2158 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:29 +00:00
helixhorned
a7bce8814a Fix a warning with 64-bit builds.
git-svn-id: https://svn.eduke32.com/eduke32@2157 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:05 +00:00
terminx
81b5ed0025 Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents
git-svn-id: https://svn.eduke32.com/eduke32@2156 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-08 03:56:38 +00:00
helixhorned
3aac0c1bd4 M32Script: when failing to compile a state with a menu name, don't keep the
menu entry.

git-svn-id: https://svn.eduke32.com/eduke32@2154 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:48 +00:00
helixhorned
086dcf383d Mapster32: fix filling all sectors of a bunch with Ctrl-U. Previously, only
one sector was filled and the 'clear bunch' message was displayed even if the
operation was canceled.

git-svn-id: https://svn.eduke32.com/eduke32@2153 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:31 +00:00
helixhorned
03000a52b9 CON parser cleanup: make labelcode save offsets to CON code instead of
pointers and make it into an int32_t*.

git-svn-id: https://svn.eduke32.com/eduke32@2152 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:17 +00:00
helixhorned
0b7c08ce0e CON parser cleanup: make labeltype be an int32_t* instead of an intptr_t*.
git-svn-id: https://svn.eduke32.com/eduke32@2151 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:19:57 +00:00
helixhorned
fabbcdcf56 CON parser cleanup: when getting a value from labelcode[], assume that it
represents a pointer into the script for label types other than LABEL_DEFINE
instead of checking inclusion of the value in the script bounds. This
assertion was tested with WGR2 SVN.

git-svn-id: https://svn.eduke32.com/eduke32@2150 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:19:41 +00:00
helixhorned
3285cfef8c CON: Add the following commands to those which shouldn't be optimized away
with empty branches: ifcanseetarget, ifpdistl, ifpdistg, ifgotweapononce.

git-svn-id: https://svn.eduke32.com/eduke32@2149 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 18:10:06 +00:00
helixhorned
775d652d7d Lunatic: more Makefile tweaks; spriteext
git-svn-id: https://svn.eduke32.com/eduke32@2148 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 18:09:50 +00:00
terminx
8ac88ab4da Fix issue reported at http://forums.duke4.net/topic/5068-bug-introduced-in-old-versions-of-eduke32
git-svn-id: https://svn.eduke32.com/eduke32@2147 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 00:31:20 +00:00
helixhorned
c4b243ba4e Fix moving cloud panning like in E4L1.
git-svn-id: https://svn.eduke32.com/eduke32@2140 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:54 +00:00
helixhorned
f4703a596d Auto-correct the just mentioned inconsistency by clearing the respective TROR
nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')

git-svn-id: https://svn.eduke32.com/eduke32@2134 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:44 +00:00
helixhorned
1402a6d70b corruption checker: catch TROR-nextwalls in non-extended sectors. These
can be caused by copying map parts from one map to another (or a new one).
The copying system is slightly broken right now....

git-svn-id: https://svn.eduke32.com/eduke32@2133 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:30 +00:00
helixhorned
39314586ac Somewhat largish commit with various keyboard tinkering for Mapster.
The main change consist of adding a key press (and release) callback
whose only purpose is to be used from m32script as EVENT_KEYPRESS.
When entering that event, the RETURN variable will be set to the
keystatus code of the key, and whether it was pressed or released can
be checked by looking at keystatus[] at that code (ifholdkey and
ifhitkey do this). The purpose of this, then, is to be able to remap
keys in a more general (and complicated) fashion than is possible with
the mapster32.cfg 'remap' option. Various other additions build around
this central one:

- add an example EVENT_KEYPRESS to a.m32, among other things emulating
  the keypad arrows with Alt-<normal arrows> for notebook convenience;
  disabled initially
- a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of
  collision with the above
- new m32script command: setkey <keycode>, setting keystatus[<keycode>]
  to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the
  future)
- fix indexing an m32script array with a defined label, there used to
  be a 'not a gamevar' error instead
- add the following constant labels for some key codes:
  KEY_SCROLL, KEY_F1 .. KEY_F12

git-svn-id: https://svn.eduke32.com/eduke32@2122 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:06 +00:00
helixhorned
9a8603d01e - Make old-nextwalls invalid on the following two occasions: ovh_whiteoutgrab
with no highlighted sectors; and when entering 3D mode, even if there are
  highlighted sectors. This should have almost no effect, but I find it cleaner
  that way.
- Check map for corruption every time an editing change is done. This was
  accidentally disabled when commenting out the undo code (which I've yet
  to debug).

git-svn-id: https://svn.eduke32.com/eduke32@2121 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:40 +00:00
helixhorned
57e132a044 Remove after_handleevents_hook and its only user, the keystatus-level clearing
of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.

git-svn-id: https://svn.eduke32.com/eduke32@2119 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:07 +00:00
helixhorned
ac12a06de4 Fix calling glEnable() without checking for the rendering mode in the tile
selector. This could lead to a crash when OpenGL wasn't initialized before.

git-svn-id: https://svn.eduke32.com/eduke32@2117 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:49:22 +00:00
helixhorned
21274b317f Fix the flickering in the tile selector with lazy hightile loading on
(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one,
so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.

git-svn-id: https://svn.eduke32.com/eduke32@2115 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:10:04 +00:00
helixhorned
997b3426b5 Remove the -nopause switch of r2108, since it didn't help at all.
git-svn-id: https://svn.eduke32.com/eduke32@2114 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:49 +00:00
helixhorned
53ddc89516 triv: comment out FX_PlayLoopedAuto debug message to stdout
git-svn-id: https://svn.eduke32.com/eduke32@2113 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:26 +00:00
helixhorned
5623334283 Correct thinko with the ceiling/floor movement code. When moving more than one
sector c/f and moving one of them would go beyond the other side (ceilingz >
floorz), don't move any sector c/f at all. When moving only one sector in that
case, move so that ceilingz == floorz.

git-svn-id: https://svn.eduke32.com/eduke32@2112 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 22:39:56 +00:00
helixhorned
b7834f21dd Tweak raising/lowering (groups of) ceilings or floors.
Now, if more than one sectors are affected, always move them by the same
amount. That is, if one of them would be sticking against the other side,
don't move the rest.  Another change consists of determining the z delta
first, and only then moving the sprites by that amount. This fixes the
problem where you'd e.g. raise a 'floor door' against the ceiling, and the
effector sprites would be raised one time too much, preventing them from
being lowered the next time.

git-svn-id: https://svn.eduke32.com/eduke32@2111 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:44 +00:00
helixhorned
b2d789731a A couple of Mapster changes related to saving.
- new mapster32.cfg and OSD variable 'fixmaponsave_sprites', telling the
  editor whether to 'fix' the sprite sectnums on saving and entering 3D
  mode. Note that a) sprite sectnums are never fixed when 'script_expertmode'
  is enabled, as before, and b) sprites that have out-of-bounds sectnums
  are still fixed if a proper sector is found
- if saving and some sprite sectnums have thus been tweaked, inform the
  mapper on the status line and print the changes in the OSD
- fix update issue similar to an earlier one: when 'saving as', the astub.c-
  based file name is now updated too, so saving with Ctrl-S now saves into
  the one save with 'save as' (and not the old one)
- don't attempt to recheck wall pointers from scratch (when saving and running
  with -check) if it's a TROR map

git-svn-id: https://svn.eduke32.com/eduke32@2110 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:29 +00:00
helixhorned
a67af55153 On Windows, add command-line switch -nopause, disabling the pause key.
Hopefully this fixes the periodic pausing/unpausing that a few people
have been experiencing.
Also fix build with GCC 3.

git-svn-id: https://svn.eduke32.com/eduke32@2108 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:26 +00:00
helixhorned
63805a025b Fix building with both LTO and VPX support enabled. Specifically, don't use
the 'optimize' function attribute if LTO is enabled.

git-svn-id: https://svn.eduke32.com/eduke32@2107 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:03 +00:00
helixhorned
3690f25944 Fix the 'displayrandvar{var}' CON and m32script commands for environments
with RAND_MAX > 32767 (everything except Windows?). The 'displayrand' command
now returns values from 0 to 32767 inclusive, across all platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2105 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-05 12:13:50 +00:00
helixhorned
e94243d7db New CON command
setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.

The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote.  Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).

git-svn-id: https://svn.eduke32.com/eduke32@2104 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-03 23:08:54 +00:00
helixhorned
59670ed45e m32: Make a couple of often-used operations not spam messages to the log.
git-svn-id: https://svn.eduke32.com/eduke32@2103 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-03 23:08:35 +00:00
helixhorned
b9a4b92bc8 Eliminate one uinitialized mem access related to projectiles (it's the filler
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).

git-svn-id: https://svn.eduke32.com/eduke32@2102 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:03:09 +00:00
helixhorned
a4ba86ee31 Explicitly initialize voice->Playing and voice->Paused members in some sound
playback functions. Without these, there would be an uninitialized access
in line 444 of multivoc.c (if the memory in question was allocated with malloc,
but still...)

git-svn-id: https://svn.eduke32.com/eduke32@2101 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:54 +00:00
helixhorned
fdd84d1870 More beauty tinkering: decorate the 'start' pointer of the mixing functions
and some VoiceNode struct members with a const, commit forgotten vorbis.c
changes.

git-svn-id: https://svn.eduke32.com/eduke32@2100 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:37 +00:00
helixhorned
a9278e1977 trivial stylistic changes continued: upcase all macro constants and make
MV_MaxVolume into one again.

git-svn-id: https://svn.eduke32.com/eduke32@2099 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:14 +00:00
helixhorned
2da13064c1 multivoc.c: trivial stylistic changes, make some functions static
git-svn-id: https://svn.eduke32.com/eduke32@2098 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:01:54 +00:00
helixhorned
4322bae14c Oops. That last one wasn't supposed to be committed. Here's the log for the
last one + this one:

A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a
  new map
- When saving with Ctrl-S, query the user for confirmation and also show the file name
  where the map will be written
- when going into the ESC-menu, print the file name where the map will be written
  on pressing 'S' above the '(S)ave' text

git-svn-id: https://svn.eduke32.com/eduke32@2096 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:50:06 +00:00
helixhorned
004b98e2b3 A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where

git-svn-id: https://svn.eduke32.com/eduke32@2095 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:49:43 +00:00
helixhorned
3a089f894c Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags
less than 999 because values >=1000 are used for the amount of reverb.
(999 can't be used because the original code reads '< 999' and I'm not
sure whether it has any special significance... probably not though)

git-svn-id: https://svn.eduke32.com/eduke32@2093 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:46 +00:00
helixhorned
48ac042ca4 Eliminate one malloc(0) when corrupt-checking an empty map, clean up
overheadeditor() by allocating temp variables in the blocks where they
are needed.

git-svn-id: https://svn.eduke32.com/eduke32@2088 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:26 +00:00
helixhorned
5b48cb1bd6 Fix the bug where many kick sounds were started when pressing
HOME or END in the user map selector. Now it's only one.

git-svn-id: https://svn.eduke32.com/eduke32@2087 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:07 +00:00
helixhorned
d37ef521fb A couple of small tweaks:
- fix arg checking in checkdefs.sh
 - some tilenum and quote ID validation in the CON interpreter
 - G_DrawDigiNum and friends: eliminate redundant strlen calls

git-svn-id: https://svn.eduke32.com/eduke32@2086 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:46:51 +00:00
helixhorned
53a670e1f0 Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
add it to the 'all' target instead
source/midi.c: eliminate one 'variable set but not used' warning

git-svn-id: https://svn.eduke32.com/eduke32@2084 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:14:06 +00:00
helixhorned
d016dbd5e4 Comment out some unnecessary lines in animvpx.c
git-svn-id: https://svn.eduke32.com/eduke32@2083 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:51 +00:00
helixhorned
cb950911a0 Comment out some leftover code from the "make back-facing switches invisible"
hack.

git-svn-id: https://svn.eduke32.com/eduke32@2082 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:37 +00:00
helixhorned
aae60f64c2 Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
warnings with GCC 4.6 except one in kplib.c

git-svn-id: https://svn.eduke32.com/eduke32@2079 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:42:10 +00:00
helixhorned
026e1f44e9 Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.

git-svn-id: https://svn.eduke32.com/eduke32@2078 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:38 +00:00
helixhorned
50bc3a3fcb Two tweaks when keying in values directly in the editor's 3D mode.
First, when pressing 'S on signed members (like the shade), display
the real signed value instead of the value cast to an unsigned type.
Second, when aiming at an overwall and pressing G, affect the overwall
instead of the wall. Maybe these changes affect a few other queries too...

git-svn-id: https://svn.eduke32.com/eduke32@2077 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:17 +00:00
helixhorned
5b369505f1 mapster32 script: when defining an event, enable it automatically
git-svn-id: https://svn.eduke32.com/eduke32@2075 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:29 +00:00
helixhorned
2247b77126 lunatic: more sandboxing mechanisms, makefile lines for OSX
git-svn-id: https://svn.eduke32.com/eduke32@2074 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:15 +00:00
hendricks266
9d04c42219 Tripbombs now stop producing laserlines when they reach invalid space. In effect, tripbombs facing the wrong way will not make infinite laser lines.
fix: http://forums.duke4.net/topic/4907-laserline-crash-bug/

git-svn-id: https://svn.eduke32.com/eduke32@2072 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-10 00:07:00 +00:00
helixhorned
9b04832153 Fix being squished in sectors with little headroom but extended non-blocking
ceilings or floors. In such cases, you're not squished unconditionally (instead
of fetching the ceiling or floor height of the neighbor sector), but TROR isn't
meant for small-scale RoR anyway.

git-svn-id: https://svn.eduke32.com/eduke32@2071 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:44:06 +00:00
helixhorned
6cfdc2b376 Delete maphack lights when changing from Polymer to another renderer.
This fixes a crash when loading a map afterwards.

Tweak a few debugging messages and some whitespace.

git-svn-id: https://svn.eduke32.com/eduke32@2068 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:16 +00:00
plagman
8b7af4f486 Polymer: fix stupid typo that broke r2057
git-svn-id: https://svn.eduke32.com/eduke32@2063 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 11:44:05 +00:00
hendricks266
751a0630ef Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].
My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@2061 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:49 +00:00
plagman
bba68b1913 Polymer: fix horizontal spotlight SEs constantly getting invalidated
Polymer has a hack that snaps horiz values of spotlights between 90 and 110
to 90 and 110 to avoid triggering aliasing artifacts with perfectly horizontal
spotlights. Propagate that change all the way to the spotlight SE sprite so
that the code won't think that the horiz is always different from the light
and mark it invalid each frame.

git-svn-id: https://svn.eduke32.com/eduke32@2057 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:04 +00:00
helixhorned
83a359973c fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning
git-svn-id: https://svn.eduke32.com/eduke32@2050 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 14:30:33 +00:00
helixhorned
bb72f803c4 Two tweaks to make the precaching more efficient/less redundant in the game.
First, if we're in Polymer, don't precache tinted tiles that have a highpal
for that certain pal.  Second, don't precache tiles for palnum 251 (the last
non-reserved one, which is used as a crosshair pal). Assuming that there are
no other tints, this cuts the initial precache time and cache size on disk in
half.

git-svn-id: https://svn.eduke32.com/eduke32@2045 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:24 +00:00
helixhorned
c6f58c8dde lunatic bits and pieces
git-svn-id: https://svn.eduke32.com/eduke32@2044 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:47 +00:00
helixhorned
195ed466e3 VPX: in 3 planes -> packed format conversion code, group together the
three individual loops and compile the enclosing function at -O3 (-O1 for
debugging builds). Now, the time for this conversion ranges from 7 to 18
ms per frame across various tested machines, a clear improvement.

git-svn-id: https://svn.eduke32.com/eduke32@2042 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:11 +00:00
helixhorned
bcd0d80bb5 First Lunatic development bits.
git-svn-id: https://svn.eduke32.com/eduke32@2034 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-20 19:12:24 +00:00
helixhorned
2a6a2d590a - protect stat bit 2 when pasting to ceilings or floors
- when pasting to walls or maskwalls, the following user bits are kept now:
  4 (top/bottom alignment [O])
  1+64 (blocking, hitscan)
  8+256 (x/y-flip)
- print '(one-sided)' when pressing Shift + ([B] or [H]) on a wall

git-svn-id: https://svn.eduke32.com/eduke32@2033 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-18 11:55:31 +00:00
helixhorned
b486f3aa0d More natural mouse picking in software mode, closer to "what's under the cursor
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@2030 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 14:26:02 +00:00
helixhorned
9b1d384723 Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2028 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-16 19:17:48 +00:00
helixhorned
cc7110c18f - Add new trueror1.map that showcases the functionality and limitations of
the additional rendering pass
- Remove r_preview_mouseaim cvar from the game, since it's only for Mapster
- sdlmusic.c: (Failed) attempt to fix a call of waitpid() with a non-existent
  process ID in the external MIDI playing code. I think there's a race there...

git-svn-id: https://svn.eduke32.com/eduke32@2025 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:37 +00:00
helixhorned
9fd471a56a Make uninitialization sequence more consistent across the editor code. It's
always like this now:
  ExtUninit -> (writesetup, misc.)
  uninitengine -> (uninitsystem -> (uninit timers, mouse, ...))
  exit()
Some paths still lead to a plain exit(), like failures in cache1d.c or mdsprite.c

git-svn-id: https://svn.eduke32.com/eduke32@2022 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:29 +00:00
helixhorned
25d64ceaca In camera viewscreen tiles, also draw upper and lower TROR levels. Works
in any renderer because it's drawn with the software one...
Also add a hack to make Polymer realize that viewscreen tiles can change
each tic so that they don't show a static image anymore.

git-svn-id: https://svn.eduke32.com/eduke32@2021 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:08 +00:00
helixhorned
24cbd241d7 - In the editor, make bunch-equal-making [J] stricter, because the way it was
handled could lead to a bunch whose floors and ceilings covered different
  areas. A fix for the reduced functionality arising from this change is
  underway.
- Rewrite a small portion of code using yax_vnextsec() in game.c.

git-svn-id: https://svn.eduke32.com/eduke32@2019 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:02:35 +00:00
terminx
c698822a41 Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"
git-svn-id: https://svn.eduke32.com/eduke32@2016 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-12 06:25:50 +00:00
helixhorned
009d405803 Mapster32: when changing screen palettes, pass flag 2 to setbrightness().
This will prevent it from calling gltexinvalidateall() when e.g. submerging
and resurfacing, mimicking the behavior of the game, where only
gltexinvalidate8() is called in such situations.

git-svn-id: https://svn.eduke32.com/eduke32@2013 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:44:31 +00:00
helixhorned
85b65c26d3 Mapster32: make the heinum&2 and stat inconsistency be displayed only once
with 'corruptcheck now', but still print each corrected one on tryfix.

git-svn-id: https://svn.eduke32.com/eduke32@2012 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:44:16 +00:00
helixhorned
a145cc93bc Make Polymer declare a callback function G_Polymer_UnInit() that is called
whenever we change to another renderer etc. and define it for the game and
editor.  The purpose of the function is to clean up references to Polymer
resources like lights.
This fixes 1) all lights becoming spot lights in the game and 2)
an issue with maphack lights in the editor (can't recall which exactly).

git-svn-id: https://svn.eduke32.com/eduke32@2006 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:45:21 +00:00
terminx
ea171d5230 Fix crashes on 64-bit due to unintended address truncation on ptr vars
git-svn-id: https://svn.eduke32.com/eduke32@2005 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 23:06:12 +00:00
helixhorned
b3d3fd9a39 Better handling of tsprites that are duplicated through TROR portals.
Specifically, now also consider the sprite tile's yoffset, and fix an
issue when a tsprite got duplicated 'toward' the viewer. Also add a
couple of tests in trueror1.map.

git-svn-id: https://svn.eduke32.com/eduke32@2004 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:44:51 +00:00
helixhorned
962910ce32 Move the fixspritesectors call and the start sector updating into ExtPreSaveMap().
This makes the latter also correct when testing a map from the editor.

git-svn-id: https://svn.eduke32.com/eduke32@2001 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:43:48 +00:00
helixhorned
b391f62ca5 Oops...
git-svn-id: https://svn.eduke32.com/eduke32@1998 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 19:58:40 +00:00
helixhorned
8db922737a BACKSPACE key in 3D mode now deletes a red-wall link when aimed at a wall or mask.
With script_expertmode enabled, SHIFT-BACKSPACE clears the upwall link and CTRL-
BACKSPACE the downwall link. These functions are useful because the automatic
nextwall determination code sometimes gets it wrong (not corrupting anything) or
if you want to vertically displace a sector attached to a higher or lower level.
Also add the exploding ceiling example to the TROR test map.

git-svn-id: https://svn.eduke32.com/eduke32@1997 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 19:53:05 +00:00
helixhorned
99ce725b60 Much more elegant solution to updating the player's sectnum when passing through
TROR portals that works with a little help from updatesectorz() (change not visible
from CON code). Relies only on the presence of an extension whose portal isn't
blocked and also plays nicely with corner cases like being shrunk and enabling
the jetpack. This should fix the upward moving platforms in WGR2.

git-svn-id: https://svn.eduke32.com/eduke32@1996 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:38:13 +00:00
helixhorned
b72d351f20 * game and editor: emit a warning when a search-path directory specified
on the command-line isn't found (instead of saying nothing)
* editor: Move inconsistent (stat&2)/heinum detection into the corruption
  checker. This makes a lot of original maps spew countless 'errors', but
  it's preferable for new maps since such floors and ceilings could behave
  strangely with TROR.

git-svn-id: https://svn.eduke32.com/eduke32@1995 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:37:53 +00:00
hendricks266
233e48141e quotes don't print at all if blank
git-svn-id: https://svn.eduke32.com/eduke32@1989 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:36 +00:00
hendricks266
8f55e7c94a change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter
git-svn-id: https://svn.eduke32.com/eduke32@1986 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:06 +00:00
hendricks266
6218f7528c update soundefs.h to match the final v1.5 DEFS.CON
git-svn-id: https://svn.eduke32.com/eduke32@1984 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:27:58 +00:00
hendricks266
6f6b7e759e add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
git-svn-id: https://svn.eduke32.com/eduke32@1983 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:27:46 +00:00
helixhorned
c8bf3682e0 disable undo/redo editor feature until I can debug the disappearing sprites
git-svn-id: https://svn.eduke32.com/eduke32@1973 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 11:54:16 +00:00
helixhorned
c0697e2e6b disable hidden switch heuristic of r1968
git-svn-id: https://svn.eduke32.com/eduke32@1972 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 11:53:52 +00:00
helixhorned
5c2be94bff Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
git-svn-id: https://svn.eduke32.com/eduke32@1970 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-18 22:01:01 +00:00
helixhorned
5262a0f24c Various cleanup work:
- fix an earlier 'oops': make highpals load correctly again
 - maphack lights shouldn't be double-loaded now
 - slight tweak to the loading screen fadein/out timing
 - two bound checks
 - make some variables static in engine.c

git-svn-id: https://svn.eduke32.com/eduke32@1969 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-17 18:52:54 +00:00
helixhorned
5d79003e60 Take a stab at hidden model switch handling. There are at least two ways by
which switches have been hidden in the original and user maps. One is to make
it face a wall, and another is to 'embed' it in e.g. the floor, like the
monitor with the burning fuse in E4L1. Both kinds show up when the switches
are rendered as models, revealing the secrets that the mapper sought to hide.
My proposal, implemented in this commit, is to apply a heuristic for such
switches at premap and make them invisible (set cstat bit 32768). The
conditions are re-checked during the game in case there is a switch coming
out of the floor, for example. A new spriteext bit is used for this feature.

git-svn-id: https://svn.eduke32.com/eduke32@1968 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-17 18:52:16 +00:00
helixhorned
ff5c3b660f * "Fix" two bugs introduced by r1450. In quotation marks, because I merely tracked down the offending changes without understanding them. Mild breakage of TX's ROR is expected.
The two bugs are:
    - RPG projectiles don't pass through water
    - can't emerge from slime in bobsp2
* Coalesce Polymer lights that are at the same position for FIRE-like sprites so that only one light is actually generated. This is good for usermaps that have multi-sprite fires, like bobsp2 again.

git-svn-id: https://svn.eduke32.com/eduke32@1967 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-16 19:17:45 +00:00
helixhorned
6e7a13448d fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.
git-svn-id: https://svn.eduke32.com/eduke32@1966 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-15 15:46:42 +00:00
terminx
b996f92c28 Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t
git-svn-id: https://svn.eduke32.com/eduke32@1964 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-12 15:40:28 +00:00
terminx
0cb474f6be ENet 1.3.3
git-svn-id: https://svn.eduke32.com/eduke32@1963 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-12 06:07:21 +00:00
helixhorned
1dbcae56d5 fix rotscrnang weirdness for any r_usenewaspect
git-svn-id: https://svn.eduke32.com/eduke32@1962 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-11 21:49:18 +00:00
helixhorned
a3443cd1dd * fix screen warping with r_usenewaspect: now you have a larger FOV when being shrunk
* fix 'squishing' when taking off shrunk (the reason was TROR game code using updatesectorz) and a potential sector[-1] access

git-svn-id: https://svn.eduke32.com/eduke32@1960 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-10 11:47:23 +00:00
helixhorned
26a25bdce5 * Address http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__103306
by using setspritez() instead of setsprite() for the sectnum updating.
* Change 'yax-nextwall(0/1)' to 'upwall/downwall' in the corruption checker, makes it much nicer to read.

git-svn-id: https://svn.eduke32.com/eduke32@1959 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-09 16:03:56 +00:00
helixhorned
b6d729a553 * skip grayed out sectors when changing tags in 2d mode
* make Ctrl-Alt-A (formerly 'toggle inner gray walls') now remove all gray walls entirely in 2d mode
* make r_usenewaspect enabled by default

git-svn-id: https://svn.eduke32.com/eduke32@1957 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-06 11:50:45 +00:00
helixhorned
54f345f78f Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
git-svn-id: https://svn.eduke32.com/eduke32@1956 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-03 17:22:46 +00:00
helixhorned
aa8b2e4e05 Lots of M32script tweaks:
* fix breaking out of 'switch' blocks and compilation of the 'default' case
* Have a way of assigning 'special function' menu [' F] entries to script states. Writing a string literal after the state name will register the state under that name. Menu names are limited to 24 characters and it's possible to have up to 16 of them.
* new branching command 'ifinteractive', true if a state runs from the menu mentioned above.
* new command: getnumberfromuser <<retvar>> "query_string" <maxnum> <flags>

See 'state collect_teleporting_sectors' in a.m32 for a combined usage of the new functionality.

git-svn-id: https://svn.eduke32.com/eduke32@1955 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-03 17:22:25 +00:00
helixhorned
cbf122fa80 fix a typo that made TROR-nextwall corruptions only detected for the ceiling and write an auto-correction routine for inconsistencies with them.
git-svn-id: https://svn.eduke32.com/eduke32@1954 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-01 19:04:41 +00:00
helixhorned
0713c44219 * a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
* helper feature: when shade preview is enabled, the ceilings and floors of highlighted sectors are shown in pal 6. This makes it possible to highlight the TROR-joining candidate sectors in 3D mode using e.g. 'sethighlightsector searchsector 1' while aiming at the respective ceilings and floors, and get visual feedback.
* when failing TROR-joining early ('no consistent joining combinations found'), print to the console why it failed.
* more Makefile.deps updating

git-svn-id: https://svn.eduke32.com/eduke32@1952 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-30 13:03:07 +00:00
helixhorned
85fba8755b maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function
git-svn-id: https://svn.eduke32.com/eduke32@1950 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-29 22:07:49 +00:00
helixhorned
864cc11463 maint 1: refactor 3 redundant instances of the same code into G_ResetInterpolations()
git-svn-id: https://svn.eduke32.com/eduke32@1949 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-29 22:07:28 +00:00
hendricks266
4aba6785b4 fix shrinker/expander glowing bug
git-svn-id: https://svn.eduke32.com/eduke32@1946 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-28 21:09:24 +00:00
helixhorned
2f6f395ee6 add 'gametics' to the 'dncoords' display, this gives a feeling for how often things are updated wrt the game clock
git-svn-id: https://svn.eduke32.com/eduke32@1945 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-27 19:59:09 +00:00
helixhorned
7e9b2eae0f * Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.
* New shade/visibility calculation code, which is activated with 'r_usenewshading' (on by default), and is closer to the classic look. Also tweak the FOGSCALE macro to have approximately the same fog distance with all renderers.

* Mapster32: END modifier to RShift. If it's pressed when RShift is released, sprites which are in grayed out sectors are also selected;  Make changing shade affect all highlighted sprites in 3D mode (when aiming at one of them).

* some debug code to watch out for suspicious glGenTexture/glDeleteTextures calls, not active.


git-svn-id: https://svn.eduke32.com/eduke32@1943 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-24 15:15:57 +00:00
helixhorned
793aadebc5 Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
git-svn-id: https://svn.eduke32.com/eduke32@1942 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 22:00:53 +00:00
helixhorned
d4f234b09f A bit of cleanup with memory issues.
First, it is now possible to disable the memcache (which is there to cache the texcache) by setting the new cvar 'r_memcache' to 0. Do this if you're constrained on memory or getting crashes when e.g. doing vidrestart often. Also, the memcache will disable itself (and free its storage, if it's there) the first time it fails to allocate.

Fix a strcpy with identical arguments in game.c and a couple of uninitialized mem accesses related to Polymer lights.


git-svn-id: https://svn.eduke32.com/eduke32@1941 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 13:32:01 +00:00
hendricks266
8b5761c14d My first commit!
The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script.

I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites.

I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway.

I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning.

One final change is a slight positioning cleanup of both programs' --help dialog boxes.

git-svn-id: https://svn.eduke32.com/eduke32@1937 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 22:39:29 +00:00
helixhorned
049cc20022 fix stupid crash with Alt-C (picnum replacer)
git-svn-id: https://svn.eduke32.com/eduke32@1936 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 21:01:31 +00:00
helixhorned
563d42856e Build fix for OSX/PowerPC
git-svn-id: https://svn.eduke32.com/eduke32@1935 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-20 23:04:20 +00:00
helixhorned
a9290a0d29 Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit)
git-svn-id: https://svn.eduke32.com/eduke32@1934 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-20 22:08:05 +00:00
helixhorned
8b6857b360 VP8 video playback as (side-by-side) replacement of ANM moving pictures.
Usage: For an ANM file <somefile>.anm/ANM, EDuke32 looks for <somefile>.ivf, which is the VP8 stream transported by an IVF container. It can be extracted from a WebM file with e.g.

  mkvextract tracks <filename>.webm 1:<filename>.ivf
  (part of Mkvtoolnix, the Matroska toolset)

Libvpx is required, and the 'YUV'-->RGB conversion is implemented using a fragment shader, so it's for OpenGL modes only. Also, this commit doesn't enable the code.

Unfinished: sound, aspect correction for fullscreen w/ non-square pixels, ... ?
---

Make MAXNODESPERLINE in engine_priv.h actually a macro that depends on MAXYSAVES and MAXDIM instead of using the obsolete precomputed value. I think this might have been the cause for the latest patched-up overhead view crash.


git-svn-id: https://svn.eduke32.com/eduke32@1933 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-18 19:06:29 +00:00
helixhorned
24dcfc6633 Make smostcnt an int32 to prevent overflow (and subsequent crash) with too many saved positions; In Mapster, make it possible to bunch-join an extended with a non-extended floor inner to the first one, so that inner sectors created out of loops can be deleted by joining the sectors then.
git-svn-id: https://svn.eduke32.com/eduke32@1932 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-13 16:42:29 +00:00
helixhorned
a15d8bfb98 * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
* Read-only CON access to sector bunchnums by adding the labels '.ceilingbunch' and '.floorbunch' to the CON sector structure

git-svn-id: https://svn.eduke32.com/eduke32@1931 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-10 15:39:21 +00:00
helixhorned
606589f605 * Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height.
* slightly tweaked status line, now also displaying the number of bunches
* fix a couple of issues unearthed by valgrind and a TROR nextwall corruption when joining sectors

git-svn-id: https://svn.eduke32.com/eduke32@1930 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-09 17:36:02 +00:00
terminx
9a14859e68 Fix embedded gog.com duke3d URLs... zero functional changes in this commit
git-svn-id: https://svn.eduke32.com/eduke32@1929 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-05 04:56:51 +00:00
helixhorned
57379654a7 Addresses posts #180 and #181 of the TROR thread. Specifically,
* it is now possible to paste (and have an outer red wall automatically) highlighted sectors into a sector that is extended on one side and non-sloped on the other. For this, the highlighted sectors must be in one connected component.
* Make it possible to not display inner gray walls, toggled with Ctrl-Alt-A, but only when no manual grayout (Ctrl-R) is in effect.

* bugfix: don't clear original TROR-nextwall link when duplicating extended highlighted sector
* m32script: protect wall members relevant to TROR
* save autogray (Ctrl-A) and showinnergray (see above) to mapster32.cfg


git-svn-id: https://svn.eduke32.com/eduke32@1928 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-04 21:20:59 +00:00
helixhorned
ee4d060b1f * New m32script commands:
- sethighlightsector <sectnum> <on?>
 - updatehighlightsector
 - collectsectors <<array_to_collect_sectnums>> <initial_sector> <<num_collected_sectors>> <sector_filtering_state>

The latter does a breadth-first search starting from an initial sector and collects nextsectors only when the filtering state, given a sectnum as RETURN input, writes a nonzero value into RETURN. As a usage example, a.m32 includes the state 'collect_teleporting_sectors', that collects all sectors containing an SE7 and highlights them afterwards. This way, it should be possible to retrofit old maps with TROR by distributing small scripts that do most of the work (right now, joining has to be done by hand, though).


* corruption checker: for the 'nextwall inconsistent with nextsector' corruption, suggest an alternative fix by searching fitting nextwalls and changing the nextwall of the corrupt wall (as opposed to the nextsector). It will display with a leading '?' in the listing, and can be demanded by suffixing 'corruptcheck tryfix' with it. For example,

corruptcheck tryfix 9-21 ?

would fix some corruptions in Billy Boy's cranium.map without introducing drawing errors.


* fix demo playback (tueidj figured this out)


git-svn-id: https://svn.eduke32.com/eduke32@1927 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-03 22:51:28 +00:00
helixhorned
43ecbb1019 * We cansee() now through TROR portals, making enemies recognize you from above and below
* fixed subway roof interpolation; also small tweak to make this possible: http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__99099
* API change: Sect_{Set,Clear}Interpolation now takes sectnums directly


git-svn-id: https://svn.eduke32.com/eduke32@1926 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-01 17:15:07 +00:00
helixhorned
6a713133cf * Fix usage of uninitialized array (\!), which could result in TROR connections being deleted at random when deleting sectors. I guess this is a sign of approaching senility :(
* When dragging highlighted sprites, do a setsprite() after each position update. This way, they won't end up on the wrong level
* TROR support for SE 31 and 32 in-game, example provided in test map
* some uncommited stuff for TROR: SE 6/14


git-svn-id: https://svn.eduke32.com/eduke32@1924 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-29 19:57:05 +00:00
helixhorned
83ab50d66e * Make destructable ceilings and floors (SE 13 pointing down) behave well with TROR; also carry sprites and players on the roof of a subway. The latter uses t_data[9] on the pivot sprite.
* Make the minimum resolution possible 640x480. Sometimes you'd accidentally enter something like 'vidmode 800 60' and crashes would ensue...
* fix a warning


git-svn-id: https://svn.eduke32.com/eduke32@1921 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-26 21:59:42 +00:00
terminx
26cd2b309c Fix the blacked out bonus screen and run game.c through astyle
git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-25 16:37:10 +00:00
helixhorned
6509f45dd6 another small fix
git-svn-id: https://svn.eduke32.com/eduke32@1917 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-24 13:23:53 +00:00
helixhorned
cf0e5b53c7 Don't crash G_ShowCacheLocks when there are many locks; Better sprite interpolation in subways
git-svn-id: https://svn.eduke32.com/eduke32@1916 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-24 11:16:12 +00:00
terminx
f339feb0ad Patch from Hendricks266 to add "-rts" command line parameter
git-svn-id: https://svn.eduke32.com/eduke32@1915 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-23 15:41:08 +00:00
helixhorned
21297f8bcf I now understand SE0's
git-svn-id: https://svn.eduke32.com/eduke32@1914 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-22 19:26:11 +00:00
helixhorned
5cb1132d56 Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.

git-svn-id: https://svn.eduke32.com/eduke32@1913 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-22 19:12:47 +00:00
helixhorned
924dccca21 safer sprintf
git-svn-id: https://svn.eduke32.com/eduke32@1911 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:42:48 +00:00
helixhorned
51fb860650 * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c


git-svn-id: https://svn.eduke32.com/eduke32@1910 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:30:32 +00:00
terminx
ef61e48c25 Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."


git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
helixhorned
5a632bc1f0 * Tighter y[ud]most clamping in TROR/classic. This fixes the overdraw bug when standing on the rails in the test map.
* Voxel tweaks: horizontally scale wall-aligned ones by 5/4, make them ignore per-tile yoffset in classic (i.e. emulate Polymost; I think this is more sensible since they're not clipped to floors/ceilings anyway), make Polymost know the voxel scale
* Always cull back-facing, one-sided, wall-aligned sprites (classic/Polymost), irrespective of whether it's a sprite, voxel or model. This can lead to falsely not drawing them in certain circumstances, but IMO that's preferable to visible hidden switches etc.
* Change defaults for r_novoxmips to 1 and lazytileselector to 0


git-svn-id: https://svn.eduke32.com/eduke32@1908 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-18 13:02:08 +00:00
helixhorned
043c756676 A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
git-svn-id: https://svn.eduke32.com/eduke32@1905 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-17 11:53:41 +00:00
helixhorned
116ab2ed99 Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
git-svn-id: https://svn.eduke32.com/eduke32@1904 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-16 19:39:22 +00:00
helixhorned
dd355636ff A couple of OSX fixes: one 64-bit cleanup, compilation fix on ppc (is that ever used?), nasm command line fix for x86
git-svn-id: https://svn.eduke32.com/eduke32@1903 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-15 10:38:12 +00:00
terminx
97cab051df ENet 1.3.2
git-svn-id: https://svn.eduke32.com/eduke32@1902 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 16:56:47 +00:00
helixhorned
e1d868dc20 A couple of tweaks for easier work with TROR:
* When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD
 * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair)
 * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish
 * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly
 * a few misc. tweaks, consistency checks, and fixes


git-svn-id: https://svn.eduke32.com/eduke32@1901 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 00:06:08 +00:00
helixhorned
d3a9dec77c -- TROR:
* Mapster32 now makes sandwiches, too: select all floors of a bunch and 'extend them below'. This will put a new sector between the highlighted ones and the their lower neighbors and displace the z's accordingly. Make sure you have enough headroom.
 * To facilitate the above, RAlt now has two more modifier keys (checked at release time, as usual): for every sector that would be selected, END will select all sectors whose floor bunchnum equals the first (this is useful for sandwiching), and HOME will select all sectors whose ceiling bunchnum equals it (not very useful, but provided for completeness).
 * Sloping extended sectors is now checked more rigorously

-- misc:
 * When deleting highlighted sectors with DEL, pressing LShift will now always delete them irrespective whether the mouse pointer is over one of them. This is useful for the cleanup of corrupted maps.
 * 2D drawing is slightly tweaked so that active walls always display over inactive ones


git-svn-id: https://svn.eduke32.com/eduke32@1900 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 23:10:51 +00:00
helixhorned
95a33b72bd editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right


git-svn-id: https://svn.eduke32.com/eduke32@1899 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 12:30:38 +00:00
helixhorned
61117d4e7b fix crash with RTS playback
git-svn-id: https://svn.eduke32.com/eduke32@1898 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-28 14:15:41 +00:00
terminx
5a7183ab79 Fix CON_SCRIPTSIZE
git-svn-id: https://svn.eduke32.com/eduke32@1897 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-27 21:24:01 +00:00
helixhorned
68dff06533 TROR: join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy
git-svn-id: https://svn.eduke32.com/eduke32@1895 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 22:42:39 +00:00
helixhorned
4fb043483d Increase default tile cache size to 24M in Mapster32 and add a command-line parameter '-cachesize <kilobytes>'
git-svn-id: https://svn.eduke32.com/eduke32@1894 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 18:07:45 +00:00
helixhorned
5f8cc046cc fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
git-svn-id: https://svn.eduke32.com/eduke32@1893 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 14:22:32 +00:00
helixhorned
e92099b2f7 Polymost:
* rudimentary TROR support
 * free mixing of multi- and single-tile pskies
 * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.

Classic:
 * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)

Misc.:
 * fixes TROR-nextwall corruption when deleting sectors
 * tile selector 'goto' now has also completion
 * I forgot a file for the non-OpenGL build last time


git-svn-id: https://svn.eduke32.com/eduke32@1892 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-22 21:52:22 +00:00
terminx
8e75a11188 Fix some CON compile errors I introduced in r1857
git-svn-id: https://svn.eduke32.com/eduke32@1891 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-20 02:34:41 +00:00
helixhorned
0c190bfa55 * Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.
* make it possible to duplicate from extended sectors; all extensions are cleared from them
* lazy hightile loading in tile selector can now be disabled in mapster32.cfg
* fixes USE_OPENGL=0 build


git-svn-id: https://svn.eduke32.com/eduke32@1890 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-18 22:44:09 +00:00
helixhorned
219dc6dd26 Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
git-svn-id: https://svn.eduke32.com/eduke32@1889 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-17 21:48:13 +00:00
helixhorned
873375025f * Include file cleanup by dragging most declarations into editor.h
* more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines)
* multi-pkies now have individual parallaxyscale


git-svn-id: https://svn.eduke32.com/eduke32@1886 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-15 22:37:24 +00:00
terminx
682981b50e Fix SE49 and SE50 breakage
git-svn-id: https://svn.eduke32.com/eduke32@1885 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-14 02:00:21 +00:00
terminx
19d65b699c Add null ptr check to minitext and fix the quotes for DNCLIP
git-svn-id: https://svn.eduke32.com/eduke32@1884 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-13 05:48:22 +00:00
helixhorned
b9d47fa7df sure enough, I forgot a file
git-svn-id: https://svn.eduke32.com/eduke32@1883 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:35:29 +00:00
helixhorned
98456aefe3 -- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes

-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields

-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector


git-svn-id: https://svn.eduke32.com/eduke32@1882 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:31:13 +00:00
plagman
76be874e7e Only invoke pkg-config for non-Windows platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1881 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 22:15:35 +00:00
plagman
bfd38b4a89 Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
results.



git-svn-id: https://svn.eduke32.com/eduke32@1879 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 21:58:19 +00:00
helixhorned
a0ca3ed041 fix a.m32 script, inserted light SEs now have nonzero repeat
git-svn-id: https://svn.eduke32.com/eduke32@1878 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-08 20:12:16 +00:00
helixhorned
203cf0b7b1 A crapload of random stuff.
* Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery).
* Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage...
* The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed).
* Make shades clamp instead of overflowing in the editor

Fixes:
* crash when carrying out certain operations on walls with xrepeat 0
* the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing


git-svn-id: https://svn.eduke32.com/eduke32@1877 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-07 18:23:34 +00:00
helixhorned
bd410d8557 fixes a horrible uninitialized value bug with the tag-labeling system
git-svn-id: https://svn.eduke32.com/eduke32@1876 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 21:33:11 +00:00
helixhorned
367afadf39 tweak point deleting for less checksectorpointer calls
git-svn-id: https://svn.eduke32.com/eduke32@1875 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 16:58:11 +00:00
helixhorned
9c3889e59b Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.
git-svn-id: https://svn.eduke32.com/eduke32@1874 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-28 21:28:33 +00:00
terminx
942c0fc852 Fix NAM/WW2GI support...
git-svn-id: https://svn.eduke32.com/eduke32@1871 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-25 18:58:14 +00:00
helixhorned
243e50db4b Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.
git-svn-id: https://svn.eduke32.com/eduke32@1869 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-22 22:48:06 +00:00
helixhorned
64e22b9c6f * Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'.  Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.


git-svn-id: https://svn.eduke32.com/eduke32@1867 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-17 17:01:20 +00:00
helixhorned
a2b3b6006c * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32.  Right now, it only displays a '+' after tags with linking semantics.
* 


git-svn-id: https://svn.eduke32.com/eduke32@1866 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-14 20:48:08 +00:00
helixhorned
1e937bb5aa slightly better linehighlight handling in 2d side-view mode
git-svn-id: https://svn.eduke32.com/eduke32@1865 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-11 22:28:58 +00:00
helixhorned
621da89b37 fix demo playback on 64-bit systems; bump demo minor version number to reflect changes in r1857
git-svn-id: https://svn.eduke32.com/eduke32@1864 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 22:38:39 +00:00
terminx
6127590367 Add missing ENet license
git-svn-id: https://svn.eduke32.com/eduke32@1863 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 18:58:40 +00:00
helixhorned
5d91ec502a Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?
git-svn-id: https://svn.eduke32.com/eduke32@1862 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 15:35:46 +00:00
helixhorned
a1c4c6dce7 another 64-bit fix
git-svn-id: https://svn.eduke32.com/eduke32@1861 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:28:28 +00:00
helixhorned
76a7799d7c Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup
git-svn-id: https://svn.eduke32.com/eduke32@1860 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:27:08 +00:00
terminx
8eda9d683d Fix crash from http://forums.duke4.net/topic/3719-svn1857-dukeplus/page__view__findpost__p__80340
git-svn-id: https://svn.eduke32.com/eduke32@1859 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-08 22:05:32 +00:00
terminx
ef39c49049 Fuck, oops
git-svn-id: https://svn.eduke32.com/eduke32@1858 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 17:36:11 +00:00
terminx
1fdafcdad6 Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
helixhorned
958c207622 editor and makefile tweaks
git-svn-id: https://svn.eduke32.com/eduke32@1856 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-25 11:42:07 +00:00
terminx
f037cdc827 Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
git-svn-id: https://svn.eduke32.com/eduke32@1855 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-24 16:55:44 +00:00
helixhorned
46964b322b * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function
* Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones
* Yaks, gnus, and bisons...


git-svn-id: https://svn.eduke32.com/eduke32@1854 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-23 17:41:01 +00:00
helixhorned
06afc4dcc5 * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.
* Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way...
* Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

git-svn-id: https://svn.eduke32.com/eduke32@1852 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:07:12 +00:00
terminx
0517f094be Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
git-svn-id: https://svn.eduke32.com/eduke32@1849 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 17:35:49 +00:00
helixhorned
4dba12a5d3 Tweakery in various places.
Engine stuff:
 * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never
   draw completely black objects (currently only implemented for Polymost)

Mapster32:
 * Add 'r_shadescale' to config
 * In 3D mode, make SPACE behave the same as holding down a mose button: the
   currently pointed-at object is locked. Required some modification of a.m32
   to play well (i.e. not reset SPACE). This is useful by itself but more so
   in conjunction with the next point
 * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall,
   move the other side's sector's ceiling or floor (only this is new).
 * Auto-alignment of walls can be controlled in a finer grained fashion now:
   When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for
   the old behaviour.
 * When inserting a point in 2D mode, auto-align the neighboring wall


git-svn-id: https://svn.eduke32.com/eduke32@1848 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-17 23:37:38 +00:00
helixhorned
16557ff1bb fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
addition: disable sprite sectnum checking with m32script expert mode enabled.

git-svn-id: https://svn.eduke32.com/eduke32@1843 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-13 11:59:32 +00:00
terminx
3eb9d8fb5c Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
git-svn-id: https://svn.eduke32.com/eduke32@1840 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 21:28:04 +00:00
terminx
e17a4834eb fix mikesnd
git-svn-id: https://svn.eduke32.com/eduke32@1837 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-09 18:53:04 +00:00
helixhorned
b158521449 Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
git-svn-id: https://svn.eduke32.com/eduke32@1836 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 23:02:38 +00:00
helixhorned
2f5a8a0f6b minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@1833 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 22:56:00 +00:00
helixhorned
148f3cadef mapster32: new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
git-svn-id: https://svn.eduke32.com/eduke32@1832 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 16:30:06 +00:00
terminx
cdb153fd35 piss on music in savegames
git-svn-id: https://svn.eduke32.com/eduke32@1831 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 21:38:13 +00:00
helixhorned
e782dbca61 Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
git-svn-id: https://svn.eduke32.com/eduke32@1830 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 12:59:27 +00:00
terminx
60d47cb805 <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
<TerminX> sure, I can do that


git-svn-id: https://svn.eduke32.com/eduke32@1828 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 07:15:44 +00:00
terminx
bcc3682af0 Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
git-svn-id: https://svn.eduke32.com/eduke32@1827 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 03:57:15 +00:00
terminx
1a8f02a07b a couple of multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1826 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 01:41:38 +00:00
terminx
b774cfb9ff Fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60758
git-svn-id: https://svn.eduke32.com/eduke32@1825 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 00:29:27 +00:00
terminx
ec88a5269f Add the svn revision to the version string in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1824 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 18:47:06 +00:00
terminx
cdd800890f Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
git-svn-id: https://svn.eduke32.com/eduke32@1823 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 10:09:12 +00:00
terminx
8c47f34c7c Use svn revision numbers in synthesis build strings
git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00