James R
e9843590da
Merge branch 'nohw-renderswitch' into 'master'
...
NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
MascaraSnake
2da9c3cf81
P_LoadTextmap: Bail out if certain mandatory fields are not set
2020-01-01 23:52:30 +01:00
James R
35fe2e7281
Merge branch 'quote-shenanigans' into 'master'
...
Stuff I Broke: Commands
See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
01be810aee
Merge branch 'warp-by-name' into 'master'
...
Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
James R
48c83be89e
Merge branch 'respawndelaygametyperule' into 'next'
...
Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Jaime Passos
874d4d01ee
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
03d4082f21
Rename functions
2020-01-01 17:46:26 -03:00
Jaime Passos
c7794d4ce0
Remove unused parameter
2020-01-01 17:36:55 -03:00
Jaime Passos
6d2f2e0865
Update copyrights
2020-01-01 17:30:07 -03:00
Jaime Passos
401c35b407
Fix transparent PNG conversion
2020-01-01 17:28:22 -03:00
Zachary McAlpin
7123abd493
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 13:31:07 -06:00
Alam Ed Arias
af57468e68
Merge branch 'master' into next
2020-01-01 14:29:30 -05:00
Jaime Passos
98b7d8aaca
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Jaime Passos
35ff383a4a
Rename `seenplayer
to
seenfriend
`
2020-01-01 15:17:29 -03:00
lachwright
dc7f10e17d
Allow 6-letter character names to be drawn with the thick font
2020-01-01 23:49:29 +08:00
MascaraSnake
4f26a8e73a
Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it
2020-01-01 16:01:07 +01:00
MascaraSnake
9cda82d896
Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter
2020-01-01 15:52:59 +01:00
MascaraSnake
6724b11c36
Whoops
2020-01-01 15:11:39 +01:00
MascaraSnake
a41c640559
Move shared parts of sidedef initialization into P_InitializeSidedef
2020-01-01 15:10:41 +01:00
MascaraSnake
fe198b8a32
Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not
2020-01-01 14:27:01 +01:00
MascaraSnake
b59532bcca
Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly
2020-01-01 14:13:24 +01:00
MascaraSnake
24d68ba07e
P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set
2020-01-01 13:40:17 +01:00
Louis-Antoine
caadf6aa61
Let the mouse move freely when a menu is open or game is paused
...
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
b41cd59e51
Revert "Merge branch 'software-clownery' into 'master'"
...
This reverts merge request !578
2019-12-31 23:40:17 +00:00
Tatsuru
caf47019ce
Or is it better like this?
2019-12-31 20:20:30 -03:00
Nami
ef4840555e
Add MobjLineCollide hook
2019-12-31 15:17:02 -08:00
Tatsuru
83467a7b3d
The dumbass forgot NiGHTS mode is also a carry power
2019-12-31 20:13:16 -03:00
Tatsuru
6e330348bc
Fix MP Special Stages crashing if a player is being carried when it ends
2019-12-31 19:38:11 -03:00
James R
2a9a3b9760
Merge branch 'fix-flight-indicator' into 'next'
...
Remove flight indicator when AI Tails is taken over by second player
See merge request STJr/SRB2!611
2019-12-31 17:17:21 -05:00
James R
f77188ef0f
Merge branch 'metal-fume-opacity' into 'next'
...
Make Metal Sonic's jet fume opaque when re-emerging from water
See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
James R
0cb76f63b7
Merge branch 'firefuck3' into 'next'
...
Make elemental crop circle flames obey player gravity
See merge request STJr/SRB2!613
2019-12-31 17:15:45 -05:00
James R
bd0deea11c
Merge branch 'minecartspawner-fix' into 'next'
...
Disable minecart spawners for players already riding a minecart
See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Jaime Passos
c460775cd7
Merge branch 'fixcoronalist' into 'master'
...
Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
b22de48c03
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
Nev3r
0979887600
Merge branch 'software-clownery' into 'master'
...
Software clownery
See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
Jaime Passos
1c048275da
**NEW!** hook_SeenPlayer
2019-12-31 14:37:45 -03:00
fickleheart
8bc58807aa
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Jaime Passos
cd1cc9a222
Fix desynch
2019-12-31 14:00:25 -03:00
Tatsuru
79f18a3c19
Got rid of the uhh
2019-12-31 11:19:54 -03:00
lachwright
e5e96cb271
Make elemental crop circle flames obey player gravity
2019-12-31 18:06:40 +08:00
lachwright
10b71d40b8
Make Metal Sonic's jet fume opaque when re-emerging from water
2019-12-31 17:26:35 +08:00
lachwright
342d80198c
Add missed semicolon, oops
2019-12-31 16:55:36 +08:00
lachwright
1a78b3548c
Remove flight indicator on death as well
2019-12-31 16:54:52 +08:00
lachwright
d3c56cd807
Remove flight indicator when AI Tails is taken over by second player
2019-12-31 16:48:29 +08:00
James R
939814d479
Merge remote-tracking branch 'origin/master' into next
2019-12-30 22:37:24 -08:00
James R
3112dff345
Merge branch 'oops' into 'next'
...
Fix unknown gametype for map command crashing the game
See merge request STJr/SRB2!606
2019-12-31 01:34:39 -05:00
James R
34687e85d7
Merge branch 'emeraldhunt-fix' into 'next'
...
Fix emerald hunt not working properly
See merge request STJr/SRB2!593
2019-12-31 01:34:17 -05:00
James R
b5df2d5c3f
Merge branch 'polyobj-waypoint-thinker-optimise' into 'next'
...
Polyobj waypoint thinker optimise
See merge request STJr/SRB2!586
2019-12-31 01:33:01 -05:00
James R
4b91e49bf4
Merge branch 'fix-lua-scorechains' into 'next'
...
Fix scoreadd not doing anything in certain cases when modified by Lua
See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
James R
077c453e33
Merge branch 'dashmode-ctf-monitors' into 'next'
...
Don't let Metal pop the enemy team's monitors (closes #94 )
See merge request STJr/SRB2!584
2019-12-31 01:31:55 -05:00
James R
8e61b1003a
Merge branch 'dashspeed-fix' into 'next'
...
Cap dashspeed between mindash and maxdash before revving.
See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
James R
b4ebb01e2d
Truncate gametype name in server list if it's too long
2019-12-30 22:23:19 -08:00
James R
281f30c4fd
Replace gametype with gametypename in SERVERINFO
...
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
fickleheart
0eb65d0fa7
Fix tailsbot behavior that broke with Simple mode
2019-12-30 23:58:58 -06:00
James R
7af2533d23
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
James R
38492073fa
IT_PAIR for when you want to define both sides of a menu item
2019-12-30 21:40:13 -08:00
Tatsuru
b68a629a71
Small
2019-12-31 01:48:50 -03:00
James R
e8db39229c
Don't let the user switch to OpenGL if NOHW
2019-12-30 20:29:41 -08:00
Tatsuru
2d0cdbe34f
Appease the C90 entity
2019-12-31 01:20:11 -03:00
James R
36c5bb7b0d
Fix NOHW compiling
2019-12-30 20:18:08 -08:00
James R
782bf8d31e
Fix NOMIXER compiling
2019-12-30 20:08:29 -08:00
Tatsuru
47b096a357
Disable Minecart Spawners for players already riding a minecart
2019-12-31 00:38:09 -03:00
Nami
60928db0e0
I removed a hook I left behind and forgot to save the change before committing :upside_down:
2019-12-30 19:22:12 -08:00
James R
4bf3597116
Fix NOOPENMPT compiling
2019-12-30 19:19:17 -08:00
Nami
41c902b819
Move PreThinkFrame hook back a bit, now runs before PlayerThink
2019-12-30 19:11:49 -08:00
Nami
a36920808b
Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
...
Readd ThinkFrame in its original position
PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it
2019-12-30 19:04:27 -08:00
James R
ff47f911dc
Fix command not running if it was split by COM_BufAddText
...
(Looks at 4865a190578b900b48571e74e0bd97bef88ea71b...)
2019-12-30 18:47:21 -08:00
James R
ab410652ae
Fix unclosed quotes leaving the escape character in
2019-12-30 18:44:13 -08:00
Jaime Passos
7b54846a02
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 23:21:42 -03:00
James R
5e94ca07bc
Use gametypecount in G_GetGametypeByName
2019-12-30 17:57:38 -08:00
James R
e3fcd860de
Merge remote-tracking branch 'origin/next' into local-lua-commands
2019-12-30 15:08:34 -08:00
Zachary McAlpin
ed5bf1ad9d
Merge branch 'next' into playerthink-hook
2019-12-30 16:35:50 -06:00
fickleheart
85e2e92ee0
Fix spying on simple mode players having dumb camera angles
2019-12-30 15:44:52 -06:00
Jaime Passos
181a366d4a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 18:39:31 -03:00
fickleheart
2c45ecbaa5
Fix camera reset button
2019-12-30 15:34:43 -06:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
fickleheart
a51f2500e0
Update playstyle menu handling to use analog/directionchar combo
2019-12-30 15:15:37 -06:00
fickleheart
c3d14064e2
Convert simple movement to directionchar+analog
...
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
James R
80bb6fe7a0
Merge branch 'modid' into 'next'
...
Put a mod name in SERVERINFO
See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R
5e5f3c4fa7
Merge branch 'renderswitch' into 'master'
...
Renderer switching
See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
James R
d670139404
Revert revert revert
...
This reverts commit 6546e3c3bc
.
This reverts commit 8a15e9abc4
.
2019-12-30 12:31:53 -08:00
MascaraSnake
013f1f70d9
-Set defaults for vertex and mapthing fields in textmap
...
-Fix P_InitializeSector being called too early (band-aid fix for now, will reorganize this properly later)
2019-12-30 21:23:00 +01:00
fickleheart
e0f35d207f
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
fickleheart
631b5ff883
Disable lock-on in Ringslinger
2019-12-30 12:13:41 -06:00
fickleheart
085c39128f
Save separate camera settings for standard/simple modes
2019-12-30 12:10:38 -06:00
fickleheart
b46cbe76d6
Somehow miss committing the ACTUAL stickyhold part
2019-12-30 11:36:59 -06:00
fickleheart
d980d526c8
Change defaults to match my personal settings
2019-12-30 11:36:40 -06:00
fickleheart
7fa9eed573
Fix camera reset snap in simple controls
2019-12-30 11:22:54 -06:00
fickleheart
ebbe5938a8
Fix tailsbot flying weird with P1=standard P2=simple controls
2019-12-30 11:07:29 -06:00
fickleheart
f4e7227e11
Fix compilation errors
2019-12-30 11:01:56 -06:00
fickleheart
a9b80bf1f0
Merge branch 'master' into newcontrols
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
MascaraSnake
05a97530c1
Add support for flat offset and rotation fields in UDMF
2019-12-30 17:28:10 +01:00
MascaraSnake
72bb673209
Some minor refactoring of textmap loading code
2019-12-30 16:28:22 +01:00
Jaime Passos
7676f11112
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 12:09:45 -03:00
Jaime Passos
a04834d1aa
Fix alignment in R_ThickStepping
2019-12-30 12:02:09 -03:00
Jaime Passos
590d6729e6
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 11:49:12 -03:00
Nev3r
99aace19f5
Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser
2019-12-30 14:48:10 +01:00
Nev3r
4a5498473c
Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
...
TextmapCount() also now returns false if brackets are left open inside a textmap.
2019-12-30 14:47:48 +01:00
Nev3r
f9d6e26558
Replace INT16_MAX with LUMPERROR in lump check.
2019-12-30 14:45:39 +01:00
Nev3r
7ae2143c91
Add a disclaimer when loading textmaps/UDMF.
2019-12-30 14:42:41 +01:00
MascaraSnake
ea87af0076
Refactor TextmapParse
2019-12-30 14:33:41 +01:00
Nev3r
c6c00aa7d5
Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens.
2019-12-30 13:46:37 +01:00
MascaraSnake
4aee4e3684
Refactor TextmapCount
2019-12-30 13:27:05 +01:00
Monster Iestyn
7c9b1ee2cb
Fix P_SetTarget crash by setting th->target to NULL first
2019-12-30 11:49:01 +00:00
Nev3r
e43df2993f
Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile.
2019-12-30 12:33:24 +01:00
Nev3r
f9aabe753e
Refactor TextmapFixFlatOffsets().
2019-12-30 12:31:55 +01:00
Nev3r
493c6c8ae2
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2019-12-30 12:23:31 +01:00
Nev3r
f49b8de5fd
Adapt P_MakeMapMD5() for textmaps.
2019-12-30 12:07:54 +01:00
Nev3r
ed114f655b
Fixed missing M_GetToken(NULL);
2019-12-30 12:07:02 +01:00
lachwright
0839287609
Add unused sounds and remove unused sound slots
2019-12-30 19:00:45 +08:00
Nev3r
aaef412823
Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
2019-12-30 11:33:22 +01:00
James R
c46bfa2be9
Merge branch 'saloondoor-fix' into 'next'
...
Fix saloon doors not letting players through when marked with the Ambush flag
See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
James R
65921c1702
Improve COM_AddCommand boolean deprecated warning
2019-12-29 21:09:07 -08:00
Jaime Passos
757480f219
Some cleanup in general.
2019-12-30 02:07:39 -03:00
James R
802ef0aba1
COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd
2019-12-29 21:07:28 -08:00
James R
6546e3c3bc
No.
2019-12-29 21:02:42 -08:00
James R
dc757f3086
Fuck magic numbers; COM_ flags for Lua commands!
2019-12-29 21:00:38 -08:00
James R
8a15e9abc4
Bro player 2 can't use the console
2019-12-29 21:00:38 -08:00
Jaime Passos
c303b1a435
Use strspn here.
2019-12-30 01:39:34 -03:00
Nami
58dd578b09
Let's try this again!
2019-12-29 20:36:24 -08:00
Tatsuru
3d724f302d
Fix saloon doors not letting players through when marked with the Ambush flag
2019-12-30 01:16:50 -03:00
Jaime Passos
773d564d6a
MUSICDEF parser changes.
2019-12-30 00:22:27 -03:00
James R
7886a4bbee
Don't warn if we start in OpenGL
2019-12-29 18:37:44 -08:00
James R
569453ee93
Warn when going to OpenGL from the menu
2019-12-29 18:37:22 -08:00
Zachary McAlpin
458f3cb14b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-29 20:37:11 -06:00
GoldenTails
bc88def225
Slap in some Ctrl+Insert (copy) support too while I'm at it.
...
Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails
9d701d722e
Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
...
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
James R
97c5e63dc3
Initialize 'supported' array
2019-12-29 16:52:39 -08:00
GoldenTails
ae9adce873
Replace magic numbers with less magic and more readable chars.
2019-12-29 18:26:56 -06:00
Jaime Passos
2f4c270a7b
Update r_segs.c
2019-12-29 19:43:38 -03:00
Zachary McAlpin
fdd1823ee2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-29 16:19:53 -06:00
MascaraSnake
136c656cc0
Properly pass nodes data along to functions that need it without breaking the original data pointer
2019-12-29 22:11:15 +01:00
MascaraSnake
81422c4e6d
Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
...
This reverts commit cfc6428569
.
2019-12-29 21:57:47 +01:00
MascaraSnake
cfc6428569
Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly
2019-12-29 21:42:16 +01:00
MascaraSnake
e88556efe1
P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer
2019-12-29 21:00:20 +01:00
MascaraSnake
dd02fe0d78
P_GetNodetype: Set virtnodes for traditional Doom format
2019-12-29 20:43:41 +01:00
MascaraSnake
882e8ef7b8
Separate shared parts of seg initialization into P_InitializeSeg
2019-12-29 20:24:14 +01:00
MascaraSnake
36f86077da
Move loading of extended subsectors and segs into its own function
2019-12-29 19:54:04 +01:00
MascaraSnake
c287b86fab
Get rid of duplicated code in the extended seg parsing
2019-12-29 19:04:50 +01:00
MascaraSnake
3839e95d63
Move reading of extra vertices into separate function
2019-12-29 18:07:44 +01:00
MascaraSnake
45ca959f97
-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
...
-Fix a typo in the segs reading
2019-12-29 17:52:49 +01:00
MascaraSnake
e5cb7a7833
Merge branch 'next' into newnodeformats
2019-12-29 16:05:55 +01:00
MascaraSnake
bf25128986
Merge branch 'mapload-refactor' into 'next'
...
Refactor map loading functions
See merge request STJr/SRB2!594
2019-12-29 10:04:27 -05:00
MascaraSnake
9d009edfc8
Move copying of the nodes signature out of the else case
2019-12-29 15:59:15 +01:00
MascaraSnake
0aed60f4de
Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
2019-12-29 15:50:53 +01:00
MascaraSnake
8032054a47
Separate loading of extended nodes into its own file
2019-12-29 15:15:32 +01:00
MascaraSnake
bb9093ff57
Merge branch 'kill-zshift' into 'next'
...
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
MascaraSnake
c43a83dc04
Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
2019-12-29 12:26:02 +01:00
MascaraSnake
abdfe60aa7
Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
2019-12-29 12:01:41 +01:00
James R
566b4a1626
Don't let us warp to a map that doesn't exist (really!)
...
Okay so 6464df9876
, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
404f3c13e4
If we move the -warp code down, map searching can be used
2019-12-29 02:31:48 -08:00
James R
0a014755b9
I'm still an idiot
2019-12-29 02:16:37 -08:00
James R
2ffff56b39
Who cares?
2019-12-29 02:15:48 -08:00
James R
19aafbfd0b
Split map code checking from Command_Map_f
2019-12-29 02:14:02 -08:00
James R
e04e1ac1b4
Merge branch 'mfe-lua' into 'next'
...
Add missing MFE_ flags to Lua (resolves #103 )
See merge request STJr/SRB2!592
2019-12-29 04:44:29 -05:00
MascaraSnake
b333770a3b
Merge branch 'next' into mapload-refactor
2019-12-29 09:40:19 +01:00
MascaraSnake
cfadbb0f36
-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
...
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Zachary McAlpin
ef9a7b01f5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-28 22:29:10 -06:00
Steel Titanium
0d15f27026
Fix emerald hunt not working properly
2019-12-28 21:57:29 -05:00
Alam Ed Arias
d588e3ca9c
Merge branch 'master' into next
2019-12-28 21:43:16 -05:00
Jaime Passos
f997866b4d
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
James R
0237dc8ca2
Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC
2019-12-28 17:52:22 -08:00
Jaime Passos
244f0b228f
Fix M_PathParts instead
2019-12-28 22:18:41 -03:00
Jaime Passos
3bb7fd4cbf
Fix logfiles crashing Windoze
2019-12-28 22:14:23 -03:00
Jaime Passos
e63f77ea1a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
James R
90e56bcdf9
Merge branch 'levelload-refactor' into 'next'
...
Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
Jaime Passos
dede51fc4c
Disallow few more characters.
2019-12-28 21:05:42 -03:00
Jaime Passos
5b1b556946
Remove characters that will not be allowed in the constant string.
2019-12-28 20:54:22 -03:00
Zachary McAlpin
745cced08e
Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object
2019-12-28 17:40:47 -06:00
Jaime Passos
2166571920
Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
2019-12-28 20:33:28 -03:00
Zachary McAlpin
5a9b80b5d5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-28 17:32:27 -06:00
Jaime Passos
ae0acfba0f
Organise gametype ruleset again.
2019-12-28 20:18:21 -03:00
Jaime Passos
7a00b3a331
Add GTR_FRIENDLY.
2019-12-28 19:56:18 -03:00
Jaime Passos
093a1baf1d
Remove debugging stuff.
2019-12-28 19:50:14 -03:00
Jaime Passos
45af6d8899
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
2019-12-28 19:49:34 -03:00
Jaime Passos
4b604328d5
Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
2019-12-28 19:47:03 -03:00
lachwright
5ed1dc5410
Remove MF_NOTHINK from join-breaking referenced objects
2019-12-29 03:01:09 +08:00
MascaraSnake
bd7765227e
Rename P_GroupLines to the more apt P_LinkMapData
2019-12-28 17:40:08 +01:00
MascaraSnake
7e5b87ce42
Fix debug prints
2019-12-28 17:37:32 +01:00
MascaraSnake
d38ee51d49
Separate setting of sector field defaults into P_InitializeSector
2019-12-28 17:29:58 +01:00
MascaraSnake
54fe91b1cc
Refactor P_SetupLines into P_InitializeLinedef
2019-12-28 17:21:31 +01:00
MascaraSnake
1ca25224c2
Fix P_SetupLines printing the wrong line number
2019-12-28 17:05:04 +01:00
MascaraSnake
85de3614cb
Standardize P_LoadVertices and P_LoadSidedefs
2019-12-28 16:58:48 +01:00
MascaraSnake
86d1fb73f4
Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
2019-12-28 16:49:56 +01:00
MascaraSnake
21b7507aee
Reorganize and partially rename map loading functions
2019-12-28 16:40:35 +01:00
MascaraSnake
b1854b5c96
Remove stray #endif
2019-12-28 14:50:00 +01:00
MascaraSnake
5590343043
Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
2019-12-28 14:13:26 +01:00
MascaraSnake
3971067cf3
Remove some old #if 0'd code
2019-12-28 14:03:48 +01:00
MascaraSnake
303e6cee4a
Merge branch 'next' into mapload-refactor
2019-12-28 13:59:24 +01:00
MascaraSnake
ceca99e3c5
Fix accidental removal of sector_t's spawn_lightlevel initialization
2019-12-28 13:58:23 +01:00
MascaraSnake
e9376a8353
Cleaned up some more stuff in P_LoadLevel()
2019-12-28 12:48:32 +01:00
MascaraSnake
c059146937
Move more P_LoadLevel parts into subfunctions
2019-12-28 11:37:56 +01:00
MascaraSnake
319ed09c00
Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
2019-12-28 11:30:39 +01:00
GoldenTails
f62579811b
Fixed messed up comparison.
2019-12-27 23:51:13 -06:00
James R
afc78fb56a
Only return if we damaged the monitor
2019-12-27 14:48:55 -08:00
Alam Ed Arias
94bb6655a5
Merge branch 'master' into next
2019-12-27 17:08:16 -05:00
James R
152a63b682
Merge branch 'rotsprite3' into 'next'
...
More rollangle changes
See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R
69ad41e58e
Merge branch 'skinusable-fix' into 'next'
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Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Jaime Passos
1fb244d87f
GTR_HIDETIME, not GTR_TAG
2019-12-27 18:24:08 -03:00
Jaime Passos
e03eaa554b
In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
2019-12-27 17:22:55 -03:00
Jaime Passos
4b2c88fab8
Fix CoopLives_OnChange.
2019-12-27 17:15:23 -03:00
Jaime Passos
3b341245f1
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
ed29efd9eb
ST_drawLivesArea stuff.
2019-12-27 16:58:55 -03:00
Monster Iestyn
1d04001fdf
use P_SetTarget to assign a value to th->target
2019-12-27 19:24:00 +00:00
Monster Iestyn
282fe7667c
added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
2019-12-27 19:10:14 +00:00
Alam Ed Arias
c394ad056c
use size_t to count the sprites
2019-12-27 13:20:58 -05:00
Alam Ed Arias
0caa08defd
fread and fwrite use size_t, not int
2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6
we only need link on unix systems
2019-12-27 13:05:15 -05:00
Jaime Passos
6b8839d5aa
burst emeralds with GTR_MATCHEMERALDS
2019-12-27 12:34:35 -03:00
Jaime Passos
f0d58368f9
look for GTR_LIVES rule instead of coop/competition gametype
2019-12-27 12:29:21 -03:00
Jaime Passos
f8eed7171a
add G_CompetitionGametype(void)
2019-12-27 12:28:00 -03:00
Jaime Passos
5c023739e6
change this > to >=
2019-12-27 12:23:50 -03:00
Jaime Passos
1d0d404922
check if the gametype allows spectators to allow jump key respawn
2019-12-27 12:17:38 -03:00
Jaime Passos
9613bdeca6
use GTR_DEATHMATCHSTARTS
2019-12-27 12:14:33 -03:00
MascaraSnake
45c432462e
Merge branch 'why-inline' into 'master'
...
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake
e71d07fa8e
Merge branch 'next' into kill-zshift
...
# Conflicts:
# src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos
56e94182d5
P_SetupCamera funny
2019-12-27 02:07:13 -03:00
Jaime Passos
51404130af
Respawn delay gametype rule
2019-12-27 01:44:27 -03:00
Jaime Passos
5ea43aa023
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00
James R
855e61f59e
Pop monitors properly so Metal doesn't destroy enemy team's monitors
2019-12-26 19:27:25 -08:00
Jaime Passos
96609e45ae
OpenGL funny
2019-12-27 00:02:30 -03:00
Jaime Passos
2d3f45de0d
Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
2019-12-26 23:53:03 -03:00
Jaime Passos
eca5be52b2
And the sound test
2019-12-26 23:52:42 -03:00
Jaime Passos
956905c8f4
Same deal, but for the level platter and save select screen
2019-12-26 23:49:31 -03:00
James R
76a1a80d71
Save the renderer
2019-12-26 18:44:02 -08:00
James R
e19d0877e8
Merge branch 'time' into 'master'
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haha log files
See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
644e41d90c
Handle character select screen correctly after a renderer switch
2019-12-26 23:39:40 -03:00
James R
7df6a3090a
Lua CV_FindVar function
...
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
2019-12-26 18:30:34 -08:00
James R
e49d12b731
Expose CV_FindVar
...
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
Jaime Passos
e617f35182
PU_PATCH funny
2019-12-26 23:26:43 -03:00
James R
4865a19057
One more optimization
2019-12-26 18:23:01 -08:00
James R
9673439628
e
2019-12-26 18:20:48 -08:00
James R
4959d52ae0
Make cv_renderer CV_NOLUA instead of hidden!!!
2019-12-26 18:15:52 -08:00
James R
cb29a9dd0a
CV_NOLUA for when a cvar should not be changed via Lua
2019-12-26 18:15:19 -08:00
James R
f26bdf00fe
A system to encode flags in the command buffer
2019-12-26 18:12:10 -08:00
Jaime Passos
da1718f93c
Avoid possible overflows in the rotsprite arrays.
2019-12-26 21:49:36 -03:00
Jaime Passos
4b653a0b12
Remove the min() and max() calls.
2019-12-26 21:36:35 -03:00
Jaime Passos
56fd29a42a
stuff
2019-12-26 21:27:30 -03:00
James R
1dac3d174e
Merge remote-tracking branch 'origin/master' into next
2019-12-26 15:35:53 -08:00
Zachary McAlpin
9fe20aa1a3
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
414a066ec8
Merge branch 'turnmultiplier' into 'master'
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Option to increase the turning speed
See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
aa9cc6e6f2
Merge branch 'char-damage-fix' into 'next'
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Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
e6532b9bad
Merge branch 'gametype-clownery' into 'next'
...
Custom gametypes
See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin
e08b3b691f
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-26 16:59:47 -06:00
James R
dd1ca69f54
P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
2019-12-26 14:59:31 -08:00
Monster Iestyn
ca5a4d90e0
Fix mixed declaration-and-code compiling error
2019-12-26 21:59:09 +00:00
Jaime Passos
69b4efb579
Rename R_WorldSegTextured
2019-12-26 18:13:03 -03:00
Jaime Passos
ad6cda7c53
Masked stuff
2019-12-26 17:39:18 -03:00
Jaime Passos
0ec800b266
I forgot a `static
`
2019-12-26 17:20:17 -03:00
Jaime Passos
919864d0f3
Thick stuff. Hoping I didn't break anything.
2019-12-26 17:15:30 -03:00
MascaraSnake
2d90098b6a
Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen
2019-12-26 20:55:29 +01:00
MascaraSnake
7ccb695fa1
Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost
2019-12-26 20:54:06 +01:00
MascaraSnake
24e15387b3
Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift
2019-12-26 20:50:48 +01:00
Alam Ed Arias
e823441e31
Merge branch 'next' into mobjthinker-refactoring
2019-12-26 14:50:35 -05:00
MascaraSnake
f86c5f13ce
Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f
2019-12-26 20:48:52 +01:00
Alam Ed Arias
61a0197339
Merge branch 'next' into gametype-clownery
2019-12-26 14:48:04 -05:00
Alam Ed Arias
5a5d5a76d4
Merge branch 'next' into kill-zshift
2019-12-26 14:45:18 -05:00
Alam Ed Arias
c0d6cd8599
Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift
2019-12-26 14:43:03 -05:00
Jaime Passos
5f1e3bab71
struct time
2019-12-26 16:25:04 -03:00
MascaraSnake
855f5da6c9
Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself
2019-12-26 20:13:56 +01:00
Sally Cochenour
a1d944fc4d
Fix scoreadd not doing anything when modified by Lua
...
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Jaime Passos
4e0a7030ca
Move all the thick/masked/splat stuff to the end of the file
2019-12-26 15:34:33 -03:00
Jaime Passos
e09838224e
ifdef this right so it works like before without the define
2019-12-26 15:27:16 -03:00
Alam Ed Arias
e8431e168a
Merge branch 'next' into kill-zshift
2019-12-26 12:49:04 -05:00
Alam Ed Arias
4906cd4331
ISO C90 fixup
2019-12-26 12:44:47 -05:00
Alam Ed Arias
0a873d857d
Merge branch 'next' into lua-damage-hooks-hotfix
2019-12-26 12:41:02 -05:00
Alam Ed Arias
50379dac85
cleanup buildbot error
2019-12-26 12:27:15 -05:00
Jaime Passos
649455c2d0
R_CalculateSegDistance stuff...
2019-12-26 01:58:38 -03:00
James R
6bd383621e
More fine tuned versioning
...
You get a PACKETVERSION, for when some packets change format.
You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
69e9784085
Something in R_RenderSegLoop I thought looked off...
2019-12-26 00:55:34 -03:00
Jaime Passos
6f5a259983
Tame R_StoreWallRange
2019-12-26 00:07:04 -03:00
James R
70f08007eb
Correct the check for rings on thing 604 - 607
...
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
5241030012
Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
...
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r
9b89ed92f5
Merge branch 'tokentweaks' into 'next'
...
Slight touchups on the tokenizer
See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
a932b54b26
Merge branch 'mapdataload_refactor' into 'next'
...
Mapdataload refactor
See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0
Move flat caching code to the map data load function.
2019-12-25 12:05:40 +01:00
MascaraSnake
de7575416a
P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT
2019-12-25 11:17:57 +01:00
MascaraSnake
f4c6068ab1
P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT
2019-12-25 10:59:12 +01:00
Jaime Passos
7e5ec552ee
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-25 06:09:00 -03:00
MascaraSnake
12d30b7acc
Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup
2019-12-25 09:46:09 +01:00
Jaime Passos
03a3b02301
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
MascaraSnake
32ef930c04
Get rid of a few mt->options >> ZSHIFT usages in objectplace
2019-12-25 09:40:08 +01:00
MascaraSnake
b9a276f5aa
Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT
2019-12-25 09:10:20 +01:00
MascaraSnake
f11caefed7
Merge branch 'spawnhoopsandrings_refactor' into 'next'
...
Hack P_SpawnHoopsAndRings into little pieces
See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
64df10f7be
P_MobjThinker: Separate fuse handling into its own function
2019-12-25 00:36:24 +01:00
Steel Titanium
f0ef4e3193
Fix edge case with R_SkinUsable
2019-12-24 18:31:47 -05:00
MascaraSnake
6032aa3cd1
P_MobjThinker: Separate MF2_FIRING handling into its own function
2019-12-25 00:18:12 +01:00
MascaraSnake
5d89e915c6
Continue cutting up P_MobjThinker into multiple functions
2019-12-25 00:14:53 +01:00
Steel Titanium
8d8e0ca22c
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
b49672e3f9
Change this condition a bit
2019-12-24 17:44:06 -05:00
Steel Titanium
2f83c2977e
Merge branch 'next' into char-damage-fix
2019-12-24 17:08:23 -05:00
Jaime Passos
3622829504
Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery
2019-12-24 17:55:46 -03:00
MascaraSnake
ddccfbd73d
P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions
2019-12-24 21:07:55 +01:00
GoldenTails
25f8f2706b
Also cap dashspeed to at most maxdash.
2019-12-24 13:55:19 -06:00
James R
02779cb6ef
Merge remote-tracking branch 'origin/master' into next
2019-12-24 11:53:49 -08:00
James R
0780e48f86
Merge branch 'titlecard2' into 'next'
...
More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
75a5142aad
Merge branch 'wipes2' into 'master'
...
Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
f077413f31
Merge branch 'soc-srb2-fix' into 'master'
...
The "SRB2" directive, for warning if a SOC isn't compatible
See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
e0a20a733c
Merge branch 'gl_gifs' into 'master'
...
OpenGL GIF movie recording
See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
3f339384c8
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
1df31f2e98
Merge branch 'soundtest-fix' into 'master'
...
Init MUSICDEFs regardless of music state
See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
be063c454a
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00
Jaime Passos
c61c1e2514
Turn the babysitting deterrent into its own rule.
2019-12-24 16:30:18 -03:00
Jaime Passos
9319014d8d
Title card fixes.
2019-12-24 16:22:25 -03:00
James R
9d28351b5c
I'm an idiot
2019-12-24 11:14:21 -08:00
Jaime Passos
5b4d587b1a
Don't warn about missing CTF starts if the gametype doesn't have team flags.
2019-12-24 16:12:05 -03:00
Jaime Passos
b740daf5bf
GTR_HURTMESSAGES
2019-12-24 16:09:00 -03:00
James R
d1f12347cc
Merge remote-tracking branch 'origin/master' into time
2019-12-24 11:02:31 -08:00
MascaraSnake
0aa3c9b0a3
Fixed missing break in offset handling for horizontal springs
2019-12-24 13:01:17 +01:00
MascaraSnake
13eb71e1ee
Fixed missing break in offset handling for horizontal springs
2019-12-24 12:58:12 +01:00
MascaraSnake
a57f903933
Move bonus time handling into new function P_SetBonusTime()
2019-12-24 12:52:43 +01:00
MascaraSnake
ac3a57aaf5
Allow P_SpawnItemRow to spawn different item types in the same row
2019-12-24 12:47:44 +01:00
MascaraSnake
72a1571937
Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:38:16 +01:00
MascaraSnake
2dac47a54c
Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:19:13 +01:00
James R
b7b4945c36
Correct usage of logdir
2019-12-24 01:59:05 -08:00
James R
f2c2836301
Overwrite an already existing symlink
2019-12-24 01:55:47 -08:00
MascaraSnake
dd01fce1a8
Separate P_SpawnHoopsAndRings into different functions:
...
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
36996c8c91
Treat strings inside ""s as a single token.
2019-12-24 10:27:23 +01:00
Nev3r
ce3f526a5e
Ignore '=' and ';' when tokenizing, for textmap reading's sake.
2019-12-24 10:25:38 +01:00
James R
9defd997c3
Merge branch 'fixsignalhandler' into 'master'
...
Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
04a56120d4
Merge branch 'spawnmapthing-refactor' into 'next'
...
Hack P_SpawnMapThing into tiny little pieces
See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d76c4eaba8
Fix Lua HUD library crashes.
2019-12-24 00:14:25 -03:00
James R
25525a6aae
symlink latest-log.txt on nix, copy to the real log file everywhere else
2019-12-23 18:20:04 -08:00
Jaime Passos
40b0c853b7
Add IDENTIFIER to gametype DeHackEd.
2019-12-23 23:19:48 -03:00
Jaime Passos
89b4a558a8
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-23 23:08:16 -03:00
James R
98cb238d36
Create directories from -logfile too
2019-12-23 17:43:42 -08:00
James R
5fbe77cdda
Let an asbolute path work with -logfile
2019-12-23 17:40:43 -08:00
James R
457e986b75
-logdir lets the user change the log directory
2019-12-23 17:21:58 -08:00
GoldenTails
1f93ab0e0f
Optimise further, play beep on cut/copy, play beep when paste is successful.
2019-12-23 18:53:41 -06:00
James R
c285000c56
Change default log filename to not use a space
...
bleh
2019-12-23 15:34:27 -08:00
James R
d9d13764e6
-logfile to let the user change the log file name
2019-12-23 15:31:50 -08:00
Jaime Passos
a657392d39
ViewpointSwitch improvements.
2019-12-23 20:22:57 -03:00
MascaraSnake
ffd6cf4aca
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
2019-12-24 00:10:29 +01:00
Jaime Passos
630c06b7b0
Turn GTR_CHASECAM into GTR_FIRSTPERSON.
2019-12-23 19:24:06 -03:00
Jaime Passos
bb1f43d374
Add gametyperules to LUA_CheckGlobals.
2019-12-23 19:16:10 -03:00
Jaime Passos
e9f69b9c6a
Add sstimer to LUA_PushGlobals.
2019-12-23 19:08:57 -03:00
Jaime Passos
bbe946ac1e
Bail out earlier.
2019-12-23 19:00:46 -03:00
MascaraSnake
50dd0a71db
Turn size and number of items for item circle into function parameters (in preparation for UDMF)
2019-12-23 22:58:58 +01:00
Jaime Passos
d050e04dae
Bail out if there are no more free gametype slots.
2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e
Custom gametype constant support for Lua.
2019-12-23 18:54:25 -03:00
Jaime Passos
5ebd84c3e7
Move ALL the Lua global variable stuff into lua_script.c.
2019-12-23 18:49:23 -03:00
Jaime Passos
7425591815
Add pointlimit and timelimit to Lua.
2019-12-23 18:37:38 -03:00
Jaime Passos
d0f7877fd0
Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals.
2019-12-23 18:33:39 -03:00
Jaime Passos
61b72203a8
Merge remote-tracking branch 'origin/master' into gametype-clownery
2019-12-23 18:21:13 -03:00
Zachary McAlpin
e9a31a44c4
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-23 14:46:09 -06:00
MascaraSnake
6939da0164
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
2019-12-23 21:35:03 +01:00
MascaraSnake
24f8d4ef51
Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
2019-12-23 21:17:12 +01:00
GoldenTails
a5a8d0c77b
Cap dashspeed to at least mindash before revving.
2019-12-23 14:01:37 -06:00
MascaraSnake
2b3922a8f3
Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore
2019-12-23 20:12:45 +01:00
MascaraSnake
6fc325f3d2
Merge branch 'netarchive_compare_changes' into 'next'
...
Netarchive compare changes
See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
eab5f8c851
P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions
2019-12-23 19:08:40 +01:00
MascaraSnake
e382c2e094
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
2019-12-23 18:59:11 +01:00
MascaraSnake
8ddd078b20
P_MapThingSpawn(): Move early returning/substitution code into their own functions
2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7
Move P_GetMobjtype above first use
2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa
Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function
2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598
Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2
P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
2019-12-23 16:36:26 +01:00
Jaime Passos
6779c508e7
Satisfy rollangle table with a 3deg angle
2019-12-23 12:19:05 -03:00
MascaraSnake
112b15cca2
Add P_GetMobjtype for finding the mobjtype for a given mapthingnum
2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6
Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there.
2019-12-23 12:47:40 +01:00
Nev3r
bb54597552
Remove redundant netarchive-related sector vars as they're not used anymore.
...
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
21dcbc856c
Split up P_SpawnHoopsAndRings() into subfunctions
2019-12-23 12:42:09 +01:00
Nev3r
eadf953957
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
...
Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
efb47b3786
Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight()
2019-12-23 12:07:03 +01:00
James R
f574cd0ce2
Whoops I forgot player 2
2019-12-22 21:29:41 -08:00
Steel Titanium
356b25def4
Spawn Amy's shields for other players
2019-12-23 00:28:06 -05:00
James R
3e2b28e162
Merge remote-tracking branch 'origin/master' into turnmultiplier
2019-12-22 21:26:36 -08:00
James R
7e0152f37b
Merge branch 'hoop_refactor' into 'next'
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Make both NiGHTS hoop types use the same spawning code.
See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
Steel Titanium
a0ce243051
Merge branch 'next' into char-damage-fix
2019-12-22 23:56:16 -05:00
James R
64af7badfb
Merge remote-tracking branch 'origin/master' into next
2019-12-22 20:47:15 -08:00
Zachary McAlpin
0f895706f4
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-22 18:55:58 -06:00
MascaraSnake
1e13604007
Merge branch 'flats-in-walls' into 'master'
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Flats in walls
See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00
MascaraSnake
63cf9d61fc
Merge branch 'supermusic-state-fix' into 'next'
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Fix super theme ending early if invincibility expired
See merge request STJr/SRB2!559
2019-12-22 17:37:32 -05:00
MascaraSnake
154d2033b6
Merge branch 'dustdevilfix' into 'next'
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Fix pflags not being properly reset when entering dust devil from top
See merge request STJr/SRB2!556
2019-12-22 17:35:51 -05:00
MascaraSnake
579362fd3b
P_LoadMapData(): Throw an error if resources are not found.
2019-12-22 23:22:15 +01:00
MascaraSnake
a4fde93fbb
Merge branch 'next' into virtres
...
# Conflicts:
# src/p_setup.c
2019-12-22 23:02:47 +01:00
MascaraSnake
97adf3e246
Merge branch 'next' into hoop_refactor
...
# Conflicts:
# src/p_mobj.c
2019-12-22 18:12:58 +01:00
MascaraSnake
dacd5614f9
Make both NiGHTS hoop types use the same spawning code.
...
As a result, the old generic hoops now use 24 sprites instead of 32.
2019-12-22 17:37:54 +01:00
Steel Titanium
de1d25cf08
Fix super theme ending early if invincibility expired
2019-12-20 23:45:32 -05:00
Steel Titanium
c2e2ae6021
Merge branch 'next' into char-damage-fix
2019-12-20 23:24:29 -05:00
Steel Titanium
ace202daf0
Fix Amy and Fang being able to attack other players in MP Special Stages
2019-12-20 23:22:45 -05:00
GoldenTails
ed847e831b
Fix pasting going out of bounds and dash the possibility of memory leaks while pasting.
2019-12-20 20:28:30 -06:00
James R
cbb9c7c13a
Merge remote-tracking branch 'origin/master' into next
2019-12-20 14:40:10 -08:00
GoldenTails
a2faa975cb
Allow Clipboard actions.
2019-12-20 16:39:19 -06:00
James R
2ed5617c5f
Merge branch 'better-deadzone' into 'master'
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Better Deadzones
See merge request STJr/SRB2!541
2019-12-20 17:33:29 -05:00
James R
c50fe1874d
Merge branch 'random-port' into 'master'
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Choose a random port as a client
See merge request STJr/SRB2!554
2019-12-20 17:33:12 -05:00
James R
70336933bd
Merge branch 'elemental-tweak' into 'next'
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Don't uncurl from spin if Elemental Stomp is used
See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6
Revert "Added CalculateCamera Hook"
...
This reverts commit 9f82cdb401
.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
f5c2341f59
Revert "Fix CalculateCamera compiling error"
...
This reverts commit c1465c5acc
.
2019-12-19 17:21:46 -06:00
Zachary McAlpin
652e53c629
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-19 17:20:31 -06:00
Zachary McAlpin
c1465c5acc
Fix CalculateCamera compiling error
2019-12-19 17:17:17 -06:00
Zachary McAlpin
9f82cdb401
Added CalculateCamera Hook
2019-12-19 16:41:25 -06:00
Jaime Passos
6d7bdf8fdb
Lua gametyperules
2019-12-19 18:27:11 -03:00
Zachary McAlpin
e82b317451
Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
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This reverts commit 3fc1069082
.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11
Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
...
This reverts commit fc70164f93
.
2019-12-19 15:07:28 -06:00
Jaime Passos
551828607c
Load SPR_ lumps as SpriteInfo
2019-12-19 17:25:19 -03:00
Jaime Passos
320b7777b0
Merge remote-tracking branch 'origin/master' into rotsprite2
2019-12-19 17:20:21 -03:00
Jaime Passos
4e349cbd0f
Remove W_UnlockCachedPatch calls to avoid crashing
2019-12-19 17:14:56 -03:00
James R
77747c66df
Fix switching to software
...
Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
2019-12-19 17:13:23 -03:00
Jaime Passos
5c8604aeb7
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-19 17:09:47 -03:00
Jaime Passos
4ad1727b66
Don't spawn End Level Signs without the GTR_ALLOWEXIT rule
2019-12-19 17:06:07 -03:00
Jaime Passos
74a4ec6f54
Make G_PlatformGametype only check the gametype rules, to avoid unintended side effects
2019-12-19 16:31:38 -03:00
Jaime Passos
9b2b526eb4
Removing commented out code
2019-12-19 16:22:55 -03:00
Steel Titanium
a39b6a1286
Allow access to bluescore and redscore
2019-12-19 16:17:08 -03:00
Jaime Passos
7efd9662d1
Remove GTR_NOGAMEEND
2019-12-19 16:13:27 -03:00
Jaime Passos
f4bb618f93
Organise rules
2019-12-19 16:12:10 -03:00
Jaime Passos
6d7262e985
Remove GTR_PLATFORM
2019-12-19 16:05:03 -03:00
Jaime Passos
768080977f
Remove GTR_ROUNDENDMESSAGE
2019-12-19 15:47:37 -03:00
Alam Ed Arias
1771c7c8ce
Revert "Travis yflip error"
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This reverts commit 2a9a2c0f02
.
2019-12-19 10:25:54 -05:00
Alam Ed Arias
a66fd274a1
Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer
2019-12-19 10:24:04 -05:00
Jaime Passos
ce0e4201b8
GTR_DEATHMATCHSTARTS
2019-12-19 02:26:17 -03:00
Jaime Passos
ebdd9c6257
fix warnings
2019-12-19 02:20:49 -03:00
Jaime Passos
019e52a4f4
allow CTF spawns in GTR_TEAMS gametype rule
2019-12-19 02:17:03 -03:00
Jaime Passos
0accadf02f
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
Jaime Passos
fb6f2fc9b0
Lua! Lua! Lua!
...
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
lachwright
d401ba558d
Fix pflags not being properly reset when entering dust devil from top
2019-12-19 12:03:36 +08:00
Jaime Passos
00440224d2
De-fuck team change
2019-12-19 00:31:13 -03:00
Jaime Passos
e4b4b60cb6
Remove this debugging command, as I don't need it anymore.
2019-12-19 00:15:19 -03:00
Jaime Passos
5da55e8b76
Shadowed variable declarations whoopsie!!! uwu
2019-12-18 23:53:26 -03:00
Jaime Passos
6f857df5e5
ViewpointSwitch hack so nobody does anything evil
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Prints the generic "can't do this in a HUD hook" message. Whatever. I'm tired.
2019-12-18 23:47:17 -03:00
Jaime Passos
be5fd1a0db
TeamSwitch hook for Lua
2019-12-18 23:40:58 -03:00
Steel Titanium
96cf03b716
Don't uncurl from spin if Elemental Stomp is used
2019-12-18 21:28:34 -05:00
Jaime Passos
b496cc0d62
Whoops
2019-12-18 23:02:07 -03:00
Jaime Passos
ef7e53488d
GTR_CAMPAIGN and GTR_NOGAMEEND
2019-12-18 22:50:49 -03:00
Jaime Passos
5daedc70e7
Special Stages/token stuff
2019-12-18 22:46:17 -03:00
Jaime Passos
9228f99260
Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit
2019-12-18 22:23:30 -03:00
Jaime Passos
5e818e1dab
Custom gametype rankings
2019-12-18 22:02:37 -03:00
James R
843d9b9f0a
-clientport (it's back!) and -serverport, which is an alias to -port
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If you ever need to, you can change the client port number.
2019-12-18 15:47:47 -08:00
Jaime Passos
0421c81e04
ViewpointSwitch hook for Lua
2019-12-18 20:43:54 -03:00
James R
4e32101289
Use a pointer for port_name
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Using strcpy is stupid because we don't know how long the argument would be.
There's no need for a buffer anyway.
2019-12-18 15:43:29 -08:00
James R
f584b61c93
Use a random port when connecting
2019-12-18 15:34:55 -08:00
Jaime Passos
d0e18444fb
GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
2019-12-18 20:12:52 -03:00
Jaime Passos
04ee98a1a1
point limit/time limit
2019-12-18 19:43:12 -03:00
Jaime Passos
396106829a
Ringslinger tweaks
2019-12-18 19:26:45 -03:00
Jaime Passos
eadb3dec9e
Limits checking
2019-12-18 18:59:47 -03:00
Jaime Passos
74d69f3731
Fix comment
2019-12-18 18:52:10 -03:00
Jaime Passos
b8d47dbc60
Accept gametype rules in SOC by just their names as parameters.
2019-12-18 18:50:04 -03:00
Jaime Passos
ec8682b2af
GTR_NOTITLECARD
2019-12-18 18:39:59 -03:00
Jaime Passos
61cad09505
Fix lib_getenum. Also, adding gametypes also creates constant names for them.
2019-12-18 18:30:24 -03:00
Jaime Passos
cb0e14035b
Intermission HUD hook for Lua
2019-12-18 18:09:56 -03:00
Jaime Passos
5f73d48614
Some sort of intermission tally support.
2019-12-18 17:13:05 -03:00
Jaime Passos
e3584e8230
GTR_ALLOWEXIT
2019-12-18 16:52:05 -03:00
Jaime Passos
5b0a094f67
TOL stuff
2019-12-18 16:00:02 -03:00
Jaime Passos
94f2b8f970
Fix warnings
2019-12-18 15:41:03 -03:00
Jaime Passos
7c3cde4564
How did I mess this up?
2019-12-18 15:23:41 -03:00
Jaime Passos
7768e2c7f9
More spectator tweaks
2019-12-18 15:14:24 -03:00
Jaime Passos
d3d91726f5
GTR_EMERALDHUNT and GTR_SPAWNENEMIES
2019-12-18 14:57:42 -03:00
Jaime Passos
0577cec01b
GTR_NOSPECTATORSPAWN
2019-12-18 14:47:39 -03:00
Jaime Passos
1e2331d672
SOC stuff
2019-12-18 14:37:48 -03:00
Jaime Passos
79d5192b7c
TOL/Level platter stuff
2019-12-18 13:24:10 -03:00
Jaime Passos
b759ebf622
Death of TOL_CUSTOM
2019-12-18 12:40:46 -03:00
Jaime Passos
45580ce557
Make NUMGAMETYPEFREESLOTS lower because netcode
2019-12-18 12:36:54 -03:00
Jaime Passos
aa619e1b34
Rankings tweaks
2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
86ac94817a
Spectator HUD tweaks
2019-12-18 12:28:01 -03:00
Jaime Passos
15862ed02c
G_NewGametype
2019-12-18 12:23:42 -03:00
Jaime Passos
6660d63028
There are only so many bits
2019-12-18 12:14:18 -03:00
Jaime Passos
da4e759a73
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
83732f38a9
GTR_PITYSHIELD
2019-12-18 12:09:44 -03:00
Jaime Passos
1b81232d32
sike
2019-12-18 11:47:26 -03:00
Jaime Passos
299f2bd8cd
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
185fa2799d
Update comments
2019-12-18 11:33:56 -03:00
Jaime Passos
ea5e0d28ed
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
James R
23951cf938
bleh
2019-12-17 20:54:44 -08:00
Jaime Passos
7bfdc2caa0
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
Jaime Passos
317191ec7c
Freeslot moment!
2019-12-18 00:52:50 -03:00
Jaime Passos
254d812901
More customisable title card
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Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R
4029167a57
Merge branch 'fix-divby0-spindash-crash' into 'next'
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Fix a divide by zero crash when mindash and maxdash were the same.
See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082
Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition
2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93
Don't execute LUAh_PlayerThink(player) for respawning bots
2019-12-17 18:41:26 -06:00
Zachary McAlpin
01f11cdca6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-17 18:21:17 -06:00
James R
d1b944121a
Fix "SRB2" SOC directive, though its usefulness is debatable
2019-12-17 14:11:45 -08:00
James R
e009d62dc3
Merge branch 'hud-toggling' into 'next'
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Let Lua toggle Team Match/CTF team scores HUD element
See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R
184d04e6d5
Merge branch 'rvz1-crashfix' into 'next'
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Fix crash on mapload when removing Dragonbomber with Lua
See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos
79daafd893
Fix missing "-" prefix on "-software" cmdline parm
2019-12-17 18:04:05 -03:00
Jaime Passos
53885e5ac0
Free PU_HWRMODELTEXTURE tag
2019-12-17 16:28:32 -03:00
Jaime Passos
e359f802fd
Update comments
2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
a0971d0756
Put loadgame patch loading back in M_ReadSaveStrings
2019-12-17 15:56:56 -03:00
Jaime Passos
c3f0e6aa44
Avoid recreating the color LUT mid-recording-frame
2019-12-17 15:37:43 -03:00
Jaime Passos
0af71fafc5
Don't use the local palette, because OpenGL mixes it into the textures themselves
2019-12-17 15:20:22 -03:00
Jaime Passos
3d08664de4
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-17 15:14:22 -03:00
Jaime Passos
141d0376a5
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f
opengl
2019-12-17 13:48:48 -03:00
Jaime Passos
aff5b52eba
change ROTANGLES to 72
2019-12-17 13:39:26 -03:00
Jaime Passos
8422c88063
optimise R_CacheRotSprite
2019-12-17 13:25:55 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
6a5ea548e6
make ROTANGLES be 360
2019-12-17 13:00:50 -03:00
Jaime Passos
7e55dd31f5
fix menu spacing
2019-12-17 12:53:26 -03:00
Jaime Passos
369563ad92
allow models to change colors more than once.
2019-12-17 12:50:41 -03:00
James R
4da57653eb
Merge branch 'spawn_z_refactor' into 'next'
...
(UDMF prereq.) Spawn Z refactor
See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
James R
4f33476fc0
Merge branch 'fix-sector-lines' into 'next'
...
Fix sector.lines in Lua
See merge request STJr/SRB2!542
2019-12-16 23:05:52 -05:00
Steel Titanium
0e371774c8
Fix crash on mapload when removing Dragonbomber with Lua
2019-12-16 21:25:41 -05:00
Tatsuru
0ab31b3de0
Let Lua toggle Match/CTF team scores HUD element
2019-12-16 17:58:00 -03:00
Monster Iestyn
46f431616c
Added a lot of SOC-editable variables to Lua, as well as the tutorialmode boolean
2019-12-16 20:26:19 +00:00
Monster Iestyn
f028bb0219
Fix numoflines
calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it.
...
And yes, this time I tested it to make sure it works :)
2019-12-16 17:46:27 +00:00
Monster Iestyn
130794cc4d
Merge branch 'master' into next
2019-12-16 15:41:47 +00:00
MascaraSnake
79350992df
Some more cleanup of map loading code
2019-12-16 00:17:20 +01:00
MascaraSnake
bb3440d021
Minor cleanup of virtual resources code
2019-12-16 00:04:48 +01:00
James R
53c7df4818
Merge branch 'map-command-no-mapheaderinfo' into 'master'
...
Let the map command warp to maps without a level header
See merge request STJr/SRB2!528
2019-12-15 16:59:03 -05:00
James R
adc87640d9
Merge branch 'cmake-fixes' into 'master'
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Various cmake adjustments
See merge request STJr/SRB2!538
2019-12-15 16:58:45 -05:00
MascaraSnake
230006553d
Set mapthing z in OP_CreateNewMapThing
2019-12-15 21:43:50 +01:00
fickleheart
1f88c70d6a
Fix RVZ autocam AGAIN
2019-12-15 13:33:21 -06:00
Sryder
a093c76cfb
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into better-deadzone
2019-12-15 15:47:45 +00:00
Monster Iestyn
eb179e4d6a
Remove anti-Tails restriction for the Allow super Pandora's Box cheat.
...
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
2019-12-15 15:40:56 +00:00
Sryder
76d59330f7
Port the deadzone cvar stuff from kart.
...
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
b17bf5d836
Use Scaled Radial Deadzones, instead of Axial deadzones.
...
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
GoldenTails
23b3f5a649
Fix a divide by zero crash when mindash and maxdash were the same.
...
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
MascaraSnake
8a6e244e60
SpawnEmeraldHunt() -> P_SpawnEmeraldHunt()
2019-12-15 09:49:54 +01:00
Eidolon
d63ad82dc5
[cmake] Remove srb2dd target
2019-12-15 00:47:58 -06:00
Eidolon
11f5911943
[cmake] Use same executable names as Makefile
2019-12-15 00:39:04 -06:00
fickleheart
a885380e8a
Add analog deadzone option separate from digital deadzones
2019-12-14 19:41:54 -06:00
Zachary McAlpin
fce6ea0384
Fixed mistake with #endif placement
2019-12-14 19:32:49 -06:00
fickleheart
3db7e48c73
[POTENTIALLY RISKY] Show target arrow above lock-on target
...
My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
7fd2153c08
Realign camera options menu options
2019-12-14 19:20:19 -06:00
fickleheart
0702e366b6
Allow setting center view to a toggle
2019-12-14 19:17:41 -06:00
fickleheart
a812ddd88e
Fix turn-to-input jerk when braking sideways
2019-12-14 19:04:29 -06:00
Zachary McAlpin
ee9e72f48b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-14 17:59:21 -06:00
James R
1123b5debd
Merge remote-tracking branch 'origin/master' into next
2019-12-14 15:28:25 -08:00
MascaraSnake
bcfd9fe504
Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they?
2019-12-15 00:22:17 +01:00
Jaime Passos
4d87bcca13
Move position of R_PlaneRipple in the file so this looks more organised
2019-12-14 19:50:40 -03:00
Jaime Passos
871ebef332
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
James R
14674223e8
Merge branch 'opengl-is-a-bad-renderer' into 'master'
...
OpenGL fixes
See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R
b121bc2b3b
Merge branch 'fix-shield-hover' into 'next'
...
Stop characters from being able to activate their abilities when doing a shield ability!
See merge request STJr/SRB2!522
2019-12-14 16:48:12 -05:00
James R
64eb89fc56
Merge branch 'portalcullsector' into 'master'
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Restore portal culling code that went gone by pure accident
See merge request STJr/SRB2!523
2019-12-14 16:47:51 -05:00
James R
e5714db75c
Merge branch 'software-drawers-refactor' into 'master'
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Optimize Software drawers
See merge request STJr/SRB2!533
2019-12-14 16:47:27 -05:00
James R
65a17a8f09
Merge branch 'customexitvars-rework' into 'next'
...
Rework G_SetCustomExitVars to allow skipstats 2
See merge request STJr/SRB2!534
2019-12-14 16:47:18 -05:00
Steel Titanium
b3d678a252
Merge branch 'master' into next
2019-12-14 16:44:56 -05:00
James R
c1d54007e4
Fix C90 error from NOHW
2019-12-14 13:30:10 -08:00
Zachary McAlpin
87b816e408
Added PlayerThink hook
2019-12-14 15:28:24 -06:00
James R
2a22adaa60
Oops C90
2019-12-14 12:55:11 -08:00
fickleheart
0047dba279
Fix float cvars saving wrong when set to max
2019-12-13 23:05:36 -06:00
fickleheart
bc2ed52625
Double sensitivity and halve default of turn to input
2019-12-13 22:55:34 -06:00
fickleheart
252b77c651
Scale angle-related camera turns by player speed
...
They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart
097fc48f52
Even MORE tta changes:
...
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart
fdc3347e22
More turn-to-angle changes
2019-12-13 20:19:38 -06:00
fickleheart
f82f1513ba
Tweaks to camera shifting
2019-12-13 20:17:31 -06:00
fickleheart
022a44fb01
Don't turn-to-ability while climbing
2019-12-13 19:49:56 -06:00
fickleheart
a03ab5e294
Patch slight camera turn when airbraking
2019-12-13 19:37:01 -06:00
fickleheart
1a60f7a2ad
Fix wacky CEZ2 platform camera
2019-12-13 19:30:19 -06:00
James R
8a23ff0bc8
Handle log file in parent properly
2019-12-13 16:51:49 -08:00
fickleheart
87ad91a2be
LMAO right stick checking used the wrong value
2019-12-13 17:35:48 -06:00
James R
553ad46c74
Add this back for Windoodoo because I'm an idiot
2019-12-13 15:04:31 -08:00
Jaime Passos
4c13190b48
Merge remote-tracking branch 'origin/master' into software-drawers-refactor
2019-12-13 19:22:47 -03:00
Jaime Passos
7f092b884b
Initialise the variable, obviously
2019-12-13 19:04:36 -03:00
Jaime Passos
a27a225a81
Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
2019-12-13 19:02:36 -03:00
Steel Titanium
ad776e560c
Rework G_SetCustomExitVars to allow skipstats 2
2019-12-13 16:36:33 -05:00
Jaime Passos
6720279969
Separate non-powers-of-two draw routines into its own file
2019-12-13 13:11:56 -03:00
Jaime Passos
fa58c1fb26
stuff
2019-12-13 12:26:47 -03:00
James R
c415d80e19
Merge branch 'dashmode-shader' into 'master'
...
Add TC_DASHMODE color shader
See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R
d64a7defed
Merge branch 'toomanyflats-fix' into 'master'
...
Fix Ploadflat closing the game with "Too many flats in level" error message
See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
fickleheart
c41b2e7456
Suspend turn-to-angle when rotating the camera
2019-12-13 00:52:48 -06:00
fickleheart
098c99a834
Adjust how turn-to-angle tweens
2019-12-13 00:34:34 -06:00
James R
8bea7f6dbc
Rename signal caught message to be more obvious
2019-12-12 22:01:16 -08:00
James R
838850ffc1
Fix signal handler setup error reporting
2019-12-12 21:57:54 -08:00
fickleheart
bc4b1e1abe
Allow switching lockon targets with turn buttons
2019-12-12 23:52:13 -06:00
James R
35053adfb2
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-12 21:30:35 -08:00
James R
72ee91702c
Kill child when wait fails, so I_Error exits both
2019-12-12 21:21:25 -08:00
James R
f34886850f
Fix idiot mistake
2019-12-12 21:20:51 -08:00
fickleheart
d14fa39d7a
Expand options for aim assist
...
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
4941ef4aac
Don't turn strafe keys into turn when locked onto something
2019-12-12 22:13:44 -06:00
Jaime Passos
b0ffe7ed70
Update v_video.c
2019-12-12 23:30:09 -03:00
Jaime Passos
4e814cd424
FINALLY, COLORCUBIUM
2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8
Initialise the variable, obviously
2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f
Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0
Fix TC_ blending
2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a
Add missing prototype, ugh
2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683
grafik designe is m passion
2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94
PU_HWRCACHE_UNLOCKED bmomento bróder
2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63
Texture blending port
...
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
6dcdb8d951
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
6c3111d809
Stop crashing with models because someone keeps freeing those tags
2019-12-12 19:54:47 -03:00
James R
55f3f27b55
Fix NOHW warnings
2019-12-12 14:00:13 -08:00
Steel Titanium
eb787c2b59
Move S_InitMusicDefs call outside of the check.
...
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
3bebfb279e
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
9246526e8a
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
2019-12-12 17:39:18 -03:00
Jaime Passos
f077d17301
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Steel Titanium
4af0cfae36
Init MUSICDEFs if started game with music off and toggled on
2019-12-12 15:17:50 -05:00
Jaime Passos
b7c7529e75
Don't reset the FOV
2019-12-12 17:06:04 -03:00
Jaime Passos
08e3caf9bb
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48
Add HWD_SET_MODEL_LIGHTING state
2019-12-12 16:48:37 -03:00
Nev3r
c5d8fe4752
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
2019-12-12 15:04:48 +01:00
Nev3r
c64a9d7ae9
Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
...
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
ec9f727e53
Move map data load procedure to separate functions.
2019-12-12 11:16:55 +01:00
Nev3r
43cbad200c
Move loading functions around a bit and refactor the stage data allocation code.
2019-12-12 10:35:38 +01:00
James R
7c383e4a1f
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart
a188cd5db8
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
James R
0ff421d001
Move I_ShutdownConsole to I_ShutdownSystem
2019-12-11 22:10:22 -08:00
fickleheart
efec52c48a
Fix input turning still happening with centered view
2019-12-11 22:47:09 -06:00
Jaime Passos
c578cee0b1
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-12 01:39:46 -03:00
Jaime Passos
3ca0fbf5c3
da ba dee da ba die
2019-12-12 01:29:59 -03:00
fickleheart
34706515ca
Make locked input turn act the same as normal turning
2019-12-11 21:34:32 -06:00
fickleheart
a0ecb4b71d
Fix the console spam issue AGAIN
2019-12-11 21:20:07 -06:00
fickleheart
a830a20c52
[pink text] nter View
2019-12-11 21:12:38 -06:00
fickleheart
f1b5a2b2d3
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
Jaime Passos
ea129f701c
Fix Ploadflat closing the game with "Too many flats in level" error message
2019-12-11 22:45:47 -03:00
Tatsuru
d40359ee02
Hugging now requires being in the same Z position
...
Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
e01eb19044
Sad!
2019-12-11 22:11:00 -03:00
Jaime Passos
0652ffd67f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
James R
7a59ade63d
Merge branch 'garbage' into 'master'
...
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
6464df9876
Maybe I'm mistaken but this probably isn't needed
2019-12-11 16:14:06 -08:00
lachwright
8a70759e0a
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
37679bb44e
Organise
2019-12-11 13:26:28 -03:00
Jaime Passos
9340557d2d
Update f_wipe.c
2019-12-11 13:09:27 -03:00
Jaime Passos
43946d9826
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
Nev3r
edfe053cc3
Treat warnings as errors; comment out unused function.
2019-12-11 16:37:41 +01:00
Jaime Passos
be13f463f0
Update r_plane.c
2019-12-11 12:36:54 -03:00
Nev3r
d34fd4b755
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Jaime Passos
dedd5527da
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Nev3r
222336ac0b
Oversight, do not free the data yet vres_Free() does it already at the end.
2019-12-11 15:16:56 +01:00
Nev3r
a87a9e6ff6
Remove wrappers and dupes for map lump reading, as they are no longer used.
2019-12-11 14:40:31 +01:00
Nev3r
9952bae5ee
P_MakeMapMD5() now uses virtres.
2019-12-11 14:20:08 +01:00
Nev3r
14ad3b938e
Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
2019-12-11 14:04:09 +01:00
Nev3r
4d86dc11a6
'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
2019-12-11 13:54:15 +01:00
Nev3r
bf5a2c68d5
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 13:22:07 +01:00
Nev3r
854d50f479
Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
2019-12-11 11:44:46 +01:00
Nev3r
d2cbdd4fb1
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
2019-12-11 11:10:31 +01:00
Nev3r
584348b91e
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
2019-12-11 10:13:52 +01:00
fickleheart
f74d7163e6
Fix RVZ camera stuff
2019-12-11 01:26:43 -06:00
GoldenTails
07316fc5bd
Stop characters from being able to activate their abilities when doing a shield ability!
...
Fixes #61 .
2019-12-10 23:55:52 -06:00
fickleheart
2ab83bac60
Run camera movement in the camera options menu
...
It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart
69b623e086
Add option to always turn with input while locked
...
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
cdf5287fcc
Turn camera with strafe keys in camlock while charging spindash
2019-12-10 21:34:57 -06:00
fickleheart
a89f8e91f7
Change defaults and factors of simplecam options
2019-12-10 21:24:43 -06:00
fickleheart
054d51dac6
Make input turn speed tween by lateral momentum, not total
2019-12-10 21:14:50 -06:00
Jaime Passos
f531a8971f
Update m_menu.c
2019-12-10 23:40:15 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Jaime Passos
f51253a0a8
Tilted water
2019-12-10 17:01:19 -03:00
Nev3r
ca6a7ffbb3
Fix NiGHTS bumpers height.
2019-12-10 18:53:49 +01:00
Nev3r
8466dc5813
Move mobj spawn Z calculating to a separate function.
2019-12-10 18:03:15 +01:00
fickleheart
2b70b4bf36
TODO
2019-12-10 09:08:30 -06:00
fickleheart
72cf5d9927
Don't flood directionchar commands!!!
2019-12-10 08:17:41 -06:00
fickleheart
194e77a6f0
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
e1d4e2edcb
Suspend directionchar while holding cam reset
...
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
08ab15b1b9
Disable thok camera snap
2019-12-10 07:54:27 -06:00
Nev3r
3dfa526eea
Separate Emerald Hunt emerald spawning into another function.
2019-12-10 14:21:08 +01:00
fickleheart
2fa1e75016
I'm hilarious
2019-12-09 22:45:34 -06:00
fickleheart
a3961efc43
Draw crosshair in Simple mode while holding cam reset
...
I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00
fickleheart
2a9819947e
Disable all new camera behavior if playstyle is not Simple
2019-12-09 22:09:58 -06:00
fickleheart
b5f7f5f732
Replace direction toggles with a playstyle selection
...
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
834a3bf334
Port deadzone configuration from Kart
...
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
3735134948
Fix smoothing into input-based camera rotation
2019-12-09 20:31:19 -06:00
fickleheart
27996ada04
Scale down turn values (and increase defaults to compensate)
...
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
e4626e9396
Lock camera behind player when holding cam reset
...
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
4f9e227830
Cvar and menu option to let user increase turn speed
...
cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Nev3r
6fe6db8e18
Removed seemingly redundant (and incorrect) mapthing Z load code.
...
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r
8ea7dd418a
Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
2019-12-09 13:26:31 +01:00
fickleheart
c99b137298
Fix abilitydirection camera breaking minecarts
2019-12-08 20:47:11 -06:00
Jaime Passos
4d83db5bb2
Die, Apple!
2019-12-08 22:31:59 -03:00
Jaime Passos
5c02bc59db
Speed up level loading
...
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00
fickleheart
0cad5021a9
Make input turn slow down when moving slowly
2019-12-08 18:26:20 -06:00
Jaime Passos
7f58002e12
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
25464c867a
Translate the French
2019-12-08 21:10:14 -03:00
fickleheart
a30623e4ed
Default to no turn-facing since it looks like controller drift
2019-12-08 15:54:37 -06:00
fickleheart
e92d7eca8e
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
4784eb68fa
Don't do thok camera snap in replays
2019-12-08 15:49:10 -06:00
fickleheart
575b5027e8
Don't snap thok if the player is holding a camera control
2019-12-08 15:22:51 -06:00
fickleheart
c94d7895df
Make cam_rotspeed affect non-mouse turn speed
...
10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart
eee0d42b1f
Make first-person and directionchar-off work as expected
2019-12-08 15:05:44 -06:00
fickleheart
ebd2861593
Add menu options for new camera controls
...
Crank everything down to zero and set ability direction
to "Camera", and you're back to base 2.2 behavior.
2019-12-08 14:43:25 -06:00
fickleheart
36fa94a22c
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
fickleheart
075f751f67
Add cvar to use abilities in input direction
2019-12-08 14:17:48 -06:00
fickleheart
32c9c912ab
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00
Alam Ed Arias
e91a689478
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
d8eccc2921
Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
2019-12-08 12:36:23 -05:00
Alam Ed Arias
1d0cd586ba
P_AddWadFile: the PK3 may not have folders
2019-12-08 12:35:21 -05:00
Alam Ed Arias
623629b04a
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
35168ddeae
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
d74f2a003b
HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
...
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
4c808cb7e2
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
2019-12-08 04:32:25 -03:00
Jaime Passos
d8a804febc
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
964978a337
Delete md2_transform
2019-12-08 02:25:53 -03:00
Jaime Passos
bc60a0a887
Make some things clearer here.
2019-12-08 01:54:03 -03:00
Jaime Passos
40b862967d
Just in case?
2019-12-07 23:55:28 -03:00
Jaime Passos
e9e0683d5e
Cleanup FreeMipmapColormap
2019-12-07 23:46:05 -03:00
James R
d5816d44f3
Use a third variable of XOR nonsense
2019-12-07 17:36:45 -08:00
James R
cadaecbfcf
memset this or the stupid masterserver (used to) show garbage bytes
...
Also for security I guess...
2019-12-07 15:47:18 -08:00
mazmazz
2a9a2c0f02
Travis yflip error
2019-12-07 14:30:51 -05:00
mazmazz
0d41a55071
Deployer fixes for 2.2.0
2019-12-07 13:56:05 -05:00
Jaime Passos
69c08f93bb
Update d_main.c
2019-12-07 11:55:53 -03:00
MascaraSnake
79b04c5872
One more asset hash change
2019-12-07 14:17:26 +01:00
toaster
0bd1399c52
Revert paperprojection, but keep it as a #define in case someone fixes it in a patch.
2019-12-07 10:22:10 +00:00
Alam Ed Arias
d02648450a
Let fix that GCC warning
2019-12-06 18:12:50 -05:00
James R
53cfba1f42
Use strncpy
2019-12-06 15:09:07 -08:00
MascaraSnake
0d22970c78
Change versionstring to 2.2.0
2019-12-06 23:47:05 +01:00
MascaraSnake
f6563c85ed
Updated MD5 hashes
2019-12-06 23:43:54 +01:00
MascaraSnake
bf477c6ed4
Merge branch 'master' into nondevelop
2019-12-06 23:23:01 +01:00
MascaraSnake
239242f513
Merge branch 'stretch-credits' into 'master'
...
Lengthen credits for msuic parity
See merge request STJr/SRB2Internal!620
2019-12-06 17:19:17 -05:00
MascaraSnake
78de32b623
Merge branch 'creditweak' into 'master'
...
Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox.
See merge request STJr/SRB2Internal!621
2019-12-06 17:18:54 -05:00
Steel Titanium
5f9f255f77
Correct comment
2019-12-06 17:10:14 -05:00
toaster
66bd864592
Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox.
2019-12-06 22:06:35 +00:00
lachwright
8f2d81ec74
Lengthen credits for msuic parity
2019-12-07 05:59:26 +08:00
MascaraSnake
a0ebb32912
Merge branch 'introskiptext' into 'master'
...
Add "Press ENTER to skip..." text to the intro's first scene
See merge request STJr/SRB2Internal!619
2019-12-06 16:48:29 -05:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
...
Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
MascaraSnake
f3fd5a50cb
Merge branch 'signpost-cleanup' into 'master'
...
Signpost fixes
See merge request STJr/SRB2Internal!602
2019-12-06 15:58:46 -05:00
toaster
674fcd7923
Add "Press ENTER to skip..." text to the intro's first scene, for new players who might otherwise sit through a load of (polished) crap. :P
2019-12-06 20:50:41 +00:00
MascaraSnake
f4c89c2dac
Merge branch 'analogfixes' into 'master'
...
Small analog mode fixes
See merge request STJr/SRB2Internal!604
2019-12-06 15:32:10 -05:00
Steel Titanium
f304931ac4
get lua_blockmaplib.c too
2019-12-06 15:27:20 -05:00
Steel Titanium
86cd363d16
Merge branch 'datestuff' of git.magicalgirl.moe:STJr/SRB2Internal into datestuff
2019-12-06 15:23:02 -05:00
Steel Titanium
f02418e70c
Fix copy+paste goof
2019-12-06 15:21:41 -05:00
Jaime Passos
fcc4427de6
Update r_patch.h
2019-12-06 17:07:57 -03:00
Jaime Passos
c4518cce9d
Update r_patch.c
2019-12-06 17:05:36 -03:00
MascaraSnake
201cdef381
Merge branch 'f12fix' into 'master'
...
Fix F12 issues
Closes #356 and #377
See merge request STJr/SRB2Internal!616
2019-12-06 15:01:28 -05:00
Alam Ed Arias
1f183e1c1f
Not dealing with size_t mess with SDL code
2019-12-06 14:42:47 -05:00
MascaraSnake
e105c2f749
Merge branch 'undo_double' into 'master'
...
OpenGL cast to float, not store in double
See merge request STJr/SRB2Internal!617
2019-12-06 14:28:41 -05:00
Jaime Passos
d7bfe7d652
Merge branch 'lt-extraneous-parameters' into 'master'
...
Remove unnecessary function parameters from title card code
See merge request STJr/SRB2Internal!603
2019-12-06 14:22:39 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Alam Ed Arias
f576e61753
OpenGL cast to float, not store in double
2019-12-06 13:45:11 -05:00
lachwright
2e77970526
Fix whitespace issues from when I was new to this shit
2019-12-07 02:31:31 +08:00
lachwright
4a26aec031
Actually fix F12 issues
2019-12-07 02:27:48 +08:00
lachwright
e7574957bc
Hopefully fix F12 issues
2019-12-07 01:52:40 +08:00
toaster
6e8299f39d
Update comments in the config on when main assets/patch.pk3 hashes have been updated (I know MS is going to update the hashes again later, but this'll still be valid to have done then).
2019-12-06 17:38:23 +00:00
toaster
fd6ecb4425
Make modid 18 to match Rob's work.
2019-12-06 17:23:55 +00:00
toaster
1684cf76bd
Make modversion 40 to match Rob's work.
2019-12-06 17:19:42 +00:00
toaster
9e38af7421
* Fix unintentional order-of-operations crash with non-DEVELOP executables ( resolves #461 ).
...
* Update md5s.
* Update modversion.
TODO: Should we change MODID, given 2.0 apparently had a different MODID to 2.1?
2019-12-06 17:14:51 +00:00
lachwright
c4f48ee979
Make Buggles spawn immediately breathable bubbles
2019-12-06 16:29:52 +08:00
MascaraSnake
c468ae5239
Merge branch 'rockcrumblefix' into 'master'
...
Edit some rock crumble states to match new sprites.
See merge request STJr/SRB2Internal!601
2019-12-05 17:10:34 -05:00
MascaraSnake
69da1a7733
Merge branch 'perfectra' into 'master'
...
Record Attack perfect bonus stuff
Closes #457
See merge request STJr/SRB2Internal!607
2019-12-05 17:02:38 -05:00
MascaraSnake
bbc5d33266
Merge branch 'notutclear' into 'master'
...
Fix clearing maps/unlockables causing crashes and hangs.
See merge request STJr/SRB2Internal!609
2019-12-05 17:02:10 -05:00
MascaraSnake
87843365fc
Merge branch 'nightslevsel' into 'master'
...
NiGHTS Attack left-right level selection
See merge request STJr/SRB2Internal!608
2019-12-05 16:53:21 -05:00
MascaraSnake
6393542dc3
Merge branch 'wordwrapfix' into 'master'
...
Fix V_WordWrap and the new additional text colour codes.
See merge request STJr/SRB2Internal!612
2019-12-05 16:32:30 -05:00
MascaraSnake
adfbf3630c
Merge branch 'tailsbubblefix' into 'master'
...
Tails Bubble Fix
See merge request STJr/SRB2Internal!606
2019-12-05 16:20:24 -05:00
MascaraSnake
114753e2fe
Merge branch 'paperfix2' into 'master'
...
Another potential papersprite crash fix
Closes #456
See merge request STJr/SRB2Internal!605
2019-12-05 16:19:33 -05:00
Alam Ed Arias
c0ec90901e
frameFrame is unsigned, let set it to 0xFF
2019-12-05 15:50:44 -05:00
toaster
b2e9e8fb18
Fix V_WordWrap and the new additional text colour codes.
2019-12-05 19:43:37 +00:00
Jaime Passos
7765dd538c
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-05 16:26:50 -03:00
toaster
b76a1d3df7
* Don't iterate through the list twice to print "No hidden emblems on this map".
...
* Make it "No hint available for this emblem" instead of "No hints available", which people may confuse as the first message (I know I did!)
2019-12-05 19:26:31 +00:00
Jaime Passos
ed34cb8d79
Change st_overlay to cv_showhud.value
2019-12-05 16:25:19 -03:00
toaster
514616c546
Allow for 10 emblem hints on a map by poking the drawer a bit.
...
This is a very small diff, but I can understand if you'd not feel comfortable having this until after 2.2.0.
2019-12-05 19:09:41 +00:00
toaster
7bd5d291ce
Fix unlockable checklist literally hanging if any unlockables are cleared.
2019-12-05 18:40:30 +00:00
Alam Ed Arias
3120c99eeb
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
Alam Ed Arias
0ca87560ab
Fix building libpng and zlib with MSVC
2019-12-05 12:33:18 -05:00
Alam Ed Arias
f1d2968c19
Merge branch 'public_next' into private
2019-12-05 11:18:33 -05:00
Alam Ed Arias
b1571f81b1
Merge branch 'master' into next
2019-12-05 10:52:17 -05:00
Alam Ed Arias
0a24c82346
Fix building with MSVC
2019-12-05 10:51:55 -05:00
toaster
7f6c98f046
Fix clearing maps making the Tutorial option on the SP menu crash.
2019-12-05 13:42:08 +00:00
toaster
848d7ad819
Allow the NiGHTS Attack menu to have the levels selectable left-and-right-wise, just like Record Attack.
2019-12-05 11:12:35 +00:00
toaster
2b5957fd1c
Fix #457 and another bug I just realised in one fell swoop.
...
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
25eacbffb8
Make Tails' "I'll give you a hand!" bubble a hnext chain instead of a target set, which is way less likely to be clobbered in standard gameplay.
...
Should resolve both #440 and #458 , which are two sides of the same issue - target being overwritten.
2019-12-05 09:36:58 +00:00
toaster
7c7f258c2d
Another potential papersprite crash fix, but way more confident about this one.
2019-12-05 09:28:28 +00:00
lachwright
cffc6a0e46
Fix diagonal input acceleration and glide directioning in analog mode
2019-12-05 15:59:16 +08:00
Jaime Passos
13c6b38b13
Merge remote-tracking branch 'origin/lt-extraneous-parameters' into wipes2
2019-12-05 02:03:09 -03:00
lachwright
28fbdab3d4
Make signpost camera distance consistent in analog mode & don't target signpost in 2D mode
2019-12-05 12:58:44 +08:00
Jaime Passos
c0cc742fb8
Remove unnecessary function parameters from title card code
2019-12-05 01:58:19 -03:00
Jaime Passos
b5d5749bfb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-05 01:48:58 -03:00
Jaime Passos
7384522aef
Fix Continue game state wipes
2019-12-05 01:47:51 -03:00
lachwright
fdf3944f60
Merge branch 'master' into signpost-cleanup
2019-12-05 12:37:03 +08:00
lachwright
8ddfdf2d0f
Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode
2019-12-05 12:36:25 +08:00
sphere
d1b456b893
Edit some rock crumble states to match new sprites.
2019-12-05 02:22:25 +01:00
Jaime Passos
6adb957f0f
Slap colormap fades everywhere
2019-12-04 19:25:39 -03:00
MascaraSnake
e6f1b82cc4
Merge branch 'minusoneframes' into 'master'
...
Minus One Frames
See merge request STJr/SRB2Internal!593
2019-12-04 17:15:51 -05:00
MascaraSnake
6b344b9ddf
Merge branch 'freemipmapcolormap-momento-irmao' into 'master'
...
Fix FreeMipmapColormap yet again
See merge request STJr/SRB2Internal!597
2019-12-04 17:10:06 -05:00
MascaraSnake
a7884e479a
Merge branch 'timeoverrings' into 'master'
...
Time Over rings (resolves #446 ).
Closes #446
See merge request STJr/SRB2Internal!596
2019-12-04 17:09:32 -05:00
MascaraSnake
6928763961
Merge branch 'nullplayerslopelaunch' into 'master'
...
Fix slope launch with NULL player causing SIGSEGV.
See merge request STJr/SRB2Internal!595
2019-12-04 17:07:04 -05:00
MascaraSnake
01da9f7f16
Merge branch 'tokenultimate' into 'master'
...
Fix tokens not spawning in ultimate mode
See merge request STJr/SRB2Internal!594
2019-12-04 17:06:43 -05:00
MascaraSnake
5662f8de00
Merge branch 'credits-update' into 'master'
...
Credits update
See merge request STJr/SRB2Internal!484
2019-12-04 16:59:46 -05:00
MascaraSnake
6a811515db
Merge branch 'have_png-compile-fix' into 'master'
...
NO_PNG_LUMPS compile fix
See merge request STJr/SRB2Internal!598
2019-12-04 16:59:13 -05:00
MascaraSnake
77d446cc04
Merge branch 'spsmshgular' into 'master'
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sfx_spsmsh (hhz spikeball) is now singular
Closes #451
See merge request STJr/SRB2Internal!599
2019-12-04 16:58:56 -05:00
toaster
fe0b92d01a
sfx_spsmsh (hhz spikeball) is now singular
2019-12-04 20:32:46 +00:00
Jaime Passos
81cfca29d8
Fix FreeMipmapColormap yet again
2019-12-04 15:50:17 -03:00
Jaime Passos
b646922967
fix Ploadflat warning
2019-12-04 15:41:29 -03:00
Jaime Passos
839251633c
fix ErrorIfPNG errors
2019-12-04 15:26:51 -03:00
toaster
e8ac1c391c
Make rings 0 in competition winner selection if you gamed or timed over, and use the MAXSCORE macro instead of a hardcoded value.
2019-12-04 17:32:47 +00:00
Alam Ed Arias
c432f86624
change from shifting bits to multi for a OLD video function marco
2019-12-04 10:43:33 -05:00
Alam Ed Arias
0751f8987a
Libs: move pngconf.h out of top level libpng source folder
2019-12-04 10:41:54 -05:00
toaster
7f82d7451d
Fix slope launch with NULL player causing SIGSEGV.
2019-12-04 12:13:27 +00:00
Steel Titanium
41210708e2
Merge branch 'fade-timeout-fix' into 'master'
...
Temporary fix for the fade timeout
See merge request STJr/SRB2Internal!592
2019-12-03 20:19:33 -05:00
toaster
c843f22a24
Spawn tokens in ultimate mode now they no longer give you rings on successful special stage completion.
2019-12-03 23:21:36 +00:00
MascaraSnake
20c1a0158d
Added Sev to the Art section of the credits
2019-12-04 00:07:56 +01:00
MascaraSnake
c2577b6eb3
Added more people to the credits and reorganized them slightly
2019-12-04 00:02:47 +01:00
MascaraSnake
602ba32ecc
A few more credits additions/adjustments
2019-12-03 22:22:48 +01:00
toaster
e75490c99d
Semi-hacky fix to R_AddSpriteDefs printing Added -1 frames in 0 sprites
: if the start marker is equal to or beyond the end marker, none of r_things' for (l = startlump; l < endlump; l++)
loops will run, so just assume no sprites.
...
Simply put, `W_CheckNumForFolderStartPK3` and its `End` equivalent will never return INT16_MAX for nonexistence, and I don't want to break any assumptions elsewhere by modifying those functions directly, so this is the simplest possible fix.
2019-12-03 21:05:05 +00:00
MascaraSnake
7a8d1b4d4b
Merge branch 'creditsart' into 'master'
...
New credits art + credits header support
See merge request STJr/SRB2Internal!591
2019-12-03 14:28:51 -05:00
Louis-Antoine
84e7672cca
Temporary fix for the fade timeout
2019-12-03 12:02:14 +01:00
MascaraSnake
0c048d2667
Merge branch 'tailsbotdetect' into 'master'
...
Attempt to detect Tailsbot and Sonic spawning on top of each other
See merge request STJr/SRB2Internal!584
2019-12-03 02:20:30 -05:00
MascaraSnake
f9460434f8
Merge branch 'savedatareorder' into 'master'
...
Savedata load order of operations change
See merge request STJr/SRB2Internal!583
2019-12-03 02:18:06 -05:00
MascaraSnake
c30886a47f
Merge branch 'botregrab' into 'master'
...
Allow re-grabbing Tails AI mid-flight (resolves #428 )
Closes #428
See merge request STJr/SRB2Internal!590
2019-12-03 02:17:37 -05:00
MascaraSnake
c1d5f411e0
Merge branch 'paperfixes' into 'master'
...
Nail a likely culprit in papersprite rendering resolving #427 and #375 .
Closes #427 and #375
See merge request STJr/SRB2Internal!589
2019-12-03 02:16:26 -05:00
MascaraSnake
ab400e926a
Merge branch 'emeraldfall' into 'master'
...
Fix emerald coordinate overflow in failed SS tally (resolves #421 ).
Closes #421
See merge request STJr/SRB2Internal!586
2019-12-03 02:15:47 -05:00
MascaraSnake
ba0dc5c884
Merge branch 'ideyagun' into 'master'
...
Ideyagun (resolves #406 ).
Closes #406
See merge request STJr/SRB2Internal!582
2019-12-03 02:15:26 -05:00
Alam Ed Arias
b5738620c1
Fixup compiling errors
2019-12-02 12:12:26 -05:00
lachwright
be3d7b7dcd
- Remove y coordinate from struct for credits_pics
...
- Update x coordinates for credits_pics entries
- Reorder credits_pics entries (what even was the previous order lol)
- Add zig zag graphics to credits roll
- Attempt to scale the y positions of credits graphics with the length of the credits roll
- New escape character for credits entries: \2, which centers the text and makes it yellow
- Add support for colored text to V_DrawStringAtFixed
2019-12-02 22:24:05 +08:00
toaster
2bc67bf813
Allow re-grabbing Tails AI mid-flight ( resolves #428 )
2019-12-01 13:31:33 +00:00
toaster
f21ebaea0c
Nail a likely culprit in papersprite rendering for #427 and #375 .
2019-12-01 13:21:41 +00:00
MascaraSnake
ae2594e5ce
Merge branch 'metalfix' into 'master'
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Boss Scream fix
See merge request STJr/SRB2Internal!581
2019-12-01 02:26:24 -05:00
MascaraSnake
97fdc5aaf0
Merge branch 'introfix' into 'master'
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Fix intro's BRITEGG/DARKEGG scale
See merge request STJr/SRB2Internal!580
2019-12-01 02:25:22 -05:00
sphere
ec3548c7f4
Merge remote-tracking branch 'origin/master' into credits-update
2019-12-01 00:32:01 +01:00
toaster
f662ef9454
Fix emerald coordinate overflow in failed SS tally ( resolves #421 ).
2019-11-30 20:02:51 +00:00
sphere
d9a88ec10c
Promote some programmers, add Blade & CoatRack to texture artists.
2019-11-30 18:23:57 +01:00
toaster
515600c4d0
Attempt to detect Tailsbot and Sonic spawning at the same coords and restrict some undesirable stuff happening, just in case we miss any situations (or for the sake of mods).
2019-11-30 16:54:51 +00:00
mazmazz
be44f0701e
Clean up music error messages
2019-11-30 11:53:45 -05:00
toaster
6e278c1138
Change the order of operations such that savedata info is loaded before mapthings are spawned, so that if you have all the emeralds, the emerald objects won't spawn in BCZ2 if you use the SP savefile's level select to go to it directly.
2019-11-30 15:52:41 +00:00
toaster
3267a98fe9
Remove tracer nulling, likely a leftover from when P_LookForEnemies set tracer directly.
2019-11-30 15:28:50 +00:00
toaster
9d442ae6ea
Wait, no, I'm an idiot.
2019-11-30 14:56:43 +00:00
toaster
2eb8e6be49
...why is Metal overwriting his movecount to spawn explosions?
2019-11-30 14:37:21 +00:00
lachwright
6613286f1c
Fix intro's BRITEGG/DARKEGG scale
2019-11-30 22:07:21 +08:00
MascaraSnake
e664e8b7f3
Merge branch 'jumphood' into 'master'
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Jumphood
See merge request STJr/SRB2Internal!573
2019-11-30 06:53:15 -05:00
lachwright
d46f022837
Restore spindash sounds to DSSPNDSH
2019-11-30 19:30:58 +08:00
toaster
85e3180056
Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA.
2019-11-30 10:31:18 +00:00
toaster
0d4158bbd0
Fix the flung Brak not being removed on deathpits.
2019-11-30 10:29:51 +00:00
MascaraSnake
0d433b9e51
Merge branch 'brakyeet' into 'master'
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This Black Eggman? ***YEET*** (resolves #399 )
Closes #399
See merge request STJr/SRB2Internal!575
2019-11-30 05:21:55 -05:00
MascaraSnake
b22e8c809f
Merge branch 'goldstatue' into 'master'
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Gold statue MTF_EXTRA
See merge request STJr/SRB2Internal!576
2019-11-30 05:19:27 -05:00
toaster
c2bd91af50
Discovered this was wrong when working on the config for brakyeet, MS objected to the hack so he's updating the tutorial map accordingly.
2019-11-30 10:12:45 +00:00
MascaraSnake
23b0b03d4d
Merge branch 'spd' into 'master'
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Deton alert sound
See merge request STJr/SRB2Internal!491
2019-11-30 05:04:10 -05:00
MascaraSnake
c72f501042
Merge branch 'sandtnoflip' into 'master'
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S&T no flip
See merge request STJr/SRB2Internal!571
2019-11-30 05:03:07 -05:00
MascaraSnake
6bbc412eac
Merge branch 'finalcountdown' into 'master'
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The final countdown (resolves #400 ).
Closes #400
See merge request STJr/SRB2Internal!574
2019-11-30 04:03:07 -05:00
MascaraSnake
8a3c7da1d2
Merge branch 'mapinter' into 'master'
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Intermission Buffer Clear On Map Command (no funny name today)
See merge request STJr/SRB2Internal!570
2019-11-30 04:02:44 -05:00
MascaraSnake
3bddd4365a
Merge branch 'newintro' into 'master'
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New intro graphics
See merge request STJr/SRB2Internal!524
2019-11-30 04:01:51 -05:00
lachwright
916fec2c41
Make INTRO4 display at high res
2019-11-30 12:31:23 +08:00
lachwright
d88eef3e95
Merge branch 'master' into newintro
2019-11-30 12:30:12 +08:00
toaster
339907fd5d
This Black Eggman? ***YEET***
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Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
toaster
fdcc8c912a
Actually, wait; this is way better and cleaner.
2019-11-29 20:41:13 +00:00
toaster
ed0529b9d5
Match final countdown timer to timer ( resolves #400 ).
2019-11-29 20:35:59 +00:00
toaster
0db38d213b
Make Cobalt-picked sound effect audible from far away, like the original.
2019-11-29 20:04:14 +00:00
toaster
de34298bbd
Merge branch 'master' into spd
2019-11-29 19:19:55 +00:00
toaster
1fa87611f7
Give the Robo-Hood a cute jump sound whenever it's fleeing you.
2019-11-29 19:18:05 +00:00
toaster
92f8c002f3
Prevent exit sectors having any effect whatsoever outside of platform gametypes ( resolve #396 ).
2019-11-29 19:11:17 +00:00
toaster
960ee7fe72
Don't flip P1 of a two-character save card, for aesthetique reasons.
2019-11-29 15:58:37 +00:00
toaster
cbc49882bc
Fix screen buffer not being cleared if a map command is used during the intermission.
2019-11-29 15:25:55 +00:00
MascaraSnake
bc00380aa4
Merge branch 'endelinger' into 'master'
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Endelinger (resolves #384 ).
Closes #384
See merge request STJr/SRB2Internal!569
2019-11-28 16:10:04 -05:00
MascaraSnake
ebcb17d607
Merge branch 'sleepwalkin' into 'master'
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Sleepwalkin (resolves most of #382 )
Closes #382
See merge request STJr/SRB2Internal!567
2019-11-28 16:08:40 -05:00
James R
ccbb122143
Holy shit
2019-11-28 12:10:57 -08:00
MascaraSnake
2495e58bdb
Merge branch 'campokes' into 'master'
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Camera pokes (resolves #359 , #363 , and #383 ).
Closes #359 , #363 , and #383
See merge request STJr/SRB2Internal!566
2019-11-28 14:21:18 -05:00
toaster
f5dd0c5c3b
Update ending cutscene(s) to linger for an additional two seconds, so that the music can properly fade out ( resolves #384 ).
2019-11-28 19:11:12 +00:00
MascaraSnake
546c54b390
Merge branch 'mpspecfix2' into 'master'
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Counting spheres (resolves #378 ).
Closes #378
See merge request STJr/SRB2Internal!564
2019-11-28 13:54:47 -05:00
Louis-Antoine
ec69195fc9
Keep counting players as finished even after dying
2019-11-27 17:32:02 +01:00
toaster
803b22a3e7
Change required for Tails' tails to behave like falling sprite.
2019-11-27 13:54:13 +00:00
toaster
7ff218efaf
Change SPR_NFLT default to superised SPR2_FALL (resolves code side of #382 ).
2019-11-27 13:47:38 +00:00
toaster
ae84246721
Fix camera not being flipped when camera is stopped due to game design hack reasons ( resolves #383 ).
2019-11-27 13:37:03 +00:00
LJ Sonic
c29540a201
Merge branch 'exit-move-lj' into 'master'
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No more drowning with exitmove now.
See merge request STJr/SRB2Internal!563
2019-11-27 08:17:22 -05:00
toaster
bcbf5e7c38
Correct tutorialmode case doubling up on camerascale.
2019-11-27 12:54:00 +00:00
toaster
7ff4a9b1e7
Make camerascale have no effect in 2D mode ( resolves #359 and resolves #363 ).
2019-11-27 12:31:23 +00:00
toaster
a3050063cd
Resolve #378 , because I knew as soon as I saw that issue name that it was my fault.
2019-11-27 09:03:21 +00:00
MascaraSnake
9a1dd06776
Merge branch 'continuequestionmark' into 'master'
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Continue?
See merge request STJr/SRB2Internal!562
2019-11-26 17:24:25 -05:00
MascaraSnake
c8c52315fa
Merge branch 'burningpoint' into 'master'
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Burning points (resolves #373 ).
Closes #373
See merge request STJr/SRB2Internal!561
2019-11-26 17:24:22 -05:00
MascaraSnake
3aa72c5553
Merge branch 'ballstuck' into 'master'
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BALL STUCK!! BALL!!!! STUCK!!!!!! (Resolve #374 )
Closes #374
See merge request STJr/SRB2Internal!560
2019-11-26 17:24:20 -05:00
MascaraSnake
07afb52a2a
Merge branch 'deadstuff' into 'master'
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Matters of mortality
See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
MascaraSnake
b98b56670e
Merge branch 'bottweaks' into 'master'
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Bot fixes
See merge request STJr/SRB2Internal!557
2019-11-26 17:24:15 -05:00