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Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
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4 changed files with 7 additions and 7 deletions
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@ -8909,7 +8909,7 @@ static const char *const GAMETYPERULE_LIST[] = {
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"TAG",
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"POINTLIMIT",
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"TIMELIMIT",
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"HIDETIME",
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"STARTCOUNTDOWN",
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"HIDEFROZEN",
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"BLINDFOLDED",
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"FIRSTPERSON",
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@ -404,7 +404,7 @@ enum GameTypeRules
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GTR_TAG = 1<<7, // Tag and Hide and Seek
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GTR_POINTLIMIT = 1<<8, // Ringslinger point limit
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GTR_TIMELIMIT = 1<<9, // Ringslinger time limit
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GTR_HIDETIME = 1<<10, // Hide time (Tag and Hide and Seek)
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GTR_STARTCOUNTDOWN = 1<<10, // Hide time countdown (Tag and Hide and Seek)
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GTR_HIDEFROZEN = 1<<11, // Frozen after hide time (Hide and Seek, but not Tag)
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GTR_BLINDFOLDED = 1<<12, // Blindfolded view (Tag and Hide and Seek)
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GTR_FIRSTPERSON = 1<<13, // First person camera
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@ -3205,9 +3205,9 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
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// Tag
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_HIDETIME|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
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// Hide and Seek
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_HIDETIME|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
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// CTF
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_MATCHEMERALDS|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
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@ -694,7 +694,7 @@ static void ST_drawTime(void)
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else
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{
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// Counting down the hidetime?
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if ((gametyperules & GTR_HIDETIME) && (stplyr->realtime <= (hidetime*TICRATE)))
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if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime <= (hidetime*TICRATE)))
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{
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tics = (hidetime*TICRATE - stplyr->realtime);
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if (tics < 3*TICRATE)
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@ -705,7 +705,7 @@ static void ST_drawTime(void)
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else
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{
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// Hidetime finish!
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if ((gametyperules & GTR_HIDETIME) && (stplyr->realtime < ((hidetime+1)*TICRATE)))
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if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime < ((hidetime+1)*TICRATE)))
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ST_drawRaceNum(hidetime*TICRATE - stplyr->realtime);
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// Time limit?
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@ -723,7 +723,7 @@ static void ST_drawTime(void)
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downwards = true;
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}
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// Post-hidetime normal.
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else if (gametyperules & GTR_HIDETIME)
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else if (gametyperules & GTR_STARTCOUNTDOWN)
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tics = stplyr->realtime - hidetime*TICRATE;
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// "Shadow! What are you doing? Hurry and get back here
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// right now before the island blows up with you on it!"
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