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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-28 23:21:58 +00:00
Fix camera reset button
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parent
a51f2500e0
commit
2c45ecbaa5
3 changed files with 15 additions and 12 deletions
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@ -1508,9 +1508,9 @@ void SendWeaponPref(void)
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buf[0] = 0;
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if (cv_flipcam.value)
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buf[0] |= 1;
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if (cv_analog[0].value)
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if (cv_analog[0].value && cv_directionchar[0].value != 2)
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buf[0] |= 2;
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if (cv_directionchar[0].value)
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if (cv_directionchar[0].value == 1)
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buf[0] |= 4;
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if (cv_autobrake.value)
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buf[0] |= 8;
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@ -1524,9 +1524,9 @@ void SendWeaponPref2(void)
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buf[0] = 0;
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if (cv_flipcam2.value)
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buf[0] |= 1;
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if (cv_analog[1].value)
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if (cv_analog[1].value && cv_directionchar[1].value != 2)
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buf[0] |= 2;
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if (cv_directionchar[1].value)
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if (cv_directionchar[1].value == 1)
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buf[0] |= 4;
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if (cv_autobrake2.value)
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buf[0] |= 8;
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@ -398,7 +398,7 @@ consvar_t cv_useranalog[2] = {
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};
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// deez New User eXperiences
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static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {0, NULL}};
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static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {2, "Simple Locked"}, {0, NULL}};
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consvar_t cv_directionchar[2] = {
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{"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL},
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{"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL}
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@ -1412,7 +1412,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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{
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if (controlstyle == CS_SIMPLE && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype())
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{
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CV_SetValue(&cv_directionchar[forplayer], 0); ///@TODO will break things
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CV_SetValue(&cv_directionchar[forplayer], 2);
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*myangle = player->mo->angle;
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*myaiming = 0;
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@ -1487,6 +1487,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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}
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}
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if (ticcmd_centerviewdown[forplayer] && controlstyle == CS_SIMPLE)
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controlstyle = CS_LEGACY;
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if (PLAYERINPUTDOWN(ssplayer, gc_camreset))
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{
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if (camera.chase && !resetdown[forplayer])
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12
src/m_menu.c
12
src/m_menu.c
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@ -4306,6 +4306,8 @@ const char *PlaystyleDesc[4] = {
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"instead!"
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};
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static UINT8 playstyle_activeplayer = 0, playstyle_currentchoice = 0;
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static void M_DrawControlsDefMenu(void)
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{
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UINT8 opt = 0;
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@ -4314,7 +4316,8 @@ static void M_DrawControlsDefMenu(void)
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if (currentMenu == &OP_P1ControlsDef)
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{
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opt = cv_useranalog[0].value ? 3 - cv_directionchar[0].value : cv_directionchar[0].value;
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opt = cv_directionchar[0].value ? 1 : 0;
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opt = playstyle_currentchoice = cv_useranalog[0].value ? 3 - opt : opt;
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if (opt == 2)
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{
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@ -4329,7 +4332,8 @@ static void M_DrawControlsDefMenu(void)
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}
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else
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{
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opt = cv_useranalog[1].value ? 3 - cv_directionchar[1].value : cv_directionchar[1].value;
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opt = cv_directionchar[1].value ? 1 : 0;
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opt = playstyle_currentchoice = cv_useranalog[1].value ? 3 - opt : opt;
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if (opt == 2)
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{
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@ -11608,14 +11612,11 @@ static void M_ChangeControl(INT32 choice)
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M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER);
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}
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static UINT8 playstyle_activeplayer = 0, playstyle_currentchoice = 0;
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static void M_Setup1PPlaystyleMenu(INT32 choice)
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{
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(void)choice;
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playstyle_activeplayer = 0;
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playstyle_currentchoice = cv_useranalog[0].value ? 3 - cv_directionchar[0].value : cv_directionchar[0].value;
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OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef;
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M_SetupNextMenu(&OP_PlaystyleDef);
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}
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@ -11625,7 +11626,6 @@ static void M_Setup2PPlaystyleMenu(INT32 choice)
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(void)choice;
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playstyle_activeplayer = 1;
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playstyle_currentchoice = cv_useranalog[1].value ? 3 - cv_directionchar[1].value : cv_directionchar[1].value;
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OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef;
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M_SetupNextMenu(&OP_PlaystyleDef);
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}
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