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Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it
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3 changed files with 3 additions and 7 deletions
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@ -1527,8 +1527,6 @@ static void TextmapParse(UINT32 dataPos, size_t num, void (*parser)(UINT32, char
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}
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}
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#define MAXFLATSIZE (2048<<FRACBITS)
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/** Provides a fix to the flat alignment coordinate transform from standard Textmaps.
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*/
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static void TextmapFixFlatOffsets(sector_t *sec)
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@ -1554,8 +1552,6 @@ static void TextmapFixFlatOffsets(sector_t *sec)
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}
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}
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#undef MAXFLATSIZE
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/** Loads the textmap data, after obtaining the elements count and allocating their respective space.
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*/
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static void P_LoadTextmap(void)
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@ -52,9 +52,6 @@ mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
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// Amount (dx, dy) vector linedef is shifted right to get scroll amount
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#define SCROLL_SHIFT 5
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// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
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#define MAXFLATSIZE (2048<<FRACBITS)
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/** Animated texture descriptor
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* This keeps track of an animated texture or an animated flat.
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* \sa P_UpdateSpecials, P_InitPicAnims, animdef_t
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@ -27,6 +27,9 @@ extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
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//
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#define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
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// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
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#define MAXFLATSIZE (2048<<FRACBITS)
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// at game start
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void P_InitPicAnims(void);
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