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https://git.do.srb2.org/STJr/SRB2.git
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Add unused sounds and remove unused sound slots
This commit is contained in:
parent
c46bfa2be9
commit
0839287609
2 changed files with 50 additions and 34 deletions
42
src/sounds.c
42
src/sounds.c
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@ -187,6 +187,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
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{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
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{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
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{"frcssg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weak Force Shield"}, // Force GET...? (consider making a custom shield with this instead of a single-hit force shield!)
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{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET!
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{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET!
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{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET!
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@ -220,6 +221,9 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"},
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{"lvfal1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rumble"},
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{"pscree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "SCREE!"},
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{"iceb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice crack"},
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{"shattr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shattering"},
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{"antiri", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Depletion"},
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// Menu, interface
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{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
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@ -233,6 +237,9 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
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{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
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{"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
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{"adderr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Error"},
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{"notadd", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Reject"},
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{"addfil", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accept"},
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// NiGHTS
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{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"},
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@ -427,24 +434,9 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"s25e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s25f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s260", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s261", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s262", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s263", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s264", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s265", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s266", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s267", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s268", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s269", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s26a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s26b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s26c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s26d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s26e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s26f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"s270", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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// S3&K sounds
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{"s3k2b", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald!
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{"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter
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{"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous
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{"s3k35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
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@ -566,6 +558,21 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
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{"s3kaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
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{"s3kab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kab9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kaba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kabb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kabc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kabd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kabe", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kabf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
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{"s3kac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Continue"},
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{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
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{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
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@ -604,7 +611,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto
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{"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"},
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{"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto
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{"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
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{"s3kc7s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
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{"s3kc7l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, // ditto
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{"s3kc8s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"},
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{"s3kc8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, // ditto
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{"s3kc9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"},
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42
src/sounds.h
42
src/sounds.h
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@ -236,6 +236,7 @@ typedef enum
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sfx_shield,
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sfx_wirlsg,
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sfx_forcsg,
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sfx_frcssg,
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sfx_elemsg,
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sfx_armasg,
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sfx_attrsg,
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@ -269,6 +270,9 @@ typedef enum
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sfx_sprong,
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sfx_lvfal1,
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sfx_pscree,
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sfx_iceb,
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sfx_shattr,
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sfx_antiri,
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// Menu, interface
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sfx_chchng,
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@ -282,6 +286,9 @@ typedef enum
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sfx_wepchg,
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sfx_wtrdng,
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sfx_zelda,
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sfx_adderr,
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sfx_notadd,
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sfx_addfil,
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// NiGHTS
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sfx_ideya,
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@ -476,24 +483,9 @@ typedef enum
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sfx_s25e,
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sfx_s25f,
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sfx_s260,
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sfx_s261,
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sfx_s262,
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sfx_s263,
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sfx_s264,
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sfx_s265,
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sfx_s266,
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sfx_s267,
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sfx_s268,
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sfx_s269,
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sfx_s26a,
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sfx_s26b,
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sfx_s26c,
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sfx_s26d,
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sfx_s26e,
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sfx_s26f,
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sfx_s270,
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// S3&K sounds
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sfx_s3k2b,
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sfx_s3k33,
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sfx_s3k34,
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sfx_s3k35,
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@ -615,6 +607,21 @@ typedef enum
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sfx_s3ka9,
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sfx_s3kaa,
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sfx_s3kab,
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sfx_s3kab1,
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sfx_s3kab2,
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sfx_s3kab3,
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sfx_s3kab4,
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sfx_s3kab5,
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sfx_s3kab6,
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sfx_s3kab7,
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sfx_s3kab8,
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sfx_s3kab9,
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sfx_s3kaba,
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sfx_s3kabb,
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sfx_s3kabc,
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sfx_s3kabd,
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sfx_s3kabe,
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sfx_s3kabf,
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sfx_s3kac,
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sfx_s3kad,
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sfx_s3kae,
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@ -653,7 +660,8 @@ typedef enum
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sfx_s3kc5l,
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sfx_s3kc6s,
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sfx_s3kc6l,
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sfx_s3kc7,
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sfx_s3kc7s,
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sfx_s3kc7l,
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sfx_s3kc8s,
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sfx_s3kc8l,
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sfx_s3kc9s,
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