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Fix spying on simple mode players having dumb camera angles
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@ -9960,7 +9960,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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}
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else
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{
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focusangle = mo->angle;
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focusangle = player->cmd.angleturn << 16;
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focusaiming = player->aiming;
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}
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