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Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object
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commit
745cced08e
1 changed files with 10 additions and 4 deletions
14
src/p_user.c
14
src/p_user.c
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@ -11700,12 +11700,13 @@ void P_PlayerThink(player_t *player)
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P_MovePlayer(player);
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}
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#ifdef HAVE_BLUA
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LUAh_PlayerThink(player);
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#endif
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if (!player->mo)
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{
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#ifdef HAVE_BLUA
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LUAh_PlayerThink(player);
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#endif
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return; // P_MovePlayer removed player->mo.
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}
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// deez New User eXperiences.
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{
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@ -12137,6 +12138,11 @@ void P_PlayerThink(player_t *player)
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dashmode = 0;
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}
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#undef dashmode
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#ifdef HAVE_BLUA
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LUAh_PlayerThink(player);
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#endif
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/*
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// Colormap verification
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{
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