Remove some old #if 0'd code

This commit is contained in:
MascaraSnake 2019-12-28 14:03:48 +01:00
parent 303e6cee4a
commit 3971067cf3

View file

@ -1719,13 +1719,6 @@ static void P_ReadBlockMapLump(INT16 *wadblockmaplump, size_t count)
// -- Monster Iestyn 09/01/18
static boolean P_LoadRawBlockMap(UINT8 *data, size_t count)
{
#if 0
(void)data;
(void)count;
(void)lumpname;
return false;
#else
if (!count || count >= 0x20000)
return false;
@ -2085,43 +2078,6 @@ static void P_LoadMapFromFile(void)
vres_Free(virt);
}
#if 0
static char *levellumps[] =
{
"label", // ML_LABEL, A separator, name, MAPxx
"THINGS", // ML_THINGS, Enemies, items..
"LINEDEFS", // ML_LINEDEFS, Linedefs, from editing
"SIDEDEFS", // ML_SIDEDEFS, Sidedefs, from editing
"VERTEXES", // ML_VERTEXES, Vertices, edited and BSP splits generated
"SEGS", // ML_SEGS, Linesegs, from linedefs split by BSP
"SSECTORS", // ML_SSECTORS, Subsectors, list of linesegs
"NODES", // ML_NODES, BSP nodes
"SECTORS", // ML_SECTORS, Sectors, from editing
"REJECT", // ML_REJECT, LUT, sector-sector visibility
};
/** Checks a lump and returns whether it is a valid start-of-level marker.
*
* \param lumpnum Lump number to check.
* \return True if the lump is a valid level marker, false if not.
*/
static inline boolean P_CheckLevel(lumpnum_t lumpnum)
{
UINT16 file, lump;
size_t i;
for (i = ML_THINGS; i <= ML_REJECT; i++)
{
file = WADFILENUM(lumpnum);
lump = LUMPNUM(lumpnum+1);
if (file > numwadfiles || lump < LUMPNUM(lumpnum) || lump > wadfiles[file]->numlumps ||
memcmp(wadfiles[file]->lumpinfo[lump].name, levellumps[i], 8) != 0)
return false;
}
return true; // all right
}
#endif
/** Sets up a sky texture to use for the level.
* The sky texture is used instead of F_SKY1.
*/