mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-20 18:01:16 +00:00
Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
This commit is contained in:
parent
ae0acfba0f
commit
2166571920
4 changed files with 7 additions and 5 deletions
|
@ -715,7 +715,7 @@ void D_StartTitle(void)
|
|||
|
||||
if (netgame)
|
||||
{
|
||||
if (gametype == GT_COOP)
|
||||
if (gametyperules & GTR_CAMPAIGN)
|
||||
{
|
||||
G_SetGamestate(GS_WAITINGPLAYERS); // hack to prevent a command repeat
|
||||
|
||||
|
|
|
@ -8930,6 +8930,7 @@ static const char *const GAMETYPERULE_LIST[] = {
|
|||
"SPAWNENEMIES",
|
||||
"ALLOWEXIT",
|
||||
"NOTITLECARD",
|
||||
"CUTSCENES",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
|
|
@ -425,6 +425,7 @@ enum GameTypeRules
|
|||
GTR_SPAWNENEMIES = 1<<28, // Spawn enemies
|
||||
GTR_ALLOWEXIT = 1<<29, // Allow exit sectors
|
||||
GTR_NOTITLECARD = 1<<30, // Don't show the title card
|
||||
GTR_CUTSCENES = 1<<31, // Play cutscenes, ending, credits, and evaluation
|
||||
};
|
||||
|
||||
// String names for gametypes
|
||||
|
|
|
@ -3193,7 +3193,7 @@ const char *Gametype_ConstantNames[NUMGAMETYPES] =
|
|||
UINT32 gametypedefaultrules[NUMGAMETYPES] =
|
||||
{
|
||||
// Co-op
|
||||
GTR_CAMPAIGN|GTR_LIVES|GTR_FRIENDLY|GTR_SPAWNENEMIES|GTR_ALLOWEXIT|GTR_EMERALDHUNT|GTR_EMERALDTOKENS|GTR_SPECIALSTAGES,
|
||||
GTR_CAMPAIGN|GTR_LIVES|GTR_FRIENDLY|GTR_SPAWNENEMIES|GTR_ALLOWEXIT|GTR_EMERALDHUNT|GTR_EMERALDTOKENS|GTR_SPECIALSTAGES|GTR_CUTSCENES,
|
||||
// Competition
|
||||
GTR_RACE|GTR_LIVES|GTR_SPAWNENEMIES|GTR_EMERALDTOKENS|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
|
||||
// Race
|
||||
|
@ -3765,7 +3765,7 @@ void G_AfterIntermission(void)
|
|||
|
||||
HU_ClearCEcho();
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1) // Start a custom cutscene.
|
||||
if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
||||
else
|
||||
{
|
||||
|
@ -3875,7 +3875,7 @@ static void G_DoContinued(void)
|
|||
void G_EndGame(void)
|
||||
{
|
||||
// Only do evaluation and credits in coop games.
|
||||
if (gametype == GT_COOP)
|
||||
if (gametyperules & GTR_CUTSCENES)
|
||||
{
|
||||
if (nextmap == 1103-1) // end game with ending
|
||||
{
|
||||
|
@ -4578,7 +4578,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
if ((gametyperules & GTR_CUTSCENES) && !skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
||||
else
|
||||
G_DoLoadLevel(resetplayer);
|
||||
|
|
Loading…
Reference in a new issue