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Merge branch 'next' into mapload-refactor
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@ -664,6 +664,7 @@ static void P_LoadRawSectors(UINT8 *data)
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ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
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ss->lightlevel = SHORT(ms->lightlevel);
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ss->spawn_lightlevel = ss->lightlevel;
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ss->special = SHORT(ms->special);
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ss->tag = SHORT(ms->tag);
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ss->nexttag = ss->firsttag = -1;
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