Commit graph

8665 commits

Author SHA1 Message Date
MascaraSnake
faac4ea545 Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore) 2020-01-08 09:28:37 +01:00
MascaraSnake
45404f7f27 Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-01-08 08:43:55 +01:00
MascaraSnake
031e7cfb82 Fix a condition in the flame jet thinkers I accidentally messed up 2020-01-08 08:43:36 +01:00
MascaraSnake
2d7b43c244 Implement linedef string arguments 2020-01-08 08:42:35 +01:00
fickleheart
6211c80a69 Mixed code and declaration stuff 2020-01-08 00:22:17 -06:00
fickleheart
5abf0c24f9 oh god I forget why this is here but let's not remove it now 2020-01-08 00:21:03 -06:00
James R
0597d0ccbd Merge branch 'dashmode-tweaks' into 'next'
Dashmode tweaks

See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
fickleheart
c133e645f7 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
MascaraSnake
b6ab1af424 Check slope flags explicitly instead of setting them directly (in case they ever change) 2020-01-07 21:50:14 +01:00
lachwright
01b8bd21cc Dashmode tweaks:
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
James R
fc1eff6eee Merge branch 'amyhearts-fix' into 'next'
Fix NPC Amy's love hearts crashing if they didn't have a set fuse

See merge request STJr/SRB2!641
2020-01-07 01:05:09 -05:00
lachwright
e069e149d9 Apply skin's highresscale to continue screen 2020-01-07 13:56:54 +08:00
Tatsuru
360e8f28b4 ifdefs make indenting confusing 2020-01-07 01:24:04 -03:00
Steel Titanium
808d731652 Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
MascaraSnake
b358acc621 Merge branch 'udmf-next' into linedef-args 2020-01-06 23:10:53 +01:00
MascaraSnake
b95d1cef01 Merge branch 'ignore-glsegs' into 'next'
Add missing glseg checks (and remove a superfluous one)

See merge request STJr/SRB2!642
2020-01-06 17:08:32 -05:00
MascaraSnake
9ff4de4ae2 Merge branch 'linedef-args' of git.magicalgirl.moe:STJr/SRB2 into linedef-args 2020-01-06 17:41:30 +01:00
MascaraSnake
fff0b3e66c Adapt setup of copy slope linedef to UDMF 2020-01-06 17:39:39 +01:00
Alam Ed Arias
5b93230a94 Merge branch 'master' into next 2020-01-06 10:28:21 -05:00
Alam Ed Arias
585d7252ce Merge branch 'ignore-glsegs' into linedef-args 2020-01-06 09:59:16 -05:00
Alam Ed Arias
21c224fce0 idented hell 2020-01-06 09:58:05 -05:00
MascaraSnake
ddb1a19490 Adapt setup of vertex-based slopes to UDMF 2020-01-06 15:34:28 +01:00
MascaraSnake
f13abd5400 Merge branch 'ignore-glsegs' into linedef-args 2020-01-06 15:14:43 +01:00
MascaraSnake
031e3d93b2 Merge branch 'next' into linedef-args 2020-01-06 14:46:47 +01:00
MascaraSnake
759b1c82e2 Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
MascaraSnake
1cbf7aba0d Merge branch 'move-map-copying' into 'next'
Reorder map loading

See merge request STJr/SRB2!635
2020-01-06 04:24:39 -05:00
Alam Ed Arias
0fbc459243 cleanup whitespace 2020-01-05 21:49:07 -05:00
Tatsuru
07f9ddc45a Don't fuck with the fuse if it's negative 2020-01-05 23:41:22 -03:00
Tatsuru
fce1313517 No comments 2020-01-05 23:19:52 -03:00
Tatsuru
664bce71de :amybruh: 2020-01-05 23:18:38 -03:00
James R
0bbc11c2a9 Merge branch 'lua-neatstuff' into 'next'
Extra functionality for lua

See merge request STJr/SRB2!601
2020-01-05 20:54:17 -05:00
Jaime Passos
03245b28fd Merge remote-tracking branch 'origin/master' into more-opengl-fixes 2020-01-05 22:04:51 -03:00
Jaime Passos
9086b1851d Fix chroma key 2020-01-05 22:04:19 -03:00
James R
ea3c36eb13 Merge branch 'fix-mouse-grabbing' into 'master'
Fix mouse being grabbed even when not used

See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
e847777a35 Fix mouse being grabbed even when not used
The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77 Revert "Fix mouse being grabbed even when not used"
This reverts commit 6c85c4e1d3.
2020-01-06 00:38:40 +01:00
James R
6af0249d01 Merge branch 'vgetcolorfixes' into 'master'
Fix usage of V_GetColor

See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
e4f88d142e Merge branch 'connect-ip-textbox' into 'master'
Add clipboard functionality to the Connect via IP textbox.

See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
d93adbacbb Fix GetTextureUsed 2020-01-05 18:10:33 -03:00
Louis-Antoine
6c85c4e1d3 Fix mouse being grabbed even when not used 2020-01-05 18:39:16 +01:00
MascaraSnake
98c4221a24 Adapt setup of line-based slopes to UDMF 2020-01-05 14:31:56 +01:00
Jaime Passos
deee2a0d6f I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
6d754821fb AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
MascaraSnake
18ccdd855a Merge branch 'remove-vertex-z-mk2' into 'next'
Remove "z" from "vertex_t"

See merge request STJr/SRB2!636
2020-01-04 19:31:16 -05:00
Alam Ed Arias
641ac72b3f Copy and Paste error 2020-01-04 18:34:16 -05:00
Alam Ed Arias
3bcf6b4b7e SpawnVertexSlops() is only used in p_slopes.c 2020-01-04 18:33:58 -05:00
MascaraSnake
41a74bede1 Merge branch 'move-map-copying' into linedef-args 2020-01-04 23:32:29 +01:00
MascaraSnake
062bd7eef8 Merge branch 'next' into linedef-args 2020-01-04 23:10:39 +01:00
Nev3r
72f23a1075 Add missing initialization on vertex heights for binary maps. 2020-01-04 23:01:01 +01:00
Nev3r
a161bfa619 Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
# Conflicts:
#	src/lua_maplib.c
#	src/p_setup.c
#	src/r_defs.h
2020-01-04 22:59:42 +01:00
Nev3r
9999be2d6e Remove vertex_t's z variable. 2020-01-04 18:29:02 +01:00
Nev3r
91222f7527 Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
Adapt the rope hang snapping to the new function's form.
2020-01-04 18:28:25 +01:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
34fe284416 Fix camera stuff in splitscreen 2020-01-04 09:54:56 -06:00
fickleheart
794d74c4d7 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Nev3r
f207048ab2 Add Lua support for vertex heights. 2020-01-04 11:40:21 +01:00
Nev3r
49667689c1 Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components. 2020-01-04 11:27:31 +01:00
Nev3r
60999c7b84 Revert "Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components."
This reverts commit c9294d1e32.
2020-01-04 11:25:46 +01:00
Nev3r
c9294d1e32 Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components. 2020-01-04 11:17:54 +01:00
MascaraSnake
1e42dc7ee5 Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else 2020-01-04 11:08:05 +01:00
Nev3r
faf127ff88 Add vertex slope spawning function.
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
2020-01-04 10:39:45 +01:00
Nev3r
0b21a34ddd Add vertex height vars into the vertex struct, and their textmap parsing. 2020-01-04 10:24:42 +01:00
lachwright
5ce1695047 Merge branch 'next' into clear-sign-sprite 2020-01-04 14:50:17 +08:00
lachwright
6f5833f8b3 Randomize skin during signpost roulette 2020-01-04 14:49:44 +08:00
fickleheart
eac8732bc8 Make holding both turn keys freeze camera direction (broke in merge) 2020-01-03 23:26:31 -06:00
MascaraSnake
a6926e339f Merge branch 'no-compress' into 'next'
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it

See merge request STJr/SRB2!628
2020-01-03 16:38:42 -05:00
MascaraSnake
26bb0b3c67 Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it 2020-01-03 21:50:27 +01:00
Alam Ed Arias
a26c5f5428 Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Tatsuru
423d1af48d I see trees of green 2020-01-03 16:39:39 -03:00
Tatsuru
5568e445ed Colored title cards 2020-01-03 16:21:08 -03:00
MascaraSnake
7b5f2f09c0 Merge branch 'textmap-parser' into 'next'
Textmap parser

See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
lachwright
da226139f1 Add generic signpost sprite for skins that don't have one 2020-01-03 13:12:18 +08:00
Louis-Antoine
b45ee059e3 Fix major issue 2020-01-03 02:58:23 +01:00
James R
12e87d58b4 Merge branch 'findvar' into 'next'
CV_FindVar for Lua

See merge request STJr/SRB2!583
2020-01-02 20:54:16 -05:00
LJ Sonic
ff8cb3ddb0 Merge branch 'do-not-save-netvars' into 'master'
Do not save netgame-synced console variables

See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
c6aec51d99 Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused

See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
1845266bc8 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
49934007d7 Add a "alwaysgrabmouse" console variable 2020-01-03 00:25:58 +01:00
MascaraSnake
cd243c06f0 Merge branch 'textmap-parser' into linedef-args 2020-01-02 22:54:51 +01:00
MascaraSnake
dc0c17dbb8 P_LoadExtendedSubsectorsAndSegs: Print size_t with %s 2020-01-02 22:28:32 +01:00
Louis-Antoine
e0e5e83869 Revert "Ungrab mouse when watching a record"
This reverts commit 17636ccc01.
2020-01-02 20:29:51 +01:00
MascaraSnake
68da1856da Implement linedef args (unused and untested so far) 2020-01-02 12:23:14 +01:00
MascaraSnake
5ba179ad7c Fix two bugs in extended segs loading, and add some error checking while I'm at it 2020-01-02 09:51:07 +01:00
Nami
ad610ba4aa Move MobjLineCollide up a bit to where we first know for sure that we hit a line 2020-01-01 19:38:48 -08:00
James R
9931f0d58f Merge branch 'thiccnames' into 'next'
Allow 6-letter character names to be drawn with the thick font

See merge request STJr/SRB2!618
2020-01-01 21:49:13 -05:00
James R
69dd8acf7f Merge branch 'sstailscarry-fix' into 'next'
Fix MP Special Stages crashing if a player is being carried when it ends

See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
James R
99f020adb6 Merge branch 'sound-slots' into 'next'
Add slots for unused sounds and remove unused sound slots

See merge request STJr/SRB2!603
2020-01-01 21:48:46 -05:00
Zachary McAlpin
93e9bb661e Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 17:54:47 -06:00
James R
a358702700 Merge remote-tracking branch 'origin/master' into next 2020-01-01 15:53:18 -08:00
James R
b9cecea25c Hahahahahahahahahahahahaha 2020-01-01 15:52:23 -08:00
Louis-Antoine
3af00ac93e Minor code refactoring 2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01 Ungrab mouse when watching a record 2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
Zachary McAlpin
d62cd2ac06 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 17:39:13 -06:00
James R
0c40a466d8 Merge remote-tracking branch 'origin/master' into next 2020-01-01 15:39:05 -08:00
Louis-Antoine
62397a36ec Grab mouse on game startup 2020-01-02 00:38:43 +01:00
MascaraSnake
02acf6222b P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code 2020-01-02 00:32:29 +01:00
Zachary McAlpin
dc51ba6b64 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 17:11:19 -06:00
James R
85fbf4f571 Merge branch 'custom-gametype-serverinfo' into 'next'
Gametype name in SERVERINFO

See merge request STJr/SRB2!610
2020-01-01 17:52:46 -05:00
James R
e9843590da Merge branch 'nohw-renderswitch' into 'master'
NOHW V.S. Renderer Switching

See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
MascaraSnake
2da9c3cf81 P_LoadTextmap: Bail out if certain mandatory fields are not set 2020-01-01 23:52:30 +01:00
James R
35fe2e7281 Merge branch 'quote-shenanigans' into 'master'
Stuff I Broke: Commands

See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
01be810aee Merge branch 'warp-by-name' into 'master'
Properly fix the issue that !528 tried to; let the -warp parameter work with map name

See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
James R
48c83be89e Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes

See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Jaime Passos
874d4d01ee Don't Y-billboard papersprite models (?!?!??!??!?!?) 2020-01-01 18:00:01 -03:00
Jaime Passos
03d4082f21 Rename functions 2020-01-01 17:46:26 -03:00
Jaime Passos
c7794d4ce0 Remove unused parameter 2020-01-01 17:36:55 -03:00
Jaime Passos
6d2f2e0865 Update copyrights 2020-01-01 17:30:07 -03:00
Jaime Passos
401c35b407 Fix transparent PNG conversion 2020-01-01 17:28:22 -03:00
Zachary McAlpin
7123abd493 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 13:31:07 -06:00
Alam Ed Arias
af57468e68 Merge branch 'master' into next 2020-01-01 14:29:30 -05:00
Jaime Passos
98b7d8aaca Fix broken model light lists in ACZ3 2020-01-01 15:55:18 -03:00
Jaime Passos
35ff383a4a Rename `seenplayer to seenfriend` 2020-01-01 15:17:29 -03:00
lachwright
dc7f10e17d Allow 6-letter character names to be drawn with the thick font 2020-01-01 23:49:29 +08:00
MascaraSnake
4f26a8e73a Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it 2020-01-01 16:01:07 +01:00
MascaraSnake
9cda82d896 Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter 2020-01-01 15:52:59 +01:00
MascaraSnake
6724b11c36 Whoops 2020-01-01 15:11:39 +01:00
MascaraSnake
a41c640559 Move shared parts of sidedef initialization into P_InitializeSidedef 2020-01-01 15:10:41 +01:00
MascaraSnake
fe198b8a32 Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not 2020-01-01 14:27:01 +01:00
MascaraSnake
b59532bcca Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly 2020-01-01 14:13:24 +01:00
MascaraSnake
24d68ba07e P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set 2020-01-01 13:40:17 +01:00
Louis-Antoine
caadf6aa61 Let the mouse move freely when a menu is open or game is paused
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!

Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
b41cd59e51 Revert "Merge branch 'software-clownery' into 'master'"
This reverts merge request !578
2019-12-31 23:40:17 +00:00
Tatsuru
caf47019ce Or is it better like this? 2019-12-31 20:20:30 -03:00
Nami
ef4840555e Add MobjLineCollide hook 2019-12-31 15:17:02 -08:00
Tatsuru
83467a7b3d The dumbass forgot NiGHTS mode is also a carry power 2019-12-31 20:13:16 -03:00
Tatsuru
6e330348bc Fix MP Special Stages crashing if a player is being carried when it ends 2019-12-31 19:38:11 -03:00
James R
2a9a3b9760 Merge branch 'fix-flight-indicator' into 'next'
Remove flight indicator when AI Tails is taken over by second player

See merge request STJr/SRB2!611
2019-12-31 17:17:21 -05:00
James R
f77188ef0f Merge branch 'metal-fume-opacity' into 'next'
Make Metal Sonic's jet fume opaque when re-emerging from water

See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
James R
0cb76f63b7 Merge branch 'firefuck3' into 'next'
Make elemental crop circle flames obey player gravity

See merge request STJr/SRB2!613
2019-12-31 17:15:45 -05:00
James R
bd0deea11c Merge branch 'minecartspawner-fix' into 'next'
Disable minecart spawners for players already riding a minecart

See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Jaime Passos
c460775cd7 Merge branch 'fixcoronalist' into 'master'
Fix broken corona list

See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
Nev3r
0979887600 Merge branch 'software-clownery' into 'master'
Software clownery

See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
Jaime Passos
1c048275da **NEW!** hook_SeenPlayer 2019-12-31 14:37:45 -03:00
fickleheart
8bc58807aa Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Jaime Passos
cd1cc9a222 Fix desynch 2019-12-31 14:00:25 -03:00
Tatsuru
79f18a3c19 Got rid of the uhh 2019-12-31 11:19:54 -03:00
lachwright
e5e96cb271 Make elemental crop circle flames obey player gravity 2019-12-31 18:06:40 +08:00
lachwright
10b71d40b8 Make Metal Sonic's jet fume opaque when re-emerging from water 2019-12-31 17:26:35 +08:00
lachwright
342d80198c Add missed semicolon, oops 2019-12-31 16:55:36 +08:00
lachwright
1a78b3548c Remove flight indicator on death as well 2019-12-31 16:54:52 +08:00
lachwright
d3c56cd807 Remove flight indicator when AI Tails is taken over by second player 2019-12-31 16:48:29 +08:00
James R
939814d479 Merge remote-tracking branch 'origin/master' into next 2019-12-30 22:37:24 -08:00
James R
3112dff345 Merge branch 'oops' into 'next'
Fix unknown gametype for map command crashing the game

See merge request STJr/SRB2!606
2019-12-31 01:34:39 -05:00
James R
34687e85d7 Merge branch 'emeraldhunt-fix' into 'next'
Fix emerald hunt not working properly

See merge request STJr/SRB2!593
2019-12-31 01:34:17 -05:00
James R
b5df2d5c3f Merge branch 'polyobj-waypoint-thinker-optimise' into 'next'
Polyobj waypoint thinker optimise

See merge request STJr/SRB2!586
2019-12-31 01:33:01 -05:00
James R
4b91e49bf4 Merge branch 'fix-lua-scorechains' into 'next'
Fix scoreadd not doing anything in certain cases when modified by Lua

See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
James R
077c453e33 Merge branch 'dashmode-ctf-monitors' into 'next'
Don't let Metal pop the enemy team's monitors (closes #94)

See merge request STJr/SRB2!584
2019-12-31 01:31:55 -05:00
James R
8e61b1003a Merge branch 'dashspeed-fix' into 'next'
Cap dashspeed between mindash and maxdash before revving.

See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
James R
b4ebb01e2d Truncate gametype name in server list if it's too long 2019-12-30 22:23:19 -08:00
James R
281f30c4fd Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
fickleheart
0eb65d0fa7 Fix tailsbot behavior that broke with Simple mode 2019-12-30 23:58:58 -06:00
James R
7af2533d23 Make the menu option for renderer switching transparent under NOHW 2019-12-30 21:45:19 -08:00
James R
38492073fa IT_PAIR for when you want to define both sides of a menu item 2019-12-30 21:40:13 -08:00
Tatsuru
b68a629a71 Small 2019-12-31 01:48:50 -03:00
James R
e8db39229c Don't let the user switch to OpenGL if NOHW 2019-12-30 20:29:41 -08:00
Tatsuru
2d0cdbe34f Appease the C90 entity 2019-12-31 01:20:11 -03:00
James R
36c5bb7b0d Fix NOHW compiling 2019-12-30 20:18:08 -08:00
James R
782bf8d31e Fix NOMIXER compiling 2019-12-30 20:08:29 -08:00
Tatsuru
47b096a357 Disable Minecart Spawners for players already riding a minecart 2019-12-31 00:38:09 -03:00
Nami
60928db0e0 I removed a hook I left behind and forgot to save the change before committing :upside_down: 2019-12-30 19:22:12 -08:00
James R
4bf3597116 Fix NOOPENMPT compiling 2019-12-30 19:19:17 -08:00
Nami
41c902b819 Move PreThinkFrame hook back a bit, now runs before PlayerThink 2019-12-30 19:11:49 -08:00
Nami
a36920808b Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
Readd ThinkFrame in its original position
PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it
2019-12-30 19:04:27 -08:00
James R
ff47f911dc Fix command not running if it was split by COM_BufAddText
(Looks at 4865a190578b900b48571e74e0bd97bef88ea71b...)
2019-12-30 18:47:21 -08:00
James R
ab410652ae Fix unclosed quotes leaving the escape character in 2019-12-30 18:44:13 -08:00
Jaime Passos
7b54846a02 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 23:21:42 -03:00
James R
5e94ca07bc Use gametypecount in G_GetGametypeByName 2019-12-30 17:57:38 -08:00
James R
e3fcd860de Merge remote-tracking branch 'origin/next' into local-lua-commands 2019-12-30 15:08:34 -08:00
Zachary McAlpin
ed5bf1ad9d
Merge branch 'next' into playerthink-hook 2019-12-30 16:35:50 -06:00
fickleheart
85e2e92ee0 Fix spying on simple mode players having dumb camera angles 2019-12-30 15:44:52 -06:00
Jaime Passos
181a366d4a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 18:39:31 -03:00
fickleheart
2c45ecbaa5 Fix camera reset button 2019-12-30 15:34:43 -06:00
James R
fc8c0f8a9a Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
fickleheart
a51f2500e0 Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
c3d14064e2 Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
James R
80bb6fe7a0 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R
5e5f3c4fa7 Merge branch 'renderswitch' into 'master'
Renderer switching

See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
James R
d670139404 Revert revert revert
This reverts commit 6546e3c3bc.
This reverts commit 8a15e9abc4.
2019-12-30 12:31:53 -08:00
MascaraSnake
013f1f70d9 -Set defaults for vertex and mapthing fields in textmap
-Fix P_InitializeSector being called too early (band-aid fix for now, will reorganize this properly later)
2019-12-30 21:23:00 +01:00
fickleheart
e0f35d207f Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
631b5ff883 Disable lock-on in Ringslinger 2019-12-30 12:13:41 -06:00
fickleheart
085c39128f Save separate camera settings for standard/simple modes 2019-12-30 12:10:38 -06:00
fickleheart
b46cbe76d6 Somehow miss committing the ACTUAL stickyhold part 2019-12-30 11:36:59 -06:00
fickleheart
d980d526c8 Change defaults to match my personal settings 2019-12-30 11:36:40 -06:00
fickleheart
7fa9eed573 Fix camera reset snap in simple controls 2019-12-30 11:22:54 -06:00
fickleheart
ebbe5938a8 Fix tailsbot flying weird with P1=standard P2=simple controls 2019-12-30 11:07:29 -06:00
fickleheart
f4e7227e11 Fix compilation errors 2019-12-30 11:01:56 -06:00
fickleheart
a9b80bf1f0 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
MascaraSnake
05a97530c1 Add support for flat offset and rotation fields in UDMF 2019-12-30 17:28:10 +01:00
MascaraSnake
72bb673209 Some minor refactoring of textmap loading code 2019-12-30 16:28:22 +01:00
Jaime Passos
7676f11112 Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 12:09:45 -03:00
Jaime Passos
a04834d1aa Fix alignment in R_ThickStepping 2019-12-30 12:02:09 -03:00
Jaime Passos
590d6729e6 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 11:49:12 -03:00
Nev3r
99aace19f5 Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser 2019-12-30 14:48:10 +01:00
Nev3r
4a5498473c Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
TextmapCount() also now returns false if brackets are left open inside a textmap.
2019-12-30 14:47:48 +01:00
Nev3r
f9d6e26558 Replace INT16_MAX with LUMPERROR in lump check. 2019-12-30 14:45:39 +01:00
Nev3r
7ae2143c91 Add a disclaimer when loading textmaps/UDMF. 2019-12-30 14:42:41 +01:00
MascaraSnake
ea87af0076 Refactor TextmapParse 2019-12-30 14:33:41 +01:00
Nev3r
c6c00aa7d5 Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens. 2019-12-30 13:46:37 +01:00
MascaraSnake
4aee4e3684 Refactor TextmapCount 2019-12-30 13:27:05 +01:00
Monster Iestyn
7c9b1ee2cb Fix P_SetTarget crash by setting th->target to NULL first 2019-12-30 11:49:01 +00:00
Nev3r
e43df2993f Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile. 2019-12-30 12:33:24 +01:00
Nev3r
f9aabe753e Refactor TextmapFixFlatOffsets(). 2019-12-30 12:31:55 +01:00
Nev3r
493c6c8ae2 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2019-12-30 12:23:31 +01:00
Nev3r
f49b8de5fd Adapt P_MakeMapMD5() for textmaps. 2019-12-30 12:07:54 +01:00
Nev3r
ed114f655b Fixed missing M_GetToken(NULL); 2019-12-30 12:07:02 +01:00
lachwright
0839287609 Add unused sounds and remove unused sound slots 2019-12-30 19:00:45 +08:00
Nev3r
aaef412823 Add basic textmap support; currently crashes when trying to free the virtres, at vres_free(). 2019-12-30 11:33:22 +01:00
James R
c46bfa2be9 Merge branch 'saloondoor-fix' into 'next'
Fix saloon doors not letting players through when marked with the Ambush flag

See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
James R
65921c1702 Improve COM_AddCommand boolean deprecated warning 2019-12-29 21:09:07 -08:00
Jaime Passos
757480f219 Some cleanup in general. 2019-12-30 02:07:39 -03:00
James R
802ef0aba1 COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd 2019-12-29 21:07:28 -08:00
James R
6546e3c3bc No. 2019-12-29 21:02:42 -08:00
James R
dc757f3086 Fuck magic numbers; COM_ flags for Lua commands! 2019-12-29 21:00:38 -08:00
James R
8a15e9abc4 Bro player 2 can't use the console 2019-12-29 21:00:38 -08:00
Jaime Passos
c303b1a435 Use strspn here. 2019-12-30 01:39:34 -03:00
Nami
58dd578b09 Let's try this again! 2019-12-29 20:36:24 -08:00
Tatsuru
3d724f302d Fix saloon doors not letting players through when marked with the Ambush flag 2019-12-30 01:16:50 -03:00
Jaime Passos
773d564d6a MUSICDEF parser changes. 2019-12-30 00:22:27 -03:00
James R
7886a4bbee Don't warn if we start in OpenGL 2019-12-29 18:37:44 -08:00
James R
569453ee93 Warn when going to OpenGL from the menu 2019-12-29 18:37:22 -08:00
Zachary McAlpin
458f3cb14b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-29 20:37:11 -06:00
GoldenTails
bc88def225 Slap in some Ctrl+Insert (copy) support too while I'm at it.
Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails
9d701d722e Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
James R
97c5e63dc3 Initialize 'supported' array 2019-12-29 16:52:39 -08:00
GoldenTails
ae9adce873 Replace magic numbers with less magic and more readable chars. 2019-12-29 18:26:56 -06:00
Jaime Passos
2f4c270a7b Update r_segs.c 2019-12-29 19:43:38 -03:00
Zachary McAlpin
fdd1823ee2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-29 16:19:53 -06:00
MascaraSnake
136c656cc0 Properly pass nodes data along to functions that need it without breaking the original data pointer 2019-12-29 22:11:15 +01:00
MascaraSnake
81422c4e6d Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
This reverts commit cfc6428569.
2019-12-29 21:57:47 +01:00
MascaraSnake
cfc6428569 Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly 2019-12-29 21:42:16 +01:00
MascaraSnake
e88556efe1 P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer 2019-12-29 21:00:20 +01:00
MascaraSnake
dd02fe0d78 P_GetNodetype: Set virtnodes for traditional Doom format 2019-12-29 20:43:41 +01:00
MascaraSnake
882e8ef7b8 Separate shared parts of seg initialization into P_InitializeSeg 2019-12-29 20:24:14 +01:00
MascaraSnake
36f86077da Move loading of extended subsectors and segs into its own function 2019-12-29 19:54:04 +01:00
MascaraSnake
c287b86fab Get rid of duplicated code in the extended seg parsing 2019-12-29 19:04:50 +01:00
MascaraSnake
3839e95d63 Move reading of extra vertices into separate function 2019-12-29 18:07:44 +01:00
MascaraSnake
45ca959f97 -Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
2019-12-29 17:52:49 +01:00
MascaraSnake
e5cb7a7833 Merge branch 'next' into newnodeformats 2019-12-29 16:05:55 +01:00
MascaraSnake
bf25128986 Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions

See merge request STJr/SRB2!594
2019-12-29 10:04:27 -05:00
MascaraSnake
9d009edfc8 Move copying of the nodes signature out of the else case 2019-12-29 15:59:15 +01:00
MascaraSnake
0aed60f4de Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.) 2019-12-29 15:50:53 +01:00
MascaraSnake
8032054a47 Separate loading of extended nodes into its own file 2019-12-29 15:15:32 +01:00
MascaraSnake
bb9093ff57 Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT

See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Nev3r
389b9e35c4 Add XNOD, XGLN and XGL3 BSP formats recognition and support. 2019-12-29 14:17:51 +01:00
MascaraSnake
c43a83dc04 Remove virtres_t pointer in P_SpawnSpecials that's no longer needed 2019-12-29 12:26:02 +01:00
MascaraSnake
abdfe60aa7 Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on 2019-12-29 12:01:41 +01:00
James R
566b4a1626 Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
404f3c13e4 If we move the -warp code down, map searching can be used 2019-12-29 02:31:48 -08:00
James R
0a014755b9 I'm still an idiot 2019-12-29 02:16:37 -08:00
James R
2ffff56b39 Who cares? 2019-12-29 02:15:48 -08:00
James R
19aafbfd0b Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
James R
e04e1ac1b4 Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)

See merge request STJr/SRB2!592
2019-12-29 04:44:29 -05:00
MascaraSnake
b333770a3b Merge branch 'next' into mapload-refactor 2019-12-29 09:40:19 +01:00
MascaraSnake
cfadbb0f36 -Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Zachary McAlpin
ef9a7b01f5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 22:29:10 -06:00
Steel Titanium
0d15f27026 Fix emerald hunt not working properly 2019-12-28 21:57:29 -05:00
Alam Ed Arias
d588e3ca9c Merge branch 'master' into next 2019-12-28 21:43:16 -05:00
Jaime Passos
f997866b4d Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
James R
0237dc8ca2 Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC 2019-12-28 17:52:22 -08:00
Jaime Passos
244f0b228f Fix M_PathParts instead 2019-12-28 22:18:41 -03:00
Jaime Passos
3bb7fd4cbf Fix logfiles crashing Windoze 2019-12-28 22:14:23 -03:00
Jaime Passos
e63f77ea1a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
James R
90e56bcdf9 Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit

See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
Jaime Passos
dede51fc4c Disallow few more characters. 2019-12-28 21:05:42 -03:00
Jaime Passos
5b1b556946 Remove characters that will not be allowed in the constant string. 2019-12-28 20:54:22 -03:00
Zachary McAlpin
745cced08e Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object 2019-12-28 17:40:47 -06:00
Jaime Passos
2166571920 Add GTR_CUTSCENES. And I ran out of rule slots. Cool. 2019-12-28 20:33:28 -03:00
Zachary McAlpin
5a9b80b5d5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 17:32:27 -06:00
Jaime Passos
ae0acfba0f Organise gametype ruleset again. 2019-12-28 20:18:21 -03:00
Jaime Passos
7a00b3a331 Add GTR_FRIENDLY. 2019-12-28 19:56:18 -03:00
Jaime Passos
093a1baf1d Remove debugging stuff. 2019-12-28 19:50:14 -03:00
Jaime Passos
45af6d8899 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
Jaime Passos
4b604328d5 Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN. 2019-12-28 19:47:03 -03:00
lachwright
5ed1dc5410 Remove MF_NOTHINK from join-breaking referenced objects 2019-12-29 03:01:09 +08:00
MascaraSnake
bd7765227e Rename P_GroupLines to the more apt P_LinkMapData 2019-12-28 17:40:08 +01:00
MascaraSnake
7e5b87ce42 Fix debug prints 2019-12-28 17:37:32 +01:00
MascaraSnake
d38ee51d49 Separate setting of sector field defaults into P_InitializeSector 2019-12-28 17:29:58 +01:00
MascaraSnake
54fe91b1cc Refactor P_SetupLines into P_InitializeLinedef 2019-12-28 17:21:31 +01:00
MascaraSnake
1ca25224c2 Fix P_SetupLines printing the wrong line number 2019-12-28 17:05:04 +01:00
MascaraSnake
85de3614cb Standardize P_LoadVertices and P_LoadSidedefs 2019-12-28 16:58:48 +01:00
MascaraSnake
86d1fb73f4 Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs 2019-12-28 16:49:56 +01:00
MascaraSnake
21b7507aee Reorganize and partially rename map loading functions 2019-12-28 16:40:35 +01:00
MascaraSnake
b1854b5c96 Remove stray #endif 2019-12-28 14:50:00 +01:00
MascaraSnake
5590343043 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake
3971067cf3 Remove some old #if 0'd code 2019-12-28 14:03:48 +01:00
MascaraSnake
303e6cee4a Merge branch 'next' into mapload-refactor 2019-12-28 13:59:24 +01:00
MascaraSnake
ceca99e3c5 Fix accidental removal of sector_t's spawn_lightlevel initialization 2019-12-28 13:58:23 +01:00
MascaraSnake
e9376a8353 Cleaned up some more stuff in P_LoadLevel() 2019-12-28 12:48:32 +01:00
MascaraSnake
c059146937 Move more P_LoadLevel parts into subfunctions 2019-12-28 11:37:56 +01:00
MascaraSnake
319ed09c00 Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
GoldenTails
f62579811b Fixed messed up comparison. 2019-12-27 23:51:13 -06:00
James R
afc78fb56a Only return if we damaged the monitor 2019-12-27 14:48:55 -08:00
Alam Ed Arias
94bb6655a5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
James R
152a63b682 Merge branch 'rotsprite3' into 'next'
More rollangle changes

See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R
69ad41e58e Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable

See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Jaime Passos
1fb244d87f GTR_HIDETIME, not GTR_TAG 2019-12-27 18:24:08 -03:00
Jaime Passos
e03eaa554b In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings. 2019-12-27 17:22:55 -03:00
Jaime Passos
4b2c88fab8 Fix CoopLives_OnChange. 2019-12-27 17:15:23 -03:00
Jaime Passos
3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
ed29efd9eb ST_drawLivesArea stuff. 2019-12-27 16:58:55 -03:00
Monster Iestyn
1d04001fdf use P_SetTarget to assign a value to th->target 2019-12-27 19:24:00 +00:00
Monster Iestyn
282fe7667c added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic 2019-12-27 19:10:14 +00:00
Alam Ed Arias
c394ad056c use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias
0caa08defd fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6 we only need link on unix systems 2019-12-27 13:05:15 -05:00
Jaime Passos
6b8839d5aa burst emeralds with GTR_MATCHEMERALDS 2019-12-27 12:34:35 -03:00
Jaime Passos
f0d58368f9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos
f8eed7171a add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
5c023739e6 change this > to >= 2019-12-27 12:23:50 -03:00
Jaime Passos
1d0d404922 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos
9613bdeca6 use GTR_DEATHMATCHSTARTS 2019-12-27 12:14:33 -03:00
MascaraSnake
45c432462e Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake
e71d07fa8e Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos
56e94182d5 P_SetupCamera funny 2019-12-27 02:07:13 -03:00
Jaime Passos
51404130af Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
Jaime Passos
5ea43aa023 Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
James R
855e61f59e Pop monitors properly so Metal doesn't destroy enemy team's monitors 2019-12-26 19:27:25 -08:00
Jaime Passos
96609e45ae OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
2d3f45de0d Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch 2019-12-26 23:53:03 -03:00
Jaime Passos
eca5be52b2 And the sound test 2019-12-26 23:52:42 -03:00
Jaime Passos
956905c8f4 Same deal, but for the level platter and save select screen 2019-12-26 23:49:31 -03:00
James R
76a1a80d71 Save the renderer 2019-12-26 18:44:02 -08:00
James R
e19d0877e8 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
644e41d90c Handle character select screen correctly after a renderer switch 2019-12-26 23:39:40 -03:00
James R
7df6a3090a Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
2019-12-26 18:30:34 -08:00
James R
e49d12b731 Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
Jaime Passos
e617f35182 PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R
4865a19057 One more optimization 2019-12-26 18:23:01 -08:00
James R
9673439628 e 2019-12-26 18:20:48 -08:00
James R
4959d52ae0 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
cb29a9dd0a CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R
f26bdf00fe A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
Jaime Passos
da1718f93c Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos
4b653a0b12 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos
56fd29a42a stuff 2019-12-26 21:27:30 -03:00
James R
1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
Zachary McAlpin
9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
414a066ec8 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin
e08b3b691f Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 16:59:47 -06:00
James R
dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn
ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
Jaime Passos
69b4efb579 Rename R_WorldSegTextured 2019-12-26 18:13:03 -03:00
Jaime Passos
ad6cda7c53 Masked stuff 2019-12-26 17:39:18 -03:00
Jaime Passos
0ec800b266 I forgot a `static` 2019-12-26 17:20:17 -03:00
Jaime Passos
919864d0f3 Thick stuff. Hoping I didn't break anything. 2019-12-26 17:15:30 -03:00
MascaraSnake
2d90098b6a Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
MascaraSnake
7ccb695fa1 Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
MascaraSnake
24e15387b3 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 20:50:48 +01:00
Alam Ed Arias
e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
MascaraSnake
f86c5f13ce Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Alam Ed Arias
61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias
5a5d5a76d4 Merge branch 'next' into kill-zshift 2019-12-26 14:45:18 -05:00
Alam Ed Arias
c0d6cd8599 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
Jaime Passos
5f1e3bab71 struct time 2019-12-26 16:25:04 -03:00
MascaraSnake
855f5da6c9 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Sally Cochenour
a1d944fc4d Fix scoreadd not doing anything when modified by Lua
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Jaime Passos
4e0a7030ca Move all the thick/masked/splat stuff to the end of the file 2019-12-26 15:34:33 -03:00
Jaime Passos
e09838224e ifdef this right so it works like before without the define 2019-12-26 15:27:16 -03:00
Alam Ed Arias
e8431e168a Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias
4906cd4331 ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias
0a873d857d Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias
50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
Jaime Passos
649455c2d0 R_CalculateSegDistance stuff... 2019-12-26 01:58:38 -03:00
James R
6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
69e9784085 Something in R_RenderSegLoop I thought looked off... 2019-12-26 00:55:34 -03:00
Jaime Passos
6f5a259983 Tame R_StoreWallRange 2019-12-26 00:07:04 -03:00
James R
70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
5241030012 Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r
9b89ed92f5 Merge branch 'tokentweaks' into 'next'
Slight touchups on the tokenizer

See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
a932b54b26 Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor

See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0 Move flat caching code to the map data load function. 2019-12-25 12:05:40 +01:00
MascaraSnake
de7575416a P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT 2019-12-25 11:17:57 +01:00
MascaraSnake
f4c6068ab1 P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT 2019-12-25 10:59:12 +01:00
Jaime Passos
7e5ec552ee Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
MascaraSnake
12d30b7acc Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup 2019-12-25 09:46:09 +01:00
Jaime Passos
03a3b02301 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
MascaraSnake
32ef930c04 Get rid of a few mt->options >> ZSHIFT usages in objectplace 2019-12-25 09:40:08 +01:00
MascaraSnake
b9a276f5aa Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT 2019-12-25 09:10:20 +01:00
MascaraSnake
f11caefed7 Merge branch 'spawnhoopsandrings_refactor' into 'next'
Hack P_SpawnHoopsAndRings into little pieces

See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
64df10f7be P_MobjThinker: Separate fuse handling into its own function 2019-12-25 00:36:24 +01:00
Steel Titanium
f0ef4e3193 Fix edge case with R_SkinUsable 2019-12-24 18:31:47 -05:00
MascaraSnake
6032aa3cd1 P_MobjThinker: Separate MF2_FIRING handling into its own function 2019-12-25 00:18:12 +01:00
MascaraSnake
5d89e915c6 Continue cutting up P_MobjThinker into multiple functions 2019-12-25 00:14:53 +01:00
Steel Titanium
8d8e0ca22c Clean up comment 2019-12-24 17:45:57 -05:00
Steel Titanium
b49672e3f9 Change this condition a bit 2019-12-24 17:44:06 -05:00
Steel Titanium
2f83c2977e Merge branch 'next' into char-damage-fix 2019-12-24 17:08:23 -05:00
Jaime Passos
3622829504 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
MascaraSnake
ddccfbd73d P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions 2019-12-24 21:07:55 +01:00
GoldenTails
25f8f2706b Also cap dashspeed to at most maxdash. 2019-12-24 13:55:19 -06:00
James R
02779cb6ef Merge remote-tracking branch 'origin/master' into next 2019-12-24 11:53:49 -08:00
James R
0780e48f86 Merge branch 'titlecard2' into 'next'
More customisable title card

See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
75a5142aad Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
f077413f31 Merge branch 'soc-srb2-fix' into 'master'
The "SRB2" directive, for warning if a SOC isn't compatible

See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
e0a20a733c Merge branch 'gl_gifs' into 'master'
OpenGL GIF movie recording

See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
3f339384c8 Merge branch 'hwrtexfix' into 'master'
Fix model texture blending

See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
1df31f2e98 Merge branch 'soundtest-fix' into 'master'
Init MUSICDEFs regardless of music state

See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
be063c454a Fix NOPNG compiling 2019-12-24 11:37:37 -08:00
Jaime Passos
c61c1e2514 Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
Jaime Passos
9319014d8d Title card fixes. 2019-12-24 16:22:25 -03:00
James R
9d28351b5c I'm an idiot 2019-12-24 11:14:21 -08:00
Jaime Passos
5b4d587b1a Don't warn about missing CTF starts if the gametype doesn't have team flags. 2019-12-24 16:12:05 -03:00
Jaime Passos
b740daf5bf GTR_HURTMESSAGES 2019-12-24 16:09:00 -03:00
James R
d1f12347cc Merge remote-tracking branch 'origin/master' into time 2019-12-24 11:02:31 -08:00
MascaraSnake
0aa3c9b0a3 Fixed missing break in offset handling for horizontal springs 2019-12-24 13:01:17 +01:00
MascaraSnake
13eb71e1ee Fixed missing break in offset handling for horizontal springs 2019-12-24 12:58:12 +01:00
MascaraSnake
a57f903933 Move bonus time handling into new function P_SetBonusTime() 2019-12-24 12:52:43 +01:00
MascaraSnake
ac3a57aaf5 Allow P_SpawnItemRow to spawn different item types in the same row 2019-12-24 12:47:44 +01:00
MascaraSnake
72a1571937 Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:38:16 +01:00
MascaraSnake
2dac47a54c Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:19:13 +01:00
James R
b7b4945c36 Correct usage of logdir 2019-12-24 01:59:05 -08:00
James R
f2c2836301 Overwrite an already existing symlink 2019-12-24 01:55:47 -08:00
MascaraSnake
dd01fce1a8 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
36996c8c91 Treat strings inside ""s as a single token. 2019-12-24 10:27:23 +01:00
Nev3r
ce3f526a5e Ignore '=' and ';' when tokenizing, for textmap reading's sake. 2019-12-24 10:25:38 +01:00
James R
9defd997c3 Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
04a56120d4 Merge branch 'spawnmapthing-refactor' into 'next'
Hack P_SpawnMapThing into tiny little pieces

See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d76c4eaba8 Fix Lua HUD library crashes. 2019-12-24 00:14:25 -03:00
James R
25525a6aae symlink latest-log.txt on nix, copy to the real log file everywhere else 2019-12-23 18:20:04 -08:00
Jaime Passos
40b0c853b7 Add IDENTIFIER to gametype DeHackEd. 2019-12-23 23:19:48 -03:00
Jaime Passos
89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
James R
98cb238d36 Create directories from -logfile too 2019-12-23 17:43:42 -08:00
James R
5fbe77cdda Let an asbolute path work with -logfile 2019-12-23 17:40:43 -08:00
James R
457e986b75 -logdir lets the user change the log directory 2019-12-23 17:21:58 -08:00
GoldenTails
1f93ab0e0f Optimise further, play beep on cut/copy, play beep when paste is successful. 2019-12-23 18:53:41 -06:00
James R
c285000c56 Change default log filename to not use a space
bleh
2019-12-23 15:34:27 -08:00
James R
d9d13764e6 -logfile to let the user change the log file name 2019-12-23 15:31:50 -08:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
MascaraSnake
ffd6cf4aca Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF) 2019-12-24 00:10:29 +01:00
Jaime Passos
630c06b7b0 Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
bb1f43d374 Add gametyperules to LUA_CheckGlobals. 2019-12-23 19:16:10 -03:00
Jaime Passos
e9f69b9c6a Add sstimer to LUA_PushGlobals. 2019-12-23 19:08:57 -03:00
Jaime Passos
bbe946ac1e Bail out earlier. 2019-12-23 19:00:46 -03:00
MascaraSnake
50dd0a71db Turn size and number of items for item circle into function parameters (in preparation for UDMF) 2019-12-23 22:58:58 +01:00
Jaime Passos
d050e04dae Bail out if there are no more free gametype slots. 2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e Custom gametype constant support for Lua. 2019-12-23 18:54:25 -03:00
Jaime Passos
5ebd84c3e7 Move ALL the Lua global variable stuff into lua_script.c. 2019-12-23 18:49:23 -03:00
Jaime Passos
7425591815 Add pointlimit and timelimit to Lua. 2019-12-23 18:37:38 -03:00
Jaime Passos
d0f7877fd0 Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals. 2019-12-23 18:33:39 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
Zachary McAlpin
e9a31a44c4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-23 14:46:09 -06:00
MascaraSnake
6939da0164 Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter 2019-12-23 21:35:03 +01:00
MascaraSnake
24f8d4ef51 Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code. 2019-12-23 21:17:12 +01:00
GoldenTails
a5a8d0c77b Cap dashspeed to at least mindash before revving. 2019-12-23 14:01:37 -06:00
MascaraSnake
2b3922a8f3 Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore 2019-12-23 20:12:45 +01:00
MascaraSnake
6fc325f3d2 Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes

See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
eab5f8c851 P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions 2019-12-23 19:08:40 +01:00
MascaraSnake
e382c2e094 P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well 2019-12-23 18:59:11 +01:00
MascaraSnake
8ddd078b20 P_MapThingSpawn(): Move early returning/substitution code into their own functions 2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7 Move P_GetMobjtype above first use 2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function 2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598 Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure. 2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2 P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData(). 2019-12-23 16:36:26 +01:00
Jaime Passos
6779c508e7 Satisfy rollangle table with a 3deg angle 2019-12-23 12:19:05 -03:00
MascaraSnake
112b15cca2 Add P_GetMobjtype for finding the mobjtype for a given mapthingnum 2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6 Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there. 2019-12-23 12:47:40 +01:00
Nev3r
bb54597552 Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
21dcbc856c Split up P_SpawnHoopsAndRings() into subfunctions 2019-12-23 12:42:09 +01:00
Nev3r
eadf953957 Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
efb47b3786 Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight() 2019-12-23 12:07:03 +01:00
James R
f574cd0ce2 Whoops I forgot player 2 2019-12-22 21:29:41 -08:00
Steel Titanium
356b25def4 Spawn Amy's shields for other players 2019-12-23 00:28:06 -05:00
James R
3e2b28e162 Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
James R
7e0152f37b Merge branch 'hoop_refactor' into 'next'
Make both NiGHTS hoop types use the same spawning code.

See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
Steel Titanium
a0ce243051 Merge branch 'next' into char-damage-fix 2019-12-22 23:56:16 -05:00
James R
64af7badfb Merge remote-tracking branch 'origin/master' into next 2019-12-22 20:47:15 -08:00
Zachary McAlpin
0f895706f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
MascaraSnake
1e13604007 Merge branch 'flats-in-walls' into 'master'
Flats in walls

See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00
MascaraSnake
63cf9d61fc Merge branch 'supermusic-state-fix' into 'next'
Fix super theme ending early if invincibility expired

See merge request STJr/SRB2!559
2019-12-22 17:37:32 -05:00
MascaraSnake
154d2033b6 Merge branch 'dustdevilfix' into 'next'
Fix pflags not being properly reset when entering dust devil from top

See merge request STJr/SRB2!556
2019-12-22 17:35:51 -05:00
MascaraSnake
579362fd3b P_LoadMapData(): Throw an error if resources are not found. 2019-12-22 23:22:15 +01:00
MascaraSnake
a4fde93fbb Merge branch 'next' into virtres
# Conflicts:
#	src/p_setup.c
2019-12-22 23:02:47 +01:00
MascaraSnake
97adf3e246 Merge branch 'next' into hoop_refactor
# Conflicts:
#	src/p_mobj.c
2019-12-22 18:12:58 +01:00
MascaraSnake
dacd5614f9 Make both NiGHTS hoop types use the same spawning code.
As a result, the old generic hoops now use 24 sprites instead of 32.
2019-12-22 17:37:54 +01:00
Steel Titanium
de1d25cf08 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00
Steel Titanium
c2e2ae6021 Merge branch 'next' into char-damage-fix 2019-12-20 23:24:29 -05:00
Steel Titanium
ace202daf0 Fix Amy and Fang being able to attack other players in MP Special Stages 2019-12-20 23:22:45 -05:00
GoldenTails
ed847e831b Fix pasting going out of bounds and dash the possibility of memory leaks while pasting. 2019-12-20 20:28:30 -06:00
James R
cbb9c7c13a Merge remote-tracking branch 'origin/master' into next 2019-12-20 14:40:10 -08:00
GoldenTails
a2faa975cb Allow Clipboard actions. 2019-12-20 16:39:19 -06:00
James R
2ed5617c5f Merge branch 'better-deadzone' into 'master'
Better Deadzones

See merge request STJr/SRB2!541
2019-12-20 17:33:29 -05:00
James R
c50fe1874d Merge branch 'random-port' into 'master'
Choose a random port as a client

See merge request STJr/SRB2!554
2019-12-20 17:33:12 -05:00
James R
70336933bd Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used

See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6 Revert "Added CalculateCamera Hook"
This reverts commit 9f82cdb401.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
f5c2341f59 Revert "Fix CalculateCamera compiling error"
This reverts commit c1465c5acc.
2019-12-19 17:21:46 -06:00
Zachary McAlpin
652e53c629 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-19 17:20:31 -06:00
Zachary McAlpin
c1465c5acc Fix CalculateCamera compiling error 2019-12-19 17:17:17 -06:00
Zachary McAlpin
9f82cdb401 Added CalculateCamera Hook 2019-12-19 16:41:25 -06:00
Jaime Passos
6d7bdf8fdb Lua gametyperules 2019-12-19 18:27:11 -03:00
Zachary McAlpin
e82b317451 Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 3fc1069082.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11 Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit fc70164f93.
2019-12-19 15:07:28 -06:00
Jaime Passos
551828607c Load SPR_ lumps as SpriteInfo 2019-12-19 17:25:19 -03:00
Jaime Passos
320b7777b0 Merge remote-tracking branch 'origin/master' into rotsprite2 2019-12-19 17:20:21 -03:00
Jaime Passos
4e349cbd0f Remove W_UnlockCachedPatch calls to avoid crashing 2019-12-19 17:14:56 -03:00
James R
77747c66df Fix switching to software
Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
2019-12-19 17:13:23 -03:00
Jaime Passos
5c8604aeb7 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-19 17:09:47 -03:00
Jaime Passos
4ad1727b66 Don't spawn End Level Signs without the GTR_ALLOWEXIT rule 2019-12-19 17:06:07 -03:00
Jaime Passos
74a4ec6f54 Make G_PlatformGametype only check the gametype rules, to avoid unintended side effects 2019-12-19 16:31:38 -03:00
Jaime Passos
9b2b526eb4 Removing commented out code 2019-12-19 16:22:55 -03:00
Steel Titanium
a39b6a1286 Allow access to bluescore and redscore 2019-12-19 16:17:08 -03:00
Jaime Passos
7efd9662d1 Remove GTR_NOGAMEEND 2019-12-19 16:13:27 -03:00
Jaime Passos
f4bb618f93 Organise rules 2019-12-19 16:12:10 -03:00
Jaime Passos
6d7262e985 Remove GTR_PLATFORM 2019-12-19 16:05:03 -03:00
Jaime Passos
768080977f Remove GTR_ROUNDENDMESSAGE 2019-12-19 15:47:37 -03:00
Alam Ed Arias
1771c7c8ce Revert "Travis yflip error"
This reverts commit 2a9a2c0f02.
2019-12-19 10:25:54 -05:00
Alam Ed Arias
a66fd274a1 Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer 2019-12-19 10:24:04 -05:00
Jaime Passos
ce0e4201b8 GTR_DEATHMATCHSTARTS 2019-12-19 02:26:17 -03:00
Jaime Passos
ebdd9c6257 fix warnings 2019-12-19 02:20:49 -03:00
Jaime Passos
019e52a4f4 allow CTF spawns in GTR_TEAMS gametype rule 2019-12-19 02:17:03 -03:00
Jaime Passos
0accadf02f Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
fb6f2fc9b0 Lua! Lua! Lua!
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
lachwright
d401ba558d Fix pflags not being properly reset when entering dust devil from top 2019-12-19 12:03:36 +08:00
Jaime Passos
00440224d2 De-fuck team change 2019-12-19 00:31:13 -03:00
Jaime Passos
e4b4b60cb6 Remove this debugging command, as I don't need it anymore. 2019-12-19 00:15:19 -03:00
Jaime Passos
5da55e8b76 Shadowed variable declarations whoopsie!!! uwu 2019-12-18 23:53:26 -03:00
Jaime Passos
6f857df5e5 ViewpointSwitch hack so nobody does anything evil
Prints the generic "can't do this in a HUD hook" message. Whatever. I'm tired.
2019-12-18 23:47:17 -03:00
Jaime Passos
be5fd1a0db TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Steel Titanium
96cf03b716 Don't uncurl from spin if Elemental Stomp is used 2019-12-18 21:28:34 -05:00
Jaime Passos
b496cc0d62 Whoops 2019-12-18 23:02:07 -03:00
Jaime Passos
ef7e53488d GTR_CAMPAIGN and GTR_NOGAMEEND 2019-12-18 22:50:49 -03:00
Jaime Passos
5daedc70e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos
9228f99260 Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit 2019-12-18 22:23:30 -03:00
Jaime Passos
5e818e1dab Custom gametype rankings 2019-12-18 22:02:37 -03:00
James R
843d9b9f0a -clientport (it's back!) and -serverport, which is an alias to -port
If you ever need to, you can change the client port number.
2019-12-18 15:47:47 -08:00
Jaime Passos
0421c81e04 ViewpointSwitch hook for Lua 2019-12-18 20:43:54 -03:00
James R
4e32101289 Use a pointer for port_name
Using strcpy is stupid because we don't know how long the argument would be.
There's no need for a buffer anyway.
2019-12-18 15:43:29 -08:00
James R
f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos
04ee98a1a1 point limit/time limit 2019-12-18 19:43:12 -03:00
Jaime Passos
396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos
eadb3dec9e Limits checking 2019-12-18 18:59:47 -03:00
Jaime Passos
74d69f3731 Fix comment 2019-12-18 18:52:10 -03:00
Jaime Passos
b8d47dbc60 Accept gametype rules in SOC by just their names as parameters. 2019-12-18 18:50:04 -03:00
Jaime Passos
ec8682b2af GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos
61cad09505 Fix lib_getenum. Also, adding gametypes also creates constant names for them. 2019-12-18 18:30:24 -03:00
Jaime Passos
cb0e14035b Intermission HUD hook for Lua 2019-12-18 18:09:56 -03:00
Jaime Passos
5f73d48614 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos
e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos
5b0a094f67 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos
94f2b8f970 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos
7c3cde4564 How did I mess this up? 2019-12-18 15:23:41 -03:00
Jaime Passos
7768e2c7f9 More spectator tweaks 2019-12-18 15:14:24 -03:00
Jaime Passos
d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos
0577cec01b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos
1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos
79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos
b759ebf622 Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos
45580ce557 Make NUMGAMETYPEFREESLOTS lower because netcode 2019-12-18 12:36:54 -03:00
Jaime Passos
aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
86ac94817a Spectator HUD tweaks 2019-12-18 12:28:01 -03:00
Jaime Passos
15862ed02c G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos
6660d63028 There are only so many bits 2019-12-18 12:14:18 -03:00
Jaime Passos
da4e759a73 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos
83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
1b81232d32 sike 2019-12-18 11:47:26 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
185fa2799d Update comments 2019-12-18 11:33:56 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R
23951cf938 bleh 2019-12-17 20:54:44 -08:00
Jaime Passos
7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
317191ec7c Freeslot moment! 2019-12-18 00:52:50 -03:00
Jaime Passos
254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R
4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082 Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition 2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93 Don't execute LUAh_PlayerThink(player) for respawning bots 2019-12-17 18:41:26 -06:00
Zachary McAlpin
01f11cdca6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-17 18:21:17 -06:00
James R
d1b944121a Fix "SRB2" SOC directive, though its usefulness is debatable 2019-12-17 14:11:45 -08:00
James R
e009d62dc3 Merge branch 'hud-toggling' into 'next'
Let Lua toggle Team Match/CTF team scores HUD element

See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R
184d04e6d5 Merge branch 'rvz1-crashfix' into 'next'
Fix crash on mapload when removing Dragonbomber with Lua

See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos
79daafd893 Fix missing "-" prefix on "-software" cmdline parm 2019-12-17 18:04:05 -03:00
Jaime Passos
53885e5ac0 Free PU_HWRMODELTEXTURE tag 2019-12-17 16:28:32 -03:00
Jaime Passos
e359f802fd Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
a0971d0756 Put loadgame patch loading back in M_ReadSaveStrings 2019-12-17 15:56:56 -03:00
Jaime Passos
c3f0e6aa44 Avoid recreating the color LUT mid-recording-frame 2019-12-17 15:37:43 -03:00
Jaime Passos
0af71fafc5 Don't use the local palette, because OpenGL mixes it into the textures themselves 2019-12-17 15:20:22 -03:00
Jaime Passos
3d08664de4 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-17 15:14:22 -03:00
Jaime Passos
141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f opengl 2019-12-17 13:48:48 -03:00
Jaime Passos
aff5b52eba change ROTANGLES to 72 2019-12-17 13:39:26 -03:00
Jaime Passos
8422c88063 optimise R_CacheRotSprite 2019-12-17 13:25:55 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
Jaime Passos
6a5ea548e6 make ROTANGLES be 360 2019-12-17 13:00:50 -03:00
Jaime Passos
7e55dd31f5 fix menu spacing 2019-12-17 12:53:26 -03:00
Jaime Passos
369563ad92 allow models to change colors more than once. 2019-12-17 12:50:41 -03:00
James R
4da57653eb Merge branch 'spawn_z_refactor' into 'next'
(UDMF prereq.) Spawn Z refactor

See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
James R
4f33476fc0 Merge branch 'fix-sector-lines' into 'next'
Fix sector.lines in Lua

See merge request STJr/SRB2!542
2019-12-16 23:05:52 -05:00
Steel Titanium
0e371774c8 Fix crash on mapload when removing Dragonbomber with Lua 2019-12-16 21:25:41 -05:00
Tatsuru
0ab31b3de0 Let Lua toggle Match/CTF team scores HUD element 2019-12-16 17:58:00 -03:00
Monster Iestyn
46f431616c Added a lot of SOC-editable variables to Lua, as well as the tutorialmode boolean 2019-12-16 20:26:19 +00:00
Monster Iestyn
f028bb0219 Fix numoflines calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it.
And yes, this time I tested it to make sure it works :)
2019-12-16 17:46:27 +00:00
Monster Iestyn
130794cc4d Merge branch 'master' into next 2019-12-16 15:41:47 +00:00
MascaraSnake
79350992df Some more cleanup of map loading code 2019-12-16 00:17:20 +01:00
MascaraSnake
bb3440d021 Minor cleanup of virtual resources code 2019-12-16 00:04:48 +01:00
James R
53c7df4818 Merge branch 'map-command-no-mapheaderinfo' into 'master'
Let the map command warp to maps without a level header

See merge request STJr/SRB2!528
2019-12-15 16:59:03 -05:00
James R
adc87640d9 Merge branch 'cmake-fixes' into 'master'
Various cmake adjustments

See merge request STJr/SRB2!538
2019-12-15 16:58:45 -05:00
MascaraSnake
230006553d Set mapthing z in OP_CreateNewMapThing 2019-12-15 21:43:50 +01:00
fickleheart
1f88c70d6a Fix RVZ autocam AGAIN 2019-12-15 13:33:21 -06:00
Sryder
a093c76cfb Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2.git into better-deadzone 2019-12-15 15:47:45 +00:00
Monster Iestyn
eb179e4d6a Remove anti-Tails restriction for the Allow super Pandora's Box cheat.
Despite popular belief, this was just some experimenting from 2.2 development that we forgot to remove!
2019-12-15 15:40:56 +00:00
Sryder
76d59330f7 Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
b17bf5d836 Use Scaled Radial Deadzones, instead of Axial deadzones.
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
GoldenTails
23b3f5a649 Fix a divide by zero crash when mindash and maxdash were the same.
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
MascaraSnake
8a6e244e60 SpawnEmeraldHunt() -> P_SpawnEmeraldHunt() 2019-12-15 09:49:54 +01:00
Eidolon
d63ad82dc5 [cmake] Remove srb2dd target 2019-12-15 00:47:58 -06:00
Eidolon
11f5911943 [cmake] Use same executable names as Makefile 2019-12-15 00:39:04 -06:00
fickleheart
a885380e8a Add analog deadzone option separate from digital deadzones 2019-12-14 19:41:54 -06:00
Zachary McAlpin
fce6ea0384 Fixed mistake with #endif placement 2019-12-14 19:32:49 -06:00
fickleheart
3db7e48c73 [POTENTIALLY RISKY] Show target arrow above lock-on target
My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
7fd2153c08 Realign camera options menu options 2019-12-14 19:20:19 -06:00
fickleheart
0702e366b6 Allow setting center view to a toggle 2019-12-14 19:17:41 -06:00
fickleheart
a812ddd88e Fix turn-to-input jerk when braking sideways 2019-12-14 19:04:29 -06:00
Zachary McAlpin
ee9e72f48b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-14 17:59:21 -06:00
James R
1123b5debd Merge remote-tracking branch 'origin/master' into next 2019-12-14 15:28:25 -08:00
MascaraSnake
bcfd9fe504 Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they? 2019-12-15 00:22:17 +01:00
Jaime Passos
4d87bcca13 Move position of R_PlaneRipple in the file so this looks more organised 2019-12-14 19:50:40 -03:00
Jaime Passos
871ebef332 Merge remote-tracking branch 'origin/master' into ripple2 2019-12-14 19:36:54 -03:00
James R
14674223e8 Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes

See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R
b121bc2b3b Merge branch 'fix-shield-hover' into 'next'
Stop characters from being able to activate their abilities when doing a shield ability!

See merge request STJr/SRB2!522
2019-12-14 16:48:12 -05:00
James R
64eb89fc56 Merge branch 'portalcullsector' into 'master'
Restore portal culling code that went gone by pure accident

See merge request STJr/SRB2!523
2019-12-14 16:47:51 -05:00
James R
e5714db75c Merge branch 'software-drawers-refactor' into 'master'
Optimize Software drawers

See merge request STJr/SRB2!533
2019-12-14 16:47:27 -05:00
James R
65a17a8f09 Merge branch 'customexitvars-rework' into 'next'
Rework G_SetCustomExitVars to allow skipstats 2

See merge request STJr/SRB2!534
2019-12-14 16:47:18 -05:00
Steel Titanium
b3d678a252 Merge branch 'master' into next 2019-12-14 16:44:56 -05:00
James R
c1d54007e4 Fix C90 error from NOHW 2019-12-14 13:30:10 -08:00
Zachary McAlpin
87b816e408 Added PlayerThink hook 2019-12-14 15:28:24 -06:00
James R
2a22adaa60 Oops C90 2019-12-14 12:55:11 -08:00
fickleheart
0047dba279 Fix float cvars saving wrong when set to max 2019-12-13 23:05:36 -06:00
fickleheart
bc2ed52625 Double sensitivity and halve default of turn to input 2019-12-13 22:55:34 -06:00
fickleheart
252b77c651 Scale angle-related camera turns by player speed
They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart
097fc48f52 Even MORE tta changes:
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart
fdc3347e22 More turn-to-angle changes 2019-12-13 20:19:38 -06:00
fickleheart
f82f1513ba Tweaks to camera shifting 2019-12-13 20:17:31 -06:00
fickleheart
022a44fb01 Don't turn-to-ability while climbing 2019-12-13 19:49:56 -06:00
fickleheart
a03ab5e294 Patch slight camera turn when airbraking 2019-12-13 19:37:01 -06:00
fickleheart
1a60f7a2ad Fix wacky CEZ2 platform camera 2019-12-13 19:30:19 -06:00
James R
8a23ff0bc8 Handle log file in parent properly 2019-12-13 16:51:49 -08:00
fickleheart
87ad91a2be LMAO right stick checking used the wrong value 2019-12-13 17:35:48 -06:00
James R
553ad46c74 Add this back for Windoodoo because I'm an idiot 2019-12-13 15:04:31 -08:00
Jaime Passos
4c13190b48 Merge remote-tracking branch 'origin/master' into software-drawers-refactor 2019-12-13 19:22:47 -03:00
Jaime Passos
7f092b884b Initialise the variable, obviously 2019-12-13 19:04:36 -03:00
Jaime Passos
a27a225a81 Remove SPANDRAWFUNC_MMX, as it's not needed anymore. 2019-12-13 19:02:36 -03:00
Steel Titanium
ad776e560c Rework G_SetCustomExitVars to allow skipstats 2 2019-12-13 16:36:33 -05:00
Jaime Passos
6720279969 Separate non-powers-of-two draw routines into its own file 2019-12-13 13:11:56 -03:00
Jaime Passos
fa58c1fb26 stuff 2019-12-13 12:26:47 -03:00
James R
c415d80e19 Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader

See merge request STJr/SRB2!526
2019-12-13 01:58:18 -05:00
James R
d64a7defed Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message

See merge request STJr/SRB2!529
2019-12-13 01:57:55 -05:00
fickleheart
c41b2e7456 Suspend turn-to-angle when rotating the camera 2019-12-13 00:52:48 -06:00
fickleheart
098c99a834 Adjust how turn-to-angle tweens 2019-12-13 00:34:34 -06:00
James R
8bea7f6dbc Rename signal caught message to be more obvious 2019-12-12 22:01:16 -08:00
James R
838850ffc1 Fix signal handler setup error reporting 2019-12-12 21:57:54 -08:00
fickleheart
bc4b1e1abe Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
James R
35053adfb2 Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-12 21:30:35 -08:00
James R
72ee91702c Kill child when wait fails, so I_Error exits both 2019-12-12 21:21:25 -08:00
James R
f34886850f Fix idiot mistake 2019-12-12 21:20:51 -08:00
fickleheart
d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
4941ef4aac Don't turn strafe keys into turn when locked onto something 2019-12-12 22:13:44 -06:00
Jaime Passos
b0ffe7ed70 Update v_video.c 2019-12-12 23:30:09 -03:00
Jaime Passos
4e814cd424 FINALLY, COLORCUBIUM 2019-12-12 23:18:39 -03:00
Jaime Passos
228b29e23b HWR_AllowModel 2019-12-12 22:53:19 -03:00
Jaime Passos
ca83bafae8 Initialise the variable, obviously 2019-12-12 22:32:19 -03:00
Jaime Passos
a138a3ab5f Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer 2019-12-12 22:31:34 -03:00
Jaime Passos
08794559f0 Fix TC_ blending 2019-12-12 22:26:28 -03:00
Jaime Passos
01399c7076 Update hw_main.c 2019-12-12 21:52:59 -03:00
Jaime Passos
ff348fb60a Add missing prototype, ugh 2019-12-12 21:43:19 -03:00
Jaime Passos
af3cf93683 grafik designe is m passion 2019-12-12 21:41:13 -03:00
Jaime Passos
d80bfb4e94 PU_HWRCACHE_UNLOCKED bmomento bróder 2019-12-12 21:23:55 -03:00
Jaime Passos
08d4a36f63 Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
6dcdb8d951 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
James R
55f3f27b55 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Steel Titanium
eb787c2b59 Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
3bebfb279e Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8 Make gr_spritebillboarding on by default sorry not sorry Azeon 2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430 Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos
9246526e8a Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer 2019-12-12 17:39:18 -03:00
Jaime Passos
f077d17301 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33 Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Steel Titanium
4af0cfae36 Init MUSICDEFs if started game with music off and toggled on 2019-12-12 15:17:50 -05:00
Jaime Passos
b7c7529e75 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Jaime Passos
08e3caf9bb Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48 Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
Nev3r
c5d8fe4752 Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection. 2019-12-12 15:04:48 +01:00
Nev3r
c64a9d7ae9 Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
ec9f727e53 Move map data load procedure to separate functions. 2019-12-12 11:16:55 +01:00
Nev3r
43cbad200c Move loading functions around a bit and refactor the stage data allocation code. 2019-12-12 10:35:38 +01:00
James R
7c383e4a1f nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart
a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
James R
0ff421d001 Move I_ShutdownConsole to I_ShutdownSystem 2019-12-11 22:10:22 -08:00
fickleheart
efec52c48a Fix input turning still happening with centered view 2019-12-11 22:47:09 -06:00
Jaime Passos
c578cee0b1 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-12 01:39:46 -03:00
Jaime Passos
3ca0fbf5c3 da ba dee da ba die 2019-12-12 01:29:59 -03:00
fickleheart
34706515ca Make locked input turn act the same as normal turning 2019-12-11 21:34:32 -06:00
fickleheart
a0ecb4b71d Fix the console spam issue AGAIN 2019-12-11 21:20:07 -06:00
fickleheart
a830a20c52 [pink text] nter View 2019-12-11 21:12:38 -06:00
fickleheart
f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
Jaime Passos
ea129f701c Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Tatsuru
d40359ee02 Hugging now requires being in the same Z position
Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
e01eb19044 Sad! 2019-12-11 22:11:00 -03:00
Jaime Passos
0652ffd67f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
James R
7a59ade63d Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
6464df9876 Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright
8a70759e0a Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos
37679bb44e Organise 2019-12-11 13:26:28 -03:00
Jaime Passos
9340557d2d Update f_wipe.c 2019-12-11 13:09:27 -03:00
Jaime Passos
43946d9826 Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
Nev3r
edfe053cc3 Treat warnings as errors; comment out unused function. 2019-12-11 16:37:41 +01:00
Jaime Passos
be13f463f0 Update r_plane.c 2019-12-11 12:36:54 -03:00
Nev3r
d34fd4b755 Epic oversight in upside-down spawn offset. 2019-12-11 15:48:44 +01:00
Jaime Passos
dedd5527da Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Nev3r
222336ac0b Oversight, do not free the data yet vres_Free() does it already at the end. 2019-12-11 15:16:56 +01:00
Nev3r
a87a9e6ff6 Remove wrappers and dupes for map lump reading, as they are no longer used. 2019-12-11 14:40:31 +01:00
Nev3r
9952bae5ee P_MakeMapMD5() now uses virtres. 2019-12-11 14:20:08 +01:00
Nev3r
14ad3b938e Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question. 2019-12-11 14:04:09 +01:00
Nev3r
4d86dc11a6 'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter. 2019-12-11 13:54:15 +01:00
Nev3r
bf5a2c68d5 P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not. 2019-12-11 13:22:07 +01:00
Nev3r
854d50f479 Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears. 2019-12-11 11:44:46 +01:00
Nev3r
d2cbdd4fb1 Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Nev3r
584348b91e Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead. 2019-12-11 10:13:52 +01:00
fickleheart
f74d7163e6 Fix RVZ camera stuff 2019-12-11 01:26:43 -06:00
GoldenTails
07316fc5bd Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
fickleheart
2ab83bac60 Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart
69b623e086 Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
cdf5287fcc Turn camera with strafe keys in camlock while charging spindash 2019-12-10 21:34:57 -06:00
fickleheart
a89f8e91f7 Change defaults and factors of simplecam options 2019-12-10 21:24:43 -06:00
fickleheart
054d51dac6 Make input turn speed tween by lateral momentum, not total 2019-12-10 21:14:50 -06:00
Jaime Passos
f531a8971f Update m_menu.c 2019-12-10 23:40:15 -03:00
Jaime Passos
9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Jaime Passos
f51253a0a8 Tilted water 2019-12-10 17:01:19 -03:00
Nev3r
ca6a7ffbb3 Fix NiGHTS bumpers height. 2019-12-10 18:53:49 +01:00
Nev3r
8466dc5813 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
fickleheart
2b70b4bf36 TODO 2019-12-10 09:08:30 -06:00
fickleheart
72cf5d9927 Don't flood directionchar commands!!! 2019-12-10 08:17:41 -06:00
fickleheart
194e77a6f0 Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00
fickleheart
e1d4e2edcb Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
08ab15b1b9 Disable thok camera snap 2019-12-10 07:54:27 -06:00
Nev3r
3dfa526eea Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
fickleheart
2fa1e75016 I'm hilarious 2019-12-09 22:45:34 -06:00
fickleheart
a3961efc43 Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00
fickleheart
2a9819947e Disable all new camera behavior if playstyle is not Simple 2019-12-09 22:09:58 -06:00
fickleheart
b5f7f5f732 Replace direction toggles with a playstyle selection
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
834a3bf334 Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00