Commit graph

3704 commits

Author SHA1 Message Date
Bill Currie
f0e88bbe85 Rip out the duplicate lerp code and merge it.
While the vertex lerping needs to be duplicated in the current GL code,
there's no need for the setup code to be duplicated. Also, I want it for
GLSL.
2012-01-04 16:26:52 +09:00
Bill Currie
99381b8b8c Rework the alias vertex shader and rendering code for lerping.
Lerping isn't actually done yet (need to get both poses and blend), but
this still renders correctly with blend forced to 0.0.
2012-01-04 14:35:34 +09:00
Bill Currie
add5440ad1 Upload the normals with the vertex data.
Not all hardware can access a texture sampler from the vertex shader, and I
don't want multiple paths this early in the game. Now, vertex normals are
uploaded as shorts. Should be 14 bytes per vertex (was 10, could have been
8 if I had put the normal index with the vertex rather than st).
2012-01-04 09:42:00 +09:00
Bill Currie
fea7acd871 Enable vis calculation.
One nice thing about this project: I now KNOW that efrags works the way I
wanted it to: all those torches are now toggleable via r_novis :)
2012-01-03 23:20:01 +09:00
Bill Currie
d0a0440056 Make R_SplitEntityOnNode easier to read. 2012-01-03 23:19:21 +09:00
Bill Currie
454047ab92 Make r_novis 0 take effect immediately. 2012-01-03 23:17:49 +09:00
Bill Currie
0797183201 Merge R_MarkLeaves from gl, sw, and sw32.
Other than novis, they're functionally identical. Now sw and sw32 have
novis as well.
2012-01-03 21:09:13 +09:00
Bill Currie
091b714e4c Implement dynamic lighting.
This uses the same calculations as the software renderer. However, as the
lightmap calculations are not done yet, if there is no dlight in the
vicinity, there will be no light. demo1 is pretty cool to watch :)
2012-01-03 20:36:07 +09:00
Bill Currie
209c4cda8b Scale the light level index correctly before colormap lookup.
With this, lighting seems to be working. I'm not certain the normals are
100% correct, but I can see something happening on rotating models.
2012-01-03 19:57:47 +09:00
Bill Currie
e8f863c76f Remove the hedgehogs from the garden.
While the first frame was fine, any subsequent ones were not. I had
forgotten that hdr->poseverts held the edited vertex count rather than
hdr->mdl.numverts.
2012-01-03 18:11:39 +09:00
Bill Currie
d7bc437e2c Fix the borked texture coordinates.
Silly me, doing byte based pointer math on a non-byte pointer :P
2012-01-03 18:10:35 +09:00
Bill Currie
185fded944 Re-enable the matrix optimizations.
Turns out my concatenations were correct.
2012-01-03 18:09:33 +09:00
Bill Currie
21c7b84379 Enable face culling and depth testing.
I spent way too long trying to figure out why triangle order wasn't making
any difference... :P
2012-01-03 18:08:01 +09:00
Bill Currie
1437cbec91 Make the face culling a little more sensible.
GL Quake was weird, culling front faces. Partly understandable, since
Quake's front order is clockwise and GL's default order is
counter-clockwise. However, since the order can be specified, that should
be done instead. Thus, specify the winding order as clockwise (for quake's
data), set culling for back-face removal, and then mess with the winding
direction in the mirror and fish-eye code.
2012-01-03 18:06:26 +09:00
Bill Currie
62e564c5cd Send ALL of the model's verts to GL.
Triangles have 3 vertices, not one :P
2012-01-03 11:47:40 +09:00
Bill Currie
ba04cf73d0 Add my test tetrahedrons. 2012-01-03 09:34:17 +09:00
Bill Currie
baab15279f Correct the alias vertex data types.
Vertex locations need to be unsigned byte rather than byte (GL is funy
with that). s and t need to be at least short, and since the normal index
is embedded in the st vector, it needs to be the same type. With this, my
test tetrahedrons seem to be working.
2012-01-03 09:34:17 +09:00
Bill Currie
c378acab6b Actually load up the mvp and normal matrices.
Rather critical. I thought I'd done that :/
2012-01-03 09:34:17 +09:00
Jeff Teunissen
86edf54c40 Build and ignore cleanups
GLSL renderer build was checking for BUILD_GL instead of BUILD_GLSL in a
few places. Also, ignore the GLSL .fc and .vc files and the binaries.
2012-01-02 14:16:19 -05:00
Bill Currie
2a3151cecd Hook in alias model drawing.
Nothing is visible yet.
2012-01-02 20:28:40 +09:00
Bill Currie
72e3a8d507 Merge sw and sw32 alias frame selection.
I'm leaving GL for later because lerping complicates things. I'll sort it
out when I implement lerping in GLSL.
2012-01-02 17:47:22 +09:00
Bill Currie
1c480bf75e Merge the alias skin selection code.
We really don't need 4 copies of identical code when 1 will do :P
2012-01-02 15:57:43 +09:00
Bill Currie
540bccbc27 Load all the alias vertex data as bytes.
I had forgotten I wanted to do it this way.
2012-01-02 13:41:12 +09:00
Bill Currie
a57835866a Build the vertex normals texture. 2012-01-02 13:40:48 +09:00
Bill Currie
6b4a10819a Add an RGB texture loader. 2012-01-02 13:15:19 +09:00
Bill Currie
7e5b3304fc Create the colormap texture. 2012-01-02 11:19:23 +09:00
Bill Currie
fd67f3500b Load the alias model shaders. 2012-01-02 11:18:34 +09:00
Bill Currie
df3d9fe4df Correct the fullbright start color extraction.
I don't know what despair and I were thinking, but we obviously didn't
understand the colormap code at the time.
2012-01-02 10:53:57 +09:00
Bill Currie
7be08534be Clearify the program dump info a little.
Calling programs shaders was a little confusing when I use shader to refer
to the sub-programs (vertex and fragment shaders). Also, print the program
number as well.
2012-01-02 10:22:03 +09:00
Bill Currie
2ad5aa7aed Unbind the array and element array buffers when done.
Not doing so wreaked havoc on my 2d rendering (what's he doing here, and
why's he messing with my redering? ;)
2012-01-02 10:08:56 +09:00
Bill Currie
d1419c30db Make a start on alias model rendering.
The vertex and fragment shaders are written, and R_InitAlias is stubbed,
but that's it so far.
2012-01-01 23:58:12 +09:00
Bill Currie
f3884c659c Finish alias skin loading and load vertex data into GL. 2012-01-01 23:55:27 +09:00
Bill Currie
f18cd65526 Implement the "cache" in Draw_CachePic. 2011-12-31 20:36:24 +09:00
Bill Currie
3eae8426e6 Implement in-game screenshots. 2011-12-31 17:24:20 +09:00
Bill Currie
d8dbfa9c24 Create WritePNGqfs so screenshots can be written as png. 2011-12-31 17:23:32 +09:00
Bill Currie
718595db45 Implement sprite rendering.
Sprite interpolation seems to work, even :) (maybe)
2011-12-31 14:39:33 +09:00
Bill Currie
091e16f9d2 Bring in GL's R_RecursiveWorldNode as R_VisiteWorldNodes.
No surface queuing is done, but entities get queued.
2011-12-31 14:33:20 +09:00
Bill Currie
ea2ae1436c Fix some bugs in the new matrix functions/macros. 2011-12-31 13:20:31 +09:00
Bill Currie
55e53b796d Make a start on getting sprites rendering.
The plan is to do interpolated sprites based on a discussion I had with
LordHavoc about them: blending between the two sprite frames. He didn't
mention it, but it looks like blending between the sprite frames' verts is
necessary too.
2011-12-30 21:11:59 +09:00
Bill Currie
16f84cd496 Hopefully get the 3d view and projection transforms setup. 2011-12-30 21:10:24 +09:00
Bill Currie
20d93466c7 Frag some magic numbers.
More annoying than hipnotic's gremlins.
2011-12-30 21:07:35 +09:00
Bill Currie
35bf957d08 Add a 4x4 matrix type and some functions for it. 2011-12-30 20:11:53 +09:00
Bill Currie
edb05fdfce Rename Vector3Scale and QuatCompScale.
They are now VectorCompMult and QuatCompMult.
2011-12-30 20:04:55 +09:00
Bill Currie
bcdcd7b36d Implement sprint glsl loading.
That was... easy.
2011-12-30 09:36:57 +09:00
Bill Currie
a87a60a6fd Flush the text buffer before drawing conback or menus.
Ok, now really done until I notice something else (I forgot this one
momentarily).
2011-12-29 18:23:09 +09:00
Bill Currie
047b7bcc32 Implement Draw_TileClear.
With this, 2d seems to be finished. YAY.
2011-12-29 18:15:15 +09:00
Bill Currie
a1035aafe9 Implement Draw_TextBox. 2011-12-29 17:51:31 +09:00
Bill Currie
0e521a7779 Correctly detect going past the end of the pcx data.
palette is just that, the palette, and often won't point to the end of the
pcx data. Use the right end :).
2011-12-29 11:27:54 +09:00
Bill Currie
2b44a25c6b Flush console text after each screen function.
This on its own doesn't fix menus being overwritten with console text, but
it's an important step.
2011-12-29 11:26:14 +09:00
Bill Currie
9fec4d5be0 Implement Draw_Fill.
Almost there with 2d.
2011-12-29 11:25:27 +09:00
Bill Currie
9d0ed6b885 Fix the missing text.
Silly case and paste error cleared out my text vertex array prematurely.
2011-12-29 08:47:32 +09:00
Bill Currie
bece72e746 Use a quick hack to get colored crosshairs working. 2011-12-28 21:45:20 +09:00
Bill Currie
e69a583f1b Work around a bug in mesa.
Since I'm not specifying the api when creating my context, mesa is giving
me GL2. This is fair enough, but in GL2, vertex attribute 0 is the vertex
position. This too, is fair enough. The problem is, mesa is assigning 0 to
my vcolor attribute and thus I can't set it. The work around is simply to
swap the declaration order of vcolor and vertex (this really shouldn't work
eiter, I suspect).
2011-12-28 20:43:56 +09:00
Bill Currie
6a44978a0f Fix reading of GL_CURRENT_VERTEX_ATTRIB.
Turns out it returns a vec4. oops.
2011-12-28 20:41:26 +09:00
Bill Currie
8ee13ef8c2 Do some clipping in the draw routines.
After fixing Maraakate's crash, I thought it would be a good idea to put
the fixes into QF, too.
2011-12-28 19:20:18 +09:00
Bill Currie
4e7af5c3e0 Add a function to dump the info for all attribute arrays. 2011-12-28 14:27:59 +09:00
Bill Currie
411ab8f359 Be noisy when resolving uniforms and attributes. 2011-12-28 12:58:26 +09:00
Bill Currie
be9530afb6 Dump a lot of info about shader programs.
New developer bit: SYS_GLSL (2048).
2011-12-28 12:40:28 +09:00
Bill Currie
b657905c83 Bring in Despair's gl error checking from the gl renderer. 2011-12-28 09:05:36 +09:00
Bill Currie
151cc05882 Add support for vertex colors.
As I need to control the alpha, they're sent as rgba rather than quake
palette indices. Text works well. All other 2d stuff does not :(.
2011-12-28 09:04:26 +09:00
Bill Currie
b943b6d6e8 Implement crosshairs, mostly.
Colored crosshairs aren't supported yet (next).
2011-12-27 17:59:58 +09:00
Bill Currie
db8573b774 Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Bill Currie
705d07fa39 Implement most of the 2d rendering functions.
textbox, crosshair, tileclear, fill and fadescreen are the remaining
functions.

There's a problem with 2d icons being drawn over the text (instead of
under), but I'll leave that for later.
2011-12-26 20:33:40 +09:00
Bill Currie
e2a8de33cc First real texture support function for glsl. 2011-12-26 18:34:51 +09:00
Bill Currie
42034acc03 Organize the text program data.
Also, rename the charmap uniform in quake2d.frag as it's more generic than
that.
2011-12-26 18:00:55 +09:00
Bill Currie
2ccfbb0c1c Move the shader program code into vid_common_glsl.
Much more useful in the long run.
2011-12-26 17:17:29 +09:00
Bill Currie
5bed38dcd9 Rename quaketxt.frag to quake2d.frag.
It's actually fairly generic for 2d rendering (no lighting, palette lookup)
2011-12-26 17:11:31 +09:00
Bill Currie
f78db6c570 Clean up the generated shader files. 2011-12-26 16:39:02 +09:00
Bill Currie
d743c6c55f Make a clean break heading for GLES compatibility.
Add GLSL directory to QF and use it for all gsls based code (instead of
GL). defines.h, types.h and funcs.h are derived from gl2.h from khronos.

Text drawing now uses triangles instead of quads.
2011-12-26 16:08:55 +09:00
Bill Currie
e6c6de3a2a Fix the palette uploading.
Ooooops :P
2011-12-26 10:41:16 +09:00
Bill Currie
7bd5ab882c Get text rendering working.
It comes out as a funky green (that's not in the quake palette!!!), but
it's mostly readable.
2011-12-26 10:16:16 +09:00
Bill Currie
9f5eacd1fb Try to get text rendering.
Still a black screen :(
2011-12-26 08:12:05 +09:00
Bill Currie
c161a91d4a Split out and partially implement the screen code. 2011-12-26 08:09:47 +09:00
Bill Currie
1268830082 Split out the particle code. 2011-12-26 08:02:18 +09:00
Bill Currie
7d653f3676 Start work on outputting text.
The shaders now compile. No linking is done yet. Char quads are generated,
but not sent to the card.
2011-12-25 19:42:39 +09:00
Bill Currie
91afdcf064 Don't call init_box when not doing a box trace.
I took the opportunity to pass qf through callgrind. init_box was
surprisingly expensive, especially considering its results were never used.
2011-12-25 17:11:48 +09:00
Bill Currie
55a0ed49cd Build qw-client-glslx too.
I was asked about timedemo overkill (bigass1 currently gets 40kfps, haha),
so I had to add qw-client-glslx to the build.
2011-12-25 16:41:14 +09:00
Bill Currie
9df7370bcd Create some shaders for quake text.
Still nothing drawn, but this gets my shader scripts into C without me
having to look at ugly strings.
2011-12-25 15:53:12 +09:00
Bill Currie
b7c90fa02d Load the quake palete as a texture.
256x1 rgba.
2011-12-25 13:53:52 +09:00
Bill Currie
99c490ce52 Get glsl running as a null renderer.
This means that nq-glslx can get through demo1, demo2, demo3 and bigass1
without crashing. However, nothing is rendered, so unless you like black,
it's not very interesting.
2011-12-25 13:02:26 +09:00
Bill Currie
2894689f71 Clean up mod_lightmap_bytes.
Just how many definitions do we need?
2011-12-25 13:02:26 +09:00
Bill Currie
dcf2b14188 Implement alias model skin loading for glsl. 2011-12-25 13:02:26 +09:00
Bill Currie
e62eb23f67 And do the real merge.
That drastically simplifies the processes of alias model loading for glsl :)
2011-12-25 11:04:03 +09:00
Bill Currie
c0d37ddc1e Pseudo merge gl and sw Mod_LoadAliasGroup.
Interestingly, this didn't break gl alias model renderering (but then, it
does weird things to the data anyway).
2011-12-25 10:53:53 +09:00
Bill Currie
1f8db5fe3a Pseudo merge gl and sw Mod_LoadAliasFrame. 2011-12-25 10:34:29 +09:00
Bill Currie
cc5140e3a1 Move min/max/bound and field_offset into better locations.
min/max bound into mathlib.h (they /are/ math functions, after all) and
field_offset into qtypes.h.
2011-12-24 10:04:33 +09:00
Bill Currie
59ef1eae9d Split out the floodfile code into its own file. 2011-12-23 19:01:31 +09:00
Bill Currie
6fe9557dae Put in the final pieces so nq-glslx can link.
Everything is still stubs. Trying to run nq-glslx results in a segfault :)
2011-12-23 12:52:55 +09:00
Bill Currie
53d89bf85a Clean up the mess around D_FlushCaches.
Create an R_ClearState and call that from the clients. It calls any
necessary functions itself.
2011-12-23 12:51:47 +09:00
Bill Currie
33c5320c0e Create stubs for most of the required render functions.
nq-glslx almost links. Just some suspicious references in host.c I want to
check before doing anything more.
2011-12-23 12:19:50 +09:00
Bill Currie
497461b4c2 Make a start on making a pure GLSL renderer.
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00
Bill Currie
858d95de58 Add a bunch more keys to the X11 clients.
Now, QF does something reasonable for every key on my keyboar for which X
gives us a keycode.
2011-12-19 16:37:48 +09:00
Bill Currie
87390f53b0 Z_Realloc() should zero-fill the expandded part of the mem
Patch from Ozkan Sezer (sezero). Thank you.
2011-12-19 09:45:46 +09:00
Bill Currie
52d9269867 Merge brush model with world model rendering.
With this, non-mtex global fog now works properly :).
2011-12-18 08:09:55 +09:00
Bill Currie
a8e354536a Implement the instance surface allocation/freeing.
Not actually used yet, so it's harmless at this stage.
2011-12-17 19:42:19 +09:00
Bill Currie
87b78e5533 Move the surface chain links out of the surfaces.
The links are now in "instance surfaces". For non-instanced models (world,
doors, plats etc (ie, world and its sub-models)), there will be one
instance surface per model surface. However, for instanced models (ammo
boxes etc), there will be many, dynamically allocated (not yet
implemented). This commit gets the static instance surfaces working.
2011-12-17 19:14:14 +09:00
Bill Currie
9f0bdf7794 Add some comments. 2011-12-17 09:39:57 +09:00
Bill Currie
933120d44f Fake vertex arrays for text and particles.
Getting gl_vaelements_max -1 to work produced a rather nasty surprise :P
2011-12-16 20:09:05 +09:00
Bill Currie
5cd1f6f5cf Fix a GL version check snafu.
Thanks to MH (on inside3d.com) for pointing this out to me.
2011-12-16 09:43:22 +09:00
Bill Currie
e67690a1a9 Restore the missing lightmaps in non-mtex mode.
I forgot to blend in the lightmaps in the fogless non-mtex path.
2011-12-16 09:21:39 +09:00
Bill Currie
b2aa5ce554 Register the textures of other brush models; 2011-12-15 17:09:02 +09:00
Bill Currie
962451e2fe Create a list of texture chains.
This moves the texture chains out of the world model and into a separate
list, allowing other brush models to registter their textures.
2011-12-15 17:09:02 +09:00
Bill Currie
d6a668d517 Split out chain_surface() from visit_node(). 2011-12-15 17:09:02 +09:00
Bill Currie
3eb859a88f Move the entity transform setup into the clients.
This has several benifits:
  o The silly issue with alias model pitches being backwards is kept out
    of the renderer (it's a quakec thing: entites do their pitch
    backwards, but originally, only alias models were rotated. Hipnotic
    did brush entity rotations in the correct direction).
  o Angle to frame vector conversions are done only when the entity's
    angles vector changes, rather than every frame. This avoids a lot of
    unnecessary trig function calls.
  o Once transformed, an entity's frame vectors are always available.
    However, the vectors are left handed rather than right handed (ie,
    forward/left/up instead of forward/right/up): just a matter of
    watching the sign. This avoids even more trig calls (flag models in
    qw).
  o This paves the way for merging brush entity surface rendering with the
    world model surface rendering (the actual goal of this patch).
  o This also paves the way for using quaternions to represent entity
    orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie
f6ebb78140 More GL_Init_Common() cleanup.
Move the call to GL_Common_Init_Cvars() out of the block of check calls.
2011-12-15 17:09:01 +09:00
Bill Currie
51aaee5c3b Put that OpenGL error message to rest.
The error was quite valid: setting GL_TEXTURE_MAX_ANISOTROPY_EXT to 0 is
incorrect. The problem was caused by the call to glTexParameterf being
before the gl_anisotropy cvar was initialized. Thus, move all of the setup
code in GL_Init_Common() to after all the checks and, more importantly,
after the call to GL_Common_Init_Cvars().
2011-12-15 17:09:01 +09:00
Bill Currie
da552e33e7 Remove execinfo checks.
It seems we no longer need it (if we ever really did).
2011-12-13 21:25:41 +09:00
Bill Currie
4b515a961b Back out the fitzquake lerp changes.
That's not the direction I wish to take the renderer.
2011-12-13 17:01:15 +09:00
Bill Currie
b05be59ea0 Fix alias models in non-mtex fog.
It turns out that due to the way we do fullbrights, nothing special needs
to be done to get the fullbright texture blended with the model even when
fog is enabled.
2011-12-12 17:08:22 +09:00
Bill Currie
8e531a58c2 Get global fog working for multi-pass rendering.
For the world textures, anyway. Entity multi-pass rendering still needs to
be verified.
2011-12-12 17:08:22 +09:00
Bill Currie
206199652a Fix a stray CFLAGS.
Should be AM_CFLAGS.
2011-12-10 20:45:33 +09:00
Bill Currie
c3d41326b3 Do key dest changing properly.
key_demo wasn't so well thought out. This seems to be much better (and nq
is known to be working nicely).
2011-12-10 16:14:25 +09:00
Bill Currie
16c8b2a18d Use the new demo imt.
There are some problems with menus and the console messing up the key_dest
state (they assume console/menu or game, nothing else), but otherwise
things seem to work.
2011-12-10 15:18:50 +09:00
Bill Currie
3ae17e4d37 Fix a silly omission.
Must not check for IMT_MOD bindings when using IMT_CONSOLE etc.
2011-12-10 14:49:56 +09:00
Bill Currie
81a16c925b Add IMT_DEMO for demo playback bindings.
This will allow special key bindings for use during demo playback without
interfering with normal keys.
2011-12-10 14:21:12 +09:00
Bill Currie
14d8e8669f Rework the legacy bind/unbind commands.
in_bind_imt is now gone. I guess mercury was right in that it was a poor
design. However, it was (and still is necessary) to support "bind" and
"unbind". Now, instead, they work only with the IMT_MOD table. IMT_MOD sits
below IMT_0 in the imt hierarchy. If the key is not bound in IMT_0+, then
IMT_MOD will be checked. This way, "bind" and "unbind" can never mess with
a user's more sophisticated binding setup.
2011-12-10 13:56:02 +09:00
Bill Currie
49451eea80 Use the new menu/console bingings.
Now, the console toggle will always work (so long as the console is
toggleable in the first place).
2011-12-10 13:24:32 +09:00
Bill Currie
d9d56760e1 Add cvars to control the keys for menus and console.
The backquote is not always usable for toggling the console, and the new
bind system doesn't automatically bind a key to both game and console imts
(by design). Thus create a cvar that allows the "always works" console
toggle to be specified in eg $fs_globalcfg. While I'm at it, do one for the
menus, too.
2011-12-10 13:24:32 +09:00
Jeff Teunissen
361255cf31 Ruamoko: New math constants, some new math functions
Also, switch all of the math builtins functions we use from Rua to the
ones that accept and return floats, avoiding conversions to/from double.
2011-12-09 22:36:41 -05:00
Bill Currie
2edac1a438 Nuke a sprintf. 2011-12-08 22:16:59 +09:00
Bill Currie
1c82956dd7 net_udp.c FIONREAD fix from Ozkan Sezer.
net_udp.c: Fixed FIONREAD ioctl to take an int* argument instead of an
unsigned long*.
2011-12-08 21:50:55 +09:00
Bill Currie
8aa5a8139c Split out the portal sanity tests.
With this, the portal code can be tested separately, including the freeing
of the portal information.
2011-12-08 14:59:35 +09:00
Bill Currie
f9877ce0e0 Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00
Bill Currie
d3cf5c4b75 Beg for mmap access.
If the default sound device does not support mmap access, retry with
plughw. However, assume the user knows best and do not retry if snd_device
has been set to anything, including "default".

QF alsa support now works out of the box with pulseaudio.
2011-12-08 11:32:33 +09:00
Bill Currie
45288a1a7f Fix the ghastly sound quality.
Due to quake's original sound engine using a push model, the actual place
to which the sound data should be written is not necessarily where the
"hardware" dma cursor is, but rather where the last write finished off.
Thus, the correct output location is indicated by snd_paintedtime rather
than snd_shm->framepos.
2011-12-08 11:02:19 +09:00
Bill Currie
fceed07d0b Tidy up my diagrams. 2011-12-08 08:45:53 +09:00
Bill Currie
9f32004599 Add a fixme.
I've had enough of this for the moment, but I'm pretty sure the test needs
some more consideration, and I'll probably forget about it if I don't mark
it.
2011-12-07 17:27:13 +09:00
Bill Currie
2a27db146e Use a bit of epsilon in trace_contents().
All tests pass again.
2011-12-07 15:35:19 +09:00
Bill Currie
66dffef936 Get trace_to_leaf working a little better.
I think the recursion decision needs a little more work, but this gets the
current tests working (though there's still a failure due to fp math).
2011-12-07 15:31:33 +09:00
Bill Currie
ccbc69a7f5 Carve out some more cave and add some more tests.
One of them even breaks the code :)
2011-12-07 13:31:21 +09:00
Bill Currie
4ed8b69e24 Check the cross product length before testing its direction.
This fixes the bogus portal crossings.
2011-12-07 12:20:04 +09:00
Bill Currie
5af88d33fe Trace to the current portal rather than the portal's plane. 2011-12-07 12:17:51 +09:00
Bill Currie
9d2914474c Fix the edge vectors when bounding the portal points. 2011-12-07 12:16:58 +09:00
Bill Currie
6a4021517b Move the box face info into trace_state and init only once.
Then clean up the mess of excess function paramenters.
2011-12-07 10:54:37 +09:00
Bill Currie
fc14826cd6 Reorganize the code a little. 2011-12-07 10:42:39 +09:00
Bill Currie
4f13d19b7e Optimize edges_intersect().
I found wolfram's line-line intersection page and noticed their equation
for the time of intersection was rather different to mine. After analyzing
the differences, it turns out they produce exactly the same results (when
the lines are coplanar), but their method allows me to eliminate one dot
product (4->3). Not only that, but it turns out that their method works
equally well for skew lines (ie, non-coplanar).

mine:
  CxA.CxA
  -------
  CxA.AxB

theirs:
  CxA.AxB
  -------
  AxB.AxB
2011-12-07 10:35:58 +09:00
Bill Currie
ff693a956a Avoid missed portals in trace_to_leaf(). 2011-12-06 22:09:40 +09:00
Bill Currie
8c840a7003 Sanitize trace_hits_plane().
While unit normals aren't needed, they were too big for sane math. Now
epsilon can be used for the distance tests. One of the two new tests passes
now :).
2011-12-06 22:06:25 +09:00
Bill Currie
2b65f81b72 Use a saner "infinity".
8e6 is just too big for reasonable floating point.
This fixes the bogus portals.
2011-12-06 20:50:09 +09:00
Bill Currie
632817fed5 Fail properly when the portals are bogus. 2011-12-06 20:48:31 +09:00
Bill Currie
f496f4d260 Whee, more tests that break things :) 2011-12-06 20:47:57 +09:00
Bill Currie
8fe703d747 Trace to adjoining leafs when necessary.
When the trace stradles a plane in the current leaf, check the other side
of the portal, too, as it is possible that leaf will restrict the movement
of the trace.

All current tests pass! However, I can think of some situations (and I
already have a solution) where things will fail, but that's next.
2011-12-06 17:27:05 +09:00
Bill Currie
4c17ca9583 Break out trace_hits_portal() from trace_enters_leaf(). 2011-12-06 08:46:04 +09:00
Bill Currie
9a9079a2b3 Correct the start-solid in a corner test.
It turns out that the box trace CAN get out of the solid from that location
(though a similar point trace can not). This is because of my decision to
allow non-points to touch a plane from either side without crossing the
plane, whereas a point touching a plane is always considered to be on the
front side of the plane as there is no further information to disambiguate
on which side of the plane the point is.
2011-12-05 22:11:58 +09:00
Bill Currie
4419d4c4ad Move the trace into the leaf before testing the contents.
The trace is moved as far into the leaf as possible without leaving the
other side of the leaf. This ensures that trace_contents is started from a
good location. There is currently a problem with traces that stradle a
plane getting, but this has cleared up all the current contents related
tests.
2011-12-05 22:11:58 +09:00
Bill Currie
c588d28b96 Clear contents flags before calling trace_contents. 2011-12-05 22:11:58 +09:00
Bill Currie
8307d9f233 Rename check_in_leaf to trace_enters_leaf. 2011-12-05 22:11:58 +09:00
Bill Currie
3bd029d599 Make the contents flags clear.
I got tired of not being able to remember which flag was which in the
output.
2011-12-05 22:11:47 +09:00
Bill Currie
8e512a087c More failing contents tests.
However, I have a plan :)
2011-12-05 09:03:04 +09:00
Bill Currie
b4a497baab Correctly restore the saved start point.
This fixes the point test failures.
2011-12-04 21:12:12 +09:00
Bill Currie
7da6df9dfb Use the "real" contents of the trace's location when visiting a leaf.
When visiting a leaf in box mode, use trace_contents() to get the highest
priority contents of any leafs touched by the box in the current location.
I'm now down to one failing test case, and it's an "allsolid" issue that
might be an incorrect assumption in my test case.
2011-12-04 19:14:35 +09:00
Bill Currie
053d801e92 Break out the leaf visit code into its own funciton. 2011-12-04 18:52:17 +09:00
Bill Currie
4e76aa3025 Don't split on a plane parallel to the motion.
This seems to improve the start/all solid cases a little, and it should
speed things up a little by avoiding unnecessary polygon tests.
2011-12-04 12:46:22 +09:00
Bill Currie
ed8e09608a Fix the negative fractions coming from edge_portal_dist().
I have a better fix in the works, but I wanted edge_portal_dist() to be
correct.
2011-12-04 12:11:27 +09:00
Bill Currie
e5903a60ff Put the mistaken test case back in. 2011-12-04 11:00:38 +09:00
Bill Currie
eb5d2720e4 Avoid a segfault when there's no split plane. 2011-12-04 10:55:46 +09:00
Bill Currie
cdfc922bce Fix a silly test case error. 2011-12-04 10:47:52 +09:00
Bill Currie
487a6b20ab Test collisions with a ridge smaller than the box.
Whee, found a failing test case :)
2011-12-04 09:02:12 +09:00
Bill Currie
55eb88b52c Create some tests for MOD_HullContents. 2011-12-03 22:18:43 +09:00
Bill Currie
581972c905 More file splitting for code reuse. 2011-12-03 21:13:01 +09:00
Bill Currie
dadfb78992 Split out the hull data so it can be used in other tests. 2011-12-03 20:23:42 +09:00
Bill Currie
9ad298a716 Check whether the portal and box intersect.
Now on to creating tests for MOD_HullContents :)
2011-12-03 19:59:12 +09:00
Bill Currie
d9a641c600 Avoid a segfault when the hull hasn't been portalized.
Serves me right for forgetting to test the main engine :P
2011-12-03 09:06:57 +09:00
Bill Currie
27642a080a Avoid infinite recursion. 2011-12-01 12:57:06 +09:00
Bill Currie
f9d56f2941 Add MOD_HullContents().
If trace is null or point type, or the hull doesn't have portals, or the
first node is a leaf, MOD_HullContents operates in point mode (exactly the
same way as SV_HullPointContents()). However, in box mode, all leafs
touched by the trace are checked for their contents. The contents field of
trace (a bit field) will indicate the contents type of all touched leafs.
The returned contents value indicates the most important contents:

    solid > lava > slime > water > empty

The one's complement value of the contents type is the bit number of the
contents bit field. I'm not sure how useful this will be as getting the
amount of overlap is currently not supported.
2011-12-01 12:26:33 +09:00
Bill Currie
7ee31dd475 Allow the trace start to be in multiple leafs.
This fixes a couple of in-solid tests, but something better is needed.
2011-11-28 20:56:21 +09:00
Bill Currie
13d37f4838 Add a bunch of in-solid tests.
Tests where the box is only partially in a solid tend to fail (particularly
when the solid is on the back side of the split plane).
2011-11-28 20:56:21 +09:00
Bill Currie
50b08c98fa Add some snug-fit tests and fix the uncovered bugs.
The tests involve the box fitting into a hole with zero slop (this would be
impossible with point clipping).
2011-11-28 20:56:21 +09:00
Bill Currie
985667ecba Fix plane touching box backsideness.
Because a box has size, even when touching a plane, the side on which the
box is can be determined (unlike a point).
2011-11-28 20:56:21 +09:00
Bill Currie
869cd19260 Box traces can now graze a corner. 2011-11-28 20:56:21 +09:00
Bill Currie
45d55d7e9a Test the simple wedge. 2011-11-28 20:56:21 +09:00
Bill Currie
2c9b07b257 Scale the box edge vectors.
Now they represent the lengths of the edges as expected by the edge/polygon
code.
2011-11-28 20:56:20 +09:00
Bill Currie
60dbc0e342 Fix the last few bugs breaking the distance code.
The code itself seems to work now. There are still some problems: the box
faces are using unit vectors for the edges, or I should go back to unit
vectors for the portal edges; starting in a solid corner won't always work;
etc. However, that's just mopping up: the main algorithm seems to be
working.
2011-11-28 20:56:20 +09:00
Bill Currie
996859c367 Correct the projection code.
That needed to be the intersection of two coplanar lines.
2011-11-28 20:56:20 +09:00
Bill Currie
ab2ec644d6 Clip the portals when running the test cases.
When the portals are too big, floats break down and break the tests. This
might not be much of an issue in real maps, but my tests use "infinite"
planes.
2011-11-28 20:56:20 +09:00
Bill Currie
2abff68089 Fix some more silly bugs.
The target test now works, but some others have broken due to getting
negative fractions.
2011-11-28 20:56:20 +09:00
Bill Currie
a1da8ecdd0 Fix some silly errors that broke most of the box tests.
Uninitialized variables and crossed signs. Oops :/
2011-11-28 20:56:20 +09:00
Bill Currie
8fc99566ab Add code to clip the motion of the box to the leaf's portals.
Unfortunately, something is broken (all box tests fail due to 0 fraction).
2011-11-28 20:56:20 +09:00
Bill Currie
5ee552ea5b Don't normalize the portal edge vectors.
This simplifies the collision handling code.
2011-11-28 20:56:20 +09:00
Bill Currie
174f381125 Add some more tests for the ramp.
These tests pass, but show the basic polygon testing working (just not the
collision handling and thus fraction determination).
2011-11-28 20:56:20 +09:00
Bill Currie
750b5ba0ed Be a little more lenient with float comparisons.
Unfortunately, Pythagorus and binary don't play well together, so rounding
errors are inevetible when testing with a slope. However, 1e-6 seems to be
a good epsilon (printf's %g hides it nicely :).
2011-11-28 20:56:20 +09:00
Bill Currie
73b93ffd74 Clean up the in_leaf test line. 2011-11-28 20:54:35 +09:00
Bill Currie
e3d8394b7a Use the split_plane for the in-leaf test.
This seems to work better (all previously working tests pass again), but
the target test is still broken.
2011-11-28 20:54:35 +09:00
Bill Currie
7b59eaf0cd Use the correct vector for the plane distance.
Oops :)
2011-11-28 20:54:35 +09:00
Bill Currie
cde0bbb807 For now, don't use box clipping for point traces.
Until I figure out how I want to handle zero sized boxes, don't test them.
2011-11-28 20:54:35 +09:00
Bill Currie
fd5aee1d5e Use the portals to check leaf validity.
If the trace hits a portal on the plane that brought us to the leaf, then
we actually are in the leaf (otherwise, we shouldn't be here and thus
should ignore the leaf). At least, that's my thinking.

Many point tests fail (but they're really using box clipping with a zero
sized box) and two box tests fail.
2011-11-28 20:54:35 +09:00
Bill Currie
297275e3de Create edge information for the portals. 2011-11-28 20:54:35 +09:00
Bill Currie
662c04dfdc Add a function to obtain the unit vectors of a winding's edges. 2011-11-28 20:54:35 +09:00
Bill Currie
e41da2f579 Store the start fraction and position in the right stack slot.
Oops. Yay, valgrind.
2011-11-28 20:54:35 +09:00
Bill Currie
d61cb25a44 Add code to rebuild the bsp brushes.
Names and locations of declarations are still up in the air, but things
seem to be working assuming my test code is correct.
2011-11-28 20:54:35 +09:00
Bill Currie
853bf13d9e Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
Bill Currie
91e65b6c80 Rename mplane_t to plane_t and clean up the mess.
I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie
2f23cfa4d0 Add a new (failing) test case.
This one demonstrates the need for more information in the bsp tree
(surface polygons). When the box collides with a corner where one side is
flat and the other angled, but there's a partition plane cutting the two,
the box can instead collide with the angled side before it hits the corner.
2011-11-28 20:54:34 +09:00
Bill Currie
7a1faee460 Bail out when the trace advances past the nearest collision. 2011-11-28 20:54:34 +09:00
Bill Currie
a943cdf2c4 Handle dual collisions.
When the trace collides with something on both sides of a plane, the nearer
collision is required. The code now correctly checks both sides and keeps
the nearer collision.
2011-11-28 20:54:34 +09:00
Bill Currie
0cf5dec5bb Fix the covered step tests.
However,  there is still a problem with moves where the box is always cut
by the plane: both sides need to be tested (done), but when the first side
checked allows longer motion than the second, but still collides, only the
first side is checked. The shorter motion is required.
2011-11-28 20:54:34 +09:00
Bill Currie
8cc320b7ef Move the start point to the near side of the crossed plane.
I'm not sure the end point needs to be moved at all, but I'll leave it
alone for now. I have a couple of failing test cases that seem to be caused
by not handling moves where the box is always cut by the plane.
2011-11-28 20:54:34 +09:00
Bill Currie
fa6390a46a Correct the sign for the shift in frac.
However, this is not entirely correct as the new start point when testing
the other side of the plane also needs to be calculated.
2011-11-28 20:54:34 +09:00
Bill Currie
b82d9f5894 Another test, another bug.
Fix an incorrect test using offset (forgot to negate).
2011-11-28 20:54:34 +09:00
Bill Currie
9984a2e87a Fix some missing usages of offset.
This fixes my one failing box clip test. Now I need to find more broken
cases. At least now, they should be real tests.
2011-11-28 20:54:33 +09:00
Bill Currie
9d63298032 Tweak a fixme comment.
The code is potentially slow, especially on big maps, but I haven't noticed
any issues yet.
2011-11-28 20:54:33 +09:00
Bill Currie
03abb3b27d Add support for ellipsoids.
Not that boxes work yet, but the fix is the same.
2011-11-28 20:54:33 +09:00
Bill Currie
b4da9241f6 Make a fresh start on box clipping.
I even have a failing test to fix :)
2011-11-28 20:54:33 +09:00
Bill Currie
6d2b92125a Make nva a little more memory efficient. 2011-11-15 13:47:05 +09:00
Bill Currie
940476dce1 Do some renaming to make things a little clearer. 2011-10-02 15:07:36 +09:00
Bill Currie
a356ce6572 Assume the trace will be allsolid.
Rather than setting allsolid when the trace fails to leave solid space,
clear it when the trace enters non-solid space. This is necessary because
the trace might visit only one node and thus the failure to leave solid
space will not be detected. This fixes the problem with hipnotic's bobbing
water.
2011-09-27 17:14:42 +09:00
Bill Currie
9c6693d567 Correct hull3 and its tests.
I'd gotten the solid/empty parts backwards.
2011-09-27 17:11:57 +09:00
Bill Currie
3e74aa5303 Add trace-qf-bad.c to Makefile.am and testclip.c. 2011-09-27 17:09:04 +09:00
Bill Currie
e23ee07b6f Ensure id's trace is properly initialized. 2011-09-27 15:38:28 +09:00
Bill Currie
32ff639bf3 Add an old qf version of trace.c
This version is broken (it's the one "fixed" by commit 981622f9), but it
does behave correctly for hipnotic's bobbing water. The question is, why?
2011-09-27 13:00:19 +09:00
Bill Currie
9daa0b7bde Rename the empty and solid flags, and use them correctly.
seen_empty and seen_solid much better reflect their meanings, and also use
them correctly (eg, visiting an empty node does not clear seen_solid).
Hipnotic's bobbing water is still broken, though.
2011-09-27 12:33:50 +09:00
Bill Currie
a7482570b6 Document the geometry in the tests. 2011-09-27 12:30:21 +09:00
Bill Currie
aa6b7ef7e8 Add some water based tests.
Unfortunatly, they haven't uncovered the bug.
2011-09-26 21:02:54 +09:00
Bill Currie
800e8cb3da Make the id trace code more readily usable in the engine. 2011-09-26 19:56:00 +09:00
Bill Currie
ae0dc6f06b Disable the "shouldn't happen" code.
It causes the tests to fail, and doesn't affect the problem I'm currently
facing.
2011-09-26 19:56:00 +09:00
Bill Currie
baf9b7c181 Make the test nodes a little easier to read. 2011-09-26 19:56:00 +09:00
Bill Currie
683adf1850 Print the name and texture number for model skins.
Use SYS_GLT (1024) for gl texture debugging.
2011-09-26 13:03:53 +09:00
Bill Currie
d9ab3a1f54 Move the config file/command line parsing into qargs.c
I don't like the COM prefix, but it will do for now.
2011-09-11 14:57:05 +09:00
Bill Currie
a71acc9ae5 Move the essential init code into Sys_Init(). 2011-09-11 14:56:47 +09:00
Bill Currie
6fb73b5ae8 Nuke some mystery code.
I have no idea why I did that, but it crept in with the var substitution
fix, so I guess it might have been an attempt to fix a bug, but it looks
like it was broken anyway.
2011-09-11 13:10:14 +09:00
Bill Currie
e5add8b4f5 Use dstring_freeze() to cleanup some code. 2011-09-11 13:09:24 +09:00
Bill Currie
8bab548d16 Make the hud type configurable via dirconf.
Currently only "id", "hipnotic" and "rogue" are supported (anything else is
treated as "id"). Has no effect in quakeworld (good thing too: changing
gamedirs is a little broken).
2011-09-11 08:13:26 +09:00
Bill Currie
8e30d3098e Fix asm ilnking in mingw.
It seems that recent binutils/libtool doesn't like exporting symbols that
don't begin with a _.
2011-09-10 17:49:14 +09:00
Bill Currie
da7ddc35c0 Fix the segaults when trying to use snd_disk.
It's output is still bogus (and it writes to the current directory!), but
at least the plugin can be used without any nasty issues.
2011-09-10 12:07:18 +09:00
Bill Currie
bfd1680c15 Fix a 32/64 bit portability issue. 2011-09-09 19:56:16 +09:00
Bill Currie
999912e49a I thought I'd tested those changes :( 2011-09-09 19:55:54 +09:00
Bill Currie
a426dacc8a Add a missing \n 2011-09-09 17:43:48 +09:00
Bill Currie
d043e2bf17 Rewrite QFS_FileBase().
It now uses QFS_SkipPath() and QFS_FileExtention() to
find the file's base name.
2011-09-09 17:39:00 +09:00
Bill Currie
d92488ce9f Rewrite QFS_DefaultExtension() and QFS_SetExtension().
They now use QFS_FileExtension() to find the correct
place for the extension.
2011-09-09 17:37:45 +09:00
Bill Currie
225f1cd06c Rewrite QFS_StripExtension() to use QFS_FileExtension(). 2011-09-09 17:35:12 +09:00
Bill Currie
96ef0ffaea Rewrite QFS_FileExtension() to be more correct. 2011-09-09 17:33:29 +09:00
Bill Currie
08fa6be9f4 Fix a potential buffer underflow. 2011-09-09 17:30:07 +09:00
Bill Currie
20d056e6c5 Fix my broken warnings fixes.
That's what you get for blinding working on code you don't grok :P
2011-09-08 21:05:33 +09:00
Bill Currie
881d4babce Fix some undefined symbols in snd_alsa.c.
Serves me right for testing with only my debug build :P
2011-09-08 18:10:09 +09:00
Bill Currie
6da725d510 Simplify and slightly improve Cmd_StuffCmds().
Make use of dstring to manage the built command mini-script.
Ensure + and - that do not come after whitespace do not start a new
command.
2011-09-08 12:37:52 +09:00
Bill Currie
e8e8dad535 Fix a potential crash with the cvar reset command. 2011-09-07 21:07:52 +09:00
Bill Currie
2ae33a753a Support non-interleaved mmap sound.
Unfortuanately, I can't test this properly as I don't have any such
hardware, but as the code is mosly an edited copy of the interleaved code,
any errors should be easy to fix.
2011-09-07 17:00:57 +09:00
Bill Currie
a8ea3aaad9 Allow dma sound targets to specify an xfer function. 2011-09-07 17:00:18 +09:00
Bill Currie
9ffa1f410a Detect the silent death of the jack client thread.
When jackd gets an unhandled xrun, it stops all processing but neglects to
tell the client about it. Thus, add a bit of a watchdog function to
s_update() and assume the client thread is dead if there's no sign of life
after one second. No more hanging on exit.
2011-09-07 15:16:27 +09:00
Bill Currie
581539f7af Make debug printing a little smarter.
When a field or global name is used, the printed value reflects the type
of that variable.
2011-09-07 09:41:06 +09:00
Bill Currie
91f6b7f555 Better use of Sys_Printf. 2011-09-07 09:41:06 +09:00
Bill Currie
39190c5e2c Remove an unnecessary include.
Don't need that :P
2011-09-07 09:41:05 +09:00
Bill Currie
deddb5cb6a Partially document the message api. 2011-09-04 09:58:12 +09:00
Bill Currie
9afb691dd9 Change MSG_ReadShort to return an unsigned short.
Avoiding the sign extension by default seems to be more useful.
2011-09-04 09:58:12 +09:00
Bill Currie
12e238f806 Add a function to convert quake angles to a quaternion.
The test works by comparing the result of AngleVectors with forward,
right, and up vectors rotated by the quaternion resulting from AngleQuat.
2011-09-04 09:58:12 +09:00
Bill Currie
1c47f9e16d Kill some magic numbers. 2011-09-04 09:58:12 +09:00
Bill Currie
fe3cdbcf5a fix a snafu in quattomat 2011-09-04 09:58:12 +09:00
Bill Currie
eb205d73fd Add a function to convert a quaternion to a rotation matrix. 2011-09-04 09:58:12 +09:00
Bill Currie
5c9ab2832f Fix win32 cross-building.
No idea if the code actually works :(
2011-09-04 09:48:16 +09:00
Bill Currie
e50f0e18ba Make netmain use netadr_t, same as netchan.
Having sockaddr and friends in a header file was bad news for portability
(especially windows).
2011-09-04 09:45:19 +09:00
Bill Currie
5ee01879ec Missed a spot for net_family. 2011-09-03 16:28:00 +09:00
Bill Currie
80b2b82092 Add a cvar to control the address family.
OpenBSD doesn't allow mixed binding of ipv4 and ipv6, but being able to use
ipv6 enabled qf with ipv4 addresses would be nice...
2011-09-03 13:04:47 +09:00
Bill Currie
29a52a8cc8 FIx it for IPv4, too.
Oops, I forgot about that :P
2011-08-31 18:32:47 +09:00
Bill Currie
bfcdc5ed17 Fix qw networking on OpenBSD.
OpenBSD is very picky about the address size, but does provide sa_len and
friends to make life easier. Use them as appropriate :)
2011-08-31 18:07:41 +09:00
Bill Currie
f75b0a611b Some compile fixes for OpenBSD 2011-08-25 22:35:20 +09:00
Bill Currie
0d5bebabe2 Replace qsockaddr with AF_address_t.
It seems qsockaddr's assumptions aren't necessarily portable, as OpenBSD
seems to be doing weird things with qsa_family. Even if that's not the
case, this is cleaner.
2011-08-24 09:14:02 +09:00
Jeff Teunissen
1cc2b1b178 whitespace 2011-08-23 01:39:40 -04:00
Jeff Teunissen
d2fa1e2479 QW IPv6: lose a pointless assign
We already assign a->family earlier, no need to do it again.
2011-08-23 01:39:40 -04:00
Bill Currie
87ad73f146 Add even more info to the address comparison failure.
It turns out the family check is failing. Why?
2011-08-22 18:34:52 +09:00
Bill Currie
ce07000054 Make the address comparison a little more informative.
Still hunting the openbsd connection issues. It seems the address
comparision isn't working.
2011-08-22 10:30:35 +09:00
Bill Currie
1402feafd2 Kill some magic numbers and clean up some whitespace. 2011-08-20 16:30:43 +09:00
Bill Currie
cf2845a387 Ensure Sys_Error can not form an infinite loop.
I don't remember what propted this change, but it seems like a good idea
anyway, so get it into the repository and clean out my stash :)
2011-08-20 13:13:43 +09:00
Bill Currie
bb065bd233 Be a little leniant with vector param stores.
qcc always used vector stores to load values into the function parameters,
but if the location of the value is too close to the end of the global data
block (the vector spans the end of the block), it would trigger the bounds
check code. Thus, allow such instructions without a murmer, so long as it
actually is a parameter write.
2011-08-16 12:10:05 +09:00
Bill Currie
53049e33eb Make the interface code more portable.
It turns out SIOCGIFINDEX isn't (readily?) available in BSD, but
if_nametoindex() is defined by posix, so use that instead.
2011-08-16 10:03:43 +09:00
Bill Currie
4cec4b9f96 Rewrite the interface detection code.
Turns out SIOCGIFCONF is rather painful to get working cross-platform. This
should work better, and can be used even with ipv6 :)
2011-08-11 18:32:39 +09:00
Bill Currie
c1a60551ae Clean up default rate setting and add explicit support for 48kHz. 2011-08-11 17:22:14 +09:00
Bill Currie
5feb0454ca Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
Bill Currie
290ac30efc Fix x11 gamma control.
Seems we lost a header include at one stage.
2011-08-11 16:08:20 +09:00
Bill Currie
d3c2afc5d7 Handle old global vector compontents.
In the original save gave format, global vectors were saved as individual
components rather than as a single vector, using the _x/_y/_z tags on the
vector name. However, recent qfcc completely dumped vector components as
separate defs, so old save games would have trouble loading with progs
built with a recent qfcc. Thus, do the component translation if necessary.
2011-08-11 15:36:51 +09:00
Bill Currie
ff857a9c71 Permit control of single character tokens. 2011-08-11 14:22:27 +09:00
Bill Currie
805256ff65 Use the last used interface address for the socket address.
This allows the correct address to be put in the server info packet
allowing nq to work on multi-homed hosts. More testing needs to be done to
ensure nothing is broken, or better yet, a rewrite of the networking code
to properly associate the information with the packets.
2011-08-06 21:47:57 +09:00
Bill Currie
ae9404cc27 Obtain the interface on which the packet arrived.
Once I sort out just how to get the information to the right place, this
should fix a lot of the problems with nq on multi-homed nodes.
2011-08-06 20:33:20 +09:00
Bill Currie
3088566502 Replace get_address() with get_iface_list(). 2011-08-06 18:57:53 +09:00
Bill Currie
6f0ab844ea Some more nq networking debug prints. 2011-08-06 16:54:01 +09:00
Bill Currie
eba66b1dde Doc tweaks and some whitespace. 2011-08-02 17:32:36 +09:00
Bill Currie
76f894a29f Add some debug prints for nq networking. 2011-08-02 15:22:57 +09:00
Bill Currie
e5876752f3 Document the datagram net driver interface. 2011-08-02 15:22:33 +09:00
Bill Currie
e89532cb9f Fix a couple of missed view.h->clview.h changes. 2011-08-02 11:29:20 +09:00
Bill Currie
8e140bc97e Use SYS_NET instead of SYS_DEV for networking debug prints. 2011-07-30 17:44:03 +09:00
Bill Currie
28610c08e3 Do not try to build testsound when not building sound libs. 2011-07-30 15:03:19 +09:00
Bill Currie
bf58ad9d80 And silence a "set but not used" warning. 2011-07-29 17:21:33 +09:00
Bill Currie
77dcd07b37 Remove a dead function. 2011-07-29 14:30:54 +09:00
Bill Currie
50341d0972 Whitespace. 2011-07-29 13:51:58 +09:00
Bill Currie
07d5b114bc Clean out some dead code and variables.
We haven't had serial or ipx support for a long time.
2011-07-29 10:11:14 +09:00
Bill Currie
1d57477101 Document the "public" functions of NQ's networking code. 2011-07-26 14:15:41 +09:00
Bill Currie
64881d2eca Finish the docs for netchan.
Also clean out some unnecessary declarations.
2011-07-26 11:30:02 +09:00
Bill Currie
688e5c7e24 Use ncqport_e on the right field.
Well, now, that was incredibly silly, wasn't it? :P
2011-07-23 21:39:13 +09:00
Bill Currie
9ccd570105 Fix a problem with linking FLAC libs. 2011-07-23 21:37:34 +09:00
Bill Currie
3678b610eb Make a start on documenting netchan. 2011-07-23 17:53:06 +09:00
Bill Currie
2035e65bad Make the qport flags a little more doc friendly. 2011-07-23 17:51:07 +09:00
Bill Currie
e15771f4a4 Nuke a dead function. 2011-07-23 15:58:45 +09:00
Bill Currie
efa0105748 Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
Bill Currie
b17e37f802 Remove uneccessary differences between ip4 and ip6 code 2011-07-23 15:58:45 +09:00
Bill Currie
8ac5079ada Get inputlines mostly working.
It should be only behind-the-scenes updates that are still a problem.
2011-07-09 21:16:38 +09:00
Bill Currie
652b434e7b Rework the inputline wrapper.
Use the resource map code for handle management (much safer).
Add support for the enter callback (function or method).

Unfortunately, it still doesn't work due to poor design of the inputline
user data.
2011-07-09 09:44:37 +09:00
Bill Currie
3dd31b7de9 Fix some bugs found while hacking inputlines. 2011-07-09 09:42:11 +09:00
Antti Harri
358a844a42 Implement --version-info configure switch to override QuakeForge
library versioning. From Lasse Collin, thanks!
2011-07-09 01:23:36 +03:00
Bill Currie
4e66a5b327 Add rua rappers for the cvar alias functions. 2011-07-06 19:17:28 +09:00
Bill Currie
6114156b49 Add Cvar_RemoveAlias.
Now aliases can be deleted (needed for menus).
2011-07-05 21:59:47 +09:00
Bill Currie
a7291943f7 Fix up Cvar_MakeAlias's error checking. 2011-07-05 21:51:38 +09:00
Bill Currie
d2894a6f68 Rename Cvar_AliasGet to Cvar_MakeAliase. 2011-07-05 20:28:57 +09:00
Bill Currie
a8245e598e Fix a memory leak.
The command hash table is shared between all progs engine instances, but it
was being allocated for every instance. Ensure only one is allocated.
2011-07-05 19:05:24 +09:00
Bill Currie
6484dd16c7 Finish cvar alias support.
Several functions that manipulate cvars were not checking for aliases.
2011-07-04 21:05:42 +09:00
Bill Currie
0f7390dd60 Clean up all the "set but not used" warnings.
gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Jeff Teunissen
85617586af PCX: display some information on bad PCX files
also, minor whitespace on <QF/image.h>
2011-06-14 13:31:30 -04:00
Bill Currie
42ab0a7dbb Ensure consize is correct in the software renderers.
The software renderers force the console size to be the same as the window
size (no scaling), but they weren't telling the console of the resize.
oops. Fixes the crash when running the software renderers with default
sizes.
2011-06-14 17:54:53 +09:00
Bill Currie
c57d252dd4 More "set but not used".
Why is finding them so unreliable for me?
2011-06-14 06:26:10 +09:00
Bill Currie
607a4be2e2 Fix a "set but not used" warning/error.
I'm not sure what I had planned with "list", so I just commented it out
with FIXMEs.
2011-06-13 16:44:30 +09:00
Bill Currie
b18ff4ed3e Move test-qfs.c into a test directory.
Same as before: avoiding -prefic-pic issues.

Also, catch some minor snafus found in the previous commit. With this, make
distcheck passes again :)
2011-06-12 16:34:15 +09:00
Bill Currie
c522726021 Move the testclip program into its own directory.
Same as with the audio test program, this is to avoid issues with
-prefer-pic.
2011-06-12 16:12:52 +09:00
Bill Currie
47201137d5 Make the default cd plugin configurable.
The default default is file, but now distribution maintainers can change it
if necessary.
2011-06-04 17:19:18 +09:00
Antti Harri
8d1bd58ade snd_dma.c fixes for non-power-of-two values. From Jacob Meuser. 2011-06-04 09:47:15 +03:00
Antti Harri
67c7796c0b Change default music backend from OGG to CD. 2011-05-31 00:05:35 +03:00
Antti Harri
65789d22d9 Fix PNG build and use AM_CPPFLAGS instead of INCLUDES that is obsolete. 2011-05-28 10:47:11 +03:00
Bill Currie
74a7e07dfc Use AM_CFLAGS instead of CFLAGS.
CFLAGS is meant to be reserved for the user.
2011-05-10 12:44:44 +09:00
Bill Currie
f17b1275ea Undo an accidental commit. 2011-05-10 11:48:38 +09:00
Bill Currie
77ccf8a824 Build the audio libs before the test dir. 2011-05-10 11:32:38 +09:00
Bill Currie
f7a95ec2f4 Move the test program into its own directory.
This is to avoid issues with -prefer-pic (really need to clean things up
properly).
2011-05-10 11:25:12 +09:00
Bill Currie
d3771dfeba Resolve some inlining issues in recent gcc. 2011-05-04 09:31:18 +09:00
Bill Currie
bc2174d92b Remove some dead variables reported by Spirit. 2011-05-04 09:30:38 +09:00
Bill Currie
2a2a431431 Register a complaint when the map has too many entities.
I was wondering why that parrot was dead.

Not realizing that negke's coag3 map had too many entities really ruined
the pleasure of playing it, so it's best to treat such situations as an
error (max_edicts can be bumped up to 32000 if need be, but 2048 is plenty
for his map).
2011-04-17 20:06:20 +09:00
Bill Currie
47e55fe1c6 Properly terminate each fisheye quad strip.
The horizontal quad strips need to be rendered individually rather than as
one single strip. The latter results in ugly triangles crossing the screen.
2011-04-17 13:03:22 +09:00
Bill Currie
55cc0f9206 Bring back the unsigned type (PROGS version bump)
This is only low-level support (the unsigned keyword still does not work),
but sufficient to make switch statements using jump tables work.
2011-04-09 10:07:47 +09:00
Bill Currie
2bacfdabf2 Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
Bill Currie
c8e1d7b45a Fix the API for inputline->enter().
Pass the inputline object rather than the input text, allowing access to
both user_data and the input text.
2011-03-27 08:03:39 +09:00
Bill Currie
84afc458fa Allow the menus to overide the Escape key. 2011-03-25 18:02:59 +09:00
Bill Currie
2be07fd652 Keep the the temp string out of progs for sprintf.
There's no need for the string to be in progs memory when printing as the
end result will be moved into progs memory regardless.
2011-03-24 11:45:58 +09:00
Bill Currie
b0d1e782ee Treat allocating less than 1 byte as an error. 2011-03-24 11:10:08 +09:00
Bill Currie
1822290b1a Fix the double offset of inputline text. 2011-03-24 08:50:32 +09:00
Bill Currie
bc0cffc9c6 Fix handling of autorelease pools in the menu code.
Create a "menu_pre" function that creates the autorelease pool, change
menu_post() to release the pool correctly, and make the menu internal code
require and call menu_pre.
2011-03-21 13:14:14 +09:00
Bill Currie
7c113a12db Make zone errors a little more useful. 2011-03-20 15:50:09 +09:00
Bill Currie
025c39cc02 Ensure stdout is flushed in the progs signal_hook() 2011-03-20 13:35:59 +09:00
Bill Currie
104c29e4da Avoid a segfault when the called function is invalid.
This is most likely to occur when dumping code from qfo files with external
functions.
2011-03-20 13:35:12 +09:00
Bill Currie
f20424afe5 Make "bad type" output more useful.
Print the four (assumes non-v6) values in hex rather than "bad type".
2011-03-17 20:35:14 +09:00
Bill Currie
ebfbd7c358 Disable the unsigned comparison instructions.
They need unsigned support, or special treatment, so they have to wait.
2011-03-17 20:33:38 +09:00
Bill Currie
bce3935ea6 Add a void address instruction. 2011-03-10 19:28:03 +09:00
Bill Currie
90de6b0499 Add a movepi instruction to support indirect moves of fixed size. 2011-03-09 10:29:24 +09:00
Bill Currie
18005cc80d Rename move to movei. 2011-03-09 10:28:40 +09:00
Bill Currie
6c4563b21d Change movep's name from <MOVE> to <MOVEP>. 2011-03-09 10:25:20 +09:00
Bill Currie
4432bc0bef Make the offset in zone dumps more useful. 2011-03-08 22:44:56 +09:00
Bill Currie
5b8345eecb Do not try to print values from null entities. 2011-03-07 08:28:20 +09:00
Bill Currie
3b8a3f8302 Remove the vector component skip code from param searches.
Local defs no longer contain the vector comonents.
2011-03-06 21:02:29 +09:00
Bill Currie
4794d66f42 Change jumpb's opa type to integer.
I'm not 100% certain this is correct...
2011-03-03 19:06:17 +09:00
Bill Currie
57f735c99c Avoid another segfault when debugging. 2011-02-15 15:33:18 +09:00
Bill Currie
52010b8f7b Do not segfault with bogus debug info. 2011-02-14 23:10:45 +09:00
Bill Currie
55b7f6eee4 Avoid another segfault when debugging. 2011-02-09 10:13:08 +09:00
Bill Currie
de33cd6017 Ensure auxfunction_map is properly initialized. 2011-02-09 08:28:20 +09:00
Bill Currie
f72d6d6a27 Fix a typo in the opname for integer modulo. 2011-01-27 21:03:11 +09:00
Bill Currie
33db650161 Add QuatInverse to calculate 1/q.
There's still no direct quaternion division because I don't know if the
definition of q1/q2 is (1/q2)*q1 or q1*(1/q2) (it does make a difference).
2011-01-18 22:22:18 +09:00
Bill Currie
3c9991364b Add a "void return" instruction.
I got fed up with always having to explicty return something.
2011-01-13 00:29:56 +09:00
Bill Currie
13503198e5 Add quat_origin convenience constant.
Same as vec3_origin in that all elements are zero.
2011-01-11 08:41:40 +09:00
Bill Currie
cb0bc7229a Resurect the debugging messages in rua_obj.c
Yet another debug flag: SYS_RUA_OBJ
2011-01-10 12:26:10 +09:00
Bill Currie
6650b35201 Make PR_Get_Param_Def aware of @args. 2011-01-10 12:25:31 +09:00
Bill Currie
75ec6bf244 Clean out some unnecessary types from the progs engine and clean up the mess.
This is a nasty commit, sorry, but 99% of the commit is interdependent.
2011-01-10 12:25:31 +09:00
Jeff Teunissen
d764ef80d0 write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
Jeff Teunissen
68b5db87b2 Document PCX read/write functions & struct 2011-01-09 04:06:50 -05:00
Jeff Teunissen
4090674fa5 LoadPCX(): Turn convert argument into a qboolean. 2011-01-09 04:05:57 -05:00
Jeff Teunissen
af8c1e4cc2 Enable RLE coding for PCX output
Pulled from DarkPlaces's lmp2pcx tool, which I have just been made aware
of.
2011-01-09 03:06:25 -05:00
Jeff Teunissen
e819ea3b7f QFimage: Don't use qfs_filesize when loading images
Use Qfilesize() to get the size of a read file, don't count on quakefs's
global qfs_filesize variable pointing at the right file.
2011-01-09 01:36:40 -05:00
Bill Currie
a85c0713aa Nuke libQFbuiltins.
The gib and "common" builtins are now part of libQFruamoko.
2011-01-04 21:21:19 +09:00
Jeff Teunissen
999252c07a Fix the same (ancient!) bug in ipv4 code...
Don't read the address of the peer until we know we've actually read
a packet.
2010-12-30 07:15:22 -05:00
Jeff Teunissen
1b23c470cb Fix unknown family msgs
Found the source of all the bogus "unknown address family" messages --
reading the returned address of an errored read. D'oh!
2010-12-30 06:38:20 -05:00
Jeff Teunissen
9e0575313e Net debugging
Add a SYS_NET developer mask for debugging network, and use it.
2010-12-30 05:01:58 -05:00
Jeff Teunissen
e96cbbdbd9 Captain Whitespace(tm) is back.
Don't judge me... :)
2010-12-30 04:58:49 -05:00
Jeff Teunissen
5cfce584c9 ipv4 formatting changes
IPv4 addresses should be formatted identically to how we're used to seeing
them, without the brackets that denote an IPv6 address and separate it from
the port specification.
2010-12-30 04:46:44 -05:00
Jeff Teunissen
e7462d025f Call freeaddrinfo() when done with the address info. 2010-12-30 04:34:15 -05:00
Jeff Teunissen
e89fb3a868 Nuke a structure I didn't need. 2010-12-30 04:30:16 -05:00
Jeff Teunissen
0a21f6a6df Move a comment where it belongs 2010-12-30 03:43:46 -05:00
Jeff Teunissen
87dd61a6f8 Fix IPv4 interaction
Can now talk to IPv4 hosts again.
2010-12-30 03:42:22 -05:00
Jeff Teunissen
878a9cfb6a ipv6: builds and works now, still can't interact with ipv4 clients/servers 2010-12-29 07:47:15 -05:00
Jeff Teunissen
fdb4d885ae ipv6: start cleaning up strict-aliasing problems. 2010-12-29 06:58:14 -05:00
Jeff Teunissen
cdf5ef2565 ipv6: Fix glibc defines 2010-12-29 06:36:43 -05:00
Bill Currie
3090a64faa Use the correct param for the full_new path.
This fixes the broken downloads.

*taniwha dons a brown paper bag.
2010-12-28 14:44:26 -05:00
Bill Currie
6e18c3df85 Make qfs developer prints a little more controllable. 2010-12-28 09:08:51 +09:00
Bill Currie
1f0851cc61 Fix QFS_FilelistFill for pak files.
Forgot to ensure the path separator was included in the fnmatch param. This
fixes the broken *list commands.
2010-12-27 10:31:54 +09:00
Bill Currie
70783e4bd5 Disable all sound calls if jack could not be contacted.
This fixes the file handle leak when jack is unavailable.
2010-12-25 20:31:14 +09:00
Bill Currie
14480fd1b4 Move the call to R_ClearEnts to the renderer.
This fixes the hang on certain maps in qw-client.
2010-12-25 19:59:34 +09:00
Bill Currie
e65d1a7ccf Remove a redundant assignment. 2010-12-25 19:59:34 +09:00
Jeff Teunissen
9defba8d92 Get rid of plugin versioning (again).
automake needs -avoid-version to be in Makefile.am, otherwise it doesn't
make libtool do the right thing...or something. My head hurts. ;)
2010-12-25 04:45:39 -05:00
Jeff Teunissen
bbc8154ec7 joystick fixes
Make /dev/input/js0 the default joy_device, and temporarily bump max
buttons to 18 (until I kill the maximums entirely)
2010-12-24 05:03:32 -05:00
Bill Currie
ce64227a71 Fix for debian wildmidi.
This might break lenny :/
2010-12-24 17:33:09 +09:00
Bill Currie
de04e1b602 Lots of win32 (mingw cross) build fixes.
HTTP (curl) support is missing, but everything else builds.
2010-12-23 11:40:16 +09:00
Bill Currie
889bbd364e Explicitly link testsound against libQFutil. 2010-12-18 22:21:55 +09:00
Bill Currie
23d3407622 Change a few defaults as suggested by bigfoot.
in_dga -> 0 (until X is fixed)
gl_multitexture -> 1 (why was this 0? not enough support back then?)
cl_usleep -> 1 (seems to be ok)
host_mem_size -> 40 (even 32 isn't enough these days)
rate -> 10000 (we're not in the modem era any more)
cl_mem_size -> 32 (16 is not enough, 32 sounds better than 24)
2010-12-16 11:34:39 +09:00
Bill Currie
765807def0 Make sdl's sound parameters easy to tweak. 2010-12-15 18:48:25 +09:00
Bill Currie
d265bbf011 Support any sample rate. 2010-12-15 18:48:25 +09:00
Bill Currie
df65679028 Remove support for alsa 0.9.
It's way obsolete and I doubt we'll ever need it again. I do wonder what to
do abut sun, sgi etc.
2010-12-15 18:48:25 +09:00
Bill Currie
9b9a60aa89 Make the -mem suggestion a little more realistic.
16M hasn't been enough for a long time.
2010-12-13 19:11:48 +09:00
Bill Currie
774f049646 Fix garbage at edges of conchar characters.
Move the texture coordinates in 1/4 of a pixel. To avoid unnecessary
calculations, pre-caclulate the character cell texture coordinates and
blast them into the the texture coordinate array.
2010-12-11 12:09:30 +09:00
Bill Currie
8919aec663 Get global fog working in mtex mode. 2010-12-10 21:40:36 +09:00
Bill Currie
ce96e6b055 The beginnings of fog support.
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie
6114495870 Don't try to load skys named "".
This makes 'loadsky ""' and 'loadsky none' equivalent.
2010-12-10 17:17:30 +09:00
Bill Currie
c4f71c0cda Move r_skyname handling from R_NewMap to R_LoadSkys.
r_skyname now acts as the default sky to use when no sky name is specified
by other means ("none" is still no sky). 'loadsky foo' will load the
"foo*" sky textures, 'loadsky none' gives the default sky, and 'loadsky
""' causes uses r_skyname.
2010-12-10 17:17:30 +09:00
Bill Currie
8e557e81b6 Break out the guts of Ed_LoadFromFile into ED_Parse.
ED_Parse does not support progs privided parsing (at this stage, anyway),
but this will allow clients to easily get at the entities in a map.
2010-12-10 17:17:29 +09:00
Ragnvald Maartmann-Moe IV
843823de84 testsound depends on libQFutil 2010-12-10 17:07:06 +09:00
Bill Currie
981622f969 Make MOD_TraceLine behave "correctly".
MOD_TraceLine now behaves the same as id's SV_RecursiveHullCheck (from
WinQuake). This means that even if the trace would escape from solid space
into non-solid space, the trace is treated as allsolid if it crosses from
one solid space to another before hitting the empty space.

trace-id.c is used only for establishing the behaviour of id's code.
2010-12-06 15:30:56 +09:00
Bill Currie
c2af7896bd Revert "make droptofloor continue the trace if it starts solid"
This reverts commit 10232acdfe.

The problem was really in the trace code, but it got fixed by "accident"
when I had similar problems in hipnotic a couple of years later. Now to
figure out just what the trace could really should be doing.
2010-12-05 14:56:32 +09:00
Bill Currie
31640dd1b9 Clean out the last traces of my boxclip code.
I've been experiencing funny trace issues while playing Soul of Evil. While
I think the boxclip dregs shouldn't be causing problems, it's probably best
to clean them out properly before trying to fix anything.
2010-12-05 14:52:20 +09:00
Bill Currie
b1b1a02c6c Get entity allocation and freeing working correctly.
This fixes the missing static entities.
2010-12-04 23:37:58 +09:00
Bill Currie
a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
f98b002f9e Make R_StoreEfrags const-correct.
R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie
085b0f4448 Remove R_SplitEntityOnNode2
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.

This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie
8831a109a4 Create and use mclipnode_t.
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Jeff Teunissen
b0217bf0cf Merge branch 'master' into forge 2010-11-28 03:05:30 -05:00
Bill Currie
98a5d591d5 Don't read past the end of a sub-file.
This fixes a libvobis streaming problem with vorbis files within pak files.
2010-11-28 11:28:44 +09:00
Bill Currie
341726afb9 Reimplement Qgets using Qgetc. 2010-11-28 11:18:07 +09:00
Bill Currie
185e21e4e4 Tweak some developer cvar usage. 2010-11-27 16:53:17 +09:00
Bill Currie
9900aa3d02 Fix vid_fullscreen for modern X window managers.
We are now compliant with wm-spec 1.4, so fullscreen toggling should always
work.
2010-11-27 16:19:04 +09:00
Bill Currie
e53ff2a36d A bit of house keeping. 2010-11-27 15:10:34 +09:00
Bill Currie
dd87274027 DGA mouse tweaks.
o  Check the return value of XF86DGADirectVideo.
 o  Use input_grabbed instead of in_grab for checking whether to enable dga
    mouse and other grabbed actions.
2010-11-27 09:25:29 +09:00
Bill Currie
f31595781c Add and used SYS_VID for video/targets masked prints. 2010-11-27 08:48:00 +09:00
Bill Currie
cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie
31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
92f84e97a4 Unlimited loaded models. 2010-11-26 16:19:25 +09:00
Bill Currie
abc17c1d91 New cvar commands from fitzquake. 2010-11-26 16:19:25 +09:00
Bill Currie
d6ceaef7d2 Whee, 64bit cpus and sizeof. 2010-11-24 20:42:07 +09:00
Bill Currie
addbcaa09c Add PL_GetFromFile builtin.
This is an extension "wrapper" (no such C function). This allows ruamoko
programs to read property lists without worrying about the memory required
to store the string for the property list being read.
2010-11-24 17:01:19 +09:00
Bill Currie
defc2a264b Add QFile_GetHandle()
This allows other rua builtins to make use of ruamoko files.
2010-11-24 17:01:19 +09:00
Bill Currie
fc2a6e0fb7 Don't be so spammy with file errors.
Record a file even if it could not be found. This way, the error message
gets printed once per file rather than every time.
2010-11-24 17:01:18 +09:00
Bill Currie
3878b76cc5 Start using autorelease.
Much more testing is required (oh, but for qc-valgrind), but there is now
a ~945kB block of free data in the menu progs heap :).

Also, correct the printed size of the memory block to not include the
block header size.
2010-11-24 17:01:18 +09:00
Bill Currie
4518e6af91 First stab at implementing autorelease.
It's probably nowhere near right, but probably ok for now (I need to study
the GNUStep code). I'm unhappy with the menu code hook, but it will have
to do for now.
2010-11-24 17:01:18 +09:00
Bill Currie
5fc4ef63f6 Rewrite ruamoko plist support to use handles.
The plist code was written long before I thought of resource handles, and
then it was forgotten. This is much nicer and safer than storing C
pointers in progs memory space (*shudder*).
2010-11-24 17:01:18 +09:00
Bill Currie
763cec3838 Some spelling/grammar corrections. 2010-11-24 17:01:18 +09:00
Bill Currie
d4ae231f34 sezero's NET_SendToAll fix
Here's a patch to NET_SendToAll() which was always
broken: it never skipped non-connected clients.
Depending on the compiler, it would wait the whole
5 seconds of its blocktime before it gave up.
While there, changed its blocktime argument to
double (the comparison is against a double.)
2010-11-21 14:27:43 +09:00
Bill Currie
1dfb914c46 fix an oopsie (rebase!!) 2010-11-21 14:25:32 +09:00
Bill Currie
4cec187465 zixthree's wav file patch
Wav file were not read correctly when encoutering most chunk type beside the ones used by QuakeForge.

This patch will fix the riff loader code so that unused but defined chunk are skipped. Most wav files should now be loaded correctly fixing some silent sound effect.

Also fixed a typo in wav loader and reordered wav validity check so that format is checked first. The data chunk could be inexistant on some weird format and so an invalid format is a more helpful error text.

! Fix: Skip unsupported chunk in riff loader instead of rejecting riff file.
! Fix: typo in Microsoft name.
! Fix: ordering of wav validity to enable more helpful error text.
2010-11-21 14:18:15 +09:00
Bill Currie
99e87b092b zixthree's stereo swap patch.
Modified slightly for formatting and cleaner swapping.
2010-11-21 14:09:23 +09:00
Bill Currie
6771e7b8b5 sezero's win32 Sys_ConsoleInput patch. 2010-11-21 13:55:03 +09:00
Bill Currie
204c509a43 sezero's "Bad old_size value in Z_Realloc()" patch. 2010-11-21 10:06:56 +09:00
Bill Currie
15b423cbe7 Track 0 is used to stop the BGM 2010-11-20 14:32:27 +09:00
Bill Currie
3309f483b6 Don't require pr_boundscheck for quoth.
I don't know about other FTEqcc compiled progs, but quoth doesn't try to do
anything clever (all its denormals are either vars of the wrong type, or
-0.0).
2010-11-20 14:12:40 +09:00
Bill Currie
9d6fd32206 Ensure the the progs data is aligned.
Some QuakeC compilers (eg, FTE) insert a data chunk between the progs
header and the rest of the progs data. Unfortunately, FTE does not maintain
the assumed 32-bit alignment.
2010-11-20 09:02:56 +09:00
Bill Currie
2f504709dd Print data being loaded from an entity. 2010-11-20 00:31:34 +09:00
Bill Currie
232d2f7e18 Fix an undefined operation thanks to spirit of the domain quaddicted.com. 2010-11-16 17:13:22 +09:00
Bill Currie
6260130ae5 Fix borked autoconf of dga/vidmode headers. 2010-11-16 00:58:19 +09:00
Bill Currie
37fb8d22da Don't open a streamed sfx when there's no sound driver.
This happens when qf fails to connect to jackd (possibly other times).
There is probably a better solution to the problem, but not opening a
stream when the sample rate is reported as 0 definitely fixes the inifinite
recursion in read_samples().
2010-11-14 20:46:29 +09:00
Bill Currie
824e33c82b Fix a sizeof braino.
Somebody (probably me) got a little over-happy with sizeof.
2010-11-14 19:22:47 +09:00
Bill Currie
f63e505c92 Don't realloc the string pointer table.
This causes a bit of memory waste, but avoids breaking the pointers in the
string hash table.
2010-11-14 19:21:16 +09:00
Bill Currie
e6b783a616 Don't touch the watchpoint conditional when printing. 2010-11-13 14:36:33 +09:00
Bill Currie
ff49239500 Fix shared config files.
We've allowed a single level of parent directy access in quake path names
for a long time, but this got broken by qfs_expand_path. Thus, make
qfs_expand_path allow a certain number of parent directory levels (usually
0 or 1).
2010-10-16 14:17:09 +09:00
Bill Currie
ef7958d680 Lots of const correctness. 2010-10-13 20:52:08 +09:00
Bill Currie
9a30968c87 type size correctness 2010-10-13 20:52:06 +09:00
Bill Currie
cd159e1cc1 Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
Bill Currie
db898655d1 make LoadBSPFile own the memory for the bsp data 2010-10-13 20:52:05 +09:00
Bill Currie
719ca15516 make LoadBSPMem work in-place
LoadBSPMem now modifies the passed in buffer rathern than allocating new
memory. One step closer to cleaning up brush model loading.
2010-10-13 20:52:05 +09:00
Bill Currie
56fb4d9a22 allow safe bsp freeing
any memory the bsp thinks it does not own will not be freed
2010-10-13 20:52:05 +09:00
Bill Currie
1d86e71404 make WriteBSPFile take a const bsp_t *
This means that the supplied bsp can now be reused, as it should be.
2010-10-13 20:52:05 +09:00
Bill Currie
f4042c5b91 Make the bsp disk data structures type size independent.
However, this assumes float is always 32 bits.

Also use size_t for the *size fields in bsp_t and clean up the mess.
2010-10-13 20:52:05 +09:00
Bill Currie
3f08268038 Make sure unterminated lump names don't cause propblems when comparing. 2010-10-10 18:31:14 +09:00
Bill Currie
1902ca6159 Ensure the string to be hashed is terminated. 2010-10-10 18:21:30 +09:00
Bill Currie
7dc1ccdbea Add a function for retreiving the parsed token.
Saves having to reach into the token's dstring (script->token->str was
getting annoying).
2010-09-26 13:50:17 +09:00
Bill Currie
827d0d0ad6 Scripts now treat {}()': as single character tokens. 2010-09-26 13:50:17 +09:00
Bill Currie
f666f8d27a Get the lib dependency for testsound right.
No need for $(top_builddir) when the lib is in the same directory. Fixes
parallel builds.
2010-09-25 23:07:06 +09:00
Bill Currie
42faad9015 Move expand_squiggle() from quakefs to sys, and rename to Sys_ExpandSquiggle.
Hopefully the final resting place of this function.
2010-08-25 14:00:04 +09:00
Bill Currie
e9bd9a4baa Move QFS_CreatePath() to Sys_CreatePath(). 2010-08-25 13:52:24 +09:00
Bill Currie
4f620655be Document quakefs.h 2010-08-25 13:40:22 +09:00
Bill Currie
f1943ebaab Fix some path compression bugs. 2010-08-25 13:38:45 +09:00
Bill Currie
550b094b93 Unit testing for QFS_CompressPath 2010-08-25 13:38:30 +09:00
Bill Currie
05c57f219d Nuke a comment. 2010-08-25 13:38:24 +09:00
Bill Currie
c6be3c469a Make the names of static functions canonical. 2010-08-25 13:38:24 +09:00
Bill Currie
bbf2ac0204 Avoid creating // in path names. 2010-08-25 13:38:18 +09:00
Bill Currie
ba8ca132a9 Change QFS_Gamedir()'s parameter from dir to gamedir. 2010-08-25 13:31:24 +09:00
Bill Currie
745bdfafdf Eliminate QFS_LoadHunkFile().
It is unused, and part of the group of functions I wish to remove from QF.
2010-08-25 13:31:23 +09:00
Bill Currie
cbee789fe1 Change ProgPath to ModelPath and dir.progs to dir.models.
The default is still $path/progs, as that is what is expected by the
game-code.
2010-08-25 13:31:13 +09:00
Bill Currie
cf40f5073d Nuke QFS_WriteBuffers.
This function is too dangerous for my liking, and it's now unnecessary
since qfs has been locked down.
2010-08-25 13:31:13 +09:00
Bill Currie
031055a91f Move the qfs_* cvars out of quakefs.h
The qfs cvars are all private.
2010-08-25 13:31:13 +09:00
Bill Currie
0cc4bc8c69 Move searchpath out of quakefs.h.
It's not needed, nor should it be used, anywhere else.
2010-08-25 13:31:13 +09:00
Bill Currie
478394ef81 Nuke MAX_GAMEDIR_CALLBACKS
The number of gamedir callbacks is now unlimited.
2010-08-25 13:31:08 +09:00
Bill Currie
a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie
baede61f4f New function: dstring_strdup
I got tired of always doing dstring_newstr/dstring_copy, so I thought it
was time to wrap it. dstring_strdup is the dstring equivalent of strdup.
2010-08-25 13:31:00 +09:00
Bill Currie
5a6e66b23e hopefully, correct plugin linking options
how we got away with this for so long is beyond me, but it seems libtool
really wants -rpath even for plugins (otherwise it refuses to install them)
2010-08-21 13:01:35 +09:00
Bill Currie
2185a3dcd0 Remove almost all of my boxclip developement.
This is to prevent others accidently getting headaches from my code.
2010-08-20 14:13:23 +09:00
Bill Currie
fd24170b32 get the behavior or PL_NewData correct
It taking ownership of the data was the correct behavior, so go back to that.
2010-08-20 13:21:22 +09:00
Bill Currie
a744caa421 The public api of qfplist is now fully documented.
Evertyhing that can or should be private now is, and all public functions
are documented.
2010-08-20 13:10:37 +09:00
Bill Currie
1442273a8f more opaque correctness 2010-08-20 12:58:37 +09:00
Bill Currie
f55c203c5e use the plist api correctly
don't work directly with the plist data. the structs that enabled that will
go away shortly.
2010-08-20 11:57:47 +09:00
Bill Currie
669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
4449f10c0a get alsa and sdl working, though sdl seems to be mono only 2010-08-15 05:15:47 +00:00
Bill Currie
bc4a3e79dc d'oh, bogus $ 2010-08-14 02:48:53 +00:00
Bill Currie
81ac779b7f forgot to add libsamplerate to the default renderer 2010-08-14 02:38:19 +00:00
Bill Currie
cc697236e5 bah, forgot that libsamplerate doesn't check for errors 2010-08-13 01:48:48 +00:00
Bill Currie
54fc922f6c better error checking while reading streamed data 2010-08-13 01:48:20 +00:00
Bill Currie
ce5658416d add support for up to 8 channels in sound effect files
The sounds are down-mixed to 2 channels (qf does not (yet) support more than
2 channel output), but this allows pretty much anything to be used for a
source of music. Only 5.1 (6 channel), stereo and mono have been tested, but
the others should work (any issues would be mis-interpretation/implementation
of the channel layout).
2010-08-12 02:28:27 +00:00
Bill Currie
b1620616b9 reset the "resampler" when seeking 2010-08-11 23:47:31 +00:00
Bill Currie
22e8698827 resampling now works
However, no fallback for when libsamplerate is missing.
2010-08-11 23:47:03 +00:00
Bill Currie
1c985bc925 bah, forgot these 2010-08-11 23:46:28 +00:00
Bill Currie
3499f5257f add a test app and a workaround for the clicking in the resamled stream
the proper fix for the clicking is to either use SRC's callback resampler or
fix snd_mem.c to handle not getting the samples it expects, but I think the
callback will be better in the long run.
2010-08-11 23:45:56 +00:00
Bill Currie
0e3b395943 ok, non-resampled flacs now work beautifully 2010-08-11 23:45:32 +00:00
Bill Currie
7502cd9ec5 making slow progress on sound quality
streamed oggs playback cleaning when not resampling, but flacs are still crap
2010-08-11 23:45:09 +00:00
Bill Currie
65a748fc3c floating point mixer now working
the resampler is being badly abused for streams, and it's not yet properly
autoconfiscated, but things are working. Better yet, at the correct pitch and
speed.
2010-08-11 23:44:34 +00:00
Bill Currie
2bb2d14b89 make "sample counts" frame based rather than mono sample based
that was always horribly confusing
2010-08-11 23:43:35 +00:00
Bill Currie
d0906f1453 conditionally build the sound format support files
Rather than using an ifdef around the entire code, get autoconf to do the work
for us. For one thing, this allows doxygen to produce decent docs. It also
makes for less compalation when building without support for various formats.
2010-08-11 23:42:42 +00:00
Bill Currie
c0a8c6c695 properly prefix all functions, static or not
makes doxygen produce better docs
2010-08-11 23:41:04 +00:00
Bill Currie
ac44950a69 sanitize the code by using defines for old flac libs 2010-08-11 23:40:35 +00:00
Bill Currie
46a067b2f6 Do proper error handling when loading sound files.
This fixes the segfault grg got when trying to play a 5.1 channel file.
2010-08-08 03:02:55 +00:00
Bill Currie
0bbb805b94 fix a case&paste error pointed out by grg 2010-08-08 01:58:17 +00:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
adee45d22b add a comment about the valid range of samples 2010-08-06 01:58:12 +00:00
Bill Currie
98a0da742a Prefill the sfx stream buffer to ensure the decoders have allocated any memory they might need. Problem found using jack_interposer (http://repo.or.cz/w/jack_interposer.git). 2010-08-06 00:41:42 +00:00
Bill Currie
dabb720fd1 be a little more honest (don't say "Playing" until we actually can) 2010-08-05 07:23:06 +00:00
Bill Currie
6e2a8f1e3d Do not allow sounds to start when we have no connection to the jack server. This fixes the shutdown hang when the connection to the server is lost. 2010-08-05 07:20:50 +00:00
Bill Currie
ace5e7a702 oops 2010-08-05 02:38:47 +00:00
Bill Currie
970dd0b872 avoid the old dga headers if we can (they're now deprecated) 2010-08-05 02:35:16 +00:00
Bill Currie
3e0aaea535 more build fixes from Despair (parallel make, this time) 2010-05-28 13:37:51 +00:00
Bill Currie
c1b12ed6ec fix a couple of gcc 4.5 issues that Despair pointed out (I don't have it yet) 2010-05-27 12:21:50 +00:00
Bill Currie
eb636ea16f win32 fixes and vc2008 build files from phrosty 2010-03-12 10:51:07 +00:00
Bill Currie
b49614a44f a bit of ncurses related cleanup
doesn't fix the corrupted input line when the output window is busy, but that
might be a gnome-terminal bug (seems to be ok on the linux console)
2010-01-13 06:52:42 +00:00
Bill Currie
6a8f14c701 nuke another \ in command handling 2010-01-13 06:51:13 +00:00
Bill Currie
edabbd5abe fix inputline updates when tab completion produces a large list
o never use stdscr: curses does not support overlapping windows. though
    stdscr was used only for getting the screen size, this is not necessary as
    the TIOCGWINSZ can be used instead.
  o batch the prints generated by tab comletion to avoid frequent updates of
    the screen. this seems to have fixed the corrupted output of the inputline
2010-01-13 06:47:48 +00:00
Bill Currie
e35ca56c1e wrap the call to Con_BasicCompleteCommandLine in a local function 2010-01-13 06:47:21 +00:00
Bill Currie
df7c5b2908 cleanup Con_BasicCompleteCommandLine a tiny bit
remove an unnecessary strdup/free and fix a strncpy bug
2010-01-13 06:46:54 +00:00
Bill Currie
53cd9be90a Progress on map changing with qtv clients
Rename SV_DemoSendMessages to SVR_SendMessages, and make sure SVR_SendMessages
and SV_qtvSendMessages get called when SV_SendMessagesToAll is called.
2010-01-13 06:45:43 +00:00
Bill Currie
7827086b54 make sure we actually have a stack frame 2010-01-13 06:42:59 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
0a203c0ab5 qccx (etc) "integer" autodetection.
Check for usage of denormal floats and if found, either bail with a
descriptive error message or give a mild warning that things will probably
break. This avoids the possibility of things like RuneQuake getting "lucky"
and doing real harm, and certainly avoids the segfaults.
2010-01-13 06:36:54 +00:00
Bill Currie
00e590f5f5 Really nail down the args param in rua_obj_msg_sendv(). 2010-01-13 06:36:16 +00:00
Bill Currie
dbe0c763d5 fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00
Bill Currie
8abb9a69aa remove support for an optional = in struct/union declarations 2010-01-13 06:34:32 +00:00
Bill Currie
00f9d48f10 be a little more paranoid 2010-01-13 06:33:03 +00:00
Bill Currie
5c788d8d44 state.f is not an id instruction 2010-01-13 06:30:07 +00:00
Bill Currie
ff61dbb329 fix some sillies with QFS_FileList
Use dynamic strings instead of temp strings for the list
2010-01-13 06:29:01 +00:00
Bill Currie
e0d669590c plug a memory leak
the progs memory was never being freed between maps because the pointer was
being cleared at the start of PR_LoadProgsFile.
2010-01-13 06:27:19 +00:00
Bill Currie
5d6977288f implement bounds checking on all opcodes 2010-01-13 06:19:50 +00:00
Bill Currie
cb5bd43d4c warning fix from shortcircuit 2009-12-24 07:33:24 +00:00
Bill Currie
f315a122e5 attempt to handle jack shutdown. this should avoid locking up on client shutdown when jack disappears 2009-12-24 06:35:15 +00:00
Bill Currie
bf04589510 conheight proved to be eaiser than expected (d'oh, don't know why I couldn't see the obvious) 2009-12-24 05:46:16 +00:00
Bill Currie
a5f0fbc821 Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used. 2009-12-24 05:33:41 +00:00
Bill Currie
4b0320f341 glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
Bill Currie
ee0de1b4e1 got it right this time 2009-12-23 08:05:03 +00:00
Bill Currie
c2945605bc oops 2009-12-23 07:57:07 +00:00
Bill Currie
8ddfdf03b2 with the changes in size handling, viewport setup becomes much simpler 2009-12-23 07:53:05 +00:00
Bill Currie
f2004abecc nuke scr_width and scr_height 2009-12-23 07:00:42 +00:00
Bill Currie
a2fa2d425b fix viewsize interaction with the cleaned up screen size handling 2009-12-23 06:29:11 +00:00
Bill Currie
e0cfe795b0 fix a bogus range check. this could have caused an infinite loop 2009-12-23 06:28:11 +00:00
Bill Currie
97f54e22df fix the broken sdl/sdl32 hud 2009-12-23 02:08:49 +00:00
Bill Currie
018a0b3bb6 fix the missing crosshair 2009-12-23 01:26:14 +00:00
Bill Currie
28601c8ea4 more screen size cleanup 2009-12-22 13:12:03 +00:00
Bill Currie
5d15c70a0d progress in cleaning up the screen size mess 2009-12-22 06:02:53 +00:00
Bill Currie
4a7b8f8246 don't look up aux function info when we don't have it 2009-12-21 14:07:43 +00:00
Bill Currie
52b2631341 sanitize con_width and con_height handling. con_height cvar was being ignored. 2009-12-21 12:36:12 +00:00
Bill Currie
b6a4fc1b58 fix the glaring error of the sw renderer's aspect ratio. still not quite right for non-4:3 screens, but it's better. 2009-12-21 10:10:45 +00:00
Bill Currie
236e89ed6b newest x11 seems to not define X_XF86VidModeGetGamma. thanks to witukind 2009-12-21 06:03:19 +00:00
Bill Currie
36a9ccb01a memcpy->memmove pointed out by Philippe Troin 2009-12-20 05:59:22 +00:00
Bill Currie
8166af6d47 oss patch from Philippe Troin 2009-12-20 05:58:16 +00:00
Bill Currie
61366f081b fbdev patch from Philippe Troin 2009-12-20 05:41:08 +00:00
Bill Currie
4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie
b14fcccd8f get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
Bill Currie
51932ee433 --enable-boxclip configure option and some more tweaks, I guess (been too long) 2009-12-19 04:45:01 +00:00
Bill Currie
5df7fe5512 printf bogosity fixes from Dabb 2009-04-10 23:59:48 +00:00
Bill Currie
a26cd68ea9 more tests, more progress. just need to fix a regression that popped up while fixing the new test (18) 2009-03-22 00:31:44 +00:00
Bill Currie
dd27143f62 finally got the failing test I wanted 2009-03-20 15:01:18 +00:00
Bill Currie
21c12ad7d5 damn, it failing was because I was using the wrong hull. now, why does the engine fail here? 2009-03-20 11:57:36 +00:00
Bill Currie
7dae886b93 label "expect" and "got" lines 2009-03-20 11:55:47 +00:00
Bill Currie
1f1375fdbb add another (currently failing) testcase 2009-03-20 11:51:59 +00:00
Bill Currie
384ad30df8 correct the last 4 edges. all existing testcases now pass. 2009-03-20 11:38:04 +00:00
Bill Currie
fea4189150 complete rewrite of validate_solid. also, put the trace points on the other side of the split plane. Just one more set of related tests to fix. 2009-03-20 11:20:59 +00:00
Bill Currie
0ff4165149 why didn't I do this earlier? 2009-03-20 03:40:30 +00:00
Bill Currie
f59f2dc7b9 some more progress with box clipping and much a saner test harness 2009-03-20 03:33:03 +00:00
Bill Currie
e992edaf31 that fixed the test case (why isn't sgn a standard function? :P) 2009-03-19 04:56:44 +00:00
Bill Currie
3be88c3e1d still disabled since it's still broken, but progress has been made. Fortunately, some of the breakage shows up as a regression in the testcases. 2009-03-19 03:16:24 +00:00
Bill Currie
0b1cc3d21f Support Japanese keyoards (yay, I can finally toggle the console :P) 2009-03-18 00:26:34 +00:00
Bill Currie
59c077638a Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed). 2009-03-16 11:49:52 +00:00
Bill Currie
0af43cf016 make the resampling state a little more self-contained. this should make 2009-01-08 07:48:08 +00:00
Bill Currie
d52df3a733 missed this when fixing things for Hikaru 2008-08-01 00:48:18 +00:00
Bill Currie
22caa5b4c4 and some more 2008-07-28 01:31:20 +00:00
Bill Currie
ba6e3c69cd hopefully fix type punning for gcc 4.2 2008-07-28 01:26:56 +00:00
Bill Currie
fe95805d86 various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
Bill Currie
e3b47c9c6d This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
Bill Currie
1a307e306f Con_Printf actually has a use after all: it prints to the console /only/ (no redirects, etc) 2007-11-07 08:19:17 +00:00
Bill Currie
2b81eaea6c console.h include cleanup 2007-11-06 12:40:38 +00:00
Bill Currie
6d6dc27592 make startup and shutdown a little quieter 2007-11-06 10:39:49 +00:00
Bill Currie
d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Ragnvald Maartmann-Moe IV
2211f6fb1a Codingstyle cleanup. 2007-11-05 11:32:15 +00:00
Bill Currie
c04d9ef8c2 plug a potential (though unlikely) memory leak 2007-10-13 11:32:10 +00:00
Bill Currie
5c73d81e00 Python style long strings ("""...""") now supported for parsing. Any such strings will be written out as standard strings with escaped quotes when writing the plist. 2007-10-13 07:55:58 +00:00
Bill Currie
5294a97d6a make sure the \ gets written for all escapes, not just octals 2007-10-13 07:14:47 +00:00
Bill Currie
e15fae264a well, it finally seems to work, but q1 maps (especially start's ramp to e3) are not such that they're particulary playable due to being designed for point clipping. so still disabled until something can be sorted out. 2007-09-29 23:28:41 +00:00
Bill Currie
0ee9e1cf3e more accurate expects and don't recurse for non-crossings 2007-09-23 08:33:26 +00:00
Bill Currie
3d79256653 closer still. have problems with allsolid traces and flags in general 2007-09-23 05:41:17 +00:00
Bill Currie
973a30bce0 show inwater as well (though irrelevant for test map) 2007-09-23 05:40:08 +00:00
Bill Currie
9f7018685e a little easier to see what's expected 2007-09-23 04:07:39 +00:00
Bill Currie
0234b7ed93 nice little test of box clipping. doesn't get installed :) 2007-09-23 03:48:05 +00:00
Bill Currie
f7faad118b didn't quite get that checkin right 2007-09-21 14:04:30 +00:00
Bill Currie
36f5edb9d3 still disabled, but it's mostly working now. serves me right for blindly following the q2 code :P (it be buggy) 2007-09-21 13:58:07 +00:00
Bill Currie
19f0d23f8b it's disabled, but my box clipping is getting close 2007-09-21 12:44:19 +00:00
Bill Currie
7ceea13e10 fix an overflow bug 2007-09-21 10:43:27 +00:00
Bill Currie
e38bf6dd98 fix a signed/unsigned comparison warning 2007-09-21 09:01:21 +00:00
Bill Currie
37ad41ecb7 MOD_TraceLine doesn't need to return anything... 2007-09-17 11:24:42 +00:00
Bill Currie
2881b4b284 make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair 2007-09-16 07:55:44 +00:00
Bill Currie
3e50aae01f "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
Bill Currie
d1e2b6b7d2 make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
Ragnvald Maartmann-Moe IV
1571f0993f Const mismatch fix in net_udp6.c, plus whitespace in net_udp.c 2007-09-09 14:47:15 +00:00
Bill Currie
9c9f79d05c provide the ability to control which jack server to connect to 2007-07-03 10:30:13 +00:00
Bill Currie
ca0bbd909c correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test. 2007-06-09 13:44:06 +00:00
Bill Currie
4973a38cce speed up PF_VarString a little 2007-06-09 09:43:21 +00:00
Bill Currie
d93670df3b cleanup some cruft 2007-06-09 07:48:44 +00:00
Bill Currie
1a601ee0f8 make the command/cvar searching case sensitive 2007-06-09 06:55:15 +00:00
Timothy C. McGrath
f850815b8c Fix from raorn for broken compiling. 2007-05-31 14:22:54 +00:00