quakeforge/libs
Bill Currie 45288a1a7f Fix the ghastly sound quality.
Due to quake's original sound engine using a push model, the actual place
to which the sound data should be written is not necessarily where the
"hardware" dma cursor is, but rather where the last write finished off.
Thus, the correct output location is indicated by snd_paintedtime rather
than snd_shm->framepos.
2011-12-08 11:02:19 +09:00
..
audio Fix the ghastly sound quality. 2011-12-08 11:02:19 +09:00
console Some compile fixes for OpenBSD 2011-08-25 22:35:20 +09:00
gamecode Make debug printing a little smarter. 2011-09-07 09:41:06 +09:00
gib Fix my broken warnings fixes. 2011-09-08 21:05:33 +09:00
image Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
models Tidy up my diagrams. 2011-12-08 08:45:53 +09:00
net Remove an unnecessary include. 2011-09-07 09:41:05 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Some compile fixes for OpenBSD 2011-08-25 22:35:20 +09:00
util Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
video Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00