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GL Quake was weird, culling front faces. Partly understandable, since Quake's front order is clockwise and GL's default order is counter-clockwise. However, since the order can be specified, that should be done instead. Thus, specify the winding order as clockwise (for quake's data), set culling for back-face removal, and then mess with the winding direction in the mirror and fish-eye code. |
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