quakeforge/libs
Bill Currie 4973a38cce speed up PF_VarString a little 2007-06-09 09:43:21 +00:00
..
audio cleanup some cruft 2007-06-09 07:48:44 +00:00
console opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00
gamecode speed up PF_VarString a little 2007-06-09 09:43:21 +00:00
gib gcc 4.2 clean 2007-05-31 05:58:33 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models don't segfault when there are holes in the texture list 2007-05-16 09:23:54 +00:00
net gcc 4.2 clean 2007-05-31 05:58:33 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
ruamoko massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
util make the command/cvar searching case sensitive 2007-06-09 06:55:15 +00:00
video allow marcher.bsp to work (initially, anyway) 2007-05-23 10:45:33 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00