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Use a quick hack to get colored crosshairs working.
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@ -244,6 +244,10 @@ Draw_Init (void)
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int frag, vert;
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qpic_t *pic;
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//FIXME temporary work around for the timing of cvar creation and palette
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//loading
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crosshaircolor->callback (crosshaircolor);
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char_queue = dstring_new ();
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vert = GL_CompileShader ("quaketxt.vert", quaketext_vert, GL_VERTEX_SHADER);
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frag = GL_CompileShader ("quake2d.frag", quake2d_frag, GL_FRAGMENT_SHADER);
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