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https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 23:11:38 +00:00
Split out and partially implement the screen code.
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parent
1268830082
commit
c161a91d4a
4 changed files with 155 additions and 19 deletions
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@ -20,7 +20,7 @@ SUFFICES=.frag .vert .fc .vc
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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glsl_src = \
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glsl_draw.c glsl_main.c glsl_particles.c
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glsl_draw.c glsl_main.c glsl_particles.c glsl_screen.c
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libglsl_la_SOURCES= $(glsl_src)
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@ -207,7 +207,22 @@ Draw_FadeScreen (void)
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}
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void
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GL_FlushText (void)
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GL_Set2D (void)
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{
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}
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void
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GL_Set2DScaled (void)
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{
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}
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void
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GL_DrawReset (void)
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{
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char_queue->size = 0;
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}
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void
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GL_FlushText (void)
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{
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}
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@ -83,12 +83,6 @@ R_Init (void)
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R_InitParticles ();
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}
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VISIBLE void
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SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
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{
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GL_FlushText ();
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}
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VISIBLE void
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R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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@ -150,17 +144,6 @@ R_LineGraph (int x, int y, int *h_vals, int count)
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{
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}
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VISIBLE tex_t *
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SCR_ScreenShot (int width, int height)
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{
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return 0;
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}
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VISIBLE void
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SCR_ScreenShot_f (void)
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{
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}
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VISIBLE int
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GL_LoadTexture (const char *identifier, int width, int height, byte *data,
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qboolean mipmap, qboolean alpha, int bytesperpixel)
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138
libs/video/renderer/glsl/glsl_screen.c
Normal file
138
libs/video/renderer/glsl/glsl_screen.c
Normal file
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@ -0,0 +1,138 @@
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/*
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glsl_main.c
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GLSL rendering
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2011/12/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_textures.h"
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#include "QF/GL/qf_vid.h"
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#include "clview.h"//FIXME
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#include "gl_draw.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_screen.h"
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#include "r_shared.h"
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static void
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SCR_TileClear (void)
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{
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if (r_refdef.vrect.x > 0) {
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// left
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Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - r_lineadj);
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// right
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Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
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vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
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vid.height - r_lineadj);
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}
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if (r_refdef.vrect.y > 0) {
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// top
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Draw_TileClear (r_refdef.vrect.x, 0,
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r_refdef.vrect.x + r_refdef.vrect.width,
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r_refdef.vrect.y);
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// bottom
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Draw_TileClear (r_refdef.vrect.x,
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r_refdef.vrect.y + r_refdef.vrect.height,
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r_refdef.vrect.width,
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vid.height - r_lineadj -
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(r_refdef.vrect.height + r_refdef.vrect.y));
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}
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}
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VISIBLE void
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SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
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{
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static int begun = 0;
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if (begun) {
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begun = 0;
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GL_EndRendering ();
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}
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r_realtime = realtime;
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vid.numpages = 2 + gl_triplebuffer->int_val;
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if (!scr_initialized)
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return;
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begun = 1;
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if (oldfov != scr_fov->value) {
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oldfov = scr_fov->value;
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vid.recalc_refdef = true;
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}
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if (vid.recalc_refdef)
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SCR_CalcRefdef ();
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V_RenderView (); // FIXME (scr_3dfuncs?)
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SCR_SetUpToDrawConsole ();
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if (!r_worldentity.model)
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GL_Set2D ();
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GL_DrawReset ();
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SCR_TileClear ();
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GL_Set2DScaled ();
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while (*scr_funcs) {
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(*scr_funcs)();
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scr_funcs++;
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}
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GL_FlushText ();
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qfglFlush ();
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}
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VISIBLE tex_t *
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SCR_ScreenShot (int width, int height)
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{
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return 0;
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}
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VISIBLE void
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SCR_ScreenShot_f (void)
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{
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}
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