Restore the missing lightmaps in non-mtex mode.

I forgot to blend in the lightmaps in the fogless non-mtex path.
This commit is contained in:
Bill Currie 2011-12-16 09:21:39 +09:00
parent b2aa5ce554
commit e67690a1a9

View file

@ -730,6 +730,9 @@ R_DrawWorld (void)
// or we're not doing fog
DrawTextureChains (1, 1);
if (gl_mtex_active_tmus <= 1)
R_BlendLightmaps ();
if (gl_fb_bmodels->int_val && !gl_mtex_fullbright)
R_RenderFullbrights ();
} else {