--enable-boxclip configure option and some more tweaks, I guess (been too long)

This commit is contained in:
Bill Currie 2009-12-19 04:45:01 +00:00 committed by Jeff Teunissen
parent 5df7fe5512
commit 51932ee433
3 changed files with 236 additions and 273 deletions

View File

@ -1739,6 +1739,17 @@ fi
AC_SUBST(Z_LIBS)
AM_CONDITIONAL(HAVE_ZLIB, test "$HAVE_ZLIB" = "yes")
AC_ARG_ENABLE(boxclip,
[ --enable-boxclip enable box clipping],
boxclip=$enable_boxclip,
boxclip=no
)
if test "x$boxclip" != xno; then
AC_DEFINE(ENABLE_BOXCLIP, 1, [Define if you want boxclipping])
else
AC_DEFINE(ENABLE_BOXCLIP, 0, [Define if you want boxclipping])
fi
dnl ==================================================================
dnl Find out what to build
dnl ==================================================================

View File

@ -5,9 +5,28 @@
#undef DIST_EPSILON
#define DIST_EPSILON 0
#define ENABLE_BOXCLIP
#define TEST_BOXCLIP
#include "trace.c"
dclipnode_t clipnodes0[] = {
{ 0, { 1, -1}},
{ 1, {-1, -2}},
};
mplane_t planes0[] = {
{{1, 0, 0}, 0, 0, 0}, // 0
{{0.8, 0, 0.6}, 0, 4, 0}, // 1
};
hull_t hull0 = {
clipnodes0,
planes0,
0,
1,
{0, 0, 0},
{0, 0, 0},
};
dclipnode_t clipnodes1[] = {
{ 0, { 1, -2}},
{ 1, {-2, 2}},
@ -149,7 +168,7 @@ hull_t hull3 = {
clipnodes3,
planes3,
0,
6,
16,
{0, 0, 0},
{0, 0, 0},
};
@ -229,6 +248,12 @@ typedef struct {
} test_t;
test_t tests[] = {
{0, &hull0, {-20, 0, 28}, {20, 0, 28}, {1, 0, 0, 1, 0}},
{0, &hull0, {-20, 0, 27}, {20, 0, 27}, {0.1, 0, 0, 1, 0}},
{0, &hull0, {-20, 0, -76}, {20, 0, -76}, {0.1, 0, 0, 1, 0}},
{0, &hull0, {-20, 0, -77}, {20, 0, -77}, {0.1, 0, 0, 1, 0}},
{"drop on trench edge",
&hull1, {0, 47, 40}, {0, 47, 32}, {0.5, 0, 0, 1, 0}},
{"drop past trench edge",
@ -279,6 +304,8 @@ test_t tests[] = {
{"drop onto thin bridge",
&hull4, {544, 1080, 5}, {544, 1080, 3}, {0.5, 0, 0, 1, 0}},
{"long drop onto thin bridge",
&hull4, {544, 1080, 78}, {544, 1080, -70}, {0.5, 0, 0, 1, 0}},
};
const int num_tests = sizeof (tests) / sizeof (tests[0]);

View File

@ -83,12 +83,26 @@ calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
VectorSubtract (end, start, dist);
VectorMultAdd (start, frac, dist, trace->endpos);
}
#ifdef ENABLE_BOXCLIP
#if ENABLE_BOXCLIP || defined(TEST_BOXCLIP)
#define ALLSOLID 1
#define STARTSOLID 2
#define INOPEN 4
#define INWATER 8
#define SOLID (ALLSOLID | STARTSOLID)
typedef struct {
mplane_t *plane;
vec3_t point; // arbitrary point on plane
int side;
} tp_t;
typedef struct {
vec3_t p;
vec3_t v;
} line_t;
typedef struct {
const vec_t *start;
const vec_t *end;
@ -96,40 +110,23 @@ typedef struct {
qboolean isbox;
hull_t hull;
tp_t split;
tp_t straddle;
tp_t impact;
float fraction;
int flags;
} tl_t;
static inline void
set_split (tl_t *tl, mplane_t *plane, int side, tp_t *s)
set_split (tl_t *tl, tp_t *n, tp_t *o)
{
if (s)
*s = tl->split;
tl->split.plane = plane;
tl->split.side = side;
}
static inline void
restore_split (tl_t *tl, tp_t *s)
{
tl->split = *s;
}
static inline void
set_straddle (tl_t *tl, mplane_t *plane, int side, tp_t *s)
{
if (s)
*s = tl->straddle;
tl->straddle.plane = plane;
tl->straddle.side = side;
}
static inline void
restore_straddle (tl_t *tl, tp_t *s)
{
tl->straddle = *s;
if (o)
*o = tl->split;
if (n) {
tl->split = *n;
} else {
tl->split.plane = 0;
VectorZero (tl->split.point);
tl->split.side = 0;
}
}
static inline void
@ -150,39 +147,6 @@ sgn (vec_t v)
return v < 0 ? -1 : (v > 0 ? 1 : 0);
}
static inline void
select_point (tl_t *tl, tp_t *impact, tp_t *split, vec3_t offs)
{
int axis;
for (axis = 0; axis < 3; axis++) {
vec_t s = sgn (impact->plane->normal[axis]);
if (!impact->side)
s = -s;
if (!s) {
s = sgn (split->plane->normal[axis]);
if (split->side)
s = -s;
}
offs[axis] = tl->extents[axis] * s;
}
}
static inline void
check_contents (int num, tl_t *tl)
{
if (num != CONTENTS_SOLID) {
tl->flags &= ~1;
if (num == CONTENTS_EMPTY)
tl->flags |= 4;
else
tl->flags |= 8;
} else {
if (!(tl->flags & 12))
tl->flags |= 2;
}
}
static inline float
calc_offset (tl_t *tl, mplane_t *plane)
{
@ -197,15 +161,16 @@ calc_offset (tl_t *tl, mplane_t *plane)
return 0;
}
static void
impact (tl_t *tl)
impact (tl_t *tl, tp_t *split)
{
float t1, t2, offset, frac;
int side = 0;
t1 = PlaneDiff (tl->start, tl->split.plane);
t2 = PlaneDiff (tl->end, tl->split.plane);
offset = calc_offset (tl, tl->split.plane);
t1 = PlaneDiff (tl->start, split->plane);
t2 = PlaneDiff (tl->end, split->plane);
offset = calc_offset (tl, split->plane);
if (t1 < t2) {
side = -1;
frac = (t1 + offset) / (t1 - t2);
@ -218,140 +183,73 @@ impact (tl_t *tl)
}
if (frac >= 0) {
tl->fraction = frac;
set_impact (tl, tl->split.plane, side);
set_impact (tl, split->plane, side);
// print_tp (tl->impact);
}
}
static int
validate_impact (tp_t *split, tl_t *tl)
static void
select_vertex (tl_t *tl, tp_t *split, vec3_t vert)
{
vec3_t dist, point, offs;
int side;
int axis;
VectorSubtract (tl->end, tl->start, dist);
VectorMultAdd (tl->start, tl->fraction, dist, point);
select_point (tl, &tl->impact, split, offs);
VectorAdd (point, offs, point);
side = PlaneDiff (point, split->plane) < 0;
#if 0
Sys_Printf ("\nimpact: (%g %g %g) (%g %g %g) %d %d\n",
point[0], point[1], point[2],
offs[0], offs[1], offs[2],
side, split->side);
print_tp (tl->impact);
print_tp (*split);
#endif
if (side != split->side) {
tl->fraction = 1;
set_impact (tl, 0, 0);
return 0;
for (axis = 0; axis < 3; axis++) {
vec_t s = sgn (tl->split.plane->normal[axis]);
if (!tl->split.side)
s = -s;
if (!s) {
s = sgn (split->plane->normal[axis]);
if (split->side)
s = -s;
if (!s)
s = 1;
}
vert[axis] = tl->extents[axis] * s;
}
}
static int
intersection_point (const mplane_t *plane, const vec3_t _p1, const vec3_t _p2,
const vec3_t offs, vec3_t point)
{
vec_t t1, t2;
vec3_t p1, p2;
VectorAdd (_p1, offs, p1);
VectorAdd (_p2, offs, p2);
t1 = PlaneDiff (p1, plane);
t2 = PlaneDiff (p2, plane);
if (!(t1 - t2))
return 0;
VectorSubtract (p2, p1, point);
VectorMultAdd (p1, t1 / (t1 - t2), point, point);
return 1;
}
#define set_point(a,s,b,c) \
do { \
(c)[0] = (a)[0] + (s)[0] * (b)[0]; \
(c)[1] = (a)[1] + (s)[1] * (b)[1]; \
(c)[2] = (a)[2] + (s)[2] * (b)[2]; \
} while (0)
static int
validate_solid (const vec3_t p, tp_t *wall, tp_t *straddle, tl_t *tl)
intersection_line (tl_t *tl, tp_t *split, const vec3_t p1, const vec3_t p2,
line_t *line)
{
static const vec3_t edges[][2] = {
{{ 1, -1, 1}, { 1, 1, 1}},
{{-1, -1, 1}, { 1, -1, 1}},
{{-1, -1, 1}, {-1, 1, 1}},
{{-1, 1, 1}, { 1, 1, 1}},
const vec_t *pn1 = tl->split.plane->normal;
const vec_t *pp1 = tl->split.point;
const vec_t *pn2 = split->plane->normal;
const vec_t *pp2 = split->point;
vec3_t pvec;
vec_t t;
{{ 1, 1, -1}, { 1, 1, 1}},
{{ 1, -1, -1}, { 1, -1, 1}},
{{-1, -1, -1}, {-1, -1, 1}},
{{-1, 1, -1}, {-1, 1, 1}},
{{ 1, -1, -1}, { 1, 1, -1}},
{{-1, -1, -1}, { 1, -1, -1}},
{{-1, -1, -1}, {-1, 1, -1}},
{{-1, 1, -1}, { 1, 1, -1}},
};
static const int tests[] = {
0xa0a, 0x505, 0x0f0, 0x5f5, 0xafa, 0xf0f, 0xfff,
};
float t, t1, t2, frac;
int side;
vec3_t p1, p2, dist, point;
int type = wall->plane->type;
int i;
if (!straddle->plane)
return 1;
for (i = 0; i < 4; i++) {
set_point (p, edges[i + 4][0], tl->extents, p1);
t1 = PlaneDiff (p1, wall->plane);
if ((t1 < 0) == wall->side) {
t = PlaneDiff (p1, straddle->plane);
if ((t < 0) == straddle->side)
return 1;
}
set_point (p, edges[i + 4][1], tl->extents, p2);
t2 = PlaneDiff (p2, wall->plane);
if ((t2 < 0) == wall->side) {
t = PlaneDiff (p2, straddle->plane);
if ((t < 0) == straddle->side)
return 1;
}
}
if (type >= 3) {
// don't trust multi-axial types
if (!wall->plane->normal[0])
type = 3;
else if (!wall->plane->normal[1])
type = 4;
else if (!wall->plane->normal[1])
type = 5;
else
type = 6;
}
for (i = 0; i < 12; i++) {
if (!(tests[type] & (1 << i)))
continue;
set_point (p, edges[i][0], tl->extents, p1);
set_point (p, edges[i][1], tl->extents, p2);
t1 = PlaneDiff (p1, wall->plane);
t2 = PlaneDiff (p2, wall->plane);
if (t1 == t2) // shouldn't happen because of the test bits, but...
continue; // the edge is parallel to the plane
frac = t1 / (t1 - t2);
if (frac < 0 || frac > 1)
continue; // the edge didn't hit the plane
VectorSubtract (p2, p1, dist);
VectorMultAdd (p1, frac, dist, point);
t = PlaneDiff (point, straddle->plane);
side = t < 0;
if (!t || side == straddle->side)
return 1;
}
#if 0
Sys_Printf ("\nsolid: (%g %g %g) (%g %g %g) %d %d\n",
point[0], point[1], point[2],
offs[0], offs[1], offs[2],
side, straddle->side);
print_tp (*wall);
print_tp (*straddle);
#endif
return 0;
// find the line of intersection of the two planes, both direction
// and a point on the line.
CrossProduct (pn1, pn2, line->v);
if (VectorIsZero (line->v))
//planes are parallel, no intersection
return 0;
CrossProduct (pn1, line->v, pvec);
VectorSubtract (pp2, pp1, line->p);
t = DotProduct (line->p, pn2) / DotProduct (pvec, pn2);
VectorMultAdd (pp1, t, line->p, line->p);
return 1;
}
static int
@ -361,13 +259,17 @@ traceline (int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2,
dclipnode_t *node;
mplane_t *plane;
float t1, t2, frac, frac2, midf, offset;
int side;
int side, cross;
vec3_t mid;
int c1, c2;
tp_t split;
// Skip past nodes that don't intersect with the line.
tp_t split, save;
line_t line;
vec3_t dist, vert, vert2, point;
int check_intersection;
do {
// Skip past non-intersecting nodes
// Sys_Printf ("%d\n", num);
while (num >= 0) {
node = tl->hull.clipnodes + num;
@ -378,97 +280,121 @@ traceline (int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2,
offset = calc_offset (tl, plane);
if (t1 >= offset && t2 >= offset) {
num = node->children[0];
num = node->children[side = 0];
} else if (t1 < -offset && t2 < -offset) {
num = node->children[1];
num = node->children[side = 1];
} else {
break;
}
// Sys_Printf ("%d\n", num);
}
if (num < 0)
if (num < 0) {
return num;
} while (0);
// if (t1 == t2) {
if (t1 >= -offset && t1 < offset && t2 >= -offset && t2 < offset) {
tp_t straddle;
set_straddle (tl, plane, 0, &straddle);
c1 = c2 = traceline (node->children[0], p1f, p2f, p1, p2, tl);
if (c1 == CONTENTS_SOLID) {
if (!validate_solid (p1, &tl->straddle, &straddle, tl))
c1 = CONTENTS_EMPTY;
} else {
if (tl->impact.plane)
validate_impact (&tl->straddle, tl);
}
if (c1 != CONTENTS_SOLID) {
set_straddle (tl, plane, 1, 0);
c2 = traceline (node->children[1], p1f, p2f, p1, p2, tl);
if (c2 == CONTENTS_SOLID && !validate_solid (p1, &tl->straddle,
&straddle, tl))
c2 = CONTENTS_EMPTY;
}
restore_straddle (tl, &straddle);
if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID) {
if (!p1f) {
tl->flags &= 3;
tl->flags |= 2;
split.plane = plane;
split.side = t1 < t2;
VectorSubtract (p2, p1, dist);
VectorMultAdd (p1, t1 / (t1 - t2), dist, split.point);
if (tl->split.plane) {
select_vertex (tl, &split, vert);
if ((t1 >= -offset && t1 < offset)
&& (t2 < -offset || t2 >= offset)) {
// p1 straddles the plane, p2 is clear of the plane
intersection_point (tl->split.plane, p1, p2, vert, point);
if ((PlaneDiff (point, plane) < 0) != (t1 < t2)) {
// the trace misses the intersection of the two planes, so
// both ends of the trace are really on the same side of
// the plane
num = node->children[!(t1 < t2)];
continue;
}
}
// if (tl->split.plane)
// impact (tl);
return CONTENTS_SOLID;
}
if (c1 == CONTENTS_EMPTY && c2 == CONTENTS_EMPTY) {
tl->flags &= ~1;
tl->flags |= 4;
} else {
tl->flags &= ~1;
tl->flags |= 8;
}
return min (c1, c2); //FIXME correct?
} else {
if (t1 < t2) {
side = 1;
frac = (t1 - offset) / (t1 - t2);
frac2 = (t1 + offset) / (t1 - t2);
} else /*if (t1 > t2)*/ {
side = 0;
frac = (t1 + offset) / (t1 - t2);
frac2 = (t1 - offset) / (t1 - t2);
}
break;
} while (1);
check_intersection = 0;
if (tl->split.plane) {
VectorNegate (vert, vert2);
intersection_point (tl->split.plane, p1, p2, vert2, point);
if ((PlaneDiff (point, plane) < 0) != (t1 < t2)) {
// the two edges of the hypercube of motion are on opposite sides
// of the line of intersection of the two planes, so the box hits
// the intersection somewhere
check_intersection = 1;
}
}
cross = !(t1 >= -offset && t1 < offset && t2 >= -offset && t2 < offset);
if (t1 < t2) {
side = 1;
frac = (t1 - offset) / (t1 - t2);
frac2 = (t1 + offset) / (t1 - t2);
} else {
side = 0;
frac = (t1 + offset) / (t1 - t2);
frac2 = (t1 - offset) / (t1 - t2);
}
if (check_intersection) {
intersection_line (tl, &split, p1, p2, &line);
}
set_split (tl, &split, &save);
if (cross) {
frac = bound (0, frac, 1);
midf = p1f + (p2f - p1f) * frac;
VectorSubtract (p2, p1, mid);
VectorMultAdd (p1, frac, mid, mid);
VectorMultAdd (p1, frac, dist, mid);
c1 = c2 = traceline (node->children[side], p1f, midf, p1, mid, tl);
frac2 = bound (0, frac2, 1);
midf = p1f + (p2f - p1f) * frac2;
set_split (tl, plane, side ^ 1, &split);
if (!tl->impact.plane || midf <= tl->fraction) {
VectorSubtract (p2, p1, mid);
VectorMultAdd (p1, frac2, mid, mid);
if (!tl->impact.plane || midf < tl->fraction) {
VectorMultAdd (p1, frac2, dist, mid);
c2 = traceline (node->children[side ^ 1], midf, p2f, mid, p2, tl);
}
} else {
c1 = c2 = traceline (node->children[side], p1f, p2f, p1, mid, tl);
if (c1 != CONTENTS_SOLID)
c2 = traceline (node->children[side ^ 1], p1f, p2f, mid, p2, tl);
if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID)
c1 = c2 = CONTENTS_SOLID;
else
c1 = c2 = min (c1, c2);
}
set_split (tl, &save, 0);
if (cross) {
if (c1 != CONTENTS_SOLID && c2 == CONTENTS_SOLID)
impact (tl);
restore_split (tl, &split);
if (c1 == CONTENTS_SOLID && !(tl->flags & 0xc))
tl->flags |= 2;
impact (tl, &split);
if (c1 == CONTENTS_SOLID && !(tl->flags & SOLID))
tl->flags |= STARTSOLID;
if (c1 == CONTENTS_EMPTY || c2 == CONTENTS_EMPTY) {
tl->flags &= ~1;
tl->flags |= 4;
tl->flags &= ~ALLSOLID;
tl->flags |= INOPEN;
}
if (c1 < CONTENTS_SOLID || c2 < CONTENTS_SOLID) {
tl->flags &= ~1;
tl->flags |= 8;
tl->flags &= ~ALLSOLID;
tl->flags |= INWATER;
}
return frac2 ? c1 : c2;
return c1;
//return frac2 ? c1 : c2;
} else {
if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID) {
if (!p1f) {
tl->flags &= SOLID;
tl->flags |= STARTSOLID;
}
return CONTENTS_SOLID;
}
if (c1 == CONTENTS_EMPTY && c2 == CONTENTS_EMPTY) {
tl->flags &= ~ALLSOLID;
tl->flags |= INOPEN;
} else {
tl->flags &= ~ALLSOLID;
tl->flags |= INWATER;
}
return min (c1, c2); //FIXME correct?
}
}
@ -482,30 +408,29 @@ MOD_TraceLine (hull_t *hull, int num,
tl.start = start_point;
tl.end = end_point;
tl.hull = *hull;
tl.fraction = 1;
set_split (&tl, 0, 0, 0);
set_straddle (&tl, 0, 0, 0);
set_impact (&tl, 0, 0);
tl.flags = 1;
tl.isbox = trace->isbox;
tl.extents = trace->extents;
tl.isbox = trace->isbox;
tl.hull = *hull;
set_split (&tl, 0, 0);
set_impact (&tl, 0, 0);
tl.fraction = 1;
tl.flags = ALLSOLID;
c = traceline (num, 0, 1, start_point, end_point, &tl);
if (c == CONTENTS_EMPTY) {
tl.flags &= ~1;
tl.flags |= 4;
tl.flags &= ~ALLSOLID;
tl.flags |= INOPEN;
}
if (c < CONTENTS_SOLID) {
tl.flags &= ~1;
tl.flags |= 8;
tl.flags &= ~ALLSOLID;
tl.flags |= INOPEN;
}
if (tl.fraction < 1) {
calc_impact (trace, start_point, end_point, tl.impact.plane);
}
trace->allsolid = (tl.flags & 1) != 0;
trace->startsolid = (tl.flags & 2) != 0;
trace->inopen = (tl.flags & 4) != 0;
trace->inwater = (tl.flags & 8) != 0;
trace->allsolid = (tl.flags & ALLSOLID) != 0;
trace->startsolid = (tl.flags & STARTSOLID) != 0;
trace->inopen = (tl.flags & INOPEN) != 0;
trace->inwater = (tl.flags & INWATER) != 0;
}
#else
typedef struct {