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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-21 20:11:24 +00:00
Detect the silent death of the jack client thread.
When jackd gets an unhandled xrun, it stops all processing but neglects to tell the client about it. Thus, add a bit of a watchdog function to s_update() and assume the client thread is dead if there's no sign of life after one second. No more hanging on exit.
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parent
86c5b79816
commit
9ffa1f410a
2 changed files with 56 additions and 12 deletions
10
TODO
10
TODO
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@ -14,28 +14,30 @@ X ~/.quakeforgerc should support all commands, not just set and setrom
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X software PCXs don't work in X11 at least if you're using 16/24/32 color
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X ogg support
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X server-side demos
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X Scitech MGL used in win32 is screwed - dump it and use SDL
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X kill MAX_STATIC_ENTITIES
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X stateful console (eg, rcon mode, chat mode, normal command mode...)
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M it seems possible to crash a QF server still - need to fix this!
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M merge nq and qw code bases
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M mingw cross compiling
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X Scitech MGL used in win32 is screwed - dump it and use SDL
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M software targets should mix color at 16/16 or 24/32 color
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I GL is still way too slow
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I Client side QuakeC.
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I menu rewrite
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I clean up TODO ;)
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o kill MAX_STATIC_ENTITIES
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o doublesize modes (eg, render in 320x240 but display in 640x480)
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o allow qf clients to download .lit files from qf servers.
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o better server control of certain cvars
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o triggers (f_respawn, f_death, f_took; cl_triggers)
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X stateful console (eg, rcon mode, chat mode, normal command mode...)
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o scripted hud
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o add a U_PHYSICAL field to entities. it should include a solid bit,
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a rotated bbox bit, and mins/maxs for the bbos
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o gui for serverlist
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o add favorates serverlist manipulation
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o add favorites serverlist manipulation
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o redo serverlist filtering for better flexability and/or easier use
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o add individual server ping/info request from console
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? dynamically allocate missing fields, particularly ones not needed by the
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progs.
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? more direct intra-team comms (eg, talk to offense or defense directly)
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? Draw_Pic and friends need a cleanup in GL at least
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? Draw_Pic and other tex draw functions should use local palettes
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@ -53,6 +53,8 @@ static __attribute__ ((used)) const char rcsid[] =
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static int sound_started = 0;
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static int snd_blocked = 0;
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static int snd_shutdown = 0;
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static int snd_alive = 0;
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static double snd_alive_time = 0;
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static jack_client_t *jack_handle;
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static jack_port_t *jack_out[2];
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static dma_t _snd_shm;
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@ -78,12 +80,38 @@ s_start_sound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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SND_StartSound (entnum, entchannel, sfx, origin, fvol, attenuation);
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}
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static void
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s_finish_channels (void)
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{
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int i;
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channel_t *ch;
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for (i = 0; i < MAX_CHANNELS; i++) {
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ch = &snd_channels[i];
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ch->done = ch->stop = 1;
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}
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}
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static void
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s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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const vec3_t up)
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{
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double now = Sys_DoubleTime ();
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if (!sound_started)
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return;
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if (snd_alive) {
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snd_alive = 0;
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snd_alive_time = now;
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} else {
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if (!snd_shutdown) {
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if (now - snd_alive_time > 1.0) {
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Sys_Printf ("jackd client thread seems to have died\n");
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s_finish_channels ();
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snd_shutdown = 1;
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}
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}
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}
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if (snd_shutdown) {
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if (snd_shutdown == 1) {
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snd_shutdown++;
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@ -120,8 +148,10 @@ s_jack_activate (void)
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}
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ports = jack_get_ports (jack_handle, 0, 0,
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JackPortIsPhysical | JackPortIsInput);
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//for (i = 0; ports[i]; i++)
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// Sys_Printf ("%s\n", ports[i]);
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if (developer->int_val & SYS_SND) {
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for (i = 0; ports[i]; i++)
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Sys_Printf ("%s\n", ports[i]);
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}
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for (i = 0; i < 2; i++)
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jack_connect (jack_handle, jack_port_name (jack_out[i]), ports[i]);
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free (ports);
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@ -254,6 +284,7 @@ snd_jack_process (jack_nframes_t nframes, void *arg)
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{
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int i;
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snd_alive = 1;
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for (i = 0; i < 2; i++)
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output[i] = (float *) jack_port_get_buffer (jack_out[i], nframes);
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SND_PaintChannels (snd_paintedtime + nframes);
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@ -263,13 +294,21 @@ snd_jack_process (jack_nframes_t nframes, void *arg)
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static void
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snd_jack_shutdown (void *arg)
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{
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int i;
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channel_t *ch;
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snd_shutdown = 1;
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for (i = 0; i < MAX_CHANNELS; i++) {
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ch = &snd_channels[i];
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ch->done = ch->stop = 1;
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}
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s_finish_channels ();
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}
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static void
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snd_jack_error (const char *desc)
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{
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fprintf (stderr, "snd_jack: %s\n", desc);
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}
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static int
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snd_jack_xrun (void *arg)
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{
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fprintf (stderr, "snd_jack: xrun\n");
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return 0;
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}
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static void
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@ -291,12 +330,15 @@ s_init (void)
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SND_SFX_Init ();
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SND_Channels_Init ();
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jack_set_error_function (snd_jack_error);
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if ((jack_handle = jack_client_open ("QuakeForge",
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JackServerName | JackNoStartServer, 0,
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snd_jack_server->string)) == 0) {
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Sys_Printf ("Could not connect to JACK\n");
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return;
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}
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if (jack_set_xrun_callback (jack_handle, snd_jack_xrun, 0))
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Sys_Printf ("Could not set xrun callback\n");
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jack_set_process_callback (jack_handle, snd_jack_process, 0);
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jack_on_shutdown (jack_handle, snd_jack_shutdown, 0);
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for (i = 0; i < 2; i++)
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