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Fix plane touching box backsideness.
Because a box has size, even when touching a plane, the side on which the box is can be determined (unlike a point).
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869cd19260
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2 changed files with 9 additions and 3 deletions
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@ -353,6 +353,10 @@ test_t tests[] = {
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{ -17, 0, 8}, {-1, 0, 72}, { 1, 0, 0, 1, 0, 9}},
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{"Box, Covered Step", &box, &hull_covered_step,
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{ -8, 0, 40}, {8, 0, 72}, { 1, 0, 0, 1, 0, 9}},
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{"Box, Covered Step touch backside", &box, &hull_covered_step,
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{ -8, 0, 8}, {-12, 0, 12}, { 1, 0, 0, 1, 0, 9}},
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{"Point, Covered Step touch backside", &point, &hull_covered_step,
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{ 0, 0, 8}, {-12, 0, 12}, { 1, 0, 1, 1, 0, 9}},
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{"Box, Step 2", &box, &hull_step2,
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{ 0, 0, 64}, {0, 0, 0}, { 0.375, 0, 0, 1, 0, 5}},
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@ -551,9 +551,11 @@ MOD_TraceLine (hull_t *hull, int num,
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num = node->children[0];
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continue;
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}
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//FIXME non-zero offset lets the object touch the plane but still be
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//behind the plane
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if (start_dist < -offset && end_dist < -offset) {
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//non-zero offset lets the object touch the plane but still be
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//behind the plane. however, point traces are assumed to be on the
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//front side of the plane if touching the plane
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if ((offset && start_dist <= -offset && end_dist <= -offset)
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|| (!offset && start_dist < -offset && end_dist < -offset)) {
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// entirely behind the plane
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plane = 0;
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leaf = hull->nodeleafs[num].leafs[1];
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