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d4ae231f34
Here's a patch to NET_SendToAll() which was always broken: it never skipped non-connected clients. Depending on the compiler, it would wait the whole 5 seconds of its blocktime before it gave up. While there, changed its blocktime argument to double (the comparison is against a double.) |
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.. | ||
audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |