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e69a583f1b
Since I'm not specifying the api when creating my context, mesa is giving me GL2. This is fair enough, but in GL2, vertex attribute 0 is the vertex position. This too, is fair enough. The problem is, mesa is assigning 0 to my vcolor attribute and thus I can't set it. The work around is simply to swap the declaration order of vcolor and vertex (this really shouldn't work eiter, I suspect). |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |