Move the shader program code into vid_common_glsl.

Much more useful in the long run.
This commit is contained in:
Bill Currie 2011-12-26 17:17:29 +09:00
parent 5bed38dcd9
commit 2ccfbb0c1c
3 changed files with 93 additions and 87 deletions

View file

@ -29,8 +29,19 @@
#ifndef __QF_GLSL_vid_h
#define __QF_GLSL_vid_h
#include "QF/qtypes.h"
typedef struct shaderparam_s {
const char *name;
qboolean uniform;
int location;
} shaderparam_t;
extern int glsl_palette;
void GL_EndRendering (void);
int GL_CompileShader (const char *name, const char *shader_src, int type);
int GL_LinkProgram (const char *name, int vert, int frag);
int GL_ResolveShaderParam (int program, shaderparam_t *param);
#endif // __QF_GLSL_vid_h

View file

@ -53,12 +53,6 @@ static const char quake2d_frag[] =
#include "quake2d.fc"
;
typedef struct {
const char *name;
qboolean uniform;
int location;
} shaderparam_t;
VISIBLE byte *draw_chars;
static dstring_t *char_queue;
static int char_texture;
@ -90,77 +84,6 @@ Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
}
static int
compile_shader (const char *name, const char *shader_src, int type)
{
const char *src[1];
int shader;
int compiled;
src[0] = shader_src;
shader = qfglCreateShader (type);
qfglShaderSource (shader, 1, src, 0);
qfglCompileShader (shader);
qfglGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
dstring_t *log = dstring_new ();
int size;
qfglGetShaderiv (shader, GL_INFO_LOG_LENGTH, &size);
log->size = size + 1; // for terminating null
dstring_adjust (log);
qfglGetShaderInfoLog (shader, log->size, 0, log->str);
qfglDeleteShader (shader);
Sys_Printf ("Shader (%s) compile error:\n----8<----\n%s----8<----\n",
name, log->str);
dstring_delete (log);
return 0;
}
return shader;
}
static int
link_program (const char *name, int vert, int frag)
{
int program;
int linked;
program = qfglCreateProgram ();
qfglAttachShader (program, vert);
qfglAttachShader (program, frag);
qfglLinkProgram (program);
qfglGetProgramiv (program, GL_LINK_STATUS, &linked);
if (!linked) {
dstring_t *log = dstring_new ();
int size;
qfglGetProgramiv (program, GL_INFO_LOG_LENGTH, &size);
log->size = size + 1; // for terminating null
dstring_adjust (log);
qfglGetProgramInfoLog (program, log->size, 0, log->str);
qfglDeleteProgram (program);
Sys_Printf ("Program (%s) link error:\n----8<----\n%s----8<----\n",
name, log->str);
dstring_delete (log);
return 0;
}
return program;
}
static int
resolve_shader_param (int program, shaderparam_t *param)
{
if (param->uniform) {
param->location = qfglGetUniformLocation (program, param->name);
} else {
param->location = qfglGetAttribLocation (program, param->name);
}
if (param->location < 0) {
Sys_Printf ("could not resolve %s %s\n",
param->uniform ? "uniform" : "attribute", param->name);
}
return param->location;
}
VISIBLE void
Draw_Init (void)
{
@ -168,16 +91,16 @@ Draw_Init (void)
int i;
char_queue = dstring_new ();
qtxt_vert = compile_shader ("quaketxt.vert", quaketext_vert,
GL_VERTEX_SHADER);
q2d_frag = compile_shader ("quake2d.frag", quake2d_frag,
GL_FRAGMENT_SHADER);
qtxt_prog = link_program ("quaketxt", qtxt_vert, q2d_frag);
resolve_shader_param (qtxt_prog, &charmap);
resolve_shader_param (qtxt_prog, &palette);
resolve_shader_param (qtxt_prog, &matrix);
resolve_shader_param (qtxt_prog, &vertex);
resolve_shader_param (qtxt_prog, &dchar);
qtxt_vert = GL_CompileShader ("quaketxt.vert", quaketext_vert,
GL_VERTEX_SHADER);
q2d_frag = GL_CompileShader ("quake2d.frag", quake2d_frag,
GL_FRAGMENT_SHADER);
qtxt_prog = GL_LinkProgram ("quaketxt", qtxt_vert, q2d_frag);
GL_ResolveShaderParam (qtxt_prog, &charmap);
GL_ResolveShaderParam (qtxt_prog, &palette);
GL_ResolveShaderParam (qtxt_prog, &matrix);
GL_ResolveShaderParam (qtxt_prog, &vertex);
GL_ResolveShaderParam (qtxt_prog, &dchar);
draw_chars = W_GetLumpName ("conchars");
for (i = 0; i < 256 * 64; i++)

View file

@ -42,6 +42,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/input.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
@ -162,3 +163,74 @@ void
D_EndDirectRect (int x, int y, int width, int height)
{
}
int
GL_CompileShader (const char *name, const char *shader_src, int type)
{
const char *src[1];
int shader;
int compiled;
src[0] = shader_src;
shader = qfglCreateShader (type);
qfglShaderSource (shader, 1, src, 0);
qfglCompileShader (shader);
qfglGetShaderiv (shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
dstring_t *log = dstring_new ();
int size;
qfglGetShaderiv (shader, GL_INFO_LOG_LENGTH, &size);
log->size = size + 1; // for terminating null
dstring_adjust (log);
qfglGetShaderInfoLog (shader, log->size, 0, log->str);
qfglDeleteShader (shader);
Sys_Printf ("Shader (%s) compile error:\n----8<----\n%s----8<----\n",
name, log->str);
dstring_delete (log);
return 0;
}
return shader;
}
int
GL_LinkProgram (const char *name, int vert, int frag)
{
int program;
int linked;
program = qfglCreateProgram ();
qfglAttachShader (program, vert);
qfglAttachShader (program, frag);
qfglLinkProgram (program);
qfglGetProgramiv (program, GL_LINK_STATUS, &linked);
if (!linked) {
dstring_t *log = dstring_new ();
int size;
qfglGetProgramiv (program, GL_INFO_LOG_LENGTH, &size);
log->size = size + 1; // for terminating null
dstring_adjust (log);
qfglGetProgramInfoLog (program, log->size, 0, log->str);
qfglDeleteProgram (program);
Sys_Printf ("Program (%s) link error:\n----8<----\n%s----8<----\n",
name, log->str);
dstring_delete (log);
return 0;
}
return program;
}
int
GL_ResolveShaderParam (int program, shaderparam_t *param)
{
if (param->uniform) {
param->location = qfglGetUniformLocation (program, param->name);
} else {
param->location = qfglGetAttribLocation (program, param->name);
}
if (param->location < 0) {
Sys_Printf ("could not resolve %s %s\n",
param->uniform ? "uniform" : "attribute", param->name);
}
return param->location;
}