quakeforge/libs
Bill Currie d3c2afc5d7 Handle old global vector compontents.
In the original save gave format, global vectors were saved as individual
components rather than as a single vector, using the _x/_y/_z tags on the
vector name. However, recent qfcc completely dumped vector components as
separate defs, so old save games would have trouble loading with progs
built with a recent qfcc. Thus, do the component translation if necessary.
2011-08-11 15:36:51 +09:00
..
audio Do not try to build testsound when not building sound libs. 2011-07-30 15:03:19 +09:00
console Get inputlines mostly working. 2011-07-09 21:16:38 +09:00
gamecode Handle old global vector compontents. 2011-08-11 15:36:51 +09:00
gib Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
image Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
models Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
net Use the last used interface address for the socket address. 2011-08-06 21:47:57 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Fix some bugs found while hacking inputlines. 2011-07-09 09:42:11 +09:00
util Permit control of single character tokens. 2011-08-11 14:22:27 +09:00
video Fix a couple of missed view.h->clview.h changes. 2011-08-02 11:29:20 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00