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https://git.code.sf.net/p/quake/quakeforge
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d3c2afc5d7
In the original save gave format, global vectors were saved as individual components rather than as a single vector, using the _x/_y/_z tags on the vector name. However, recent qfcc completely dumped vector components as separate defs, so old save games would have trouble loading with progs built with a recent qfcc. Thus, do the component translation if necessary. |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |