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Clearify the program dump info a little.
Calling programs shaders was a little confusing when I use shader to refer to the sub-programs (vertex and fragment shaders). Also, print the program number as well.
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1 changed files with 2 additions and 2 deletions
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@ -264,7 +264,7 @@ dump_program (const char *name, int program)
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dstring_adjust (pname);
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qfglGetProgramiv(program, GL_ACTIVE_UNIFORMS, &count);
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Sys_Printf("Shader %s has %i uniforms\n", name, count);
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Sys_Printf("Program %s (%d) has %i uniforms\n", name, program, count);
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for (ind = 0; ind < count; ind++) {
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qfglGetActiveUniform(program, ind, pname->size, 0, &psize, &ptype,
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pname->str);
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@ -277,7 +277,7 @@ dump_program (const char *name, int program)
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dstring_adjust (pname);
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qfglGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &count);
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Sys_Printf("Shader %s has %i attributes\n", name, count);
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Sys_Printf("Program %s (%d) has %i attributes\n", name, program, count);
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for (ind = 0; ind < count; ind++) {
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qfglGetActiveAttrib(program, ind, pname->size, 0, &psize, &ptype,
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pname->str);
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