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It turns out that due to the way we do fullbrights, nothing special needs to be done to get the fullbright texture blended with the model even when fog is enabled. |
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.. | ||
audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |