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in_bind_imt is now gone. I guess mercury was right in that it was a poor design. However, it was (and still is necessary) to support "bind" and "unbind". Now, instead, they work only with the IMT_MOD table. IMT_MOD sits below IMT_0 in the imt hierarchy. If the key is not bound in IMT_0+, then IMT_MOD will be checked. This way, "bind" and "unbind" can never mess with a user's more sophisticated binding setup. |
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.. | ||
audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |