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https://git.code.sf.net/p/quake/quakeforge
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Do not allow sounds to start when we have no connection to the jack server. This fixes the shutdown hang when the connection to the server is lost.
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e9a1e5552e
commit
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1 changed files with 26 additions and 3 deletions
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@ -65,6 +65,14 @@ s_stop_all_sounds (void)
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SND_ScanChannels (1);
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}
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static void
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s_start_sound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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float fvol, float attenuation)
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{
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if (!snd_shutdown)
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SND_StartSound (entnum, entchannel, sfx, origin, fvol, attenuation);
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}
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static void
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s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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const vec3_t up)
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@ -84,6 +92,13 @@ s_extra_update (void)
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{
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}
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static void
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s_local_sound (const char *sound)
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{
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if (!snd_shutdown)
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SND_LocalSound (sound);
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}
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static void
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s_jack_activate (void)
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{
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@ -123,6 +138,14 @@ s_unblock_sound (void)
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}
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}
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static channel_t *
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s_alloc_channel (void)
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{
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if (!snd_shutdown)
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return SND_AllocChannel ();
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return 0;
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}
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static void
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s_snd_force_unblock (void)
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{
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@ -238,17 +261,17 @@ static snd_render_funcs_t plugin_info_render_funcs = {
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SND_AmbientOff,
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SND_AmbientOn,
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SND_StaticSound,
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SND_StartSound,
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s_start_sound,
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SND_StopSound,
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SND_PrecacheSound,
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s_update,
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s_stop_all_sounds,
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s_extra_update,
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SND_LocalSound,
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s_local_sound,
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s_block_sound,
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s_unblock_sound,
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SND_LoadSound,
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SND_AllocChannel,
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s_alloc_channel,
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SND_ChannelStop,
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};
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