Make sdl's sound parameters easy to tweak.

This commit is contained in:
Bill Currie 2010-12-15 11:19:06 +09:00
parent d265bbf011
commit 765807def0

View file

@ -44,6 +44,7 @@ static __attribute__ ((used)) const char rcsid[] =
#include <stdlib.h>
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/plugin.h"
#include "QF/qargs.h"
#include "QF/sys.h"
@ -51,11 +52,12 @@ static __attribute__ ((used)) const char rcsid[] =
#include "snd_render.h"
static dma_t sn;
static int snd_inited;
static int snd_inited;
static int snd_blocked = 0;
static int desired_speed = 11025;
static int desired_bits = 16;
static cvar_t *snd_bits;
static cvar_t *snd_rate;
static cvar_t *snd_stereo;
static plugin_t plugin_info;
static plugin_data_t plugin_info_data;
@ -93,6 +95,13 @@ paint_audio (void *unused, Uint8 * stream, int len)
static void
SNDDMA_Init_Cvars (void)
{
snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM, NULL,
"sound stereo output");
snd_rate = Cvar_Get ("snd_rate", "0", CVAR_ROM, NULL,
"sound playback rate. 0 is system default");
snd_bits = Cvar_Get ("snd_bits", "0", CVAR_ROM, NULL,
"sound sample depth. 0 is system default");
}
static volatile dma_t *
@ -108,11 +117,14 @@ SNDDMA_Init (void)
};
/* Set up the desired format */
desired.freq = desired_speed;
switch (desired_bits) {
desired.freq = 22050;
if (snd_rate->int_val)
desired.freq = snd_rate->int_val;
switch (snd_bits->int_val) {
case 8:
desired.format = AUDIO_U8;
break;
case 0: // default is 16 bits per sample
case 16:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
desired.format = AUDIO_S16MSB;
@ -120,10 +132,11 @@ SNDDMA_Init (void)
desired.format = AUDIO_S16LSB;
break;
default:
Sys_Printf ("Unknown number of audio bits: %d\n", desired_bits);
Sys_Printf ("Unknown number of audio bits: %d\n",
snd_bits->int_val);
return 0;
}
desired.channels = 2;
desired.channels = snd_stereo->int_val ? 2 : 1;
desired.samples = 1024;
desired.callback = paint_audio;
@ -158,8 +171,6 @@ SNDDMA_Init (void)
memcpy (&obtained, &desired, sizeof (desired));
break;
}
SDL_LockAudio();
SDL_PauseAudio (0);
/* Fill the audio DMA information block */
sn.samplebits = (obtained.format & 0xFF);
@ -170,9 +181,10 @@ SNDDMA_Init (void)
sn.submission_chunk = 1;
sn.buffer = calloc(sn.frames * sn.channels * (sn.samplebits / 8), 1);
if (!sn.buffer)
{
Sys_Error ("Failed to allocate buffer for sound!");
}
SDL_LockAudio();
SDL_PauseAudio (0);
snd_inited = 1;
return &sn;