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https://git.code.sf.net/p/quake/quakeforge
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fix the broken sdl/sdl32 hud
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parent
018a0b3bb6
commit
97f54e22df
3 changed files with 6 additions and 4 deletions
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@ -827,13 +827,13 @@ C_Init (void)
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con_debuglog = COM_CheckParm ("-condebug");
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// The console will get resized, so assume initial size is 320x200
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con_data.view = view_new (0, 0, 320, 200, grav_northeast);
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console_view = view_new (0, 0, 320, 200, grav_northwest);
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say_view = view_new (0, 0, 320, 8, grav_northwest);
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notify_view = view_new (0, 8, 320, 32, grav_northwest);
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menu_view = view_new (0, 0, 320, 200, grav_center);
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hud_view = view_new (0, 0, vid.conwidth, vid.conheight, grav_northeast);
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hud_view = view_new (0, 0, 320, 200, grav_northeast);
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view_add (con_data.view, say_view);
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view_add (con_data.view, notify_view);
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@ -110,7 +110,6 @@ VID_Init (unsigned char *palette)
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// now know everything we need to know about the buffer
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VGA_width = vid.width;
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VGA_height = vid.height;
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Con_CheckResize (); // Now that we have a window size, fix console
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vid.numpages = 1;
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vid.colormap8 = vid_colormap;
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vid.fullbright = 256 - LittleLong (*((int *) vid.colormap8 + 2048));
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@ -123,6 +122,8 @@ VID_Init (unsigned char *palette)
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VID_InitBuffers (); // allocate z buffer and surface cache
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Con_CheckResize (); // Now that we have a window size, fix console
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SDL_ShowCursor (0); // hide the mouse pointer
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#ifdef _WIN32
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@ -151,7 +151,6 @@ VID_Init (unsigned char *palette)
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// now we know everything we need to know about the buffer
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VGA_width = vid.width;
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VGA_height = vid.height;
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Con_CheckResize (); // Now that we have a window size, fix console
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vid.numpages = 1;
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if (vid_colormap)
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VID_MakeColormaps(256 - vid_colormap[16384], vid.palette);
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@ -166,6 +165,8 @@ VID_Init (unsigned char *palette)
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VID_InitBuffers (); // allocate z buffer and surface cache
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Con_CheckResize (); // Now that we have a window size, fix console
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SDL_ShowCursor (0); // initialize the mouse
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#ifdef _WIN32
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